diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp index ef8627fe54..39bbf6644e 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp @@ -449,6 +449,7 @@ namespace Multiplayer { controlledEntity = entityList[0]; controlledEntity.GetNetBindComponent()->SetOwningConnectionId(connection->GetConnectionId()); + controlledEntity.GetNetBindComponent()->SetAllowAutonomy(true); } if (connection->GetUserData() == nullptr) // Only add user data if the connect event handler has not already done so