Merge 'gameliftfeature' branch into 'development' branch (#1534)

This commit is contained in:
Vincent Liu
2021-06-24 09:13:35 -07:00
committed by GitHub
parent 5ec274d800
commit 149cb2e2f2
70 changed files with 5914 additions and 0 deletions
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Module/Module.h>
#include <AWSGameLiftClientSystemComponent.h>
namespace AWSGameLift
{
//! Provide the entry point for the gem and register the system component.
class AWSGameLiftClientModule
: public AZ::Module
{
public:
AZ_RTTI(AWSGameLiftClientModule, "{7b920f3e-2b23-482e-a1b6-16bd278d126c}", AZ::Module);
AZ_CLASS_ALLOCATOR(AWSGameLiftClientModule, AZ::SystemAllocator, 0);
AWSGameLiftClientModule()
: AZ::Module()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
AWSGameLiftClientSystemComponent::CreateDescriptor(),
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList {
azrtti_typeid<AWSGameLiftClientSystemComponent>(),
};
}
};
}// namespace AWSGameLift
AZ_DECLARE_MODULE_CLASS(Gem_AWSGameLift_Client, AWSGameLift::AWSGameLiftClientModule)