Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -18,13 +18,13 @@
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namespace MCore
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{
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// The folder path used to keep a backup in SaveToFileSecured.
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StaticString FileSystem::mSecureSavePath;
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StaticString FileSystem::s_secureSavePath;
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// Save to file secured by a backup file.
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bool FileSystem::SaveToFileSecured(const char* filename, const AZStd::function<bool()>& saveFunction, CommandManager* commandManager)
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{
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// If the secure save path is not set, simply call the save function.
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if (mSecureSavePath.empty())
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if (s_secureSavePath.empty())
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{
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return saveFunction();
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}
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@@ -45,12 +45,12 @@ namespace MCore
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// Find a unique backup filename.
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AZ::u32 backupFileIndex = 0;
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AZStd::string backupFileIndexString;
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AZStd::string backupFilename = mSecureSavePath.c_str() + baseFilename + '.' + extension;
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AZStd::string backupFilename = s_secureSavePath.c_str() + baseFilename + '.' + extension;
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while (fileIo->Exists(backupFilename.c_str()))
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{
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AZStd::to_string(backupFileIndexString, ++backupFileIndex);
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backupFilename = mSecureSavePath.c_str() + baseFilename + backupFileIndexString + '.' + extension;
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backupFilename = s_secureSavePath.c_str() + baseFilename + backupFileIndexString + '.' + extension;
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}
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// Copy the file to the backup filename.
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