Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -21,13 +21,13 @@ namespace MCore
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switch (other->GetType())
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{
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case TYPE_ID:
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mValue = static_cast<const AttributeFloat*>(other)->GetValue();
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m_value = static_cast<const AttributeFloat*>(other)->GetValue();
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return true;
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case MCore::AttributeBool::TYPE_ID:
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mValue = static_cast<const AttributeBool*>(other)->GetValue();
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m_value = static_cast<const AttributeBool*>(other)->GetValue();
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return true;
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case MCore::AttributeInt32::TYPE_ID:
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mValue = static_cast<float>(static_cast<const AttributeInt32*>(other)->GetValue());
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m_value = static_cast<float>(static_cast<const AttributeInt32*>(other)->GetValue());
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return true;
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default:
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return false;
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