Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -73,7 +73,7 @@ namespace EMotionFX
void SetAndTestTimeValue(BlendTreeMotionFrameNode::UniqueData* uniqueData, float newNormalizedTime, bool rewind = false)
{
const float prevNewTime = uniqueData->mNewTime;
const float prevNewTime = uniqueData->m_newTime;
m_motionFrameNode->SetNormalizedTimeValue(newNormalizedTime);
if (rewind)
@@ -96,9 +96,9 @@ namespace EMotionFX
expectedOldTime = newNormalizedTime * m_motionDuration;
}
}
EXPECT_EQ(uniqueData->mOldTime, expectedOldTime);
EXPECT_EQ(uniqueData->m_oldTime, expectedOldTime);
EXPECT_EQ(uniqueData->mNewTime, newNormalizedTime * m_motionDuration);
EXPECT_EQ(uniqueData->m_newTime, newNormalizedTime * m_motionDuration);
}
public: