fixing bugs with failing to disconnect from non-uniform scale event handlers in multiple places
This commit is contained in:
@@ -273,6 +273,7 @@ namespace PhysX
|
||||
m_debugDisplayDataChangeHandler.Disconnect();
|
||||
|
||||
Physics::WorldBodyRequestBus::Handler::BusDisconnect();
|
||||
m_nonUniformScaleChangedHandler.Disconnect();
|
||||
m_sceneStartSimHandler.Disconnect();
|
||||
Physics::ColliderComponentEventBus::Handler::BusDisconnect();
|
||||
AZ::TransformNotificationBus::Handler::BusDisconnect();
|
||||
|
||||
Reference in New Issue
Block a user