Fix nits (remove residual comment)

Signed-off-by: Santi Paprika <santi.gonzalez.cs@gmail.com>
monroegm-disable-blank-issue-2
Santi Paprika 4 years ago
parent c700b95c8d
commit 14683bf3ef

@ -69,7 +69,6 @@ void ApplyDirectionalLights(Surface surface, inout LightingData lightingData)
// Currently shadow check is done only for index == shadowIndex.
float currentLitRatio = 1.0f;
// Transmission distance from current light inside object (default non-influential values)
if (o_enableShadows)
{
bool activeLight = index == shadowIndex;
@ -88,7 +87,6 @@ void ApplyDirectionalLights(Surface surface, inout LightingData lightingData)
lightingData.diffuseLighting += GetDiffuseLighting(surface, lightingData, light.m_rgbIntensityLux, dirToLight) * currentLitRatio;
lightingData.specularLighting += GetSpecularLighting(surface, lightingData, light.m_rgbIntensityLux, dirToLight) * currentLitRatio;
}
// Add debug coloring for directional light shadow

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