add logic to convert matrix3x3 to euler angles
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@@ -20,8 +20,6 @@
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#include <AzFramework/Windowing/WindowBus.h>
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#include <AzToolsFramework/Viewport/ViewportMessages.h>
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AZ_CVAR(bool, ed_newCameraSystemDebug, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Enable debug drawing for the new camera system");
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namespace SandboxEditor
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{
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static AZ::RPI::ViewportContextPtr RetrieveViewportContext(const AzFramework::ViewportId viewportId)
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@@ -68,16 +66,6 @@ namespace SandboxEditor
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m_cameraSystem.m_cameras.AddCamera(firstPersonWheelCamera);
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m_cameraSystem.m_cameras.AddCamera(orbitCamera);
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if (const auto viewportContext = RetrieveViewportContext(viewportId))
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{
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// set position but not orientation
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m_targetCamera.m_lookAt = viewportContext->GetCameraTransform().GetTranslation();
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// LYN-2315 TODO https://www.geometrictools.com/Documentation/EulerAngles.pdf
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m_camera = m_targetCamera;
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}
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AzFramework::ViewportDebugDisplayEventBus::Handler::BusConnect(AzToolsFramework::GetEntityContextId());
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AzFramework::ModernViewportCameraControllerRequestBus::Handler::BusConnect(viewportId);
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}
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@@ -111,15 +99,12 @@ namespace SandboxEditor
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void ModernViewportCameraControllerInstance::DisplayViewport(
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[[maybe_unused]] const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay)
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{
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if (ed_newCameraSystemDebug)
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{
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debugDisplay.SetColor(AZ::Colors::White);
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debugDisplay.DrawWireSphere(m_targetCamera.m_lookAt, 0.5f);
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}
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debugDisplay.SetColor(1.0f, 1.0f, 1.0f, AZStd::min(-m_camera.m_lookDist / 5.0f, 1.0f));
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debugDisplay.DrawWireSphere(m_camera.m_lookAt, 0.5f);
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}
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void ModernViewportCameraControllerInstance::SetTargetCameraTransform(const AZ::Transform& transform)
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{
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m_targetCamera.m_lookAt = transform.GetTranslation();
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AzFramework::UpdateCameraFromTransform(m_targetCamera, transform);
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}
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} // namespace SandboxEditor
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