Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -98,7 +98,7 @@ namespace EMotionFX
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void TestInput(const AZStd::string& paramName, std::vector<inputType> xInputs)
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{
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BlendTreeConnection* connection = m_floatMath1Node->AddConnection(m_paramNode,
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m_paramNode->FindOutputPortByName(paramName)->mPortID, BlendTreeFloatMath1Node::PORTID_INPUT_X);
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m_paramNode->FindOutputPortByName(paramName)->m_portId, BlendTreeFloatMath1Node::PORTID_INPUT_X);
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for (inputType i : xInputs)
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{
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