Rename EMotionFX class members to follow the m_ naming convention
Signed-off-by: Chris Burel <burelc@amazon.com>
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@@ -562,8 +562,8 @@ namespace AZ
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for (size_t i = 0; i < numBoneTransforms; ++i)
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{
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MCore::DualQuaternion dualQuat = MCore::DualQuaternion::ConvertFromTransform(AZ::Transform::CreateFromMatrix3x4(skinningMatrices[i]));
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dualQuat.mReal.StoreToFloat4(&boneTransforms[i * DualQuaternionSkinningFloatsPerBone]);
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dualQuat.mDual.StoreToFloat4(&boneTransforms[i * DualQuaternionSkinningFloatsPerBone + 4]);
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dualQuat.m_real.StoreToFloat4(&boneTransforms[i * DualQuaternionSkinningFloatsPerBone]);
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dualQuat.m_dual.StoreToFloat4(&boneTransforms[i * DualQuaternionSkinningFloatsPerBone + 4]);
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}
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}
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}
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