Rename EMotionFX class members to follow the m_ naming convention

Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
Chris Burel
2021-08-09 14:09:45 -07:00
parent 9afbd07a88
commit 1837d05169
649 changed files with 20161 additions and 21889 deletions
@@ -21,13 +21,13 @@ namespace MCore
switch (other->GetType())
{
case TYPE_ID:
mValue = static_cast<const AttributeFloat*>(other)->GetValue();
m_value = static_cast<const AttributeFloat*>(other)->GetValue();
return true;
case MCore::AttributeBool::TYPE_ID:
mValue = static_cast<const AttributeBool*>(other)->GetValue();
m_value = static_cast<const AttributeBool*>(other)->GetValue();
return true;
case MCore::AttributeInt32::TYPE_ID:
mValue = static_cast<float>(static_cast<const AttributeInt32*>(other)->GetValue());
m_value = static_cast<float>(static_cast<const AttributeInt32*>(other)->GetValue());
return true;
default:
return false;