Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -98,7 +98,7 @@ namespace EMotionFX
void TestInput(const AZStd::string& paramName, std::vector<inputType> xInputs)
{
BlendTreeConnection* connection = m_floatMath1Node->AddConnection(m_paramNode,
m_paramNode->FindOutputPortByName(paramName)->mPortID, BlendTreeFloatMath1Node::PORTID_INPUT_X);
m_paramNode->FindOutputPortByName(paramName)->m_portId, BlendTreeFloatMath1Node::PORTID_INPUT_X);
for (inputType i : xInputs)
{