Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -113,7 +113,7 @@ namespace EMotionFX
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const AZStd::vector<AnimGraphSelectionItem>& selectedNodes = dialog.GetAnimGraphHierarchyWidget().GetSelectedItems();
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if (!selectedNodes.empty())
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{
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AnimGraphNode* selectedNode = m_animGraph->RecursiveFindNodeByName(selectedNodes[0].mNodeName.c_str());
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AnimGraphNode* selectedNode = m_animGraph->RecursiveFindNodeByName(selectedNodes[0].m_nodeName.c_str());
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if (selectedNode)
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{
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m_nodeId = selectedNode->GetId();
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