Merge remote-tracking branch 'origin' into MultiplayerComponents

This commit is contained in:
karlberg
2021-06-02 14:57:00 -07:00
640 changed files with 17532 additions and 12712 deletions
@@ -16,6 +16,7 @@
#include <AzCore/Name/Name.h>
#include <AzCore/RTTI/TypeSafeIntegral.h>
#include <AzCore/std/string/fixed_string.h>
#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
#include <AzNetworking/Serialization/ISerializer.h>
#include <AzNetworking/ConnectionLayer/ConnectionEnums.h>
#include <AzNetworking/DataStructures/ByteBuffer.h>
@@ -41,7 +42,7 @@ namespace Multiplayer
//! This is a strong typedef for representing the number of application frames since application start.
AZ_TYPE_SAFE_INTEGRAL(HostFrameId, uint32_t);
static constexpr HostFrameId InvalidHostFrameId = HostFrameId{ 0xFFFFFFFF };
static constexpr HostFrameId InvalidHostFrameId = HostFrameId{ AzPhysics::SimulatedBody::UndefinedFrameId };
using LongNetworkString = AZ::CVarFixedString;
using ReliabilityType = AzNetworking::ReliabilityType;
@@ -0,0 +1,37 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
namespace Multiplayer
{
namespace Physics
{
//! Performs rewind-aware ray cast in the default physics world.
//! @param request The ray cast request to make.
//! @return Returns a structure that contains a list of Hits.
AzPhysics::SceneQueryHits RayCast(const AzPhysics::RayCastRequest& request);
//! Performs rewind-aware shape cast in the default physics world.
//! @param request The shape cast request to make.
//! @return Returns a structure that contains a list of Hits.
AzPhysics::SceneQueryHits ShapeCast(const AzPhysics::ShapeCastRequest& request);
//! Performs rewind-aware overlap in the default physics world.
//! @param request The overlap request to make.
//! @return Returns a structure that contains a list of Hits.
AzPhysics::SceneQueryHits Overlap(const AzPhysics::OverlapRequest& request);
} // namespace Physics
} // namespace Multiplayer