Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -131,7 +131,7 @@ namespace EMotionFX
if (newSelection.size() == 1)
{
AZStd::string selectedNodeName = newSelection[0].GetNodeName();
AZ::u32 selectedActorInstanceId = newSelection[0].mActorInstanceID;
AZ::u32 selectedActorInstanceId = newSelection[0].m_actorInstanceId;
const auto parentDepth = AZStd::find(begin(actorInstanceIDs), end(actorInstanceIDs), selectedActorInstanceId);
AZ_Assert(parentDepth != end(actorInstanceIDs), "Cannot get parent depth. The selected actor instance was not shown in the selection window.");