fixing bugs with failing to disconnect from non-uniform scale event handlers in multiple places

This commit is contained in:
greerdv
2021-04-16 16:52:30 +01:00
parent ca54931620
commit 1363a5b76c
5 changed files with 6 additions and 0 deletions
@@ -277,6 +277,7 @@ namespace PhysX
force.Deactivate();
}
m_nonUniformScaleChangedHandler.Disconnect();
AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
EditorComponentBase::Deactivate();
}