Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -131,7 +131,7 @@ namespace EMotionFX
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if (newSelection.size() == 1)
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{
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AZStd::string selectedNodeName = newSelection[0].GetNodeName();
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AZ::u32 selectedActorInstanceId = newSelection[0].mActorInstanceID;
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AZ::u32 selectedActorInstanceId = newSelection[0].m_actorInstanceId;
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const auto parentDepth = AZStd::find(begin(actorInstanceIDs), end(actorInstanceIDs), selectedActorInstanceId);
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AZ_Assert(parentDepth != end(actorInstanceIDs), "Cannot get parent depth. The selected actor instance was not shown in the selection window.");
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