From 12d0d9e7b78edff156a4cdc3abfb42879126eab5 Mon Sep 17 00:00:00 2001 From: Gene Walters Date: Mon, 24 May 2021 12:49:38 -0700 Subject: [PATCH] The host will now have autonomy over the default player is has spawned for itself using the sv_defaultPlayerSpawnAsset cvar --- Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp index ef8627fe54..39bbf6644e 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp @@ -449,6 +449,7 @@ namespace Multiplayer { controlledEntity = entityList[0]; controlledEntity.GetNetBindComponent()->SetOwningConnectionId(connection->GetConnectionId()); + controlledEntity.GetNetBindComponent()->SetAllowAutonomy(true); } if (connection->GetUserData() == nullptr) // Only add user data if the connect event handler has not already done so