Merge remote-tracking branch 'origin' into MultiplayerComponents

This commit is contained in:
karlberg
2021-06-02 14:57:00 -07:00
640 changed files with 17532 additions and 12712 deletions
+4 -3
View File
@@ -504,8 +504,8 @@ namespace O3DELauncher
const AZStd::string_view buildTargetName = GetBuildTargetName();
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddBuildSystemTargetSpecialization(*settingsRegistry, buildTargetName);
AZ_TracePrintf("Launcher", R"(Running project "%.*s.)" "\n"
R"(The project name value has been successfully set in the Settings Registry at key "%s/project_name)"
AZ_TracePrintf("Launcher", R"(Running project "%.*s")" "\n"
R"(The project name has been successfully set in the Settings Registry at key "%s/project_name")"
R"( for Launcher target "%.*s")" "\n",
aznumeric_cast<int>(launcherProjectName.size()), launcherProjectName.data(),
AZ::SettingsRegistryMergeUtils::ProjectSettingsRootKey,
@@ -659,7 +659,8 @@ namespace O3DELauncher
if (gEnv && gEnv->pConsole)
{
// Execute autoexec.cfg to load the initial level
AZ::Interface<AZ::IConsole>::Get()->ExecuteConfigFile("autoexec.cfg");
auto autoExecFile = AZ::IO::FixedMaxPath{pathToAssets} / "autoexec.cfg";
AZ::Interface<AZ::IConsole>::Get()->ExecuteConfigFile(autoExecFile.Native());
// Find out if console command file was passed
// via --console-command-file=%filename% and execute it