Initial check-in of in-memory prefab creation helpers for Dynamic Vegetation tests

Signed-off-by: jckand-amzn <jckand@amazon.com>
This commit is contained in:
jckand-amzn
2021-11-12 15:47:18 -06:00
parent 669ac8bb61
commit 11c219701e
4 changed files with 169 additions and 2 deletions
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"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def DynVegUtils_TempPrefabCreationWorks():
"""
Summary:
An existing level is opened. Each Prefab setup to be spawned by Dynamic Vegetation tests is created in memory and
validated against existing components/mesh assignments. A spawner is then created with the temporary prefabs to ensure
proper functionality with Dynamic Vegetation components.
Expected Behavior:
Temporary prefabs contain the expected components/assets. Instances plant as expected in the assigned area.
Test Steps:
1) Open an existing level
2) Create each of the necessary temporary prefabs, and validate the component/mesh setups
3) Create a Vegetation Layer Spawner setup using the temporary prefabs as Prefab Instance Spawner types
4) Create a surface to plant on and validate instance counts
5) Verify expected instance counts
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
import azlmbr.editor as editor
import azlmbr.legacy.general as general
import azlmbr.bus as bus
import azlmbr.math as math
import editor_python_test_tools.hydra_editor_utils as hydra
from largeworlds.large_worlds_utils import editor_dynveg_test_helper as dynveg
from editor_python_test_tools.utils import Report, Tracer
from editor_python_test_tools.utils import TestHelper as helper
from editor_python_test_tools.prefab_utils import Prefab, PrefabInstance, get_prefab_file_path
with Tracer() as error_tracer:
# Create dictionary for prefab filenames and paths to create using helper function
mesh_prefabs = {
"PinkFlower": os.path.join("assets", "objects", "foliage", "grass_flower_pink.azmodel"),
"PurpleFlower": os.path.join("assets", "objects", "foliage", "grass_flower_purple.azmodel"),
"1m_Cube": os.path.join("objects", "_primitives", "_box_1x1.azmodel"),
"CedarTree": os.path.join("assets", "objects", "foliage", "cedar.azmodel"),
"Bush": os.path.join("assets", "objects", "foliage", "bush_privet_01.azmodel"),
}
# 1) Open an existing simple level
helper.init_idle()
helper.open_level("Prefab", "Base")
# 2) Create a Dynamic Vegetation surface in preparation of prefab creation
center_point = math.Vector3(0.0, 0.0, 0.0)
dynveg.create_surface_entity("Planting Surface", center_point, 128.0, 128.0, 1.0)
# 3) Create each of the Mesh asset prefabs and validate that the prefab created successfully
for prefab_filename, asset_path in mesh_prefabs.items():
prefab_created = (
f"Temporary {prefab_filename} prefab created successfully",
f"Failed to create temporary {prefab_filename} prefab"
)
prefab = dynveg.create_temp_mesh_prefab(asset_path, prefab_filename)
Report.result(prefab_created, helper.wait_for_condition(lambda: PrefabInstance.is_valid(prefab[1]), 3.0))
# 4) Assign the temp prefab to the prefab instance spawner, and validate the instance count
#for prefab_filename in mesh_prefabs:
spawner_entity = dynveg.create_prefab_spawner("PrefabSpawner", center_point, 16.0, 16.0, 16.0,
get_prefab_file_path("Sphere"))
# 5) Report errors/asserts
helper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
general.idle_wait(20.0)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(DynVegUtils_TempPrefabCreationWorks)