Merge latest to mp_handshake_conndata
Signed-off-by: puvvadar <puvvadar@amazon.com>
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@@ -9,7 +9,7 @@
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#pragma once
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#include <Multiplayer/ConnectionData/IConnectionData.h>
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#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
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#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h>
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namespace Multiplayer
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{
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@@ -30,7 +30,7 @@ namespace Multiplayer
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ConnectionDataType GetConnectionDataType() const override;
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AzNetworking::IConnection* GetConnection() const override;
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EntityReplicationManager& GetReplicationManager() override;
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void Update(AZ::TimeMs hostTimeMs) override;
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void Update() override;
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bool CanSendUpdates() const override;
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void SetCanSendUpdates(bool canSendUpdates) override;
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bool DidHandshake() const override;
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