add animation camera behaviour to new controller (WIP)

This commit is contained in:
hultonha
2021-04-30 17:23:07 +01:00
parent 9568cdd0f2
commit 14fc356d6e
2 changed files with 82 additions and 3 deletions
@@ -22,6 +22,23 @@
namespace SandboxEditor
{
static void DrawPreviewAxis(
AzFramework::DebugDisplayRequests& display, const AZ::Transform& transform, const float axisLength)
{
display.SetColor(AZ::Colors::Red);
display.DrawLine(
transform.GetTranslation(),
transform.GetTranslation() + transform.GetBasisX().GetNormalizedSafe() * axisLength);
display.SetColor(AZ::Colors::Green);
display.DrawLine(
transform.GetTranslation(),
transform.GetTranslation() + transform.GetBasisY().GetNormalizedSafe() * axisLength);
display.SetColor(AZ::Colors::Blue);
display.DrawLine(
transform.GetTranslation(),
transform.GetTranslation() + transform.GetBasisZ().GetNormalizedSafe() * axisLength);
}
static AZ::RPI::ViewportContextPtr RetrieveViewportContext(const AzFramework::ViewportId viewportId)
{
auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
@@ -81,6 +98,28 @@ namespace SandboxEditor
AzFramework::WindowSize windowSize;
AzFramework::WindowRequestBus::EventResult(
windowSize, event.m_windowHandle, &AzFramework::WindowRequestBus::Events::GetClientAreaSize);
if (m_cameraMode == CameraMode::Control)
{
if (AzFramework::InputDeviceKeyboard::IsKeyboardDevice(event.m_inputChannel.GetInputDevice().GetInputDeviceId()))
{
if (event.m_inputChannel.GetInputChannelId() == AzFramework::InputDeviceKeyboard::Key::AlphanumericR)
{
m_transformEnd = m_camera.Transform();
return true;
}
else if (event.m_inputChannel.GetInputChannelId() == AzFramework::InputDeviceKeyboard::Key::AlphanumericP)
{
m_animationT = 0.0f;
m_cameraMode = CameraMode::Animation;
m_transformStart = m_camera.Transform();
return true;
}
}
}
return m_cameraSystem.HandleEvents(AzFramework::BuildInputEvent(event.m_inputChannel, windowSize));
}
@@ -88,10 +127,37 @@ namespace SandboxEditor
{
if (auto viewportContext = RetrieveViewportContext(GetViewportId()))
{
m_targetCamera = m_cameraSystem.StepCamera(m_targetCamera, event.m_deltaTime.count());
m_camera = AzFramework::SmoothCamera(m_camera, m_targetCamera, m_smoothProps, event.m_deltaTime.count());
if (m_cameraMode == CameraMode::Control)
{
m_targetCamera = m_cameraSystem.StepCamera(m_targetCamera, event.m_deltaTime.count());
m_camera = AzFramework::SmoothCamera(m_camera, m_targetCamera, m_smoothProps, event.m_deltaTime.count());
viewportContext->SetCameraTransform(m_camera.Transform());
viewportContext->SetCameraTransform(m_camera.Transform());
}
else if (m_cameraMode == CameraMode::Animation)
{
const auto smootherStepFn = [](const float t) { return t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); };
const float transitionT = smootherStepFn(m_animationT);
const AZ::Transform current = AZ::Transform::CreateFromQuaternionAndTranslation(
m_transformStart.GetRotation().Slerp(m_transformEnd.GetRotation(), transitionT),
m_transformStart.GetTranslation().Lerp(m_transformEnd.GetTranslation(), transitionT));
const AZ::Vector3 eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromTransform(current));
m_camera.m_pitch = eulerAngles.GetX();
m_camera.m_yaw = eulerAngles.GetZ();
m_camera.m_lookAt = current.GetTranslation();
m_targetCamera = m_camera;
if (m_animationT >= 1.0f)
{
m_cameraMode = CameraMode::Control;
}
m_animationT = AZ::GetClamp(m_animationT + event.m_deltaTime.count(), 0.0f, 1.0f);
viewportContext->SetCameraTransform(current);
}
}
}
@@ -103,6 +169,8 @@ namespace SandboxEditor
debugDisplay.SetColor(1.0f, 1.0f, 1.0f, alpha);
debugDisplay.DrawWireSphere(m_camera.m_lookAt, 0.5f);
}
DrawPreviewAxis(debugDisplay, m_transformEnd, 2.0f);
}
void ModernViewportCameraControllerInstance::SetTargetCameraTransform(const AZ::Transform& transform)