From 128b3d7ec0e1c87553b21665e485736a00d51809 Mon Sep 17 00:00:00 2001 From: greerdv Date: Fri, 29 Oct 2021 16:55:41 +0100 Subject: [PATCH] fix copy paste error in test description Signed-off-by: greerdv --- .../tick/Tick_InterpolatedRigidBodyMotionIsSmooth.py | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/AutomatedTesting/Gem/PythonTests/Physics/tests/tick/Tick_InterpolatedRigidBodyMotionIsSmooth.py b/AutomatedTesting/Gem/PythonTests/Physics/tests/tick/Tick_InterpolatedRigidBodyMotionIsSmooth.py index 67cbdbd6cb..c7cc3725c7 100644 --- a/AutomatedTesting/Gem/PythonTests/Physics/tests/tick/Tick_InterpolatedRigidBodyMotionIsSmooth.py +++ b/AutomatedTesting/Gem/PythonTests/Physics/tests/tick/Tick_InterpolatedRigidBodyMotionIsSmooth.py @@ -19,13 +19,11 @@ class Tests(): def Tick_InterpolatedRigidBodyMotionIsSmooth(): """ Summary: - Create entity with Mesh and PhysX Collider components and assign a fbx file in both the components. - Verify that the fbx is properly fitting the mesh. + Create entity with PhysX Rigid Body component and turn on the Interpolate motion setting. + Verify that the position of the rigid body varies smoothly with time. Expected Behavior: - 1) The fbx is properly fitting the mesh. - 2) Multiple material slots show up under Materials section in the PhysX Collider component and that - they correspond to the number of surfaces as designed in the mesh. + 1) The motion of the rigid body under the gravity is a smooth curve, rather than an erratic/jittery movement. Test Steps: 1) Load the empty level