Move some utility class and settings to a setting file.

Signed-off-by: rhhong <rhhong@amazon.com>
This commit is contained in:
rhhong
2021-10-04 18:52:11 -07:00
parent ffa637d115
commit 10febe2a4b
4 changed files with 119 additions and 56 deletions
@@ -14,6 +14,7 @@
#include <EMStudio/AnimViewportWidget.h>
#include <EMStudio/AnimViewportRenderer.h>
#include <EMStudio/AnimViewportSettings.h>
namespace EMStudio
{
@@ -35,61 +36,11 @@ namespace EMStudio
SetupCameraController();
}
template<typename T>
AZStd::remove_cvref_t<T> GetRegistry(const AZStd::string_view setting, T&& defaultValue)
{
AZStd::remove_cvref_t<T> value = AZStd::forward<T>(defaultValue);
if (const auto* registry = AZ::SettingsRegistry::Get())
{
T potentialValue;
if (registry->Get(potentialValue, setting))
{
value = AZStd::move(potentialValue);
}
}
return value;
}
// TODO: TranslateCameraInput should have a way to initiate with default channel id setup.
static AzFramework::TranslateCameraInputChannelIds BuildTranslateCameraInputChannelIds()
{
constexpr AZStd::string_view CameraTranslateForwardIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateForwardId";
constexpr AZStd::string_view CameraTranslateBackwardIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateBackwardId";
constexpr AZStd::string_view CameraTranslateLeftIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateLeftId";
constexpr AZStd::string_view CameraTranslateRightIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateRightId";
constexpr AZStd::string_view CameraTranslateUpIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateUpId";
constexpr AZStd::string_view CameraTranslateDownIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateUpDownId";
constexpr AZStd::string_view CameraTranslateBoostIdSetting = "/Amazon/Preferences/Editor/Camera/TranslateBoostId";
AzFramework::TranslateCameraInputChannelIds translateCameraInputChannelIds;
translateCameraInputChannelIds.m_leftChannelId =
AzFramework::InputChannelId(GetRegistry(CameraTranslateLeftIdSetting, AZStd::string("keyboard_key_alphanumeric_A")).c_str());
translateCameraInputChannelIds.m_rightChannelId =
AzFramework::InputChannelId(GetRegistry(CameraTranslateRightIdSetting, AZStd::string("keyboard_key_alphanumeric_D")).c_str());
translateCameraInputChannelIds.m_forwardChannelId =
AzFramework::InputChannelId(GetRegistry(CameraTranslateForwardIdSetting, AZStd::string("keyboard_key_alphanumeric_W")).c_str());
translateCameraInputChannelIds.m_backwardChannelId = AzFramework::InputChannelId(
GetRegistry(CameraTranslateBackwardIdSetting, AZStd::string("keyboard_key_alphanumeric_S")).c_str());
translateCameraInputChannelIds.m_upChannelId =
AzFramework::InputChannelId(GetRegistry(CameraTranslateUpIdSetting, AZStd::string("keyboard_key_alphanumeric_E")).c_str());
translateCameraInputChannelIds.m_downChannelId =
AzFramework::InputChannelId(GetRegistry(CameraTranslateDownIdSetting, AZStd::string("keyboard_key_alphanumeric_Q")).c_str());
translateCameraInputChannelIds.m_boostChannelId =
AzFramework::InputChannelId(GetRegistry(CameraTranslateBoostIdSetting, AZStd::string("keyboard_key_modifier_shift_l")).c_str());
return translateCameraInputChannelIds;
}
void AnimViewportWidget::SetupCameras()
{
constexpr AZStd::string_view CameraOrbitIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitId";
constexpr AZStd::string_view CameraOrbitLookIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitLookId";
m_orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(EMStudio::ViewportUtil::BuildRotateCameraInputId());
m_orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(
AzFramework::InputChannelId(GetRegistry(CameraOrbitLookIdSetting, AZStd::string("mouse_button_left")).c_str()));
const auto translateCameraInputChannelIds = BuildTranslateCameraInputChannelIds();
const auto translateCameraInputChannelIds = EMStudio::ViewportUtil::BuildTranslateCameraInputChannelIds();
m_orbitTranslateCamera =
AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation, translateCameraInputChannelIds);
m_orbitDollyScrollCamera = AZStd::make_shared<AzFramework::OrbitDollyScrollCameraInput>();
@@ -116,22 +67,22 @@ namespace EMStudio
{
cameraProps.m_rotateSmoothnessFn = []
{
return 5.0f;
return EMStudio::ViewportUtil::CameraRotateSmoothness();
};
cameraProps.m_translateSmoothnessFn = []
{
return 5.0f;
return EMStudio::ViewportUtil::CameraTranslateSmoothness();
};
cameraProps.m_rotateSmoothingEnabledFn = []
{
return true;
return EMStudio::ViewportUtil::CameraRotateSmoothingEnabled();
};
cameraProps.m_translateSmoothingEnabledFn = []
{
return true;
return EMStudio::ViewportUtil::CameraTranslateSmoothingEnabled();
};
});