Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -17,26 +17,26 @@ namespace MCore
void BoundingSphere::Encapsulate(const AZ::Vector3& v)
{
// calculate the squared distance from the center to the point
const AZ::Vector3 diff = v - mCenter;
const AZ::Vector3 diff = v - m_center;
const float dist = diff.Dot(diff);
// if the current sphere doesn't contain the point, grow the sphere so that it contains the point
if (dist > mRadiusSq)
if (dist > m_radiusSq)
{
const AZ::Vector3 diff2 = diff.GetNormalized() * mRadius;
const AZ::Vector3 diff2 = diff.GetNormalized() * m_radius;
const AZ::Vector3 delta = 0.5f * (diff - diff2);
mCenter += delta;
m_center += delta;
// TODO: KB- Was a 'safe' function, is there an AZ equivalent?
float length = delta.GetLengthSq();
if (length >= FLT_EPSILON)
{
mRadius += sqrtf(length);
m_radius += sqrtf(length);
}
else
{
mRadius = 0.0f;
m_radius = 0.0f;
}
mRadiusSq = mRadius * mRadius;
m_radiusSq = m_radius * m_radius;
}
}
@@ -49,10 +49,10 @@ namespace MCore
for (int32_t t = 0; t < 3; ++t)
{
const AZ::Vector3& minVec = b.GetMin();
if (mCenter.GetElement(t) < minVec.GetElement(t))
if (m_center.GetElement(t) < minVec.GetElement(t))
{
distance += (mCenter.GetElement(t) - minVec.GetElement(t)) * (mCenter.GetElement(t) - minVec.GetElement(t));
if (distance > mRadiusSq)
distance += (m_center.GetElement(t) - minVec.GetElement(t)) * (m_center.GetElement(t) - minVec.GetElement(t));
if (distance > m_radiusSq)
{
return false;
}
@@ -60,10 +60,10 @@ namespace MCore
else
{
const AZ::Vector3& maxVec = b.GetMax();
if (mCenter.GetElement(t) > maxVec.GetElement(t))
if (m_center.GetElement(t) > maxVec.GetElement(t))
{
distance += (mCenter.GetElement(t) - maxVec.GetElement(t)) * (mCenter.GetElement(t) - maxVec.GetElement(t));
if (distance > mRadiusSq)
distance += (m_center.GetElement(t) - maxVec.GetElement(t)) * (m_center.GetElement(t) - maxVec.GetElement(t));
if (distance > m_radiusSq)
{
return false;
}
@@ -82,20 +82,20 @@ namespace MCore
for (int32_t t = 0; t < 3; ++t)
{
const AZ::Vector3& maxVec = b.GetMax();
if (mCenter.GetElement(t) < maxVec.GetElement(t))
if (m_center.GetElement(t) < maxVec.GetElement(t))
{
distance += (mCenter.GetElement(t) - maxVec.GetElement(t)) * (mCenter.GetElement(t) - maxVec.GetElement(t));
distance += (m_center.GetElement(t) - maxVec.GetElement(t)) * (m_center.GetElement(t) - maxVec.GetElement(t));
}
else
{
const AZ::Vector3& minVec = b.GetMin();
if (mCenter.GetElement(t) > minVec.GetElement(t))
if (m_center.GetElement(t) > minVec.GetElement(t))
{
distance += (mCenter.GetElement(t) - minVec.GetElement(t)) * (mCenter.GetElement(t) - minVec.GetElement(t));
distance += (m_center.GetElement(t) - minVec.GetElement(t)) * (m_center.GetElement(t) - minVec.GetElement(t));
}
}
if (distance > mRadiusSq)
if (distance > m_radiusSq)
{
return false;
}