Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -73,7 +73,7 @@ namespace EMotionFX
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void SetAndTestTimeValue(BlendTreeMotionFrameNode::UniqueData* uniqueData, float newNormalizedTime, bool rewind = false)
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{
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const float prevNewTime = uniqueData->mNewTime;
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const float prevNewTime = uniqueData->m_newTime;
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m_motionFrameNode->SetNormalizedTimeValue(newNormalizedTime);
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if (rewind)
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@@ -96,9 +96,9 @@ namespace EMotionFX
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expectedOldTime = newNormalizedTime * m_motionDuration;
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}
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}
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EXPECT_EQ(uniqueData->mOldTime, expectedOldTime);
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EXPECT_EQ(uniqueData->m_oldTime, expectedOldTime);
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EXPECT_EQ(uniqueData->mNewTime, newNormalizedTime * m_motionDuration);
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EXPECT_EQ(uniqueData->m_newTime, newNormalizedTime * m_motionDuration);
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}
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public:
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