Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -526,14 +526,14 @@ namespace EMotionFX
if (m_actorInstance)
{
const Transform localTransform = m_actorInstance->GetParentWorldSpaceTransform().Inversed() * Transform(world);
m_actorInstance->SetLocalSpacePosition(localTransform.mPosition);
m_actorInstance->SetLocalSpaceRotation(localTransform.mRotation);
m_actorInstance->SetLocalSpacePosition(localTransform.m_position);
m_actorInstance->SetLocalSpaceRotation(localTransform.m_rotation);
// Disable updating the scale to prevent feedback from adding up.
// We need to find a better way to handle this or to prevent this feedback loop.
EMFX_SCALECODE
(
m_actorInstance->SetLocalSpaceScale(localTransform.mScale);
m_actorInstance->SetLocalSpaceScale(localTransform.m_scale);
)
}
}
@@ -663,8 +663,8 @@ namespace EMotionFX
if (emfxNode)
{
const Transform& nodeTransform = emfxPose->GetModelSpaceTransform(emfxNode->GetNodeIndex());
physicsPose[nodeIndex].m_position = nodeTransform.mPosition;
physicsPose[nodeIndex].m_orientation = nodeTransform.mRotation;
physicsPose[nodeIndex].m_position = nodeTransform.m_position;
physicsPose[nodeIndex].m_orientation = nodeTransform.m_rotation;
}
}
@@ -780,11 +780,11 @@ namespace EMotionFX
case Space::LocalSpace:
{
const Transform& localTransform = currentPose->GetLocalSpaceTransform(index);
outPosition = localTransform.mPosition;
outRotation = localTransform.mRotation;
outPosition = localTransform.m_position;
outRotation = localTransform.m_rotation;
EMFX_SCALECODE
(
outScale = localTransform.mScale;
outScale = localTransform.m_scale;
)
return;
}
@@ -792,11 +792,11 @@ namespace EMotionFX
case Space::ModelSpace:
{
const Transform& modelTransform = currentPose->GetModelSpaceTransform(index);
outPosition = modelTransform.mPosition;
outRotation = modelTransform.mRotation;
outPosition = modelTransform.m_position;
outRotation = modelTransform.m_rotation;
EMFX_SCALECODE
(
outScale = modelTransform.mScale;
outScale = modelTransform.m_scale;
)
return;
}
@@ -804,11 +804,11 @@ namespace EMotionFX
case Space::WorldSpace:
{
const Transform worldTransform = currentPose->GetWorldSpaceTransform(index);
outPosition = worldTransform.mPosition;
outRotation = worldTransform.mRotation;
outPosition = worldTransform.m_position;
outRotation = worldTransform.m_rotation;
EMFX_SCALECODE
(
outScale = worldTransform.mScale;
outScale = worldTransform.m_scale;
)
return;
}