Merge remote-tracking branch 'origin' into MultiplayerComponents
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@@ -504,8 +504,8 @@ namespace O3DELauncher
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const AZStd::string_view buildTargetName = GetBuildTargetName();
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AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddBuildSystemTargetSpecialization(*settingsRegistry, buildTargetName);
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AZ_TracePrintf("Launcher", R"(Running project "%.*s.)" "\n"
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R"(The project name value has been successfully set in the Settings Registry at key "%s/project_name)"
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AZ_TracePrintf("Launcher", R"(Running project "%.*s")" "\n"
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R"(The project name has been successfully set in the Settings Registry at key "%s/project_name")"
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R"( for Launcher target "%.*s")" "\n",
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aznumeric_cast<int>(launcherProjectName.size()), launcherProjectName.data(),
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AZ::SettingsRegistryMergeUtils::ProjectSettingsRootKey,
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@@ -659,7 +659,8 @@ namespace O3DELauncher
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if (gEnv && gEnv->pConsole)
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{
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// Execute autoexec.cfg to load the initial level
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AZ::Interface<AZ::IConsole>::Get()->ExecuteConfigFile("autoexec.cfg");
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auto autoExecFile = AZ::IO::FixedMaxPath{pathToAssets} / "autoexec.cfg";
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AZ::Interface<AZ::IConsole>::Get()->ExecuteConfigFile(autoExecFile.Native());
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// Find out if console command file was passed
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// via --console-command-file=%filename% and execute it
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