Fixed creating entities in the viewport logic to use hit test detection.
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
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@@ -1452,7 +1452,7 @@ void SandboxIntegrationManager::ContextMenu_NewEntity()
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if (view)
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{
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const QPoint viewPoint(m_contextMenuViewPoint.GetX(), m_contextMenuViewPoint.GetY());
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worldPosition = LYVec3ToAZVec3(view->SnapToGrid(view->ViewToWorld(viewPoint)));
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worldPosition = view->GetHitLocation(viewPoint);
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}
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CreateNewEntityAtPosition(worldPosition);
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