Make camera controller priority customizable (#2826)
* make 'should handle' logic customizable Signed-off-by: hultonha <hultonha@amazon.co.uk> * updates to get priority function Signed-off-by: hultonha <hultonha@amazon.co.uk> * minor comment tweak Signed-off-by: hultonha <hultonha@amazon.co.uk>
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+32
-18
@@ -68,6 +68,11 @@ namespace AtomToolsFramework
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m_cameraPropsBuilder = builder;
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}
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void ModularViewportCameraController::SetCameraPriorityBuilderCallback(const CameraPriorityBuilder& builder)
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{
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m_cameraControllerPriorityBuilder = builder;
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}
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void ModularViewportCameraController::SetupCameras(AzFramework::Cameras& cameras)
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{
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if (m_cameraListBuilder)
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@@ -76,7 +81,7 @@ namespace AtomToolsFramework
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}
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}
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void ModularViewportCameraController::SetupCameraProperies(AzFramework::CameraProps& cameraProps)
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void ModularViewportCameraController::SetupCameraProperties(AzFramework::CameraProps& cameraProps)
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{
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if (m_cameraPropsBuilder)
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{
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@@ -84,12 +89,36 @@ namespace AtomToolsFramework
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}
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}
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void ModularViewportCameraController::SetupCameraControllerPriority(CameraControllerPriorityFn& cameraPriorityFn)
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{
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if (m_cameraControllerPriorityBuilder)
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{
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m_cameraControllerPriorityBuilder(cameraPriorityFn);
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}
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}
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// what priority should the camera system respond to
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AzFramework::ViewportControllerPriority DefaultCameraControllerPriority(const AzFramework::CameraSystem& cameraSystem)
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{
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// ModernViewportCameraControllerInstance receives events at all priorities, when it is in 'exclusive' mode
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// or it is actively handling events (essentially when the camera system is 'active' and responding to inputs)
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// it should only respond to the highest priority
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if (cameraSystem.m_cameras.Exclusive() || cameraSystem.HandlingEvents())
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{
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return AzFramework::ViewportControllerPriority::Highest;
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}
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// otherwise it should only respond to normal priority events
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return AzFramework::ViewportControllerPriority::Normal;
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}
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ModularViewportCameraControllerInstance::ModularViewportCameraControllerInstance(
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const AzFramework::ViewportId viewportId, ModularViewportCameraController* controller)
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: MultiViewportControllerInstanceInterface<ModularViewportCameraController>(viewportId, controller)
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{
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controller->SetupCameras(m_cameraSystem.m_cameras);
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controller->SetupCameraProperies(m_cameraProps);
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controller->SetupCameraProperties(m_cameraProps);
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controller->SetupCameraControllerPriority(m_priorityFn);
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if (auto viewportContext = RetrieveViewportContext(GetViewportId()))
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{
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@@ -118,24 +147,9 @@ namespace AtomToolsFramework
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AzFramework::ViewportDebugDisplayEventBus::Handler::BusDisconnect();
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}
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// what priority should the camera system respond to
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static AzFramework::ViewportControllerPriority GetPriority(const AzFramework::CameraSystem& cameraSystem)
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{
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// ModernViewportCameraControllerInstance receives events at all priorities, when it is in 'exclusive' mode
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// or it is actively handling events (essentially when the camera system is 'active' and responding to inputs)
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// it should only respond to the highest priority
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if (cameraSystem.m_cameras.Exclusive() || cameraSystem.HandlingEvents())
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{
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return AzFramework::ViewportControllerPriority::Highest;
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}
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// otherwise it should only respond to normal priority events
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return AzFramework::ViewportControllerPriority::Normal;
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}
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bool ModularViewportCameraControllerInstance::HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event)
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{
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if (event.m_priority == GetPriority(m_cameraSystem))
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if (event.m_priority == m_priorityFn(m_cameraSystem))
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{
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return m_cameraSystem.HandleEvents(AzFramework::BuildInputEvent(event.m_inputChannel));
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}
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