Merge remote-tracking branch 'upstream/main' into AtomDebugDisplayFixes
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+2
-2
@@ -48,8 +48,8 @@ namespace AZ
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"AssetCollectionAsyncLoaderTest", "The AssetCollectionAsyncLoaderTest component allows you to test the API provided by AssetCollectionAsyncLoader")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Test")
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->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/Comment.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/Comment.png")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Comment.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Comment.png")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZStd::vector<AZ::Crc32>({ AZ_CRC("Level", 0x9aeacc13), AZ_CRC("Game", 0x232b318c), AZ_CRC("Layer", 0xe4db211a) }))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(AZ::Edit::UIHandlers::LineEdit, &AssetCollectionAsyncLoaderTestComponent::m_pathToAssetListJson, "", "Path To Asset List")
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@@ -99,8 +99,8 @@ void FlyCameraInputComponent::Reflect(AZ::ReflectContext* reflection)
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editContext->Class<FlyCameraInputComponent>("Fly Camera Input", "The Fly Camera Input allows you to control the camera")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute("Category", "Gameplay")
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->Attribute("Icon", "Editor/Icons/Components/CameraRig.svg")
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->Attribute("ViewportIcon", "Editor/Icons/Components/Viewport/CameraRig.png")
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->Attribute("Icon", "Icons/Components/CameraRig.svg")
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->Attribute("ViewportIcon", "Icons/Components/Viewport/CameraRig.png")
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->Attribute("AutoExpand", true)
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->Attribute("AppearsInAddComponentMenu", AZ_CRC("Game", 0x232b318c))
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->DataElement(0, &FlyCameraInputComponent::m_moveSpeed, "Move Speed", "Speed at which the camera moves")
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