Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -617,12 +617,12 @@ namespace EMotionFX
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const MCore::RGBAColor& colliderColor)
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{
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const size_t nodeIndex = node->GetNodeIndex();
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MCommon::RenderUtil* renderUtil = renderInfo->mRenderUtil;
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MCommon::RenderUtil* renderUtil = renderInfo->m_renderUtil;
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for (const auto& collider : colliders)
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{
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#ifndef EMFX_SCALE_DISABLED
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const AZ::Vector3& worldScale = actorInstance->GetTransformData()->GetCurrentPose()->GetModelSpaceTransform(nodeIndex).mScale;
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const AZ::Vector3& worldScale = actorInstance->GetTransformData()->GetCurrentPose()->GetModelSpaceTransform(nodeIndex).m_scale;
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#else
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const AZ::Vector3 worldScale = AZ::Vector3::CreateOne();
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#endif
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@@ -677,7 +677,7 @@ namespace EMotionFX
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return;
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}
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MCommon::RenderUtil* renderUtil = renderInfo->mRenderUtil;
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MCommon::RenderUtil* renderUtil = renderInfo->m_renderUtil;
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const bool oldLightingEnabled = renderUtil->GetLightingEnabled();
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renderUtil->EnableLighting(false);
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