Reorganized Prefab tests and standarization (#4786)
* Reorganized Prefab tests and standarization * Restore changed file by accident
This commit is contained in:
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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def PrefabBasicWorkflow_CreateAndDeletePrefab():
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CAR_PREFAB_FILE_NAME = 'car_prefab'
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.prefab_utils import Prefab
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import PrefabTestUtils as prefab_test_utils
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prefab_test_utils.open_base_tests_level()
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# Creates a new Entity at the root level
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# Asserts if creation didn't succeed
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car_entity = EditorEntity.create_editor_entity()
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car_prefab_entities = [car_entity]
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# Asserts if prefab creation doesn't succeeds
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_, car = Prefab.create_prefab(
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car_prefab_entities, CAR_PREFAB_FILE_NAME)
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# Asserts if prefab deletion fails
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Prefab.remove_prefabs([car])
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(PrefabBasicWorkflow_CreateAndDeletePrefab)
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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def PrefabBasicWorkflow_CreateAndReparentPrefab():
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CAR_PREFAB_FILE_NAME = 'car_prefab'
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WHEEL_PREFAB_FILE_NAME = 'wheel_prefab'
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import editor_python_test_tools.pyside_utils as pyside_utils
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@pyside_utils.wrap_async
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async def run_test():
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.prefab_utils import Prefab
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import PrefabTestUtils as prefab_test_utils
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prefab_test_utils.open_base_tests_level()
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# Creates a new Entity at the root level
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# Asserts if creation didn't succeed
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car_entity = EditorEntity.create_editor_entity()
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car_prefab_entities = [car_entity]
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# Checks for prefab creation passed or not
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_, car = Prefab.create_prefab(
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car_prefab_entities, CAR_PREFAB_FILE_NAME)
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# Creates another new Entity at the root level
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wheel_entity = EditorEntity.create_editor_entity()
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wheel_prefab_entities = [wheel_entity]
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# Checks for wheel prefab creation passed or not
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_, wheel = Prefab.create_prefab(
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wheel_prefab_entities, WHEEL_PREFAB_FILE_NAME)
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# Checks for prefab reparenting passed or not
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await wheel.ui_reparent_prefab_instance(car.container_entity.id)
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run_test()
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(PrefabBasicWorkflow_CreateAndReparentPrefab)
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@@ -0,0 +1,30 @@
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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def PrefabBasicWorkflow_CreatePrefab():
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CAR_PREFAB_FILE_NAME = 'car_prefab'
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.prefab_utils import Prefab
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import PrefabTestUtils as prefab_test_utils
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prefab_test_utils.open_base_tests_level()
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# Creates a new Entity at the root level
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# Asserts if creation didn't succeed
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car_entity = EditorEntity.create_editor_entity()
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car_prefab_entities = [car_entity]
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# Checks for prefab creation passed or not
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Prefab.create_prefab(car_prefab_entities, CAR_PREFAB_FILE_NAME)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(PrefabBasicWorkflow_CreatePrefab)
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+34
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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def PrefabBasicWorkflow_InstantiatePrefab():
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from azlmbr.math import Vector3
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EXISTING_TEST_PREFAB_FILE_NAME = "Gem/PythonTests/Prefab/data/Test.prefab"
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INSTANTIATED_TEST_PREFAB_POSITION = Vector3(10.00, 20.0, 30.0)
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EXPECTED_TEST_PREFAB_CHILDREN_COUNT = 1
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from editor_python_test_tools.prefab_utils import Prefab
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import PrefabTestUtils as prefab_test_utils
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prefab_test_utils.open_base_tests_level()
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# Checks for prefab instantiation passed or not
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test_prefab = Prefab.get_prefab(EXISTING_TEST_PREFAB_FILE_NAME)
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test_instance = test_prefab.instantiate(
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prefab_position=INSTANTIATED_TEST_PREFAB_POSITION)
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prefab_test_utils.check_entity_children_count(
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test_instance.container_entity.id,
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EXPECTED_TEST_PREFAB_CHILDREN_COUNT)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(PrefabBasicWorkflow_InstantiatePrefab)
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# fmt:off
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class Tests():
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find_empty_entity = ("Entity: 'EmptyEntity' found", "Entity: 'EmptyEntity' *not* found in level")
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empty_entity_pos = ("'EmptyEntity' position is at the expected position", "'EmptyEntity' position is *not* at the expected position")
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find_pxentity = ("Entity: 'EntityWithPxCollider' found", "Entity: 'EntityWithPxCollider' *not* found in level")
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pxentity_component = ("Entity: 'EntityWithPxCollider' has a Physx Collider", "Entity: 'EntityWithPxCollider' does *not* have a Physx Collider")
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# fmt:on
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def PrefabLevel_OpensLevelWithEntities():
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"""
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Opens the level that contains 2 entities, "EmptyEntity" and "EntityWithPxCollider".
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This test makes sure that both entities exist after opening the level and that:
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- EmptyEntity is at Position: (10, 20, 30)
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- EntityWithPxCollider has a PhysXCollider component
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"""
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import os
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import sys
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import editor_python_test_tools.hydra_editor_utils as hydra
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import azlmbr.entity as entity
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import azlmbr.bus as bus
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from azlmbr.math import Vector3
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EXPECTED_EMPTY_ENTITY_POS = Vector3(10.00, 20.0, 30.0)
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helper.init_idle()
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helper.open_level("Prefab", "PrefabLevel_OpensLevelWithEntities")
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def find_entity(entity_name):
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searchFilter = entity.SearchFilter()
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searchFilter.names = [entity_name]
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entityIds = entity.SearchBus(bus.Broadcast, 'SearchEntities', searchFilter)
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if entityIds[0].IsValid():
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return entityIds[0]
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return None
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# Checks for an entity called "EmptyEntity"
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helper.wait_for_condition(lambda: find_entity("EmptyEntity").IsValid(), 5.0)
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empty_entity_id = find_entity("EmptyEntity")
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Report.result(Tests.find_empty_entity, empty_entity_id.IsValid())
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# Checks if the EmptyEntity is in the correct position and if it fails, it will provide the expected postion and the actual postion of the entity in the Editor log
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empty_entity_pos = azlmbr.components.TransformBus(azlmbr.bus.Event, "GetWorldTranslation", empty_entity_id)
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is_at_position = empty_entity_pos.IsClose(EXPECTED_EMPTY_ENTITY_POS)
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Report.result(Tests.empty_entity_pos, is_at_position)
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if not is_at_position:
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Report.info(f'Expected position: {EXPECTED_EMPTY_ENTITY_POS.ToString()}, actual position: {empty_entity_pos.ToString()}')
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# Checks for an entity called "EntityWithPxCollider" and if it has the PhysX Collider component
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pxentity = find_entity("EntityWithPxCollider")
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Report.result(Tests.find_pxentity, pxentity.IsValid())
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pxcollider_id = hydra.get_component_type_id("PhysX Collider")
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hasComponent = azlmbr.editor.EditorComponentAPIBus(azlmbr.bus.Broadcast, 'HasComponentOfType', pxentity, pxcollider_id)
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Report.result(Tests.pxentity_component, hasComponent)
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(PrefabLevel_OpensLevelWithEntities)
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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import os
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from azlmbr.entity import EntityId
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from azlmbr.math import Vector3
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import Report
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from editor_python_test_tools.utils import TestHelper as helper
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import azlmbr.bus as bus
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import azlmbr.components as components
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import azlmbr.entity as entity
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import azlmbr.legacy.general as general
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def check_entity_at_position(entity_id, expected_entity_position):
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entity_at_expected_position_result = (
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"entity is at expected position",
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"entity is *not* at expected position")
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actual_entity_position = components.TransformBus(bus.Event, "GetWorldTranslation", entity_id)
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is_at_position = actual_entity_position.IsClose(expected_entity_position)
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Report.result(entity_at_expected_position_result, is_at_position)
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if not is_at_position:
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Report.info(f"Entity '{entity_id.ToString()}'\'s expected position: {expected_entity_position.ToString()}, actual position: {actual_entity_position.ToString()}")
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return is_at_position
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def check_entity_children_count(entity_id, expected_children_count):
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entity_children_count_matched_result = (
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"Entity with a unique name found",
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"Entity with a unique name *not* found")
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entity = EditorEntity(entity_id)
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children_entity_ids = entity.get_children_ids()
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entity_children_count_matched = len(children_entity_ids) == expected_children_count
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Report.result(entity_children_count_matched_result, entity_children_count_matched)
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if not entity_children_count_matched:
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Report.info(f"Entity '{entity_id.ToString()}' actual children count: {len(children_entity_ids)}. Expected children count: {expected_children_count}")
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return entity_children_count_matched
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def get_children_ids_by_name(entity_id, entity_name):
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entity = EditorEntity(entity_id)
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children_entity_ids = entity.get_children_ids()
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result = []
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for child_entity_id in children_entity_ids:
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child_entity = EditorEntity(child_entity_id)
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child_entity_name = child_entity.get_name()
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if child_entity_name == entity_name:
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result.append(child_entity_id)
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return result
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def open_base_tests_level():
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helper.init_idle()
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helper.open_level("Prefab", "Base")
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