Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -55,7 +55,7 @@ namespace EMotionFX
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Importer::ActorSettings actorSettings;
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if (GetEMotionFX().GetEnableServerOptimization())
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{
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actorSettings.mOptimizeForServer = true;
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actorSettings.m_optimizeForServer = true;
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}
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assetData->m_emfxActor = EMotionFX::GetImporter().LoadActor(
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