Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -55,7 +55,7 @@ namespace EMotionFX
Importer::ActorSettings actorSettings;
if (GetEMotionFX().GetEnableServerOptimization())
{
actorSettings.mOptimizeForServer = true;
actorSettings.m_optimizeForServer = true;
}
assetData->m_emfxActor = EMotionFX::GetImporter().LoadActor(