Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
@@ -526,14 +526,14 @@ namespace EMotionFX
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if (m_actorInstance)
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{
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const Transform localTransform = m_actorInstance->GetParentWorldSpaceTransform().Inversed() * Transform(world);
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m_actorInstance->SetLocalSpacePosition(localTransform.mPosition);
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m_actorInstance->SetLocalSpaceRotation(localTransform.mRotation);
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m_actorInstance->SetLocalSpacePosition(localTransform.m_position);
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m_actorInstance->SetLocalSpaceRotation(localTransform.m_rotation);
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// Disable updating the scale to prevent feedback from adding up.
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// We need to find a better way to handle this or to prevent this feedback loop.
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EMFX_SCALECODE
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(
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m_actorInstance->SetLocalSpaceScale(localTransform.mScale);
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m_actorInstance->SetLocalSpaceScale(localTransform.m_scale);
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)
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}
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}
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@@ -663,8 +663,8 @@ namespace EMotionFX
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if (emfxNode)
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{
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const Transform& nodeTransform = emfxPose->GetModelSpaceTransform(emfxNode->GetNodeIndex());
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physicsPose[nodeIndex].m_position = nodeTransform.mPosition;
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physicsPose[nodeIndex].m_orientation = nodeTransform.mRotation;
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physicsPose[nodeIndex].m_position = nodeTransform.m_position;
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physicsPose[nodeIndex].m_orientation = nodeTransform.m_rotation;
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}
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}
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@@ -780,11 +780,11 @@ namespace EMotionFX
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case Space::LocalSpace:
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{
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const Transform& localTransform = currentPose->GetLocalSpaceTransform(index);
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outPosition = localTransform.mPosition;
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outRotation = localTransform.mRotation;
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outPosition = localTransform.m_position;
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outRotation = localTransform.m_rotation;
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EMFX_SCALECODE
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(
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outScale = localTransform.mScale;
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outScale = localTransform.m_scale;
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)
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return;
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}
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@@ -792,11 +792,11 @@ namespace EMotionFX
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case Space::ModelSpace:
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{
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const Transform& modelTransform = currentPose->GetModelSpaceTransform(index);
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outPosition = modelTransform.mPosition;
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outRotation = modelTransform.mRotation;
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outPosition = modelTransform.m_position;
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outRotation = modelTransform.m_rotation;
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EMFX_SCALECODE
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(
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outScale = modelTransform.mScale;
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outScale = modelTransform.m_scale;
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)
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return;
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}
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@@ -804,11 +804,11 @@ namespace EMotionFX
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case Space::WorldSpace:
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{
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const Transform worldTransform = currentPose->GetWorldSpaceTransform(index);
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outPosition = worldTransform.mPosition;
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outRotation = worldTransform.mRotation;
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outPosition = worldTransform.m_position;
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outRotation = worldTransform.m_rotation;
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EMFX_SCALECODE
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(
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outScale = worldTransform.mScale;
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outScale = worldTransform.m_scale;
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)
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return;
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}
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