Rename timeout functions for readability

Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
puvvadar
2021-08-02 20:31:02 -07:00
parent 07e2bea1fe
commit 115f669679
6 changed files with 13 additions and 13 deletions
@@ -105,11 +105,11 @@ namespace AzNetworking
//! Sets whether this connection interface can disconnect by virtue of a timeout
//! @param doesTimeout If this connection interface will automatically disconnect due to a timeout
virtual void SetDoesTimeout(bool doesTimeout) = 0;
virtual void SetTimeoutEnabled(bool doesTimeout) = 0;
//! Whether this connection interface will disconnect by virtue of a time out (does not account for cvars affecting all connections)
//! @return boolean true if this connection will not disconnect on timeout (does not account for cvars affecting all connections)
virtual bool DoesTimeout() = 0;
virtual bool IsTimeoutEnabled() = 0;
//! Const access to the metrics tracked by this network interface.
//! @return const reference to the metrics tracked by this network interface
@@ -174,12 +174,12 @@ namespace AzNetworking
return connection->Disconnect(reason, TerminationEndpoint::Local);
}
void TcpNetworkInterface::SetDoesTimeout(bool doesTimeout)
void TcpNetworkInterface::SetTimeoutEnabled(bool doesTimeout)
{
m_doesTimeout = doesTimeout;
}
bool TcpNetworkInterface::DoesTimeout()
bool TcpNetworkInterface::IsTimeoutEnabled()
{
return m_doesTimeout;
}
@@ -316,7 +316,7 @@ namespace AzNetworking
{
tcpConnection->SendReliablePacket(CorePackets::HeartbeatPacket());
}
else if (net_TcpTimeoutConnections && m_networkInterface.DoesTimeout())
else if (net_TcpTimeoutConnections && m_networkInterface.IsTimeoutEnabled())
{
tcpConnection->Disconnect(DisconnectReason::Timeout, TerminationEndpoint::Local);
return TimeoutResult::Delete;
@@ -99,8 +99,8 @@ namespace AzNetworking
bool WasPacketAcked(ConnectionId connectionId, PacketId packetId) override;
bool StopListening() override;
bool Disconnect(ConnectionId connectionId, DisconnectReason reason) override;
void SetDoesTimeout(bool doesTimeout) override;
bool DoesTimeout() override;
void SetTimeoutEnabled(bool doesTimeout) override;
bool IsTimeoutEnabled() override;
//! @}
//! Queues a new incoming connection for this network interface.
@@ -397,12 +397,12 @@ namespace AzNetworking
return connection->Disconnect(reason, TerminationEndpoint::Local);
}
void UdpNetworkInterface::SetDoesTimeout(bool doesTimeout)
void UdpNetworkInterface::SetTimeoutEnabled(bool doesTimeout)
{
m_doesTimeout = doesTimeout;
}
bool UdpNetworkInterface::DoesTimeout()
bool UdpNetworkInterface::IsTimeoutEnabled()
{
return m_doesTimeout;
}
@@ -739,7 +739,7 @@ namespace AzNetworking
{
udpConnection->SendUnreliablePacket(CorePackets::HeartbeatPacket());
}
else if (net_UdpTimeoutConnections && m_networkInterface.DoesTimeout())
else if (net_UdpTimeoutConnections && m_networkInterface.IsTimeoutEnabled())
{
udpConnection->Disconnect(DisconnectReason::Timeout, TerminationEndpoint::Local);
return TimeoutResult::Delete;
@@ -104,8 +104,8 @@ namespace AzNetworking
bool WasPacketAcked(ConnectionId connectionId, PacketId packetId) override;
bool StopListening() override;
bool Disconnect(ConnectionId connectionId, DisconnectReason reason) override;
void SetDoesTimeout(bool doesTimeout) override;
bool DoesTimeout() override;
void SetTimeoutEnabled(bool doesTimeout) override;
bool IsTimeoutEnabled() override;
//! @}
//! Returns true if this is an encrypted socket, false if not.