fixing bugs with failing to disconnect from non-uniform scale event handlers in multiple places
This commit is contained in:
@@ -277,6 +277,7 @@ namespace PhysX
|
||||
force.Deactivate();
|
||||
}
|
||||
|
||||
m_nonUniformScaleChangedHandler.Disconnect();
|
||||
AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
|
||||
EditorComponentBase::Deactivate();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user