add animation camera behaviour to new controller (WIP)
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@@ -22,6 +22,23 @@
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namespace SandboxEditor
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{
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static void DrawPreviewAxis(
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AzFramework::DebugDisplayRequests& display, const AZ::Transform& transform, const float axisLength)
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{
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display.SetColor(AZ::Colors::Red);
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display.DrawLine(
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transform.GetTranslation(),
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transform.GetTranslation() + transform.GetBasisX().GetNormalizedSafe() * axisLength);
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display.SetColor(AZ::Colors::Green);
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display.DrawLine(
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transform.GetTranslation(),
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transform.GetTranslation() + transform.GetBasisY().GetNormalizedSafe() * axisLength);
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display.SetColor(AZ::Colors::Blue);
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display.DrawLine(
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transform.GetTranslation(),
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transform.GetTranslation() + transform.GetBasisZ().GetNormalizedSafe() * axisLength);
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}
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static AZ::RPI::ViewportContextPtr RetrieveViewportContext(const AzFramework::ViewportId viewportId)
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{
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auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
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@@ -81,6 +98,28 @@ namespace SandboxEditor
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AzFramework::WindowSize windowSize;
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AzFramework::WindowRequestBus::EventResult(
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windowSize, event.m_windowHandle, &AzFramework::WindowRequestBus::Events::GetClientAreaSize);
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if (m_cameraMode == CameraMode::Control)
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{
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if (AzFramework::InputDeviceKeyboard::IsKeyboardDevice(event.m_inputChannel.GetInputDevice().GetInputDeviceId()))
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{
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if (event.m_inputChannel.GetInputChannelId() == AzFramework::InputDeviceKeyboard::Key::AlphanumericR)
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{
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m_transformEnd = m_camera.Transform();
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return true;
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}
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else if (event.m_inputChannel.GetInputChannelId() == AzFramework::InputDeviceKeyboard::Key::AlphanumericP)
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{
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m_animationT = 0.0f;
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m_cameraMode = CameraMode::Animation;
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m_transformStart = m_camera.Transform();
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return true;
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}
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}
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}
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return m_cameraSystem.HandleEvents(AzFramework::BuildInputEvent(event.m_inputChannel, windowSize));
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}
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@@ -88,10 +127,37 @@ namespace SandboxEditor
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{
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if (auto viewportContext = RetrieveViewportContext(GetViewportId()))
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{
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m_targetCamera = m_cameraSystem.StepCamera(m_targetCamera, event.m_deltaTime.count());
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m_camera = AzFramework::SmoothCamera(m_camera, m_targetCamera, m_smoothProps, event.m_deltaTime.count());
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if (m_cameraMode == CameraMode::Control)
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{
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m_targetCamera = m_cameraSystem.StepCamera(m_targetCamera, event.m_deltaTime.count());
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m_camera = AzFramework::SmoothCamera(m_camera, m_targetCamera, m_smoothProps, event.m_deltaTime.count());
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viewportContext->SetCameraTransform(m_camera.Transform());
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viewportContext->SetCameraTransform(m_camera.Transform());
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}
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else if (m_cameraMode == CameraMode::Animation)
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{
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const auto smootherStepFn = [](const float t) { return t * t * t * (t * (t * 6.0f - 15.0f) + 10.0f); };
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const float transitionT = smootherStepFn(m_animationT);
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const AZ::Transform current = AZ::Transform::CreateFromQuaternionAndTranslation(
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m_transformStart.GetRotation().Slerp(m_transformEnd.GetRotation(), transitionT),
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m_transformStart.GetTranslation().Lerp(m_transformEnd.GetTranslation(), transitionT));
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const AZ::Vector3 eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromTransform(current));
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m_camera.m_pitch = eulerAngles.GetX();
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m_camera.m_yaw = eulerAngles.GetZ();
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m_camera.m_lookAt = current.GetTranslation();
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m_targetCamera = m_camera;
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if (m_animationT >= 1.0f)
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{
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m_cameraMode = CameraMode::Control;
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}
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m_animationT = AZ::GetClamp(m_animationT + event.m_deltaTime.count(), 0.0f, 1.0f);
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viewportContext->SetCameraTransform(current);
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}
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}
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}
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@@ -103,6 +169,8 @@ namespace SandboxEditor
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debugDisplay.SetColor(1.0f, 1.0f, 1.0f, alpha);
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debugDisplay.DrawWireSphere(m_camera.m_lookAt, 0.5f);
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}
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DrawPreviewAxis(debugDisplay, m_transformEnd, 2.0f);
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}
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void ModernViewportCameraControllerInstance::SetTargetCameraTransform(const AZ::Transform& transform)
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