Changes to get client migration partially functional
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -394,9 +394,9 @@ namespace Multiplayer
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m_syncRewindEvent.Signal();
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}
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void NetBindComponent::NotifyServerMigration(const HostId& hostId, AzNetworking::ConnectionId connectionId)
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void NetBindComponent::NotifyServerMigration(const HostId& remoteHostId, const HostId& migrateHostId, AzNetworking::ConnectionId connectionId)
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{
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m_entityServerMigrationEvent.Signal(m_netEntityHandle, hostId, connectionId);
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m_entityServerMigrationEvent.Signal(m_netEntityHandle, remoteHostId, migrateHostId, connectionId);
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}
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void NetBindComponent::NotifyPreRender(float deltaTime)
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