fixing bugs with failing to disconnect from non-uniform scale event handlers in multiple places

This commit is contained in:
greerdv
2021-04-16 16:52:30 +01:00
parent ca54931620
commit 1363a5b76c
5 changed files with 6 additions and 0 deletions
@@ -273,6 +273,7 @@ namespace PhysX
m_debugDisplayDataChangeHandler.Disconnect();
Physics::WorldBodyRequestBus::Handler::BusDisconnect();
m_nonUniformScaleChangedHandler.Disconnect();
m_sceneStartSimHandler.Disconnect();
Physics::ColliderComponentEventBus::Handler::BusDisconnect();
AZ::TransformNotificationBus::Handler::BusDisconnect();