fixing bugs with failing to disconnect from non-uniform scale event handlers in multiple places
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@@ -391,6 +391,8 @@ namespace PhysX
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Physics::WorldBodyRequestBus::Handler::BusDisconnect();
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m_colliderDebugDraw.Disconnect();
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AZ::Data::AssetBus::MultiHandler::BusDisconnect();
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m_nonUniformScaleChangedHandler.Disconnect();
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EditorColliderComponentRequestBus::Handler::BusDisconnect();
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AZ::Render::MeshComponentNotificationBus::Handler::BusDisconnect();
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LmbrCentral::MeshComponentNotificationBus::Handler::BusDisconnect();
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ColliderShapeRequestBus::Handler::BusDisconnect();
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