Merge remote-tracking branch 'origin' into MultiplayerComponents

This commit is contained in:
karlberg
2021-06-02 14:57:00 -07:00
640 changed files with 17532 additions and 12712 deletions
@@ -402,8 +402,12 @@ namespace Multiplayer
const AZ::Transform& transform
)
{
INetworkEntityManager::EntityList returnList;
EntityList returnList;
if (!AZ::Data::AssetManager::IsReady())
{
return returnList;
}
auto spawnableAssetId = m_networkPrefabLibrary.GetAssetIdByName(prefabEntryId.m_prefabName);
// Required for sync-instantiation. Todo: keep the reference in NetworkSpawnableLibrary
auto netSpawnableAsset = AZ::Data::AssetManager::Instance().GetAsset<AzFramework::Spawnable>(spawnableAssetId, AZ::Data::AssetLoadBehavior::PreLoad);