Make camera controller priority customizable (#2826)
* make 'should handle' logic customizable Signed-off-by: hultonha <hultonha@amazon.co.uk> * updates to get priority function Signed-off-by: hultonha <hultonha@amazon.co.uk> * minor comment tweak Signed-off-by: hultonha <hultonha@amazon.co.uk>
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+27
-8
@@ -18,6 +18,14 @@ namespace AtomToolsFramework
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{
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class ModularViewportCameraControllerInstance;
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//! A function object to represent returning a camera controller priority.
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using CameraControllerPriorityFn =
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AZStd::function<AzFramework::ViewportControllerPriority(const AzFramework::CameraSystem& cameraSystem)>;
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//! The default behavior for what priority the camera controller should respond to events at.
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//! @note This can change based on the state of the camera controller/system.
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AzFramework::ViewportControllerPriority DefaultCameraControllerPriority(const AzFramework::CameraSystem& cameraSystem);
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//! Builder class to create and configure a ModularViewportCameraControllerInstance.
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class ModularViewportCameraController
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: public AzFramework::MultiViewportController<
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@@ -25,23 +33,33 @@ namespace AtomToolsFramework
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AzFramework::ViewportControllerPriority::DispatchToAllPriorities>
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{
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public:
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friend ModularViewportCameraControllerInstance;
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using CameraListBuilder = AZStd::function<void(AzFramework::Cameras&)>;
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using CameraPropsBuilder = AZStd::function<void(AzFramework::CameraProps&)>;
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using CameraPriorityBuilder = AZStd::function<void(CameraControllerPriorityFn&)>;
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//! Sets the camera list builder callback used to populate new ModularViewportCameraControllerInstances
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//! Sets the camera list builder callback used to populate new ModularViewportCameraControllerInstances.
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void SetCameraListBuilderCallback(const CameraListBuilder& builder);
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//! Sets the camera props builder callback used to populate new ModularViewportCameraControllerInstances
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//! Sets the camera props builder callback used to populate new ModularViewportCameraControllerInstances.
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void SetCameraPropsBuilderCallback(const CameraPropsBuilder& builder);
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//! Sets up a camera list based on this controller's CameraListBuilderCallback
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void SetupCameras(AzFramework::Cameras& cameras);
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//! Sets up properties shared across all cameras
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void SetupCameraProperies(AzFramework::CameraProps& cameraProps);
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//! Sets the camera controller priority builder callback used to populate new ModularViewportCameraControllerInstances.
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void SetCameraPriorityBuilderCallback(const CameraPriorityBuilder& builder);
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private:
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//! Sets up a camera list based on this controller's CameraListBuilderCallback.
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void SetupCameras(AzFramework::Cameras& cameras);
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//! Sets up properties shared across all cameras.
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void SetupCameraProperties(AzFramework::CameraProps& cameraProps);
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//! Sets up how the camera controller should decide at what priority level to respond to.
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void SetupCameraControllerPriority(CameraControllerPriorityFn& cameraPriorityFn);
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//! Builder to generate a list of CameraInputs to run in the ModularViewportCameraControllerInstance.
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CameraListBuilder m_cameraListBuilder;
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CameraPropsBuilder m_cameraPropsBuilder; //!< Builder to define custom camera properties to use for things such as rotate and
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//!< translate interpolation.
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//! Builder to define custom camera properties to use for things such as rotate and translate interpolation.
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CameraPropsBuilder m_cameraPropsBuilder;
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//! Builder to define what priority level the camera controller should respond to events at.
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CameraPriorityBuilder m_cameraControllerPriorityBuilder;
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};
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//! A customizable camera controller that can be configured to run a varying set of CameraInput instances.
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@@ -87,6 +105,7 @@ namespace AtomToolsFramework
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AzFramework::Camera m_targetCamera; //!< The target (next) camera state that m_camera is catching up to.
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AzFramework::CameraSystem m_cameraSystem; //!< The camera system responsible for managing all CameraInputs.
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AzFramework::CameraProps m_cameraProps; //!< Camera properties to control rotate and translate smoothness.
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CameraControllerPriorityFn m_priorityFn; //!< Controls at what priority the camera controller should respond to events.
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CameraAnimation m_cameraAnimation; //!< Camera animation state (used during CameraMode::Animation).
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CameraMode m_cameraMode = CameraMode::Control; //!< The current mode the camera is operating in.
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