Changes to get client migration partially functional

Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
kberg-amzn
2021-10-06 18:57:45 -07:00
parent eb2470fe38
commit 18340f2b1b
15 changed files with 273 additions and 168 deletions
@@ -116,7 +116,7 @@ namespace Multiplayer
void AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler& handler) override;
void AddSessionInitHandler(SessionInitEvent::Handler& handler) override;
void AddSessionShutdownHandler(SessionShutdownEvent::Handler& handler) override;
void SendNotifyClientMigrationEvent(const HostId& hostId, uint64_t userIdentifier, ClientInputId lastClientInputId) override;
void SendNotifyClientMigrationEvent(const HostId& hostId, uint64_t userIdentifier, ClientInputId lastClientInputId, NetEntityId controlledEntityId) override;
void SendNotifyEntityMigrationEvent(const ConstNetworkEntityHandle& entityHandle, const HostId& remoteHostId) override;
void SendReadyForEntityUpdates(bool readyForEntityUpdates) override;
AZ::TimeMs GetCurrentHostTimeMs() const override;
@@ -125,6 +125,7 @@ namespace Multiplayer
INetworkEntityManager* GetNetworkEntityManager() override;
void SetFilterEntityManager(IFilterEntityManager* entityFilter) override;
IFilterEntityManager* GetFilterEntityManager() override;
void RegisterPlayerIdentifierForRejoin(uint64_t temporaryUserIdentifier, NetEntityId controlledEntityId) override;
void SetShouldSpawnNetworkEntities(bool value) override;
bool GetShouldSpawnNetworkEntities() const override;
//! @}
@@ -138,8 +139,9 @@ namespace Multiplayer
void TickVisibleNetworkEntities(float deltaTime, float serverRateSeconds);
void OnConsoleCommandInvoked(AZStd::string_view command, const AZ::ConsoleCommandContainer& args, AZ::ConsoleFunctorFlags flags, AZ::ConsoleInvokedFrom invokedFrom);
void OnAutonomousEntityReplicatorCreated();
void ExecuteConsoleCommandList(AzNetworking::IConnection* connection, const AZStd::fixed_vector<Multiplayer::LongNetworkString, 32>& commands);
NetworkEntityHandle SpawnDefaultPlayerPrefab();
NetworkEntityHandle SpawnDefaultPlayerPrefab(uint64_t temporaryUserIdentifier);
AZ_CONSOLEFUNC(MultiplayerSystemComponent, DumpStats, AZ::ConsoleFunctorFlags::Null, "Dumps stats for the current multiplayer session");
@@ -162,12 +164,16 @@ namespace Multiplayer
ClientMigrationEndEvent m_clientMigrationEndEvent;
NotifyClientMigrationEvent m_notifyClientMigrationEvent;
NotifyEntityMigrationEvent m_notifyEntityMigrationEvent;
AZ::Event<NetEntityId>::Handler m_autonomousEntityReplicatorCreatedHandler;
AZStd::queue<AZStd::string> m_pendingConnectionTickets;
AZStd::unordered_map<uint64_t, NetEntityId> m_playerRejoinData;
AZ::TimeMs m_lastReplicatedHostTimeMs = AZ::TimeMs{ 0 };
HostFrameId m_lastReplicatedHostFrameId = HostFrameId(0);
uint64_t m_temporaryUserIdentifier = 0; // Used in the event of a migration or rejoin
double m_serverSendAccumulator = 0.0;
float m_renderBlendFactor = 0.0f;
float m_tickFactor = 0.0f;