Merge 'gameliftfeature' branch into 'development' branch (#1534)
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Module/Module.h>
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#include <AWSGameLiftClientSystemComponent.h>
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namespace AWSGameLift
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{
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//! Provide the entry point for the gem and register the system component.
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class AWSGameLiftClientModule
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: public AZ::Module
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{
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public:
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AZ_RTTI(AWSGameLiftClientModule, "{7b920f3e-2b23-482e-a1b6-16bd278d126c}", AZ::Module);
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AZ_CLASS_ALLOCATOR(AWSGameLiftClientModule, AZ::SystemAllocator, 0);
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AWSGameLiftClientModule()
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: AZ::Module()
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{
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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m_descriptors.insert(m_descriptors.end(), {
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AWSGameLiftClientSystemComponent::CreateDescriptor(),
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});
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}
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/**
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* Add required SystemComponents to the SystemEntity.
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*/
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList {
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azrtti_typeid<AWSGameLiftClientSystemComponent>(),
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};
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}
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};
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}// namespace AWSGameLift
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AZ_DECLARE_MODULE_CLASS(Gem_AWSGameLift_Client, AWSGameLift::AWSGameLiftClientModule)
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