Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -113,7 +113,7 @@ namespace EMotionFX
const AZStd::vector<AnimGraphSelectionItem>& selectedNodes = dialog.GetAnimGraphHierarchyWidget().GetSelectedItems();
if (!selectedNodes.empty())
{
AnimGraphNode* selectedNode = m_animGraph->RecursiveFindNodeByName(selectedNodes[0].mNodeName.c_str());
AnimGraphNode* selectedNode = m_animGraph->RecursiveFindNodeByName(selectedNodes[0].m_nodeName.c_str());
if (selectedNode)
{
m_nodeId = selectedNode->GetId();