Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -89,13 +89,13 @@ namespace EMotionFX
translate_amount->SetValue(0.5f);
Evaluate();
expected.mPosition = AZ::Vector3(5.0f, 0.0f, 0.0f);
expected.m_position = AZ::Vector3(5.0f, 0.0f, 0.0f);
outputRoot = GetOutputTransform();
ASSERT_EQ(expected, outputRoot);
translate_amount->SetValue(1.0f);
Evaluate();
expected.mPosition = AZ::Vector3(10.0f, 0.0f, 0.0f);
expected.m_position = AZ::Vector3(10.0f, 0.0f, 0.0f);
outputRoot = GetOutputTransform();
ASSERT_EQ(expected, outputRoot);
}