Merge branch 'development' of https://github.com/o3de/o3de into TerrainMaterialsFix

This commit is contained in:
Sergey Pereslavtsev
2022-02-04 20:23:36 +00:00
684 changed files with 225383 additions and 9547 deletions
@@ -36,5 +36,12 @@ namespace AZStd
{
pthread_setname_np(tId, name);
}
uint8_t GetDefaultThreadPriority()
{
// pthread priority is an integer between >=1 and <=99 (although only range 1<=>32 is guaranteed)
// Don't use a scheduling policy value (e.g. SCHED_OTHER or SCHED_FIFO) here.
return 1;
}
}
}
@@ -35,7 +35,7 @@ namespace AZStd
void SetThreadPriority(int priority, pthread_attr_t& attr)
{
if (priority == -1)
if (priority <= -1)
{
pthread_attr_setinheritsched(&attr, PTHREAD_INHERIT_SCHED);
}
@@ -59,5 +59,18 @@ namespace AZStd
thread_policy_set(mach_thread, THREAD_AFFINITY_POLICY, (thread_policy_t)& policyData, 1);
}
}
//////////////////////////////////////////////////////////////////////////////////
// Apple pthread -> NSThread quality of service level map
// QOS class name | min pthread priority | max pthread priority | comment
// QOS_CLASS_USER_INTERACTIVE | 38 | 47 | Per-frame work
// QOS_CLASS_USER_INITIATED | 32 | 37 | Asynchronous / Cross frame work
// QOS_CLASS_DEFAULT | 21 | 31 | Streaming / Multiple frames deadline
// QOS_CLASS_UTILITY | 5 | 20 | Background asset download
// QOS_CLASS_BACKGROUN | 0 | 4 | Will be prevented from using whole core.
uint8_t GetDefaultThreadPriority()
{
return 10;
}
}
}
@@ -21,6 +21,7 @@ namespace AZStd
void PreCreateSetThreadAffinity(int cpuId, pthread_attr_t& attr);
void SetThreadPriority(int priority, pthread_attr_t& attr);
void PostCreateThread(pthread_t tId, const char * name, int cpuId);
uint8_t GetDefaultThreadPriority();
}
namespace Internal
@@ -60,12 +61,13 @@ namespace AZStd
}
else
{
priority = SCHED_OTHER;
priority = Platform::GetDefaultThreadPriority();
}
if (desc->m_name)
{
name = desc->m_name;
}
ti->m_name = name;
cpuId = desc->m_cpuId;
pthread_attr_setdetachstate(&attr, desc->m_isJoinable ? PTHREAD_CREATE_JOINABLE : PTHREAD_CREATE_DETACHED);
@@ -55,5 +55,12 @@ namespace AZStd
{
pthread_setname_np(tId, name);
}
uint8_t GetDefaultThreadPriority()
{
// pthread priority is an integer between >=1 and <=99 (although only range 1<=>32 is guaranteed)
// Don't use a scheduling policy value (e.g. SCHED_OTHER or SCHED_FIFO) here.
return 1;
}
}
}
+32 -32
View File
@@ -447,13 +447,13 @@ namespace UnitTest
{
x -= 1;
});
// a <-- Root
// / \
// b c
// \ /
// d
/*
a <-- Root
/ \
b c
\ /
d
*/
a.Precedes(b, c);
d.Follows(b, c);
@@ -522,20 +522,20 @@ namespace UnitTest
{
x -= 1;
});
// NOTE: The ideal way to express this topology is without the wait on the subgraph
// at task g, but this is more an illustrative test. Better is to express the entire
// graph in a single larger graph.
// a <-- Root
// / \
// b c - f
// \ \ \
// \ e - g
// \ /
// \ /
// \ /
// d
/*
NOTE: The ideal way to express this topology is without the wait on the subgraph
at task g, but this is more an illustrative test. Better is to express the entire
graph in a single larger graph.
a <-- Root
/ \
b c - f
\ \ \
\ e - g
\ /
\ /
\ /
d
*/
a.Precedes(b);
a.Precedes(c);
b.Precedes(d);
@@ -593,17 +593,17 @@ namespace UnitTest
{
x += 0b1000;
});
// a <-- Root
// / \
// b c - f
// \ \ \
// \ e - g
// \ /
// \ /
// \ /
// d
/*
a <-- Root
/ \
b c - f
\ \ \
\ e - g
\ /
\ /
\ /
d
*/
a.Precedes(b, c);
b.Precedes(d);
c.Precedes(e, f);
@@ -112,6 +112,7 @@ namespace AzFramework
virtual void SetPrefabSystemEnabled([[maybe_unused]] bool enable) {}
/// Returns true if Prefab System is enabled for use with levels, false if legacy level system is enabled (level.pak)
/// @deprecated Use 'IsPrefabSystemEnabled' instead
virtual bool IsPrefabSystemForLevelsEnabled() const { return false; }
/// Returns true if code should assert when the Legacy Slice System is used
@@ -765,6 +765,7 @@ namespace AzFramework
bool Application::IsPrefabSystemForLevelsEnabled() const
{
AZ_Warning("Application", false, "'IsPrefabSystemForLevelsEnabled' is deprecated, please use 'IsPrefabSystemEnabled' instead.");
return IsPrefabSystemEnabled();
}
@@ -1208,7 +1208,7 @@ namespace AZ::IO
bool usePrefabSystemForLevels = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
if (usePrefabSystemForLevels)
{
@@ -1274,7 +1274,7 @@ namespace AZ::IO
bool usePrefabSystemForLevels = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
AZStd::unique_lock lock(m_csZips);
for (auto it = m_arrZips.begin(); it != m_arrZips.end();)
@@ -1,90 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/std/string/string.h>
#include <AzFramework/Matchmaking/MatchmakingRequests.h>
namespace AzFramework
{
//! IMatchmakingRequests
//! Pure virtual session interface class to abstract the details of session handling from application code.
class IMatchmakingRequests
{
public:
AZ_RTTI(IMatchmakingRequests, "{BC0B74DA-A448-4F40-9B50-9D73142829D5}");
IMatchmakingRequests() = default;
virtual ~IMatchmakingRequests() = default;
//! Registers a player's acceptance or rejection of a proposed matchmaking.
//! @param acceptMatchRequest The request of AcceptMatch operation
virtual void AcceptMatch(const AcceptMatchRequest& acceptMatchRequest) = 0;
//! Create a game match for a group of players.
//! @param startMatchmakingRequest The request of StartMatchmaking operation
//! @return A unique identifier for a matchmaking ticket
virtual AZStd::string StartMatchmaking(const StartMatchmakingRequest& startMatchmakingRequest) = 0;
//! Cancels a matchmaking ticket that is currently being processed.
//! @param stopMatchmakingRequest The request of StopMatchmaking operation
virtual void StopMatchmaking(const StopMatchmakingRequest& stopMatchmakingRequest) = 0;
};
//! IMatchmakingAsyncRequests
//! Async version of IMatchmakingRequests
class IMatchmakingAsyncRequests
{
public:
AZ_RTTI(IMatchmakingAsyncRequests, "{53513480-2D02-493C-B44E-96AA27F42429}");
IMatchmakingAsyncRequests() = default;
virtual ~IMatchmakingAsyncRequests() = default;
//! AcceptMatch Async
//! @param acceptMatchRequest The request of AcceptMatch operation
virtual void AcceptMatchAsync(const AcceptMatchRequest& acceptMatchRequest) = 0;
//! StartMatchmaking Async
//! @param startMatchmakingRequest The request of StartMatchmaking operation
virtual void StartMatchmakingAsync(const StartMatchmakingRequest& startMatchmakingRequest) = 0;
//! StopMatchmaking Async
//! @param stopMatchmakingRequest The request of StopMatchmaking operation
virtual void StopMatchmakingAsync(const StopMatchmakingRequest& stopMatchmakingRequest) = 0;
};
//! MatchmakingAsyncRequestNotifications
//! The notifications correspond to matchmaking async requests
class MatchmakingAsyncRequestNotifications
: public AZ::EBusTraits
{
public:
// Safeguard handler for multi-threaded use case
using MutexType = AZStd::recursive_mutex;
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
//! OnAcceptMatchAsyncComplete is fired once AcceptMatchAsync completes
virtual void OnAcceptMatchAsyncComplete() = 0;
//! OnStartMatchmakingAsyncComplete is fired once StartMatchmakingAsync completes
//! @param matchmakingTicketId The unique identifier for the matchmaking ticket
virtual void OnStartMatchmakingAsyncComplete(const AZStd::string& matchmakingTicketId) = 0;
//! OnStopMatchmakingAsyncComplete is fired once StopMatchmakingAsync completes
virtual void OnStopMatchmakingAsyncComplete() = 0;
};
using MatchmakingAsyncRequestNotificationBus = AZ::EBus<MatchmakingAsyncRequestNotifications>;
} // namespace AzFramework
@@ -1,46 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/string/string.h>
namespace AzFramework
{
//! MatchmakingNotifications
//! The matchmaking notifications to listen for performing required operations
//! based on matchmaking ticket event
class MatchmakingNotifications
: public AZ::EBusTraits
{
public:
// Safeguard handler for multi-threaded use case
using MutexType = AZStd::recursive_mutex;
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
//! OnMatchAcceptance is fired when match is found and pending on acceptance
//! Use this notification to accept found match
virtual void OnMatchAcceptance() = 0;
//! OnMatchComplete is fired when match is complete
virtual void OnMatchComplete() = 0;
//! OnMatchError is fired when match is processed with error
virtual void OnMatchError() = 0;
//! OnMatchFailure is fired when match is failed to complete
virtual void OnMatchFailure() = 0;
};
using MatchmakingNotificationBus = AZ::EBus<MatchmakingNotifications>;
} // namespace AzFramework
@@ -1,78 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Matchmaking/MatchmakingRequests.h>
namespace AzFramework
{
void AcceptMatchRequest::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<AcceptMatchRequest>()
->Version(0)
->Field("acceptMatch", &AcceptMatchRequest::m_acceptMatch)
->Field("playerIds", &AcceptMatchRequest::m_playerIds)
->Field("ticketId", &AcceptMatchRequest::m_ticketId);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<AcceptMatchRequest>("AcceptMatchRequest", "The container for AcceptMatch request parameters")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &AcceptMatchRequest::m_acceptMatch, "AcceptMatch",
"Player response to accept or reject match")
->DataElement(AZ::Edit::UIHandlers::Default, &AcceptMatchRequest::m_playerIds, "PlayerIds",
"A list of unique identifiers for players delivering the response")
->DataElement(AZ::Edit::UIHandlers::Default, &AcceptMatchRequest::m_ticketId, "TicketId",
"A unique identifier for a matchmaking ticket");
}
}
}
void StartMatchmakingRequest::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<StartMatchmakingRequest>()
->Version(0)
->Field("ticketId", &StartMatchmakingRequest::m_ticketId);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<StartMatchmakingRequest>("StartMatchmakingRequest", "The container for StartMatchmaking request parameters")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &StartMatchmakingRequest::m_ticketId, "TicketId",
"A unique identifier for a matchmaking ticket");
}
}
}
void StopMatchmakingRequest::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<StopMatchmakingRequest>()
->Version(0)
->Field("ticketId", &StopMatchmakingRequest::m_ticketId);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<StopMatchmakingRequest>("StopMatchmakingRequest", "The container for StopMatchmaking request parameters")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &StopMatchmakingRequest::m_ticketId, "TicketId",
"A unique identifier for a matchmaking ticket");
}
}
}
} // namespace AzFramework
@@ -1,67 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/string/string.h>
namespace AZ
{
class ReflectContext;
}
namespace AzFramework
{
//! AcceptMatchRequest
//! The container for AcceptMatch request parameters.
struct AcceptMatchRequest
{
AZ_RTTI(AcceptMatchRequest, "{AD289D76-CEE2-424F-847E-E62AA83B7D79}");
static void Reflect(AZ::ReflectContext* context);
AcceptMatchRequest() = default;
virtual ~AcceptMatchRequest() = default;
//! Player response to accept or reject match
bool m_acceptMatch;
//! A list of unique identifiers for players delivering the response
AZStd::vector<AZStd::string> m_playerIds;
//! A unique identifier for a matchmaking ticket
AZStd::string m_ticketId;
};
//! StartMatchmakingRequest
//! The container for StartMatchmaking request parameters.
struct StartMatchmakingRequest
{
AZ_RTTI(StartMatchmakingRequest, "{70B47776-E8E7-4993-BEC3-5CAEC3D48E47}");
static void Reflect(AZ::ReflectContext* context);
StartMatchmakingRequest() = default;
virtual ~StartMatchmakingRequest() = default;
//! A unique identifier for a matchmaking ticket
AZStd::string m_ticketId;
};
//! StopMatchmakingRequest
//! The container for StopMatchmaking request parameters.
struct StopMatchmakingRequest
{
AZ_RTTI(StopMatchmakingRequest, "{6132E293-65EF-4DC2-A8A0-00269697229D}");
static void Reflect(AZ::ReflectContext* context);
StopMatchmakingRequest() = default;
virtual ~StopMatchmakingRequest() = default;
//! A unique identifier for a matchmaking ticket
AZStd::string m_ticketId;
};
} // namespace AzFramework
@@ -378,7 +378,7 @@ namespace Physics
m_cachedNativeHeightfield = cachedNativeHeightfield;
}
AZ::Vector2 HeightfieldShapeConfiguration::GetGridResolution() const
const AZ::Vector2& HeightfieldShapeConfiguration::GetGridResolution() const
{
return m_gridResolution;
}
@@ -221,7 +221,7 @@ namespace Physics
const void* GetCachedNativeHeightfield() const;
void* GetCachedNativeHeightfield();
void SetCachedNativeHeightfield(void* cachedNativeHeightfield);
AZ::Vector2 GetGridResolution() const;
const AZ::Vector2& GetGridResolution() const;
void SetGridResolution(const AZ::Vector2& gridSpacing);
int32_t GetNumColumns() const;
void SetNumColumns(int32_t numColumns);
@@ -235,7 +235,7 @@ namespace Physics
void SetMaxHeightBounds(float maxBounds);
private:
//! The number of meters between each heightfield sample.
//! The number of meters between each heightfield sample in x and y.
AZ::Vector2 m_gridResolution{ 1.0f };
//! The number of columns in the heightfield sample grid.
int32_t m_numColumns{ 0 };
@@ -1,94 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/IO/Path/Path.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/string/string.h>
namespace AzFramework
{
//! SessionConnectionConfig
//! The properties for handling join session request.
struct SessionConnectionConfig
{
//! A unique identifier for registered player in session.
AZStd::string m_playerSessionId;
//! The DNS identifier assigned to the instance that is running the session.
AZStd::string m_dnsName;
//! The IP address of the session.
AZStd::string m_ipAddress;
//! The port number for the session.
uint16_t m_port = 0;
};
//! SessionConnectionConfig
//! The properties for handling player connect/disconnect
struct PlayerConnectionConfig
{
//! A unique identifier for player connection.
uint32_t m_playerConnectionId = 0;
//! A unique identifier for registered player in session.
AZStd::string m_playerSessionId;
};
//! ISessionHandlingClientRequests
//! Requests made to the client to manage their membership in a session
class ISessionHandlingClientRequests
{
public:
AZ_RTTI(ISessionHandlingClientRequests, "{41DE6BD3-72BC-4443-BFF9-5B1B9396657A}");
ISessionHandlingClientRequests() = default;
virtual ~ISessionHandlingClientRequests() = default;
//! Request the player join session
//! @param sessionConnectionConfig The required properties to handle the player join session process
//! @return The result of player join session process
virtual bool RequestPlayerJoinSession(const SessionConnectionConfig& sessionConnectionConfig) = 0;
//! Request the connected player leave session
virtual void RequestPlayerLeaveSession() = 0;
};
//! ISessionProviderRequests
//! Requests made to the service providing server/fleet management by the server
class ISessionHandlingProviderRequests
{
public:
AZ_RTTI(ISessionHandlingProviderRequests, "{4F0C17BA-F470-4242-A8CB-EC7EA805257C}");
ISessionHandlingProviderRequests() = default;
virtual ~ISessionHandlingProviderRequests() = default;
//! Handle the destroy session process
virtual void HandleDestroySession() = 0;
//! Validate the player join session process
//! @param playerConnectionConfig The required properties to validate the player join session process
//! @return The result of player join session validation
virtual bool ValidatePlayerJoinSession(const PlayerConnectionConfig& playerConnectionConfig) = 0;
//! Handle the player leave session process
//! @param playerConnectionConfig The required properties to handle the player leave session process
virtual void HandlePlayerLeaveSession(const PlayerConnectionConfig& playerConnectionConfig) = 0;
//! Retrieves the file location of a pem-encoded TLS certificate for Client to Server communication
//! @return If successful, returns the file location of TLS certificate file; if not successful, returns
//! empty string.
virtual AZ::IO::Path GetExternalSessionCertificate() = 0;
//! Retrieves the file location of a pem-encoded TLS certificate for Server to Server communication
//! @return If successful, returns the file location of TLS certificate file; if not successful, returns
//! empty string.
virtual AZ::IO::Path GetInternalSessionCertificate() = 0;
};
} // namespace AzFramework
@@ -1,104 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/std/string/string.h>
#include <AzFramework/Session/SessionRequests.h>
namespace AzFramework
{
//! ISessionRequests
//! Pure virtual session interface class to abstract the details of session handling from application code.
class ISessionRequests
{
public:
AZ_RTTI(ISessionRequests, "{D6C41A71-DD8D-47FE-8515-FAF90670AE2F}");
ISessionRequests() = default;
virtual ~ISessionRequests() = default;
//! Create a session for players to find and join.
//! @param createSessionRequest The request of CreateSession operation
//! @return The request id if session creation request succeeds; empty if it fails
virtual AZStd::string CreateSession(const CreateSessionRequest& createSessionRequest) = 0;
//! Retrieve all active sessions that match the given search criteria and sorted in specific order.
//! @param searchSessionsRequest The request of SearchSessions operation
//! @return The response of SearchSessions operation
virtual SearchSessionsResponse SearchSessions(const SearchSessionsRequest& searchSessionsRequest) const = 0;
//! Reserve an open player slot in a session, and perform connection from client to server.
//! @param joinSessionRequest The request of JoinSession operation
//! @return True if joining session succeeds; False otherwise
virtual bool JoinSession(const JoinSessionRequest& joinSessionRequest) = 0;
//! Disconnect player from session.
virtual void LeaveSession() = 0;
};
//! ISessionAsyncRequests
//! Async version of ISessionRequests
class ISessionAsyncRequests
{
public:
AZ_RTTI(ISessionAsyncRequests, "{471542AF-96B9-4930-82FE-242A4E68432D}");
ISessionAsyncRequests() = default;
virtual ~ISessionAsyncRequests() = default;
//! CreateSession Async
//! @param createSessionRequest The request of CreateSession operation
virtual void CreateSessionAsync(const CreateSessionRequest& createSessionRequest) = 0;
//! SearchSessions Async
//! @param searchSessionsRequest The request of SearchSessions operation
virtual void SearchSessionsAsync(const SearchSessionsRequest& searchSessionsRequest) const = 0;
//! JoinSession Async
//! @param joinSessionRequest The request of JoinSession operation
virtual void JoinSessionAsync(const JoinSessionRequest& joinSessionRequest) = 0;
//! LeaveSession Async
virtual void LeaveSessionAsync() = 0;
};
//! SessionAsyncRequestNotifications
//! The notifications correspond to session async requests
class SessionAsyncRequestNotifications
: public AZ::EBusTraits
{
public:
// Safeguard handler for multi-threaded use case
using MutexType = AZStd::recursive_mutex;
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
//! OnCreateSessionAsyncComplete is fired once CreateSessionAsync completes
//! @param createSessionResponse The request id if session creation request succeeds; empty if it fails
virtual void OnCreateSessionAsyncComplete(const AZStd::string& createSessionReponse) = 0;
//! OnSearchSessionsAsyncComplete is fired once SearchSessionsAsync completes
//! @param searchSessionsResponse The response of SearchSessions call
virtual void OnSearchSessionsAsyncComplete(const SearchSessionsResponse& searchSessionsResponse) = 0;
//! OnJoinSessionAsyncComplete is fired once JoinSessionAsync completes
//! @param joinSessionsResponse True if joining session succeeds; False otherwise
virtual void OnJoinSessionAsyncComplete(bool joinSessionsResponse) = 0;
//! OnLeaveSessionAsyncComplete is fired once LeaveSessionAsync completes
virtual void OnLeaveSessionAsyncComplete() = 0;
};
using SessionAsyncRequestNotificationBus = AZ::EBus<SessionAsyncRequestNotifications>;
} // namespace AzFramework
@@ -1,73 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Session/SessionConfig.h>
namespace AzFramework
{
void SessionConfig::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<SessionConfig>()
->Version(0)
->Field("creationTime", &SessionConfig::m_creationTime)
->Field("terminationTime", &SessionConfig::m_terminationTime)
->Field("creatorId", &SessionConfig::m_creatorId)
->Field("sessionProperties", &SessionConfig::m_sessionProperties)
->Field("matchmakingData", &SessionConfig::m_matchmakingData)
->Field("sessionId", &SessionConfig::m_sessionId)
->Field("sessionName", &SessionConfig::m_sessionName)
->Field("dnsName", &SessionConfig::m_dnsName)
->Field("ipAddress", &SessionConfig::m_ipAddress)
->Field("port", &SessionConfig::m_port)
->Field("maxPlayer", &SessionConfig::m_maxPlayer)
->Field("currentPlayer", &SessionConfig::m_currentPlayer)
->Field("status", &SessionConfig::m_status)
->Field("statusReason", &SessionConfig::m_statusReason)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<SessionConfig>("SessionConfig", "Properties describing a session")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_creationTime,
"CreationTime", "A time stamp indicating when this session was created. Format is a number expressed in Unix time as milliseconds.")
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_terminationTime,
"TerminationTime", "A time stamp indicating when this data object was terminated. Same format as creation time.")
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_creatorId,
"CreatorId", "A unique identifier for a player or entity creating the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_sessionProperties,
"SessionProperties", "A collection of custom properties for a session.")
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_matchmakingData,
"MatchmakingData", "The matchmaking process information that was used to create the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_sessionId,
"SessionId", "A unique identifier for the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_sessionName,
"SessionName", "A descriptive label that is associated with a session.")
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_dnsName,
"DnsName", "The DNS identifier assigned to the instance that is running the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_ipAddress,
"IpAddress", "The IP address of the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_port,
"Port", "The port number for the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_maxPlayer,
"MaxPlayer", "The maximum number of players that can be connected simultaneously to the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_currentPlayer,
"CurrentPlayer", "Number of players currently in the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_status,
"Status", "Current status of the session.")
->DataElement(AZ::Edit::UIHandlers::Default, &AzFramework::SessionConfig::m_statusReason,
"StatusReason", "Provides additional information about session status.");
}
}
}
} // namespace AzFramework
@@ -1,69 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/string/string.h>
namespace AzFramework
{
//! SessionConfig
//! Properties describing a session.
struct SessionConfig
{
AZ_RTTI(SessionConfig, "{992DD4BE-8BA5-4071-8818-B99FD2952086}");
static void Reflect(AZ::ReflectContext* context);
SessionConfig() = default;
virtual ~SessionConfig() = default;
//! A time stamp indicating when this session was created. Format is a number expressed in Unix time as milliseconds.
uint64_t m_creationTime = 0;
//! A time stamp indicating when this data object was terminated. Same format as creation time.
uint64_t m_terminationTime = 0;
//! A unique identifier for a player or entity creating the session.
AZStd::string m_creatorId;
//! A collection of custom properties for a session.
AZStd::unordered_map<AZStd::string, AZStd::string> m_sessionProperties;
//! The matchmaking process information that was used to create the session.
AZStd::string m_matchmakingData;
//! A unique identifier for the session.
AZStd::string m_sessionId;
//! A descriptive label that is associated with a session.
AZStd::string m_sessionName;
//! The DNS identifier assigned to the instance that is running the session.
AZStd::string m_dnsName;
//! The IP address of the session.
AZStd::string m_ipAddress;
//! The port number for the session.
uint16_t m_port = 0;
//! The maximum number of players that can be connected simultaneously to the session.
uint64_t m_maxPlayer = 0;
//! Number of players currently in the session.
uint64_t m_currentPlayer = 0;
//! Current status of the session.
AZStd::string m_status;
//! Provides additional information about session status.
AZStd::string m_statusReason;
};
} // namespace AzFramework
@@ -1,71 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
namespace AzFramework
{
struct SessionConfig;
//! SessionNotifications
//! The session notifications to listen for performing required operations
class SessionNotifications
: public AZ::EBusTraits
{
public:
// Safeguard handler for multi-threaded use case
using MutexType = AZStd::recursive_mutex;
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
//! OnSessionHealthCheck is fired in health check process
//! Use this notification to perform any custom health check
//! @return True if OnSessionHealthCheck succeeds, false otherwise
virtual bool OnSessionHealthCheck() = 0;
//! OnCreateSessionBegin is fired at the beginning of session creation process
//! Use this notification to perform any necessary configuration or initialization before
//! creating session
//! @param sessionConfig The properties to describe a session
//! @return True if OnCreateSessionBegin succeeds, false otherwise
virtual bool OnCreateSessionBegin(const SessionConfig& sessionConfig) = 0;
//! OnCreateSessionEnd is fired at the end of session creation process
//! Use this notification to perform any follow-up operation after session is created and active
virtual void OnCreateSessionEnd() = 0;
//! OnDestroySessionBegin is fired at the beginning of session termination process
//! Use this notification to perform any cleanup operation before destroying session,
//! like gracefully disconnect players, cleanup data, etc.
//! @return True if OnDestroySessionBegin succeeds, false otherwise
virtual bool OnDestroySessionBegin() = 0;
//! OnDestroySessionEnd is fired at the end of session termination process
//! Use this notification to perform any follow-up operation after session is destroyed,
//! like shutdown application process, etc.
virtual void OnDestroySessionEnd() = 0;
//! OnUpdateSessionBegin is fired at the beginning of session update process
//! Use this notification to perform any configuration or initialization to handle
//! the session settings changing
//! @param sessionConfig The properties to describe a session
//! @param updateReason The reason for session update
virtual void OnUpdateSessionBegin(const SessionConfig& sessionConfig, const AZStd::string& updateReason) = 0;
//! OnUpdateSessionBegin is fired at the end of session update process
//! Use this notification to perform any follow-up operations after session is updated
virtual void OnUpdateSessionEnd() = 0;
};
using SessionNotificationBus = AZ::EBus<SessionNotifications>;
} // namespace AzFramework
@@ -1,127 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Session/SessionRequests.h>
#include <AzFramework/Session/SessionConfig.h>
namespace AzFramework
{
void CreateSessionRequest::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<CreateSessionRequest>()
->Version(0)
->Field("creatorId", &CreateSessionRequest::m_creatorId)
->Field("sessionProperties", &CreateSessionRequest::m_sessionProperties)
->Field("sessionName", &CreateSessionRequest::m_sessionName)
->Field("maxPlayer", &CreateSessionRequest::m_maxPlayer)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<CreateSessionRequest>("CreateSessionRequest", "The container for CreateSession request parameters")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &CreateSessionRequest::m_creatorId,
"CreatorId", "A unique identifier for a player or entity creating the session")
->DataElement(AZ::Edit::UIHandlers::Default, &CreateSessionRequest::m_sessionProperties,
"SessionProperties", "A collection of custom properties for a session")
->DataElement(AZ::Edit::UIHandlers::Default, &CreateSessionRequest::m_sessionName,
"SessionName", "A descriptive label that is associated with a session")
->DataElement(AZ::Edit::UIHandlers::Default, &CreateSessionRequest::m_maxPlayer,
"MaxPlayer", "The maximum number of players that can be connected simultaneously to the session")
;
}
}
}
void SearchSessionsRequest::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<SearchSessionsRequest>()
->Version(0)
->Field("filterExpression", &SearchSessionsRequest::m_filterExpression)
->Field("sortExpression", &SearchSessionsRequest::m_sortExpression)
->Field("maxResult", &SearchSessionsRequest::m_maxResult)
->Field("nextToken", &SearchSessionsRequest::m_nextToken)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<SearchSessionsRequest>("SearchSessionsRequest", "The container for SearchSessions request parameters")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsRequest::m_filterExpression,
"FilterExpression", "String containing the search criteria for the session search")
->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsRequest::m_sortExpression,
"SortExpression", "Instructions on how to sort the search results")
->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsRequest::m_maxResult,
"MaxResult", "The maximum number of results to return")
->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsRequest::m_nextToken,
"NextToken", "A token that indicates the start of the next sequential page of results")
;
}
}
}
void SearchSessionsResponse::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<SearchSessionsResponse>()
->Version(0)
->Field("sessionConfigs", &SearchSessionsResponse::m_sessionConfigs)
->Field("nextToken", &SearchSessionsResponse::m_nextToken)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<SearchSessionsResponse>("SearchSessionsResponse", "The container for SearchSession request results")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsResponse::m_sessionConfigs,
"SessionConfigs", "A collection of sessions that match the search criteria and sorted in specific order")
->DataElement(AZ::Edit::UIHandlers::Default, &SearchSessionsResponse::m_nextToken,
"NextToken", "A token that indicates the start of the next sequential page of results")
;
}
}
}
void JoinSessionRequest::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<JoinSessionRequest>()
->Version(0)
->Field("sessionId", &JoinSessionRequest::m_sessionId)
->Field("playerId", &JoinSessionRequest::m_playerId)
->Field("playerData", &JoinSessionRequest::m_playerData)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<JoinSessionRequest>("JoinSessionRequest", "The container for JoinSession request parameters")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &JoinSessionRequest::m_sessionId,
"SessionId", "A unique identifier for the session")
->DataElement(AZ::Edit::UIHandlers::Default, &JoinSessionRequest::m_playerId,
"PlayerId", "A unique identifier for a player. Player IDs are developer-defined")
->DataElement(AZ::Edit::UIHandlers::Default, &JoinSessionRequest::m_playerData,
"PlayerData", "Developer-defined information related to a player")
;
}
}
}
} // namespace AzFramework
@@ -1,107 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/string/string.h>
namespace AZ
{
class ReflectContext;
}
namespace AzFramework
{
struct SessionConfig;
//! CreateSessionRequest
//! The container for CreateSession request parameters.
struct CreateSessionRequest
{
AZ_RTTI(CreateSessionRequest, "{E39C2A45-89C9-4CFB-B337-9734DC798930}");
static void Reflect(AZ::ReflectContext* context);
CreateSessionRequest() = default;
virtual ~CreateSessionRequest() = default;
//! A unique identifier for a player or entity creating the session.
AZStd::string m_creatorId;
//! A collection of custom properties for a session.
AZStd::unordered_map<AZStd::string, AZStd::string> m_sessionProperties;
//! A descriptive label that is associated with a session.
AZStd::string m_sessionName;
//! The maximum number of players that can be connected simultaneously to the session.
uint64_t m_maxPlayer = 0;
};
//! SearchSessionsRequest
//! The container for SearchSessions request parameters.
struct SearchSessionsRequest
{
AZ_RTTI(SearchSessionsRequest, "{B49207A8-8549-4ADB-B7D9-D7A4932F9B4B}");
static void Reflect(AZ::ReflectContext* context);
SearchSessionsRequest() = default;
virtual ~SearchSessionsRequest() = default;
//! String containing the search criteria for the session search. If no filter expression is included, the request returns results
//! for all active sessions.
AZStd::string m_filterExpression;
//! Instructions on how to sort the search results. If no sort expression is included, the request returns results in random order.
AZStd::string m_sortExpression;
//! The maximum number of results to return.
uint8_t m_maxResult = 0;
//! A token that indicates the start of the next sequential page of results.
AZStd::string m_nextToken;
};
//! SearchSessionsResponse
//! The container for SearchSession request results.
struct SearchSessionsResponse
{
AZ_RTTI(SearchSessionsResponse, "{F93DE7DC-D381-4E08-8A3B-0B08F7C38714}");
static void Reflect(AZ::ReflectContext* context);
SearchSessionsResponse() = default;
virtual ~SearchSessionsResponse() = default;
//! A collection of sessions that match the search criteria and sorted in specific order.
AZStd::vector<SessionConfig> m_sessionConfigs;
//! A token that indicates the start of the next sequential page of results.
AZStd::string m_nextToken;
};
//! JoinSessionRequest
//! The container for JoinSession request parameters.
struct JoinSessionRequest
{
AZ_RTTI(JoinSessionRequest, "{519769E8-3CDE-4385-A0D7-24DBB3685657}");
static void Reflect(AZ::ReflectContext* context);
JoinSessionRequest() = default;
virtual ~JoinSessionRequest() = default;
//! A unique identifier for the session.
AZStd::string m_sessionId;
//! A unique identifier for a player. Player IDs are developer-defined.
AZStd::string m_playerId;
//! Developer-defined information related to a player.
AZStd::string m_playerData;
};
} // namespace AzFramework
@@ -50,8 +50,8 @@ namespace AzFramework
static AZ::Vector3 GetDefaultTerrainNormal() { return AZ::Vector3::CreateAxisZ(); }
// System-level queries to understand world size and resolution
virtual AZ::Vector2 GetTerrainHeightQueryResolution() const = 0;
virtual void SetTerrainHeightQueryResolution(AZ::Vector2 queryResolution) = 0;
virtual float GetTerrainHeightQueryResolution() const = 0;
virtual void SetTerrainHeightQueryResolution(float queryResolution) = 0;
virtual AZ::Aabb GetTerrainAabb() const = 0;
virtual void SetTerrainAabb(const AZ::Aabb& worldBounds) = 0;
@@ -165,10 +165,6 @@ set(FILES
Logging/MissingAssetLogger.cpp
Logging/MissingAssetLogger.h
Logging/MissingAssetNotificationBus.h
Matchmaking/IMatchmakingRequests.h
Matchmaking/MatchmakingRequests.cpp
Matchmaking/MatchmakingRequests.h
Matchmaking/MatchmakingNotifications.h
Scene/Scene.h
Scene/Scene.inl
Scene/Scene.cpp
@@ -182,13 +178,6 @@ set(FILES
Script/ScriptDebugMsgReflection.h
Script/ScriptRemoteDebugging.cpp
Script/ScriptRemoteDebugging.h
Session/ISessionHandlingRequests.h
Session/ISessionRequests.h
Session/SessionRequests.cpp
Session/SessionRequests.h
Session/SessionConfig.cpp
Session/SessionConfig.h
Session/SessionNotifications.h
StreamingInstall/StreamingInstall.h
StreamingInstall/StreamingInstall.cpp
StreamingInstall/StreamingInstallRequests.h
@@ -49,8 +49,8 @@ namespace UnitTest
AzFramework::Terrain::TerrainDataRequestBus::Handler::BusDisconnect();
}
MOCK_CONST_METHOD0(GetTerrainHeightQueryResolution, AZ::Vector2());
MOCK_METHOD1(SetTerrainHeightQueryResolution, void(AZ::Vector2));
MOCK_CONST_METHOD0(GetTerrainHeightQueryResolution, float());
MOCK_METHOD1(SetTerrainHeightQueryResolution, void(float));
MOCK_CONST_METHOD0(GetTerrainAabb, AZ::Aabb());
MOCK_METHOD1(SetTerrainAabb, void(const AZ::Aabb&));
MOCK_CONST_METHOD3(GetHeight, float(const AZ::Vector3&, Sampler, bool*));
@@ -47,8 +47,6 @@ namespace AzManipulatorTestFramework
virtual void UpdateVisibility() = 0;
//! Sets if sticky select is enabled or not.
virtual void SetStickySelect(bool enabled) = 0;
//! Gets default Editor Camera Position.
virtual AZ::Vector3 DefaultEditorCameraPosition() const = 0;
//! Sets if icons are visible in the viewport.
virtual void SetIconsVisible(bool visible) = 0;
//! Sets if helpers are visible in the viewport.
@@ -10,6 +10,7 @@
#include <AzFramework/Visibility/EntityVisibilityQuery.h>
#include <AzManipulatorTestFramework/AzManipulatorTestFramework.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
namespace AzFramework
{
@@ -22,7 +23,7 @@ namespace AzManipulatorTestFramework
class ViewportInteraction
: public ViewportInteractionInterface
, public AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus::Handler
, public AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler
, public UnitTest::ViewportSettingsTestImpl
, private AzToolsFramework::ViewportInteraction::EditorEntityViewportInteractionRequestBus::Handler
{
public:
@@ -50,19 +51,6 @@ namespace AzManipulatorTestFramework
const AzFramework::ScreenPoint& screenPosition) override;
float DeviceScalingFactor() override;
// ViewportSettingsRequestBus overrides ...
bool GridSnappingEnabled() const override;
float GridSize() const override;
bool ShowGrid() const override;
bool AngleSnappingEnabled() const override;
float AngleStep() const override;
float ManipulatorLineBoundWidth() const override;
float ManipulatorCircleBoundWidth() const override;
bool StickySelectEnabled() const override;
AZ::Vector3 DefaultEditorCameraPosition() const override;
bool IconsVisible() const override;
bool HelpersVisible() const override;
// EditorEntityViewportInteractionRequestBus overrides ...
void FindVisibleEntities(AZStd::vector<AZ::EntityId>& visibleEntities) override;
@@ -72,12 +60,5 @@ namespace AzManipulatorTestFramework
AzFramework::EntityVisibilityQuery m_entityVisibilityQuery;
AZStd::shared_ptr<AzFramework::DebugDisplayRequests> m_debugDisplayRequests;
AzFramework::CameraState m_cameraState;
float m_gridSize = 1.0f;
float m_angularStep = 0.0f;
bool m_gridSnapping = false;
bool m_angularSnapping = false;
bool m_stickySelect = true;
bool m_iconsVisible = true;
bool m_helpersVisible = true;
};
} // namespace AzManipulatorTestFramework
@@ -37,46 +37,6 @@ namespace AzManipulatorTestFramework
return m_cameraState;
}
bool ViewportInteraction::GridSnappingEnabled() const
{
return m_gridSnapping;
}
float ViewportInteraction::GridSize() const
{
return m_gridSize;
}
bool ViewportInteraction::ShowGrid() const
{
return false;
}
bool ViewportInteraction::AngleSnappingEnabled() const
{
return m_angularSnapping;
}
float ViewportInteraction::AngleStep() const
{
return m_angularStep;
}
float ViewportInteraction::ManipulatorLineBoundWidth() const
{
return 0.1f;
}
float ViewportInteraction::ManipulatorCircleBoundWidth() const
{
return 0.1f;
}
bool ViewportInteraction::StickySelectEnabled() const
{
return m_stickySelect;
}
void ViewportInteraction::FindVisibleEntities(AZStd::vector<AZ::EntityId>& visibleEntitiesOut)
{
visibleEntitiesOut.assign(m_entityVisibilityQuery.Begin(), m_entityVisibilityQuery.End());
@@ -127,11 +87,6 @@ namespace AzManipulatorTestFramework
m_helpersVisible = visible;
}
AZ::Vector3 ViewportInteraction::DefaultEditorCameraPosition() const
{
return {};
}
void ViewportInteraction::SetGridSize(float size)
{
m_gridSize = size;
@@ -162,14 +117,4 @@ namespace AzManipulatorTestFramework
{
return 1.0f;
}
bool ViewportInteraction::IconsVisible() const
{
return m_iconsVisible;
}
bool ViewportInteraction::HelpersVisible() const
{
return m_helpersVisible;
}
} // namespace AzManipulatorTestFramework
@@ -295,7 +295,7 @@ namespace AzToolsFramework
bool usePrefabSystemForLevels = false;
AzFramework::ApplicationRequests::Bus::BroadcastResult(
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemEnabled);
for (const AzToolsFramework::AssetFileInfo& assetFileInfo : assetFileInfoList.m_fileInfoList)
{
@@ -19,45 +19,69 @@
namespace AzToolsFramework
{
namespace Prefab
{
//! A RootAliasPath can be used to store an alias path that starts from the Prefab EOS root instance.
//! The root instance itself is included in the path. These can be used as Instance handles across systems
//! that do not have visibility over InstanceOptionalReferences, or that need to store Instance handles
//! for longer than just the span of a function without the risk of them going out of scope.
using RootAliasPath = AliasPath;
}
class PrefabEditorEntityOwnershipInterface
{
public:
AZ_RTTI(PrefabEditorEntityOwnershipInterface,"{38E764BA-A089-49F3-848F-46018822CE2E}");
AZ_RTTI(PrefabEditorEntityOwnershipInterface, "{38E764BA-A089-49F3-848F-46018822CE2E}");
//! Returns whether the system has a root instance assigned.
//! @return True if a root prefab is assigned, false otherwise.
virtual bool IsRootPrefabAssigned() const = 0;
//! Returns an optional reference to the root prefab instance.
virtual Prefab::InstanceOptionalReference GetRootPrefabInstance() = 0;
//! Returns the template id for the root prefab instance.
virtual Prefab::TemplateId GetRootPrefabTemplateId() = 0;
virtual void CreateNewLevelPrefab(AZStd::string_view filename, const AZStd::string& templateFilename) = 0;
//! Creates a prefab instance with the provided entities and nestedPrefabInstances.
//! /param entities The entities to put under the new prefab.
//! /param nestedPrefabInstances The nested prefab instances to put under the new prefab.
//! /param filePath The filepath corresponding to the prefab file to be created.
//! /param instanceToParentUnder The instance the newly created prefab instance is parented under.
//! /return The optional reference to the prefab created.
//! @param entities The entities to put under the new prefab.
//! @param nestedPrefabInstances The nested prefab instances to put under the new prefab.
//! @param filePath The filepath corresponding to the prefab file to be created.
//! @param instanceToParentUnder The instance the newly created prefab instance is parented under.
//! @return The optional reference to the prefab created.
virtual Prefab::InstanceOptionalReference CreatePrefab(
const AZStd::vector<AZ::Entity*>& entities, AZStd::vector<AZStd::unique_ptr<Prefab::Instance>>&& nestedPrefabInstances,
AZ::IO::PathView filePath, Prefab::InstanceOptionalReference instanceToParentUnder = AZStd::nullopt) = 0;
//! Instantiate the prefab file provided.
//! /param filePath The filepath for the prefab file the instance should be created from.
//! /param instanceToParentUnder The instance the newly instantiated prefab instance is parented under.
//! /return The optional reference to the prefab instance.
//! @param filePath The filepath for the prefab file the instance should be created from.
//! @param instanceToParentUnder The instance the newly instantiated prefab instance is parented under.
//! @return The optional reference to the prefab instance.
virtual Prefab::InstanceOptionalReference InstantiatePrefab(
AZ::IO::PathView filePath, Prefab::InstanceOptionalReference instanceToParentUnder = AZStd::nullopt) = 0;
virtual Prefab::InstanceOptionalReference GetRootPrefabInstance() = 0;
virtual Prefab::TemplateId GetRootPrefabTemplateId() = 0;
virtual void StartPlayInEditor() = 0;
virtual void StopPlayInEditor() = 0;
//! Get all Assets generated by Prefab processing when entering Play-In Editor mode (Ctrl+G)
//! /return The vector of Assets generated by Prefab processing
//! @return The vector of Assets generated by Prefab processing
virtual const Prefab::PrefabConversionUtils::InMemorySpawnableAssetContainer::SpawnableAssets& GetPlayInEditorAssetData() const = 0;
virtual bool LoadFromStream(AZ::IO::GenericStream& stream, AZStd::string_view filename) = 0;
virtual bool SaveToStream(AZ::IO::GenericStream& stream, AZStd::string_view filename) = 0;
virtual void StartPlayInEditor() = 0;
virtual void StopPlayInEditor() = 0;
virtual void CreateNewLevelPrefab(AZStd::string_view filename, const AZStd::string& templateFilename) = 0;
//! Returns the reference to the instance corresponding to the RootAliasPath provided.
//! @param rootAliasPath The RootAliasPath to be queried.
//! @return A reference to the instance if valid, AZStd::nullopt otherwise.
virtual Prefab::InstanceOptionalReference GetInstanceReferenceFromRootAliasPath(Prefab::RootAliasPath rootAliasPath) const = 0;
virtual bool IsRootPrefabAssigned() const = 0;
//! Allows to iterate through all instances referenced in the path, from the root down.
//! @param rootAliasPath The RootAliasPath to iterate through. If invalid, callback will not be called.
//! @param callback The function to call on each instance. If it returns true, it prevents the rest of the path from being called.
//! @return True if the iteration was halted by a callback returning true, false otherwise. Also returns false if the path is invalid.
virtual bool GetInstancesInRootAliasPath(
Prefab::RootAliasPath rootAliasPath, const AZStd::function<bool(const Prefab::InstanceOptionalReference)>& callback) const = 0;
};
}
@@ -510,6 +510,70 @@ namespace AzToolsFramework
m_playInEditorData.m_isEnabled = false;
}
bool PrefabEditorEntityOwnershipService::IsValidRootAliasPath(Prefab::RootAliasPath rootAliasPath) const
{
return GetInstanceReferenceFromRootAliasPath(rootAliasPath) != AZStd::nullopt;
}
Prefab::InstanceOptionalReference PrefabEditorEntityOwnershipService::GetInstanceReferenceFromRootAliasPath(
Prefab::RootAliasPath rootAliasPath) const
{
Prefab::InstanceOptionalReference instance = *m_rootInstance;
for (const auto& pathElement : rootAliasPath)
{
if (pathElement.Native() == rootAliasPath.begin()->Native())
{
// If the root is not the root Instance, the rootAliasPath is invalid.
if (pathElement.Native() != instance->get().GetInstanceAlias())
{
return Prefab::InstanceOptionalReference();
}
}
else
{
// If the instance alias can't be found, the rootAliasPath is invalid.
instance = instance->get().FindNestedInstance(pathElement.Native());
if (!instance.has_value())
{
return Prefab::InstanceOptionalReference();
}
}
}
return instance;
}
bool PrefabEditorEntityOwnershipService::GetInstancesInRootAliasPath(
Prefab::RootAliasPath rootAliasPath, const AZStd::function<bool(const Prefab::InstanceOptionalReference)>& callback) const
{
if (!IsValidRootAliasPath(rootAliasPath))
{
return false;
}
Prefab::InstanceOptionalReference instance;
for (const auto& pathElement : rootAliasPath)
{
if (!instance.has_value())
{
instance = *m_rootInstance;
}
else
{
instance = instance->get().FindNestedInstance(pathElement.Native());
}
if(callback(instance))
{
return true;
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////
// Slice Buses implementation with Assert(false), this will exist only during Slice->Prefab
// development to pinpoint and replace specific calls to Slice system
@@ -169,11 +169,17 @@ namespace AzToolsFramework
void CreateNewLevelPrefab(AZStd::string_view filename, const AZStd::string& templateFilename) override;
bool IsRootPrefabAssigned() const override;
Prefab::InstanceOptionalReference GetInstanceReferenceFromRootAliasPath(Prefab::RootAliasPath rootAliasPath) const override;
bool GetInstancesInRootAliasPath(
Prefab::RootAliasPath rootAliasPath, const AZStd::function<bool(const Prefab::InstanceOptionalReference)>& callback) const override;
protected:
AZ::SliceComponent::SliceInstanceAddress GetOwningSlice() override;
private:
bool IsValidRootAliasPath(Prefab::RootAliasPath rootAliasPath) const;
struct PlayInEditorData
{
AzToolsFramework::Prefab::PrefabConversionUtils::InMemorySpawnableAssetContainer m_assetsCache;
@@ -177,7 +177,6 @@ namespace AzToolsFramework
AZStd::pair<Instance*, AZ::EntityId> GetInstanceAndEntityIdFromAliasPath(AliasPathView relativeAliasPath);
AZStd::pair<const Instance*, AZ::EntityId> GetInstanceAndEntityIdFromAliasPath(AliasPathView relativeAliasPath) const;
/**
* Gets the aliases of all the nested instances, which are sourced by the template with the given id.
*
@@ -11,7 +11,6 @@
#include <AzToolsFramework/Commands/SelectionCommand.h>
#include <AzToolsFramework/ContainerEntity/ContainerEntityInterface.h>
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
#include <AzToolsFramework/Entity/ReadOnly/ReadOnlyEntityInterface.h>
#include <AzToolsFramework/Prefab/Instance/Instance.h>
#include <AzToolsFramework/Prefab/Instance/InstanceEntityMapperInterface.h>
@@ -97,9 +96,9 @@ namespace AzToolsFramework::Prefab
ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::SetSelectedEntities, selectedEntities);
}
// Edit Prefab
// Add undo element
{
auto editUndo = aznew PrefabFocusUndo("Edit Prefab");
auto editUndo = aznew PrefabFocusUndo("Focus Prefab");
editUndo->Capture(entityId);
editUndo->SetParent(undoBatch.GetUndoBatch());
FocusOnPrefabInstanceOwningEntityId(entityId);
@@ -112,15 +111,24 @@ namespace AzToolsFramework::Prefab
[[maybe_unused]] AzFramework::EntityContextId entityContextId)
{
// If only one instance is in the hierarchy, this operation is invalid
size_t hierarchySize = m_instanceFocusHierarchy.size();
if (hierarchySize <= 1)
if (m_rootAliasFocusPathLength <= 1)
{
return AZ::Failure(
AZStd::string("Prefab Focus Handler: Could not complete FocusOnParentOfFocusedPrefab operation while focusing on the root."));
return AZ::Failure(AZStd::string(
"Prefab Focus Handler: Could not complete FocusOnParentOfFocusedPrefab operation while focusing on the root."));
}
RootAliasPath parentPath = m_rootAliasFocusPath;
parentPath.RemoveFilename();
// Retrieve parent of currently focused prefab.
InstanceOptionalReference parentInstance = GetReferenceFromContainerEntityId(m_instanceFocusHierarchy[hierarchySize - 2]);
InstanceOptionalReference parentInstance = GetInstanceReference(parentPath);
// If only one instance is in the hierarchy, this operation is invalid
if (!parentInstance.has_value())
{
return AZ::Failure(AZStd::string(
"Prefab Focus Handler: Could not retrieve parent of current focus in FocusOnParentOfFocusedPrefab."));
}
// Use container entity of parent Instance for focus operations.
AZ::EntityId entityId = parentInstance->get().GetContainerEntityId();
@@ -136,9 +144,9 @@ namespace AzToolsFramework::Prefab
ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::SetSelectedEntities, selectedEntities);
}
// Edit Prefab
// Add undo element
{
auto editUndo = aznew PrefabFocusUndo("Edit Prefab");
auto editUndo = aznew PrefabFocusUndo("Focus Prefab");
editUndo->Capture(entityId);
editUndo->SetParent(undoBatch.GetUndoBatch());
FocusOnPrefabInstanceOwningEntityId(entityId);
@@ -149,12 +157,31 @@ namespace AzToolsFramework::Prefab
PrefabFocusOperationResult PrefabFocusHandler::FocusOnPathIndex([[maybe_unused]] AzFramework::EntityContextId entityContextId, int index)
{
if (index < 0 || index >= m_instanceFocusHierarchy.size())
if (index < 0 || index >= m_rootAliasFocusPathLength)
{
return AZ::Failure(AZStd::string("Prefab Focus Handler: Invalid index on FocusOnPathIndex."));
}
InstanceOptionalReference focusedInstance = GetReferenceFromContainerEntityId(m_instanceFocusHierarchy[index]);
int i = 0;
RootAliasPath indexedPath;
for (const auto& pathElement : m_rootAliasFocusPath)
{
indexedPath.Append(pathElement);
if (i == index)
{
break;
}
++i;
}
InstanceOptionalReference focusedInstance = GetInstanceReference(indexedPath);
if (!focusedInstance.has_value())
{
return AZ::Failure(AZStd::string::format("Prefab Focus Handler: Could not retrieve instance at index %i.", index));
}
return FocusOnOwningPrefab(focusedInstance->get().GetContainerEntityId());
}
@@ -192,13 +219,14 @@ namespace AzToolsFramework::Prefab
}
// Close all container entities in the old path.
CloseInstanceContainers(m_instanceFocusHierarchy);
SetInstanceContainersOpenState(m_rootAliasFocusPath, false);
AZ::EntityId previousContainerEntityId = m_focusedInstanceContainerEntityId;
const RootAliasPath previousContainerRootAliasPath = m_rootAliasFocusPath;
const InstanceOptionalConstReference previousFocusedInstance = GetInstanceReference(previousContainerRootAliasPath);
// Do not store the container for the root instance, use an invalid EntityId instead.
m_focusedInstanceContainerEntityId = focusedInstance->get().GetParentInstance().has_value() ? focusedInstance->get().GetContainerEntityId() : AZ::EntityId();
m_rootAliasFocusPath = focusedInstance->get().GetAbsoluteInstanceAliasPath();
m_focusedTemplateId = focusedInstance->get().GetTemplateId();
m_rootAliasFocusPathLength = aznumeric_cast<int>(AZStd::distance(m_rootAliasFocusPath.begin(), m_rootAliasFocusPath.end()));
// Focus on the descendants of the container entity in the Editor, if the interface is initialized.
if (m_focusModeInterface)
@@ -214,15 +242,22 @@ namespace AzToolsFramework::Prefab
// Refresh the read-only cache, if the interface is initialized.
if (m_readOnlyEntityQueryInterface)
{
m_readOnlyEntityQueryInterface->RefreshReadOnlyState({ previousContainerEntityId, m_focusedInstanceContainerEntityId });
EntityIdList containerEntities;
if (previousFocusedInstance.has_value())
{
containerEntities.push_back(previousFocusedInstance->get().GetContainerEntityId());
}
containerEntities.push_back(focusedInstance->get().GetContainerEntityId());
m_readOnlyEntityQueryInterface->RefreshReadOnlyState(containerEntities);
}
// Refresh path variables.
RefreshInstanceFocusList();
RefreshInstanceFocusPath();
// Open all container entities in the new path.
OpenInstanceContainers(m_instanceFocusHierarchy);
SetInstanceContainersOpenState(m_rootAliasFocusPath, true);
PrefabFocusNotificationBus::Broadcast(&PrefabFocusNotifications::OnPrefabFocusChanged);
@@ -237,17 +272,12 @@ namespace AzToolsFramework::Prefab
InstanceOptionalReference PrefabFocusHandler::GetFocusedPrefabInstance(
[[maybe_unused]] AzFramework::EntityContextId entityContextId) const
{
return GetReferenceFromContainerEntityId(m_focusedInstanceContainerEntityId);
return GetInstanceReference(m_rootAliasFocusPath);
}
AZ::EntityId PrefabFocusHandler::GetFocusedPrefabContainerEntityId([[maybe_unused]] AzFramework::EntityContextId entityContextId) const
{
if (m_focusedInstanceContainerEntityId.IsValid())
{
return m_focusedInstanceContainerEntityId;
}
if (auto instance = GetReferenceFromContainerEntityId(m_focusedInstanceContainerEntityId); instance.has_value())
if (const InstanceOptionalConstReference instance = GetInstanceReference(m_rootAliasFocusPath); instance.has_value())
{
return instance->get().GetContainerEntityId();
}
@@ -262,19 +292,13 @@ namespace AzToolsFramework::Prefab
return false;
}
InstanceOptionalReference instance = m_instanceEntityMapperInterface->FindOwningInstance(entityId);
const InstanceOptionalConstReference instance = m_instanceEntityMapperInterface->FindOwningInstance(entityId);
if (!instance.has_value())
{
return false;
}
// If this is owned by the root instance, that corresponds to an invalid m_focusedInstanceContainerEntityId.
if (!instance->get().GetParentInstance().has_value())
{
return !m_focusedInstanceContainerEntityId.IsValid();
}
return (instance->get().GetContainerEntityId() == m_focusedInstanceContainerEntityId);
return (instance->get().GetAbsoluteInstanceAliasPath() == m_rootAliasFocusPath);
}
bool PrefabFocusHandler::IsOwningPrefabInFocusHierarchy(AZ::EntityId entityId) const
@@ -284,18 +308,10 @@ namespace AzToolsFramework::Prefab
return false;
}
// If the focus is on the root, m_focusedInstanceContainerEntityId will be the invalid id.
// In those case all entities are in the focus hierarchy and should return true.
if (!m_focusedInstanceContainerEntityId.IsValid())
{
return true;
}
InstanceOptionalReference instance = m_instanceEntityMapperInterface->FindOwningInstance(entityId);
InstanceOptionalConstReference instance = m_instanceEntityMapperInterface->FindOwningInstance(entityId);
while (instance.has_value())
{
if (instance->get().GetContainerEntityId() == m_focusedInstanceContainerEntityId)
if (instance->get().GetAbsoluteInstanceAliasPath() == m_rootAliasFocusPath)
{
return true;
}
@@ -308,40 +324,47 @@ namespace AzToolsFramework::Prefab
const AZ::IO::Path& PrefabFocusHandler::GetPrefabFocusPath([[maybe_unused]] AzFramework::EntityContextId entityContextId) const
{
return m_instanceFocusPath;
return m_filenameFocusPath;
}
const int PrefabFocusHandler::GetPrefabFocusPathLength([[maybe_unused]] AzFramework::EntityContextId entityContextId) const
{
return aznumeric_cast<int>(m_instanceFocusHierarchy.size());
return m_rootAliasFocusPathLength;
}
void PrefabFocusHandler::OnContextReset()
{
// Clear the old focus vector
m_instanceFocusHierarchy.clear();
// Focus on the root prefab (AZ::EntityId() will default to it)
FocusOnPrefabInstanceOwningEntityId(AZ::EntityId());
}
void PrefabFocusHandler::OnEntityInfoUpdatedName(AZ::EntityId entityId, [[maybe_unused]]const AZStd::string& name)
{
// Determine if the entityId is the container for any of the instances in the vector.
auto result = AZStd::find_if(
m_instanceFocusHierarchy.begin(), m_instanceFocusHierarchy.end(),
[&, entityId](const AZ::EntityId& containerEntityId)
{
InstanceOptionalReference instance = GetReferenceFromContainerEntityId(containerEntityId);
return (instance->get().GetContainerEntityId() == entityId);
}
);
PrefabEditorEntityOwnershipInterface* prefabEditorEntityOwnershipInterface =
AZ::Interface<PrefabEditorEntityOwnershipInterface>::Get();
if (result != m_instanceFocusHierarchy.end())
if (prefabEditorEntityOwnershipInterface)
{
// Refresh the path and notify changes.
RefreshInstanceFocusPath();
PrefabFocusNotificationBus::Broadcast(&PrefabFocusNotifications::OnPrefabFocusChanged);
// Determine if the entityId is the container for any of the instances in the vector.
bool match = prefabEditorEntityOwnershipInterface->GetInstancesInRootAliasPath(
m_rootAliasFocusPath,
[&](const Prefab::InstanceOptionalReference instance)
{
if (instance->get().GetContainerEntityId() == entityId)
{
return true;
}
return false;
}
);
if (match)
{
// Refresh the path and notify changes.
RefreshInstanceFocusPath();
PrefabFocusNotificationBus::Broadcast(&PrefabFocusNotifications::OnPrefabFocusChanged);
}
}
}
@@ -354,108 +377,81 @@ namespace AzToolsFramework::Prefab
void PrefabFocusHandler::OnPrefabTemplateDirtyFlagUpdated(TemplateId templateId, [[maybe_unused]] bool status)
{
// Determine if the templateId matches any of the instances in the vector.
auto result = AZStd::find_if(
m_instanceFocusHierarchy.begin(), m_instanceFocusHierarchy.end(),
[&, templateId](const AZ::EntityId& containerEntityId)
{
InstanceOptionalReference instance = GetReferenceFromContainerEntityId(containerEntityId);
return (instance->get().GetTemplateId() == templateId);
}
);
PrefabEditorEntityOwnershipInterface* prefabEditorEntityOwnershipInterface =
AZ::Interface<PrefabEditorEntityOwnershipInterface>::Get();
if (result != m_instanceFocusHierarchy.end())
if (prefabEditorEntityOwnershipInterface)
{
// Refresh the path and notify changes.
RefreshInstanceFocusPath();
PrefabFocusNotificationBus::Broadcast(&PrefabFocusNotifications::OnPrefabFocusChanged);
}
}
// Determine if the templateId matches any of the instances in the vector.
bool match = prefabEditorEntityOwnershipInterface->GetInstancesInRootAliasPath(
m_rootAliasFocusPath,
[&](const Prefab::InstanceOptionalReference instance)
{
if (instance->get().GetTemplateId() == templateId)
{
return true;
}
void PrefabFocusHandler::RefreshInstanceFocusList()
{
m_instanceFocusHierarchy.clear();
return false;
}
);
AZStd::list<InstanceOptionalReference> instanceFocusList;
InstanceOptionalReference currentInstance = GetReferenceFromContainerEntityId(m_focusedInstanceContainerEntityId);
while (currentInstance.has_value())
{
if (currentInstance->get().GetParentInstance().has_value())
if (match)
{
m_instanceFocusHierarchy.emplace_back(currentInstance->get().GetContainerEntityId());
// Refresh the path and notify changes.
RefreshInstanceFocusPath();
PrefabFocusNotificationBus::Broadcast(&PrefabFocusNotifications::OnPrefabFocusChanged);
}
else
{
m_instanceFocusHierarchy.emplace_back(AZ::EntityId());
}
currentInstance = currentInstance->get().GetParentInstance();
}
// Invert the vector, since we need the top instance to be at index 0.
AZStd::reverse(m_instanceFocusHierarchy.begin(), m_instanceFocusHierarchy.end());
}
void PrefabFocusHandler::RefreshInstanceFocusPath()
{
auto prefabSystemComponentInterface = AZ::Interface<PrefabSystemComponentInterface>::Get();
m_instanceFocusPath.clear();
size_t index = 0;
size_t maxIndex = m_instanceFocusHierarchy.size() - 1;
for (const AZ::EntityId& containerEntityId : m_instanceFocusHierarchy)
{
InstanceOptionalReference instance = GetReferenceFromContainerEntityId(containerEntityId);
if (instance.has_value())
{
AZStd::string prefabName;
if (index < maxIndex)
{
// Get the filename without the extension (stem).
prefabName = instance->get().GetTemplateSourcePath().Stem().Native();
}
else
{
// Get the full filename.
prefabName = instance->get().GetTemplateSourcePath().Filename().Native();
}
if (prefabSystemComponentInterface->IsTemplateDirty(instance->get().GetTemplateId()))
{
prefabName += "*";
}
m_instanceFocusPath.Append(prefabName);
}
++index;
}
}
void PrefabFocusHandler::OpenInstanceContainers(const AZStd::vector<AZ::EntityId>& instances) const
{
// If this is called outside the Editor, this interface won't be initialized.
if (!m_containerEntityInterface)
{
return;
}
m_filenameFocusPath.clear();
for (const AZ::EntityId& containerEntityId : instances)
{
InstanceOptionalReference instance = GetReferenceFromContainerEntityId(containerEntityId);
PrefabEditorEntityOwnershipInterface* prefabEditorEntityOwnershipInterface =
AZ::Interface<PrefabEditorEntityOwnershipInterface>::Get();
PrefabSystemComponentInterface* prefabSystemComponentInterface = AZ::Interface<PrefabSystemComponentInterface>::Get();
if (instance.has_value())
{
m_containerEntityInterface->SetContainerOpen(instance->get().GetContainerEntityId(), true);
}
if (prefabEditorEntityOwnershipInterface && prefabSystemComponentInterface)
{
int i = 0;
prefabEditorEntityOwnershipInterface->GetInstancesInRootAliasPath(
m_rootAliasFocusPath,
[&](const Prefab::InstanceOptionalReference instance)
{
if (instance.has_value())
{
AZStd::string prefabName;
if (i == m_rootAliasFocusPathLength - 1)
{
// Get the full filename.
prefabName = instance->get().GetTemplateSourcePath().Filename().Native();
}
else
{
// Get the filename without the extension (stem).
prefabName = instance->get().GetTemplateSourcePath().Stem().Native();
}
if (prefabSystemComponentInterface->IsTemplateDirty(instance->get().GetTemplateId()))
{
prefabName += "*";
}
m_filenameFocusPath.Append(prefabName);
}
++i;
return false;
}
);
}
}
void PrefabFocusHandler::CloseInstanceContainers(const AZStd::vector<AZ::EntityId>& instances) const
void PrefabFocusHandler::SetInstanceContainersOpenState(const RootAliasPath& rootAliasPath, bool openState) const
{
// If this is called outside the Editor, this interface won't be initialized.
if (!m_containerEntityInterface)
@@ -463,33 +459,34 @@ namespace AzToolsFramework::Prefab
return;
}
for (const AZ::EntityId& containerEntityId : instances)
{
InstanceOptionalReference instance = GetReferenceFromContainerEntityId(containerEntityId);
PrefabEditorEntityOwnershipInterface* prefabEditorEntityOwnershipInterface =
AZ::Interface<PrefabEditorEntityOwnershipInterface>::Get();
if (instance.has_value())
{
m_containerEntityInterface->SetContainerOpen(instance->get().GetContainerEntityId(), false);
}
if (prefabEditorEntityOwnershipInterface)
{
prefabEditorEntityOwnershipInterface->GetInstancesInRootAliasPath(
rootAliasPath,
[&](const Prefab::InstanceOptionalReference instance)
{
m_containerEntityInterface->SetContainerOpen(instance->get().GetContainerEntityId(), openState);
return false;
}
);
}
}
InstanceOptionalReference PrefabFocusHandler::GetReferenceFromContainerEntityId(AZ::EntityId containerEntityId) const
InstanceOptionalReference PrefabFocusHandler::GetInstanceReference(RootAliasPath rootAliasPath) const
{
if (!containerEntityId.IsValid())
PrefabEditorEntityOwnershipInterface* prefabEditorEntityOwnershipInterface =
AZ::Interface<PrefabEditorEntityOwnershipInterface>::Get();
if (prefabEditorEntityOwnershipInterface)
{
PrefabEditorEntityOwnershipInterface* prefabEditorEntityOwnershipInterface =
AZ::Interface<PrefabEditorEntityOwnershipInterface>::Get();
if (!prefabEditorEntityOwnershipInterface)
{
return AZStd::nullopt;
}
return prefabEditorEntityOwnershipInterface->GetRootPrefabInstance();
return prefabEditorEntityOwnershipInterface->GetInstanceReferenceFromRootAliasPath(rootAliasPath);
}
return m_instanceEntityMapperInterface->FindOwningInstance(containerEntityId);
return AZStd::nullopt;
}
} // namespace AzToolsFramework::Prefab
@@ -12,6 +12,7 @@
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
#include <AzToolsFramework/Entity/PrefabEditorEntityOwnershipInterface.h>
#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
#include <AzToolsFramework/Prefab/PrefabFocusInterface.h>
#include <AzToolsFramework/Prefab/PrefabFocusPublicInterface.h>
@@ -28,6 +29,7 @@ namespace AzToolsFramework
namespace AzToolsFramework::Prefab
{
class InstanceEntityMapperInterface;
class PrefabSystemComponentInterface;
//! Handles Prefab Focus mode, determining which prefab file entity changes will target.
class PrefabFocusHandler final
@@ -73,23 +75,20 @@ namespace AzToolsFramework::Prefab
private:
PrefabFocusOperationResult FocusOnPrefabInstance(InstanceOptionalReference focusedInstance);
void RefreshInstanceFocusList();
void RefreshInstanceFocusPath();
void OpenInstanceContainers(const AZStd::vector<AZ::EntityId>& instances) const;
void CloseInstanceContainers(const AZStd::vector<AZ::EntityId>& instances) const;
void SetInstanceContainersOpenState(const RootAliasPath& rootAliasPath, bool openState) const;
InstanceOptionalReference GetReferenceFromContainerEntityId(AZ::EntityId containerEntityId) const;
InstanceOptionalReference GetInstanceReference(RootAliasPath rootAliasPath) const;
//! The EntityId of the prefab container entity for the instance the editor is currently focusing on.
AZ::EntityId m_focusedInstanceContainerEntityId = AZ::EntityId();
//! The alias path for the instance the editor is currently focusing on, starting from the root instance.
RootAliasPath m_rootAliasFocusPath = RootAliasPath();
//! The templateId of the focused instance.
TemplateId m_focusedTemplateId;
//! The list of instances going from the root (index 0) to the focused instance,
//! referenced by their prefab container's EntityId.
AZStd::vector<AZ::EntityId> m_instanceFocusHierarchy;
//! A path containing the filenames of the instances in the focus hierarchy, separated with a /.
AZ::IO::Path m_instanceFocusPath;
AZ::IO::Path m_filenameFocusPath;
//! The length of the current focus path. Stored to simplify internal checks.
int m_rootAliasFocusPathLength = 0;
ContainerEntityInterface* m_containerEntityInterface = nullptr;
FocusModeInterface* m_focusModeInterface = nullptr;
@@ -815,7 +815,8 @@ namespace AzToolsFramework
if (templateRef.has_value())
{
return templateRef->get().IsDirty();
return !templateRef->get().IsProcedural() && // all procedural prefabs are read-only
templateRef->get().IsDirty();
}
return false;
@@ -349,7 +349,7 @@ namespace AzToolsFramework
return false;
}
StatementPrototype stmt("SELECT COUNT(*) FROM sqlite_master WHERE type='table' AND name=:1;");
StatementPrototype stmt("SELECT COUNT(*) FROM sqlite_schema WHERE type='table' AND name=:1;");
Statement* execute = stmt.Prepare(m_db); // execute now belongs to stmt and will die when stmt leaves scope.
if (!execute->Prepared())
{
@@ -501,7 +501,7 @@ namespace AzToolsFramework
// https://www.sqlite.org/c3ref/prepare.html ^^^^^^^^^
int res = sqlite3_prepare_v2(db, m_parentPrototype->GetSqlText().c_str(), (int)m_parentPrototype->GetSqlText().length() + 1, &m_statement, NULL);
AZ_Assert(res == SQLITE_OK, "Statement::PrepareFirstTime: failed! %s ( prototype is '%s'). Error code returned is %d.", sqlite3_errmsg(db), m_parentPrototype->GetSqlText().c_str(), res);
return ((res == SQLITE_OK)&&(m_statement));
}
@@ -703,7 +703,7 @@ namespace AzToolsFramework
int res = sqlite3_clear_bindings(m_statement);
AZ_Assert(res == SQLITE_OK, "Statement::sqlite3_clear_bindings: failed!");
return (res == SQLITE_OK);
}
int Statement::GetNamedParamIdx(const char* name)
@@ -783,6 +783,7 @@ namespace AzToolsFramework
}
EBUS_EVENT(ToolsApplicationEvents::Bus, InvalidatePropertyDisplay, Refresh_EntireTree);
ToolsApplicationRequests::Bus::Broadcast(&ToolsApplicationRequests::Bus::Events::AddDirtyEntity, GetEntityId());
}
void ScriptEditorComponent::LoadProperties()
@@ -306,41 +306,37 @@ namespace AzToolsFramework
{
// Only show the close icon if the prefab is expanded.
// This allows the prefab container to be opened if it was collapsed during propagation.
if (!isExpanded)
if (isExpanded)
{
return;
}
// Use the same color as the background.
QColor backgroundColor = m_backgroundColor;
if (isSelected)
{
backgroundColor = m_backgroundSelectedColor;
}
else if (isHovered)
{
backgroundColor = m_backgroundHoverColor;
}
// Use the same color as the background.
QColor backgroundColor = m_backgroundColor;
if (isSelected)
{
backgroundColor = m_backgroundSelectedColor;
}
else if (isHovered)
{
backgroundColor = m_backgroundHoverColor;
}
// Paint a rect to cover up the expander.
QRect rect = QRect(0, 0, 16, 16);
rect.translate(option.rect.topLeft() + offset);
painter->fillRect(rect, backgroundColor);
// Paint a rect to cover up the expander.
QRect rect = QRect(0, 0, 16, 16);
rect.translate(option.rect.topLeft() + offset);
painter->fillRect(rect, backgroundColor);
// Paint the icon.
QIcon closeIcon = QIcon(m_prefabEditCloseIconPath);
painter->drawPixmap(option.rect.topLeft() + offset, closeIcon.pixmap(iconSize));
// Paint the icon.
QIcon closeIcon = QIcon(m_prefabEditCloseIconPath);
painter->drawPixmap(option.rect.topLeft() + offset, closeIcon.pixmap(iconSize));
}
}
else
{
// Only show the edit icon on hover.
if (!isHovered)
if (isHovered)
{
return;
QIcon openIcon = QIcon(m_prefabEditOpenIconPath);
painter->drawPixmap(option.rect.topLeft() + offset, openIcon.pixmap(iconSize));
}
QIcon openIcon = QIcon(m_prefabEditOpenIconPath);
painter->drawPixmap(option.rect.topLeft() + offset, openIcon.pixmap(iconSize));
}
painter->restore();
@@ -122,7 +122,7 @@ namespace AzToolsFramework
EditorInteractionSystemViewportSelectionRequestBus::Event(
GetEntityContextId(), &EditorInteractionSystemViewportSelection::SetHandler,
[](const EditorVisibleEntityDataCache* entityDataCache, ViewportEditorModeTrackerInterface* viewportEditorModeTracker)
[](const EditorVisibleEntityDataCacheInterface* entityDataCache, ViewportEditorModeTrackerInterface* viewportEditorModeTracker)
{
return AZStd::make_unique<EditorPickEntitySelection>(entityDataCache, viewportEditorModeTracker);
});
@@ -90,6 +90,61 @@ namespace UnitTest
return AZStd::string(keyText.toUtf8().data());
}
bool ViewportSettingsTestImpl::GridSnappingEnabled() const
{
return m_gridSnapping;
}
float ViewportSettingsTestImpl::GridSize() const
{
return m_gridSize;
}
bool ViewportSettingsTestImpl::ShowGrid() const
{
return false;
}
bool ViewportSettingsTestImpl::AngleSnappingEnabled() const
{
return m_angularSnapping;
}
float ViewportSettingsTestImpl::AngleStep() const
{
return m_angularStep;
}
float ViewportSettingsTestImpl::ManipulatorLineBoundWidth() const
{
return 0.1f;
}
float ViewportSettingsTestImpl::ManipulatorCircleBoundWidth() const
{
return 0.1f;
}
bool ViewportSettingsTestImpl::StickySelectEnabled() const
{
return m_stickySelect;
}
bool ViewportSettingsTestImpl::IconsVisible() const
{
return m_iconsVisible;
}
bool ViewportSettingsTestImpl::HelpersVisible() const
{
return m_helpersVisible;
}
AZ::Vector3 ViewportSettingsTestImpl::DefaultEditorCameraPosition() const
{
return {};
}
bool TestWidget::eventFilter(QObject* watched, QEvent* event)
{
AZ_UNUSED(watched);
@@ -91,6 +91,43 @@ namespace UnitTest
/// @param modifiers Optional keyboard modifiers to include during the wheel events, defaults to Qt::NoModifier
AZStd::string QtKeyToAzString(Qt::Key key, Qt::KeyboardModifiers modifiers = Qt::NoModifier);
//! Test implementation of the ViewportSettingsRequestBus.
//! @note Can be used to customize viewport settings during test execution.
class ViewportSettingsTestImpl : public AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler
{
public:
void Connect(const AzFramework::ViewportId viewportId)
{
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusConnect(viewportId);
}
void Disconnect()
{
AzToolsFramework::ViewportInteraction::ViewportSettingsRequestBus::Handler::BusDisconnect();
}
// ViewportSettingsRequestBus overrides ...
bool GridSnappingEnabled() const override;
float GridSize() const override;
bool ShowGrid() const override;
bool AngleSnappingEnabled() const override;
float AngleStep() const override;
float ManipulatorLineBoundWidth() const override;
float ManipulatorCircleBoundWidth() const override;
bool StickySelectEnabled() const override;
AZ::Vector3 DefaultEditorCameraPosition() const override;
bool IconsVisible() const override;
bool HelpersVisible() const override;
float m_gridSize = 1.0f;
float m_angularStep = 0.0f;
bool m_gridSnapping = false;
bool m_angularSnapping = false;
bool m_stickySelect = true;
bool m_iconsVisible = true;
bool m_helpersVisible = true;
};
/// Test widget to store QActions generated by EditorTransformComponentSelection.
class TestWidget : public QWidget
{
@@ -207,7 +244,7 @@ namespace UnitTest
m_editorActions.Connect();
const auto viewportHandlerBuilder =
[this](const AzToolsFramework::EditorVisibleEntityDataCache* entityDataCache,
[this](const AzToolsFramework::EditorVisibleEntityDataCacheInterface* entityDataCache,
[[maybe_unused]] AzToolsFramework::ViewportEditorModeTrackerInterface* viewportEditorModeTracker)
{
// create the default viewport (handles ComponentMode)
@@ -0,0 +1,27 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/API/EditorViewportIconDisplayInterface.h>
#include <gmock/gmock.h>
namespace UnitTest
{
class MockEditorViewportIconDisplayInterface : public AZ::Interface<AzToolsFramework::EditorViewportIconDisplayInterface>::Registrar
{
public:
virtual ~MockEditorViewportIconDisplayInterface() = default;
//! AzToolsFramework::EditorViewportIconDisplayInterface overrides ...
MOCK_METHOD1(DrawIcon, void(const DrawParameters&));
MOCK_METHOD1(GetOrLoadIconForPath, IconId(AZStd::string_view path));
MOCK_METHOD1(GetIconLoadStatus, IconLoadStatus(IconId icon));
};
} // namespace UnitTest
@@ -0,0 +1,37 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/ViewportSelection/EditorVisibleEntityDataCache.h>
#include <gmock/gmock.h>
namespace UnitTest
{
class MockEditorVisibleEntityDataCacheInterface : public AzToolsFramework::EditorVisibleEntityDataCacheInterface
{
using ComponentEntityAccentType = AzToolsFramework::Components::EditorSelectionAccentSystemComponent::ComponentEntityAccentType;
public:
virtual ~MockEditorVisibleEntityDataCacheInterface() = default;
// AzToolsFramework::EditorVisibleEntityDataCacheInterface overrides ...
MOCK_CONST_METHOD0(VisibleEntityDataCount, size_t());
MOCK_CONST_METHOD1(GetVisibleEntityPosition, AZ::Vector3(size_t));
MOCK_CONST_METHOD1(GetVisibleEntityTransform, const AZ::Transform&(size_t));
MOCK_CONST_METHOD1(GetVisibleEntityId, AZ::EntityId(size_t));
MOCK_CONST_METHOD1(GetVisibleEntityAccent, ComponentEntityAccentType(size_t));
MOCK_CONST_METHOD1(IsVisibleEntityLocked, bool(size_t));
MOCK_CONST_METHOD1(IsVisibleEntityVisible, bool(size_t));
MOCK_CONST_METHOD1(IsVisibleEntitySelected, bool(size_t));
MOCK_CONST_METHOD1(IsVisibleEntityIconHidden, bool(size_t));
MOCK_CONST_METHOD1(IsVisibleEntityIndividuallySelectableInViewport, bool(size_t));
MOCK_CONST_METHOD1(GetVisibleEntityIndexFromId, AZStd::optional<size_t>(AZ::EntityId entityId));
};
} // namespace UnitTest
@@ -0,0 +1,29 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/FocusMode/FocusModeInterface.h>
#include <gmock/gmock.h>
namespace UnitTest
{
class MockFocusModeInterface : public AZ::Interface<AzToolsFramework::FocusModeInterface>::Registrar
{
public:
virtual ~MockFocusModeInterface() = default;
// AzToolsFramework::FocusModeInterface overrides ...
MOCK_METHOD1(SetFocusRoot, void(AZ::EntityId entityId));
MOCK_METHOD1(ClearFocusRoot, void(AzFramework::EntityContextId entityContextId));
MOCK_METHOD1(GetFocusRoot, AZ::EntityId(AzFramework::EntityContextId entityContextId));
MOCK_METHOD1(GetFocusedEntities, AzToolsFramework::EntityIdList(AzFramework::EntityContextId entityContextId));
MOCK_CONST_METHOD1(IsInFocusSubTree, bool(AZ::EntityId entityId));
};
} // namespace UnitTest
@@ -21,9 +21,8 @@ namespace AzToolsFramework
AZ_CLASS_ALLOCATOR_IMPL(EditorDefaultSelection, AZ::SystemAllocator, 0)
EditorDefaultSelection::EditorDefaultSelection(
const EditorVisibleEntityDataCache* entityDataCache, ViewportEditorModeTrackerInterface* viewportEditorModeTracker)
const EditorVisibleEntityDataCacheInterface* entityDataCache, ViewportEditorModeTrackerInterface* viewportEditorModeTracker)
: m_phantomWidget(nullptr)
, m_entityDataCache(entityDataCache)
, m_viewportEditorModeTracker(viewportEditorModeTracker)
, m_componentModeCollection(viewportEditorModeTracker)
{
@@ -27,7 +27,8 @@ namespace AzToolsFramework
AZ_CLASS_ALLOCATOR_DECL
//! @cond
EditorDefaultSelection(const EditorVisibleEntityDataCache* entityDataCache, ViewportEditorModeTrackerInterface* viewportEditorModeTracker);
EditorDefaultSelection(
const EditorVisibleEntityDataCacheInterface* entityDataCache, ViewportEditorModeTrackerInterface* viewportEditorModeTracker);
EditorDefaultSelection(const EditorDefaultSelection&) = delete;
EditorDefaultSelection& operator=(const EditorDefaultSelection&) = delete;
virtual ~EditorDefaultSelection();
@@ -85,10 +86,8 @@ namespace AzToolsFramework
QWidget m_phantomWidget; //!< The phantom widget responsible for holding QActions while in ComponentMode.
QWidget* m_phantomOverrideWidget = nullptr; //!< It's possible to override the phantom widget in special circumstances (eg testing).
ComponentModeFramework::ComponentModeCollection m_componentModeCollection; //!< Handles all active ComponentMode types.
AZStd::unique_ptr<EditorTransformComponentSelection> m_transformComponentSelection =
nullptr; //!< Viewport selection (responsible for
//!< manipulators and transform modifications).
const EditorVisibleEntityDataCache* m_entityDataCache = nullptr; //!< Reference to cached visible EntityData.
//! Viewport selection (responsible for manipulators and transform modifications).
AZStd::unique_ptr<EditorTransformComponentSelection> m_transformComponentSelection = nullptr;
//! Mapping between passed ActionOverride (AddActionOverride) and allocated QAction.
struct ActionOverrideMapping
@@ -112,7 +111,7 @@ namespace AzToolsFramework
AZStd::shared_ptr<AzToolsFramework::ManipulatorManager> m_manipulatorManager; //!< The default manipulator manager.
ViewportInteraction::MouseInteraction m_currentInteraction; //!< Current mouse interaction to be used for drawing manipulators.
ViewportEditorModeTrackerInterface* m_viewportEditorModeTracker = nullptr; //!< Tracker for activating/deactivating viewport editor modes.
//! Tracker for activating/deactivating viewport editor modes.
ViewportEditorModeTrackerInterface* m_viewportEditorModeTracker = nullptr;
};
} // namespace AzToolsFramework
@@ -159,7 +159,7 @@ namespace AzToolsFramework
return false;
}
EditorHelpers::EditorHelpers(const EditorVisibleEntityDataCache* entityDataCache)
EditorHelpers::EditorHelpers(const EditorVisibleEntityDataCacheInterface* entityDataCache)
: m_entityDataCache(entityDataCache)
{
m_focusModeInterface = AZ::Interface<FocusModeInterface>::Get();
@@ -344,9 +344,19 @@ namespace AzToolsFramework
continue;
}
int iconTextureId = 0;
EditorEntityIconComponentRequestBus::EventResult(
iconTextureId, entityId, &EditorEntityIconComponentRequests::GetEntityIconTextureId);
const AZ::Vector3& entityPosition = m_entityDataCache->GetVisibleEntityPosition(entityCacheIndex);
const AZ::Vector3 entityCameraVector = entityPosition - cameraState.m_position;
if (const float directionFromCamera = entityCameraVector.Dot(cameraState.m_forward); directionFromCamera < 0.0f)
{
continue;
}
const float distanceFromCamera = entityCameraVector.GetLength();
if (distanceFromCamera < cameraState.m_nearClip)
{
continue;
}
using ComponentEntityAccentType = Components::EditorSelectionAccentSystemComponent::ComponentEntityAccentType;
const AZ::Color iconHighlight = [this, entityCacheIndex]()
@@ -364,13 +374,13 @@ namespace AzToolsFramework
return AZ::Color(1.0f, 1.0f, 1.0f, 1.0f);
}();
const AZ::Vector3& entityPosition = m_entityDataCache->GetVisibleEntityPosition(entityCacheIndex);
const float distanceFromCamera = cameraState.m_position.GetDistance(entityPosition);
const float iconSize = GetIconSize(distanceFromCamera);
int iconTextureId = 0;
EditorEntityIconComponentRequestBus::EventResult(
iconTextureId, entityId, &EditorEntityIconComponentRequestBus::Events::GetEntityIconTextureId);
editorViewportIconDisplay->DrawIcon({ viewportInfo.m_viewportId, iconTextureId, iconHighlight, entityPosition,
EditorViewportIconDisplayInterface::CoordinateSpace::WorldSpace,
AZ::Vector2{ iconSize, iconSize } });
editorViewportIconDisplay->DrawIcon(EditorViewportIconDisplayInterface::DrawParameters{
viewportInfo.m_viewportId, iconTextureId, iconHighlight, entityPosition,
EditorViewportIconDisplayInterface::CoordinateSpace::WorldSpace, AZ::Vector2(GetIconSize(distanceFromCamera)) });
}
}
}
@@ -24,7 +24,7 @@ namespace AzFramework
namespace AzToolsFramework
{
class EditorVisibleEntityDataCache;
class EditorVisibleEntityDataCacheInterface;
class FocusModeInterface;
namespace ViewportInteraction
@@ -64,7 +64,7 @@ namespace AzToolsFramework
//! An EditorVisibleEntityDataCache must be passed to EditorHelpers to allow it to
//! efficiently read entity data without resorting to EBus calls.
explicit EditorHelpers(const EditorVisibleEntityDataCache* entityDataCache);
explicit EditorHelpers(const EditorVisibleEntityDataCacheInterface* entityDataCache);
EditorHelpers(const EditorHelpers&) = delete;
EditorHelpers& operator=(const EditorHelpers&) = delete;
~EditorHelpers() = default;
@@ -103,7 +103,7 @@ namespace AzToolsFramework
AZStd::unique_ptr<InvalidClicks> m_invalidClicks; //!< Display for invalid click behavior.
const EditorVisibleEntityDataCache* m_entityDataCache = nullptr; //!< Entity Data queried by the EditorHelpers.
const EditorVisibleEntityDataCacheInterface* m_entityDataCache = nullptr; //!< Entity Data queried by the EditorHelpers.
const FocusModeInterface* m_focusModeInterface = nullptr; //!< API to interact with focus mode functionality.
};
@@ -84,7 +84,7 @@ namespace AzToolsFramework
void EditorInteractionSystemComponent::SetDefaultHandler()
{
SetHandler(
[](const EditorVisibleEntityDataCache* entityDataCache, ViewportEditorModeTrackerInterface* viewportEditorModeTracker)
[](const EditorVisibleEntityDataCacheInterface* entityDataCache, ViewportEditorModeTrackerInterface* viewportEditorModeTracker)
{
return AZStd::make_unique<EditorDefaultSelection>(entityDataCache, viewportEditorModeTracker);
});
@@ -16,7 +16,7 @@
namespace AzToolsFramework
{
class EditorVisibleEntityDataCache;
class EditorVisibleEntityDataCacheInterface;
class ViewportEditorModeTrackerInterface;
//! Bus to handle all mouse events originating from the viewport.
@@ -34,7 +34,7 @@ namespace AzToolsFramework
//! Alias for factory function to create a new type implementing the ViewportSelectionRequests interface.
using ViewportSelectionRequestsBuilderFn = AZStd::function<AZStd::unique_ptr<ViewportInteraction::InternalViewportSelectionRequests>(
const EditorVisibleEntityDataCache*, ViewportEditorModeTrackerInterface*)>;
const EditorVisibleEntityDataCacheInterface*, ViewportEditorModeTrackerInterface*)>;
//! Interface for system component implementing the ViewportSelectionRequests interface.
//! This interface also includes a setter to set a custom handler also implementing
@@ -17,7 +17,7 @@ namespace AzToolsFramework
AZ_CLASS_ALLOCATOR_IMPL(EditorPickEntitySelection, AZ::SystemAllocator, 0)
EditorPickEntitySelection::EditorPickEntitySelection(
const EditorVisibleEntityDataCache* entityDataCache, ViewportEditorModeTrackerInterface* viewportEditorModeTracker)
const EditorVisibleEntityDataCacheInterface* entityDataCache, ViewportEditorModeTrackerInterface* viewportEditorModeTracker)
: m_editorHelpers(AZStd::make_unique<EditorHelpers>(entityDataCache))
, m_viewportEditorModeTracker(viewportEditorModeTracker)
{
@@ -13,6 +13,7 @@
namespace AzToolsFramework
{
class EditorVisibleEntityDataCacheInterface;
class ViewportEditorModeTrackerInterface;
//! Viewport interaction that will handle assigning an entity in the viewport to
@@ -23,7 +24,7 @@ namespace AzToolsFramework
AZ_CLASS_ALLOCATOR_DECL
EditorPickEntitySelection(
const EditorVisibleEntityDataCache* entityDataCache, ViewportEditorModeTrackerInterface* viewportEditorModeTracker);
const EditorVisibleEntityDataCacheInterface* entityDataCache, ViewportEditorModeTrackerInterface* viewportEditorModeTracker);
~EditorPickEntitySelection();
private:
@@ -35,6 +36,7 @@ namespace AzToolsFramework
AZStd::unique_ptr<EditorHelpers> m_editorHelpers; //!< Editor visualization of entities (icons, shapes, debug visuals etc).
AZ::EntityId m_hoveredEntityId; //!< What EntityId is the mouse currently hovering over (if any).
AZ::EntityId m_cachedEntityIdUnderCursor; //!< Store the EntityId on each mouse move for use in Display.
ViewportEditorModeTrackerInterface* m_viewportEditorModeTracker = nullptr; //!< Tracker for activating/deactivating viewport editor modes.
//! Tracker for activating/deactivating viewport editor modes.
ViewportEditorModeTrackerInterface* m_viewportEditorModeTracker = nullptr;
};
} // namespace AzToolsFramework
@@ -381,7 +381,7 @@ namespace AzToolsFramework
EntityIdContainer& selectedEntityIdsBeforeBoxSelect,
EntityIdContainer& potentialSelectedEntityIds,
EntityIdContainer& potentialDeselectedEntityIds,
const EditorVisibleEntityDataCache& entityDataCache,
const EditorVisibleEntityDataCacheInterface& entityDataCache,
const int viewportId,
const ViewportInteraction::KeyboardModifiers currentKeyboardModifiers,
const ViewportInteraction::KeyboardModifiers& previousKeyboardModifiers)
@@ -958,7 +958,7 @@ namespace AzToolsFramework
// (useful in the context of drawing when we only care about entities we can see)
// note: return the index if it is selectable, nullopt otherwise
static AZStd::optional<size_t> SelectableInVisibleViewportCache(
const EditorVisibleEntityDataCache& entityDataCache, const AZ::EntityId entityId)
const EditorVisibleEntityDataCacheInterface& entityDataCache, const AZ::EntityId entityId)
{
if (auto entityIndex = entityDataCache.GetVisibleEntityIndexFromId(entityId))
{
@@ -1002,7 +1002,7 @@ namespace AzToolsFramework
}
}
EditorTransformComponentSelection::EditorTransformComponentSelection(const EditorVisibleEntityDataCache* entityDataCache)
EditorTransformComponentSelection::EditorTransformComponentSelection(const EditorVisibleEntityDataCacheInterface* entityDataCache)
: m_entityDataCache(entityDataCache)
{
const AzFramework::EntityContextId entityContextId = GetEntityContextId();
@@ -34,7 +34,7 @@
namespace AzToolsFramework
{
class EditorVisibleEntityDataCache;
class EditorVisibleEntityDataCacheInterface;
using EntityIdSet = AZStd::unordered_set<AZ::EntityId>; //!< Alias for unordered_set of EntityIds.
@@ -167,7 +167,7 @@ namespace AzToolsFramework
AZ_CLASS_ALLOCATOR_DECL
EditorTransformComponentSelection() = default;
explicit EditorTransformComponentSelection(const EditorVisibleEntityDataCache* entityDataCache);
explicit EditorTransformComponentSelection(const EditorVisibleEntityDataCacheInterface* entityDataCache);
EditorTransformComponentSelection(const EditorTransformComponentSelection&) = delete;
EditorTransformComponentSelection& operator=(const EditorTransformComponentSelection&) = delete;
virtual ~EditorTransformComponentSelection();
@@ -325,10 +325,8 @@ namespace AzToolsFramework
AZ::EntityId m_currentEntityIdUnderCursor; //!< Store the EntityId on each mouse move for use in Display.
AZ::EntityId m_editorCameraComponentEntityId; //!< The EditorCameraComponent EntityId if it is set.
EntityIdSet m_selectedEntityIds; //!< Represents the current entities in the selection.
const EditorVisibleEntityDataCache* m_entityDataCache = nullptr; //!< A cache of packed EntityData that can be
//!< iterated over efficiently without the need
//!< to make individual EBus calls.
//! A cache of packed EntityData that can be iterated over efficiently without the need to make individual EBus calls.
const EditorVisibleEntityDataCacheInterface* m_entityDataCache = nullptr;
AZStd::unique_ptr<EditorHelpers> m_editorHelpers; //!< Editor visualization of entities (icons, shapes, debug visuals etc).
EntityIdManipulators m_entityIdManipulators; //!< Mapping from a Manipulator to potentially many EntityIds.
@@ -20,10 +20,36 @@
namespace AzToolsFramework
{
//! Read-only interface for EditorVisibleEntityDataCache to be used by systems that want to efficiently
//! query the state of visible entities in the viewport.
class EditorVisibleEntityDataCacheInterface
{
using ComponentEntityAccentType = Components::EditorSelectionAccentSystemComponent::ComponentEntityAccentType;
public:
virtual ~EditorVisibleEntityDataCacheInterface() = default;
virtual size_t VisibleEntityDataCount() const = 0;
virtual AZ::Vector3 GetVisibleEntityPosition(size_t index) const = 0;
virtual const AZ::Transform& GetVisibleEntityTransform(size_t index) const = 0;
virtual AZ::EntityId GetVisibleEntityId(size_t index) const = 0;
virtual ComponentEntityAccentType GetVisibleEntityAccent(size_t index) const = 0;
virtual bool IsVisibleEntityLocked(size_t index) const = 0;
virtual bool IsVisibleEntityVisible(size_t index) const = 0;
virtual bool IsVisibleEntitySelected(size_t index) const = 0;
virtual bool IsVisibleEntityIconHidden(size_t index) const = 0;
//! Returns true if the entity is individually selectable (none of its ancestors are a closed container entity).
//! @note It may still be desirable to be able to 'click' an entity that is a descendant of a closed container
//! to select the container itself, not the individual entity.
virtual bool IsVisibleEntityIndividuallySelectableInViewport(size_t index) const = 0;
virtual AZStd::optional<size_t> GetVisibleEntityIndexFromId(AZ::EntityId entityId) const = 0;
};
//! A cache of packed EntityData that can be iterated over efficiently without
//! the need to make individual EBus calls
class EditorVisibleEntityDataCache
: private EditorEntityVisibilityNotificationBus::Router
: public EditorVisibleEntityDataCacheInterface
, private EditorEntityVisibilityNotificationBus::Router
, private EditorEntityLockComponentNotificationBus::Router
, private AZ::TransformNotificationBus::Router
, private EditorComponentSelectionNotificationsBus::Router
@@ -45,22 +71,18 @@ namespace AzToolsFramework
void CalculateVisibleEntityDatas(const AzFramework::ViewportInfo& viewportInfo);
//! EditorVisibleEntityDataCache interface
size_t VisibleEntityDataCount() const;
AZ::Vector3 GetVisibleEntityPosition(size_t index) const;
const AZ::Transform& GetVisibleEntityTransform(size_t index) const;
AZ::EntityId GetVisibleEntityId(size_t index) const;
ComponentEntityAccentType GetVisibleEntityAccent(size_t index) const;
bool IsVisibleEntityLocked(size_t index) const;
bool IsVisibleEntityVisible(size_t index) const;
bool IsVisibleEntitySelected(size_t index) const;
bool IsVisibleEntityIconHidden(size_t index) const;
//! Returns true if the entity is individually selectable (none of its ancestors are a closed container entity).
//! @note It may still be desirable to be able to 'click' an entity that is a descendant of a closed container
//! to select the container itself, not the individual entity.
bool IsVisibleEntityIndividuallySelectableInViewport(size_t index) const;
AZStd::optional<size_t> GetVisibleEntityIndexFromId(AZ::EntityId entityId) const;
//! EditorVisibleEntityDataCacheInterface overrides ...
size_t VisibleEntityDataCount() const override;
AZ::Vector3 GetVisibleEntityPosition(size_t index) const override;
const AZ::Transform& GetVisibleEntityTransform(size_t index) const override;
AZ::EntityId GetVisibleEntityId(size_t index) const override;
ComponentEntityAccentType GetVisibleEntityAccent(size_t index) const override;
bool IsVisibleEntityLocked(size_t index) const override;
bool IsVisibleEntityVisible(size_t index) const override;
bool IsVisibleEntitySelected(size_t index) const override;
bool IsVisibleEntityIconHidden(size_t index) const override;
bool IsVisibleEntityIndividuallySelectableInViewport(size_t index) const override;
AZStd::optional<size_t> GetVisibleEntityIndexFromId(AZ::EntityId entityId) const override;
void AddEntityIds(const EntityIdList& entityIds);
@@ -9,6 +9,9 @@
set(FILES
UnitTest/AzToolsFrameworkTestHelpers.cpp
UnitTest/AzToolsFrameworkTestHelpers.h
UnitTest/Mocks/MockFocusModeInterface.h
UnitTest/Mocks/MockEditorVisibleEntityDataCacheInterface.h
UnitTest/Mocks/MockEditorViewportIconDisplayInterface.h
UnitTest/ToolsTestApplication.cpp
UnitTest/ToolsTestApplication.h
)
@@ -265,7 +265,7 @@ namespace UnitTest
using AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus;
EditorInteractionSystemViewportSelectionRequestBus::Event(
AzToolsFramework::GetEntityContextId(), &EditorInteractionSystemViewportSelectionRequestBus::Events::SetHandler,
[](const AzToolsFramework::EditorVisibleEntityDataCache* entityDataCache,
[](const AzToolsFramework::EditorVisibleEntityDataCacheInterface* entityDataCache,
[[maybe_unused]] AzToolsFramework::ViewportEditorModeTrackerInterface* viewportEditorModeTracker)
{
return AZStd::make_unique<AzToolsFramework::EditorPickEntitySelection>(entityDataCache, viewportEditorModeTracker);
@@ -0,0 +1,116 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/UnitTest/TestTypes.h>
#include <AzFramework/UnitTest/TestDebugDisplayRequests.h>
#include <AzFramework/Viewport/CameraState.h>
#include <AzTest/AzTest.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
#include <AzToolsFramework/UnitTest/Mocks/MockEditorViewportIconDisplayInterface.h>
#include <AzToolsFramework/UnitTest/Mocks/MockEditorVisibleEntityDataCacheInterface.h>
#include <AzToolsFramework/UnitTest/Mocks/MockFocusModeInterface.h>
#include <AzToolsFramework/ViewportSelection/EditorHelpers.h>
#include <AzToolsFramework/ViewportSelection/EditorVisibleEntityDataCache.h>
namespace UnitTest
{
class EditorViewportIconFixture : public AllocatorsTestFixture
{
public:
inline static constexpr AzFramework::ViewportId TestViewportId = 2468;
void SetUp() override
{
AllocatorsTestFixture::SetUp();
m_focusModeMock = AZStd::make_unique<::testing::NiceMock<MockFocusModeInterface>>();
m_editorViewportIconDisplayMock = AZStd::make_unique<::testing::NiceMock<MockEditorViewportIconDisplayInterface>>();
m_entityVisibleEntityDataCacheMock = AZStd::make_unique<::testing::NiceMock<MockEditorVisibleEntityDataCacheInterface>>();
m_editorHelpers = AZStd::make_unique<AzToolsFramework::EditorHelpers>(m_entityVisibleEntityDataCacheMock.get());
m_viewportSettings = AZStd::make_unique<ViewportSettingsTestImpl>();
m_viewportSettings->Connect(TestViewportId);
m_viewportSettings->m_helpersVisible = false;
m_viewportSettings->m_iconsVisible = true;
m_cameraState = AzFramework::CreateDefaultCamera(AZ::Transform::CreateIdentity(), AZ::Vector2(1024.0f, 768.0f));
using ::testing::_;
using ::testing::Return;
ON_CALL(*m_entityVisibleEntityDataCacheMock, VisibleEntityDataCount()).WillByDefault(Return(1));
ON_CALL(*m_entityVisibleEntityDataCacheMock, GetVisibleEntityId(_)).WillByDefault(Return(AZ::EntityId()));
ON_CALL(*m_entityVisibleEntityDataCacheMock, IsVisibleEntityIconHidden(_)).WillByDefault(Return(false));
ON_CALL(*m_entityVisibleEntityDataCacheMock, IsVisibleEntityVisible(_)).WillByDefault(Return(true));
ON_CALL(*m_focusModeMock, IsInFocusSubTree(_)).WillByDefault(Return(true));
}
void TearDown() override
{
m_viewportSettings->Disconnect();
m_viewportSettings.reset();
m_editorHelpers.reset();
m_entityVisibleEntityDataCacheMock.reset();
m_editorViewportIconDisplayMock.reset();
m_focusModeMock.reset();
AllocatorsTestFixture::TearDown();
}
AZStd::unique_ptr<ViewportSettingsTestImpl> m_viewportSettings;
AZStd::unique_ptr<AzToolsFramework::EditorHelpers> m_editorHelpers;
AZStd::unique_ptr<::testing::NiceMock<MockFocusModeInterface>> m_focusModeMock;
AZStd::unique_ptr<::testing::NiceMock<MockEditorVisibleEntityDataCacheInterface>> m_entityVisibleEntityDataCacheMock;
AZStd::unique_ptr<::testing::NiceMock<MockEditorViewportIconDisplayInterface>> m_editorViewportIconDisplayMock;
AzFramework::CameraState m_cameraState;
};
TEST_F(EditorViewportIconFixture, ViewportIconsAreNotDisplayedWhenInBetweenCameraAndNearClipPlane)
{
NullDebugDisplayRequests nullDebugDisplayRequests;
const auto insideNearClip = m_cameraState.m_nearClip * 0.5f;
using ::testing::_;
using ::testing::Return;
// given
// entity position (where icon will be drawn) is in between near clip plane and camera position
ON_CALL(*m_entityVisibleEntityDataCacheMock, GetVisibleEntityPosition(_))
.WillByDefault(Return(AZ::Vector3(0.0f, insideNearClip, 0.0f)));
EXPECT_CALL(*m_editorViewportIconDisplayMock, DrawIcon(_)).Times(0);
// when
m_editorHelpers->DisplayHelpers(
AzFramework::ViewportInfo{ TestViewportId }, m_cameraState, nullDebugDisplayRequests,
[](AZ::EntityId)
{
return true;
});
}
TEST_F(EditorViewportIconFixture, ViewportIconsAreNotDisplayedWhenBehindCamera)
{
NullDebugDisplayRequests nullDebugDisplayRequests;
using ::testing::_;
using ::testing::Return;
// given
// entity position (where icon will be drawn) behind the camera position
ON_CALL(*m_entityVisibleEntityDataCacheMock, GetVisibleEntityPosition(_)).WillByDefault(Return(AZ::Vector3(0.0f, -1.0f, 0.0f)));
EXPECT_CALL(*m_editorViewportIconDisplayMock, DrawIcon(_)).Times(0);
// when
m_editorHelpers->DisplayHelpers(
AzFramework::ViewportInfo{ TestViewportId }, m_cameraState, nullDebugDisplayRequests,
[](AZ::EntityId)
{
return true;
});
}
} // namespace UnitTest
@@ -41,6 +41,11 @@ namespace UnitTest
&AzToolsFramework::EditorEntityContextRequests::HandleEntitiesAdded,
AzToolsFramework::EntityList{ m_entityMap[Passenger1EntityName], m_entityMap[Passenger2EntityName], m_entityMap[CityEntityName] });
// Initialize Prefab EOS Interface
AzToolsFramework::PrefabEditorEntityOwnershipInterface* prefabEditorEntityOwnershipInterface =
AZ::Interface<AzToolsFramework::PrefabEditorEntityOwnershipInterface>::Get();
ASSERT_TRUE(prefabEditorEntityOwnershipInterface);
// Create a car prefab from the passenger1 entity. The container entity will be created as part of the process.
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> carInstance =
m_prefabSystemComponent->CreatePrefab({ m_entityMap[Passenger1EntityName] }, {}, "test/car");
@@ -59,11 +64,14 @@ namespace UnitTest
ASSERT_TRUE(streetInstance);
m_instanceMap[StreetEntityName] = streetInstance.get();
// Create a city prefab that nests the street instances created above and the city entity. The container entity will be created as part of the process.
m_rootInstance =
m_prefabSystemComponent->CreatePrefab({ m_entityMap[CityEntityName] }, MakeInstanceList(AZStd::move(streetInstance)), "test/city");
ASSERT_TRUE(m_rootInstance);
m_instanceMap[CityEntityName] = m_rootInstance.get();
// Use the Prefab EOS root instance as the City instance. This will ensure functions that go through the EOS work in these tests too.
m_rootInstance = prefabEditorEntityOwnershipInterface->GetRootPrefabInstance();
ASSERT_TRUE(m_rootInstance.has_value());
m_rootInstance->get().AddEntity(*m_entityMap[CityEntityName]);
m_rootInstance->get().AddInstance(AZStd::move(streetInstance));
m_instanceMap[CityEntityName] = &m_rootInstance->get();
}
void SetUpEditorFixtureImpl() override
@@ -84,7 +92,7 @@ namespace UnitTest
void TearDownEditorFixtureImpl() override
{
m_rootInstance.release();
m_rootInstance->get().Reset();
PrefabTestFixture::TearDownEditorFixtureImpl();
}
@@ -92,7 +100,7 @@ namespace UnitTest
AZStd::unordered_map<AZStd::string, AZ::Entity*> m_entityMap;
AZStd::unordered_map<AZStd::string, Instance*> m_instanceMap;
AZStd::unique_ptr<AzToolsFramework::Prefab::Instance> m_rootInstance;
InstanceOptionalReference m_rootInstance;
PrefabFocusInterface* m_prefabFocusInterface = nullptr;
PrefabFocusPublicInterface* m_prefabFocusPublicInterface = nullptr;
@@ -106,9 +114,7 @@ namespace UnitTest
inline static const char* Passenger2EntityName = "Passenger2";
};
// Test was disabled because the implementation of GetFocusedPrefabInstance now relies on the Prefab EOS,
// which is not used by our test environment. This can be restored once Instance handles are implemented.
TEST_F(PrefabFocusTests, DISABLED_PrefabFocus_FocusOnOwningPrefab_RootContainer)
TEST_F(PrefabFocusTests, FocusOnOwningPrefabRootContainer)
{
// Verify FocusOnOwningPrefab works when passing the container entity of the root prefab.
{
@@ -123,9 +129,7 @@ namespace UnitTest
}
}
// Test was disabled because the implementation of GetFocusedPrefabInstance now relies on the Prefab EOS,
// which is not used by our test environment. This can be restored once Instance handles are implemented.
TEST_F(PrefabFocusTests, DISABLED_PrefabFocus_FocusOnOwningPrefab_RootEntity)
TEST_F(PrefabFocusTests, FocusOnOwningPrefabRootEntity)
{
// Verify FocusOnOwningPrefab works when passing a nested entity of the root prefab.
{
@@ -140,7 +144,7 @@ namespace UnitTest
}
}
TEST_F(PrefabFocusTests, PrefabFocus_FocusOnOwningPrefab_NestedContainer)
TEST_F(PrefabFocusTests, FocusOnOwningPrefabNestedContainer)
{
// Verify FocusOnOwningPrefab works when passing the container entity of a nested prefab.
{
@@ -154,7 +158,7 @@ namespace UnitTest
}
}
TEST_F(PrefabFocusTests, PrefabFocus_FocusOnOwningPrefab_NestedEntity)
TEST_F(PrefabFocusTests, FocusOnOwningPrefabNestedEntity)
{
// Verify FocusOnOwningPrefab works when passing a nested entity of the a nested prefab.
{
@@ -168,7 +172,7 @@ namespace UnitTest
}
}
TEST_F(PrefabFocusTests, PrefabFocus_FocusOnOwningPrefab_Clear)
TEST_F(PrefabFocusTests, FocusOnOwningPrefabClear)
{
// Verify FocusOnOwningPrefab points to the root prefab when the focus is cleared.
{
@@ -188,7 +192,32 @@ namespace UnitTest
}
}
TEST_F(PrefabFocusTests, PrefabFocus_IsOwningPrefabBeingFocused_Content)
TEST_F(PrefabFocusTests, FocusOnParentOfFocusedPrefabLeaf)
{
// Call FocusOnParentOfFocusedPrefab on a leaf instance and verify the parent is focused correctly.
{
m_prefabFocusPublicInterface->FocusOnOwningPrefab(m_instanceMap[CarEntityName]->GetContainerEntityId());
m_prefabFocusPublicInterface->FocusOnParentOfFocusedPrefab(m_editorEntityContextId);
EXPECT_EQ(
&m_prefabFocusInterface->GetFocusedPrefabInstance(m_editorEntityContextId)->get(),
m_instanceMap[StreetEntityName]
);
}
}
TEST_F(PrefabFocusTests, FocusOnParentOfFocusedPrefabRoot)
{
// Call FocusOnParentOfFocusedPrefab on the root instance and verify the operation fails.
{
m_prefabFocusPublicInterface->FocusOnOwningPrefab(m_instanceMap[CityEntityName]->GetContainerEntityId());
auto outcome = m_prefabFocusPublicInterface->FocusOnParentOfFocusedPrefab(m_editorEntityContextId);
EXPECT_FALSE(outcome.IsSuccess());
}
}
TEST_F(PrefabFocusTests, IsOwningPrefabBeingFocusedContent)
{
// Verify IsOwningPrefabBeingFocused returns true for all entities in a focused prefab (container/nested)
{
@@ -199,7 +228,7 @@ namespace UnitTest
}
}
TEST_F(PrefabFocusTests, PrefabFocus_IsOwningPrefabBeingFocused_AncestorsDescendants)
TEST_F(PrefabFocusTests, IsOwningPrefabBeingFocusedAncestorsDescendants)
{
// Verify IsOwningPrefabBeingFocused returns false for all entities not in a focused prefab (ancestors/descendants)
{
@@ -213,7 +242,7 @@ namespace UnitTest
}
}
TEST_F(PrefabFocusTests, PrefabFocus_IsOwningPrefabBeingFocused_Siblings)
TEST_F(PrefabFocusTests, IsOwningPrefabBeingFocusedSiblings)
{
// Verify IsOwningPrefabBeingFocused returns false for all entities not in a focused prefab (siblings)
{
@@ -573,7 +573,7 @@ namespace UnitTest
using AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus;
EditorInteractionSystemViewportSelectionRequestBus::Event(
AzToolsFramework::GetEntityContextId(), &EditorInteractionSystemViewportSelectionRequestBus::Events::SetHandler,
[](const AzToolsFramework::EditorVisibleEntityDataCache* entityDataCache,
[](const AzToolsFramework::EditorVisibleEntityDataCacheInterface* entityDataCache,
[[maybe_unused]] AzToolsFramework::ViewportEditorModeTrackerInterface* viewportEditorModeTracker)
{
return AZStd::make_unique<AzToolsFramework::EditorPickEntitySelection>(entityDataCache, viewportEditorModeTracker);
@@ -591,7 +591,7 @@ namespace UnitTest
using AzToolsFramework::EditorInteractionSystemViewportSelectionRequestBus;
EditorInteractionSystemViewportSelectionRequestBus::Event(
AzToolsFramework::GetEntityContextId(), &EditorInteractionSystemViewportSelectionRequestBus::Events::SetHandler,
[](const AzToolsFramework::EditorVisibleEntityDataCache* entityDataCache,
[](const AzToolsFramework::EditorVisibleEntityDataCacheInterface* entityDataCache,
[[maybe_unused]] AzToolsFramework::ViewportEditorModeTrackerInterface* viewportEditorModeTracker)
{
return AZStd::make_unique<AzToolsFramework::EditorPickEntitySelection>(entityDataCache, viewportEditorModeTracker);
@@ -599,7 +599,7 @@ namespace UnitTest
EditorInteractionSystemViewportSelectionRequestBus::Event(
AzToolsFramework::GetEntityContextId(), &EditorInteractionSystemViewportSelectionRequestBus::Events::SetHandler,
[](const AzToolsFramework::EditorVisibleEntityDataCache* entityDataCache,
[](const AzToolsFramework::EditorVisibleEntityDataCacheInterface* entityDataCache,
[[maybe_unused]] AzToolsFramework::ViewportEditorModeTrackerInterface* viewportEditorModeTracker)
{
return AZStd::make_unique<AzToolsFramework::EditorDefaultSelection>(entityDataCache, viewportEditorModeTracker);
@@ -24,6 +24,7 @@ set(FILES
ComponentModeTests.cpp
EditorTransformComponentSelectionTests.cpp
EditorVertexSelectionTests.cpp
EditorViewportIconTests.cpp
Entity/EditorEntityContextComponentTests.cpp
Entity/EditorEntityHelpersTests.cpp
Entity/EditorEntitySearchComponentTests.cpp
@@ -19,13 +19,15 @@
#define AZ_DebugSecureSocket(...)
#define AZ_DebugSecureSocketConnection(window, fmt, ...)
//#define AZ_DebugUseSocketDebugLog
//#define AZ_DebugSecureSocket AZ_TracePrintf
//#define AZ_DebugSecureSocketConnection(window, fmt, ...) \
//{\
// AZStd::string line = AZStd::string::format(fmt, __VA_ARGS__);\
// this->m_dbgLog += line;\
//}
/*
#define AZ_DebugUseSocketDebugLog
#define AZ_DebugSecureSocket AZ_TracePrintf
#define AZ_DebugSecureSocketConnection(window, fmt, ...) \
{\
AZStd::string line = AZStd::string::format(fmt, __VA_ARGS__);\
this->m_dbgLog += line;\
}
*/
#if AZ_TRAIT_GRIDMATE_SECURE_SOCKET_DRIVER_HOOK_ENABLED
struct ssl_st;