diff --git a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp index 4eb6580158..5323fd3d7f 100644 --- a/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp +++ b/Code/Framework/AzToolsFramework/AzToolsFramework/Prefab/PrefabPublicHandler.cpp @@ -172,11 +172,6 @@ namespace AzToolsFramework } instanceToCreate->get().GetNestedInstances([&](AZStd::unique_ptr& nestedInstance) { - AZ_Assert(nestedInstance, "Invalid nested instance found in the new prefab created."); - EntityOptionalReference nestedInstanceContainerEntity = nestedInstance->GetContainerEntity(); - AZ_Assert( - nestedInstanceContainerEntity, "Invalid container entity found for the nested instance used in prefab creation."); - // These link creations shouldn't be undone because that would put the template in a non-usable state if a user // chooses to instantiate the template after undoing the creation. PrefabDom emptyPatch;