Cleaning up NvCloth gem. Removed any reference to LmbrCentral and legacy renderer since now it uses Atom. (#154)

- Removed any usage of LmbCentral and legacy renderer from NvCloth gem.
- Cloth rule can only be added to Mesh groups, not allowed in Actor groups anymore.
- Removed ActorAssetHelper since actors now share the mesh model format and therefore they also use MeshAssetHelper.
- Updated NvCloth gem.json file with the fields from the template.
- Updated cloth chicken asset to not convert axis.
This commit is contained in:
Aaron Ruiz Mora
2021-04-20 15:38:26 +01:00
committed by GitHub
parent f5a28d3a41
commit 1256994696
22 changed files with 104 additions and 719 deletions
@@ -13,7 +13,6 @@
#include <AzCore/Console/IConsole.h>
#include <AzFramework/Viewport/ViewportColors.h>
#include <LmbrCentral/Geometry/GeometrySystemComponentBus.h>
#include <Components/ClothComponentMesh/ClothDebugDisplay.h>
#include <Components/ClothComponentMesh/ActorClothColliders.h>
@@ -285,29 +284,11 @@ namespace NvCloth
AzFramework::DebugDisplayRequests& debugDisplay,
float radius, float height,
const AZ::Transform& transform,
const AZ::Color& color)
[[maybe_unused]] const AZ::Color& color)
{
debugDisplay.PushMatrix(transform);
const float heightStraightSection = AZStd::max(AZ::Constants::FloatEpsilon, height - 2.0f * radius);
AZStd::vector<AZ::Vector3> capsuleVertexBuffer;
AZStd::vector<AZ::u32> capsuleIndexBuffer;
AZStd::vector<AZ::Vector3> capsuleLineBuffer;
const AZ::u32 sides = 16;
const AZ::u32 capSegments = 8;
LmbrCentral::CapsuleGeometrySystemRequestBus::Broadcast(
&LmbrCentral::CapsuleGeometrySystemRequestBus::Events::GenerateCapsuleMesh,
radius,
height,
sides, capSegments,
capsuleVertexBuffer,
capsuleIndexBuffer,
capsuleLineBuffer
);
debugDisplay.DrawTrianglesIndexed(capsuleVertexBuffer, capsuleIndexBuffer, color);
debugDisplay.DrawLines(capsuleLineBuffer, AzFramework::ViewportColors::WireColor);
debugDisplay.PopMatrix();
debugDisplay.SetColor(AzFramework::ViewportColors::WireColor);
debugDisplay.DrawWireCapsule(transform.GetTranslation(), transform.GetBasisZ(), radius, heightStraightSection);
}
} // namespace NvCloth