Merge remote-tracking branch 'origin' into MultiplayerComponents
This commit is contained in:
@@ -469,19 +469,16 @@ namespace Multiplayer
|
||||
m_connAcquiredEvent.Signal(datum);
|
||||
}
|
||||
|
||||
// Hosts will spawn a new default player prefab for the user that just connected
|
||||
if (GetAgentType() == MultiplayerAgentType::ClientServer
|
||||
|| GetAgentType() == MultiplayerAgentType::DedicatedServer)
|
||||
{
|
||||
PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast<AZ::CVarFixedString>(sv_defaultPlayerSpawnAsset).c_str()), 1);
|
||||
INetworkEntityManager::EntityList entityList = m_networkEntityManager.CreateEntitiesImmediate(playerPrefabEntityId, NetEntityRole::Authority, AZ::Transform::CreateIdentity());
|
||||
|
||||
NetworkEntityHandle controlledEntity;
|
||||
if (entityList.size() > 0)
|
||||
NetworkEntityHandle controlledEntity = SpawnDefaultPlayerPrefab();
|
||||
if (controlledEntity.Exists())
|
||||
{
|
||||
controlledEntity = entityList[0];
|
||||
controlledEntity.GetNetBindComponent()->SetOwningConnectionId(connection->GetConnectionId());
|
||||
}
|
||||
|
||||
|
||||
if (connection->GetUserData() == nullptr) // Only add user data if the connect event handler has not already done so
|
||||
{
|
||||
connection->SetUserData(new ServerToClientConnectionData(connection, *this, controlledEntity));
|
||||
@@ -553,6 +550,17 @@ namespace Multiplayer
|
||||
}
|
||||
}
|
||||
m_agentType = multiplayerType;
|
||||
|
||||
// Spawn the default player for this host since the host is also a player (not a dedicated server)
|
||||
if (m_agentType == MultiplayerAgentType::ClientServer)
|
||||
{
|
||||
NetworkEntityHandle controlledEntity = SpawnDefaultPlayerPrefab();
|
||||
if (NetBindComponent* controlledEntityNetBindComponent = controlledEntity.GetNetBindComponent())
|
||||
{
|
||||
controlledEntityNetBindComponent->SetAllowAutonomy(true);
|
||||
}
|
||||
}
|
||||
|
||||
AZLOG_INFO("Multiplayer operating in %s mode", GetEnumString(m_agentType));
|
||||
}
|
||||
|
||||
@@ -728,6 +736,19 @@ namespace Multiplayer
|
||||
}
|
||||
}
|
||||
|
||||
NetworkEntityHandle MultiplayerSystemComponent::SpawnDefaultPlayerPrefab()
|
||||
{
|
||||
PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast<AZ::CVarFixedString>(sv_defaultPlayerSpawnAsset).c_str()), 1);
|
||||
INetworkEntityManager::EntityList entityList = m_networkEntityManager.CreateEntitiesImmediate(playerPrefabEntityId, NetEntityRole::Authority, AZ::Transform::CreateIdentity());
|
||||
|
||||
NetworkEntityHandle controlledEntity;
|
||||
if (entityList.size() > 0)
|
||||
{
|
||||
controlledEntity = entityList[0];
|
||||
}
|
||||
return controlledEntity;
|
||||
}
|
||||
|
||||
void host([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
|
||||
{
|
||||
Multiplayer::MultiplayerAgentType serverType = sv_isDedicated ? MultiplayerAgentType::DedicatedServer : MultiplayerAgentType::ClientServer;
|
||||
|
||||
Reference in New Issue
Block a user