Convert EMotionFX editor uint32 -> size_t
Signed-off-by: Chris Burel <burelc@amazon.com>
This commit is contained in:
@@ -171,7 +171,7 @@ namespace EMotionFX
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SimulatedJoint* parentJoint = childJoint->FindParentSimulatedJoint();
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if (parentJoint)
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{
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return createIndex(parentJoint->CalculateChildIndex(), 0, parentJoint);
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return createIndex(aznumeric_caster(parentJoint->CalculateChildIndex()), 0, parentJoint);
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}
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else
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{
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@@ -377,7 +377,7 @@ namespace EMotionFX
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return QModelIndex();
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}
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void SimulatedObjectModel::AddJointsToSelection(QItemSelection& selection, size_t objectIndex, const AZStd::vector<AZ::u32>& jointIndices)
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void SimulatedObjectModel::AddJointsToSelection(QItemSelection& selection, size_t objectIndex, const AZStd::vector<size_t>& jointIndices)
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{
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if (!m_actor || !m_actor->GetSimulatedObjectSetup())
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{
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@@ -392,12 +392,12 @@ namespace EMotionFX
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return;
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}
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for (AZ::u32 jointIndex : jointIndices)
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for (const size_t jointIndex : jointIndices)
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{
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SimulatedJoint* joint = object->FindSimulatedJointBySkeletonJointIndex(jointIndex);
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if (!joint)
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{
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AZ_Warning("EMotionFX", false, "Simulated joint with joint index %d does not exist", jointIndex);
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AZ_Warning("EMotionFX", false, "Simulated joint with joint index %zu does not exist", jointIndex);
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continue;
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}
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int row = static_cast<int>(joint->CalculateChildIndex());
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