More fixes for warnings
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -165,7 +165,7 @@ namespace EMotionFX
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for (const auto& activeObjects : activeObjectsAtFrame)
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{
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if (activeObjects.m_frameNr == frame)
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if (activeObjects.m_frameNr == static_cast<AZ::u32>(frame))
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{
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// Check which states and transitions are active and compare it to the expected ones.
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EXPECT_EQ(activeObjects.m_stateA, compareAgainst.m_stateA)
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