Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
@@ -89,13 +89,13 @@ namespace EMotionFX
|
||||
|
||||
translate_amount->SetValue(0.5f);
|
||||
Evaluate();
|
||||
expected.mPosition = AZ::Vector3(5.0f, 0.0f, 0.0f);
|
||||
expected.m_position = AZ::Vector3(5.0f, 0.0f, 0.0f);
|
||||
outputRoot = GetOutputTransform();
|
||||
ASSERT_EQ(expected, outputRoot);
|
||||
|
||||
translate_amount->SetValue(1.0f);
|
||||
Evaluate();
|
||||
expected.mPosition = AZ::Vector3(10.0f, 0.0f, 0.0f);
|
||||
expected.m_position = AZ::Vector3(10.0f, 0.0f, 0.0f);
|
||||
outputRoot = GetOutputTransform();
|
||||
ASSERT_EQ(expected, outputRoot);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user