Integrating github/staging through commit ef88e6e
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@@ -105,8 +105,6 @@ namespace AzFramework
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virtual bool SetDrawInFrontMode(bool bOn) { (void)bOn; return false; }
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virtual AZ::u32 GetState() { return 0; }
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virtual AZ::u32 SetState(AZ::u32 state) { (void)state; return 0; }
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virtual AZ::u32 SetStateFlag(AZ::u32 state) { (void)state; return 0; }
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virtual AZ::u32 ClearStateFlag(AZ::u32 state) { (void)state; return 0; }
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virtual void PushMatrix(const AZ::Transform& tm) { (void)tm; }
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virtual void PopMatrix() {}
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@@ -0,0 +1,85 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/Math/Vector2.h>
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#include <AzCore/Math/Color.h>
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#include <AzCore/std/string/string_view.h>
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#include <AzFramework/Viewport/ViewportId.h>
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namespace AzFramework
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{
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using FontId = uint32_t;
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static constexpr FontId InvalidFontId = 0xffffffffu;
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enum class TextHorizontalAlignment : uint16_t
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{
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Left,
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Right,
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Center
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};
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enum class TextVerticalAlignment : uint16_t
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{
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Top,
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Bottom,
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Center,
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};
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//! Standard parameters for drawing text on screen
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struct TextDrawParameters
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{
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ViewportId m_drawViewportId = InvalidViewportId; //! Viewport to draw into
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AZ::Vector3 m_position; //! world space position for 3d draws, screen space x,y,depth for 2d.
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AZ::Color m_color = AZ::Colors::White; //! Color to draw the text
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AZ::Vector2 m_scale = AZ::Vector2(1.0f); //! font scale
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TextHorizontalAlignment m_hAlign = TextHorizontalAlignment::Left; //! Horizontal text alignment
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TextVerticalAlignment m_vAlign = TextVerticalAlignment::Top; //! Vertical text alignment
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bool m_monospace = false; //! disable character proportional spacing
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bool m_depthTest = false; //! Test character against the depth buffer
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bool m_virtual800x600ScreenSize = true; //! Text placement and size are scaled relative to a virtual 800x600 resolution
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bool m_scaleWithWindow = false; //! Font gets bigger as the window gets bigger
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bool m_multiline = true; //! text respects ascii newline characters
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};
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class FontDrawInterface
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{
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public:
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AZ_RTTI(FontDrawInterface, "{545A7C14-CB3E-4A5B-B435-13EA606708EE}");
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FontDrawInterface() = default;
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virtual ~FontDrawInterface() = default;
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virtual void DrawScreenAlignedText2d(
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const TextDrawParameters& params,
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const AZStd::string_view& string) = 0;
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virtual void DrawScreenAlignedText3d(
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const TextDrawParameters& params,
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const AZStd::string_view& string) = 0;
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};
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class FontQueryInterface
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{
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public:
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AZ_RTTI(FontQueryInterface, "{4BDD8520-EBC1-4680-B25E-421BDF31750F}");
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FontQueryInterface() = default;
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virtual ~FontQueryInterface() = default;
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FontId GetFontId(const AZStd::string_view& fontName) const {return FontId(AZ::Crc32(fontName));}
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virtual FontDrawInterface* GetFontDrawInterface(FontId) const = 0;
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virtual FontDrawInterface* GetDefaultFontDrawInterface() const = 0;
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};
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} // namespace AzFramework
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@@ -14,6 +14,7 @@
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#include <AzCore/base.h>
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#include <AzCore/Math/Vector2.h>
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#include <AzCore/Math/Vector3.h>
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#include <AzCore/RTTI/TypeInfo.h>
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namespace AZ
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@@ -133,6 +134,18 @@ namespace AzFramework
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return !operator==(lhs, rhs);
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}
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inline ScreenPoint ScreenPointFromNDC(const AZ::Vector3& screenNDC, const AZ::Vector2& viewportSize)
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{
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return ScreenPoint(
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aznumeric_caster(std::round(screenNDC.GetX() * viewportSize.GetX())),
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aznumeric_caster(std::round((1.0f - screenNDC.GetY()) * viewportSize.GetY())));
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}
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inline AZ::Vector2 NDCFromScreenPoint(const ScreenPoint& screenPoint, const AZ::Vector2& viewportSize)
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{
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return AZ::Vector2(aznumeric_cast<float>(screenPoint.m_x), viewportSize.GetY() - aznumeric_cast<float>(screenPoint.m_y)) / viewportSize;
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}
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//! Return an AZ::Vector2 from a ScreenPoint.
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inline AZ::Vector2 Vector2FromScreenPoint(const ScreenPoint& screenPoint)
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{
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@@ -101,20 +101,25 @@ namespace AzFramework
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cameraState.m_nearClip, cameraState.m_farClip);
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}
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ScreenPoint WorldToScreen(
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const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection,
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const AZ::Vector2& viewportSize)
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AZ::Vector3 WorldToScreenNDC(
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const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection)
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{
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// transform the world space position to clip space
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const auto clipSpacePosition = cameraProjection * cameraView * AZ::Vector3ToVector4(worldPosition, 1.0f);
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// transform the clip space position to ndc space (perspective divide)
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const auto ndcPosition = clipSpacePosition / clipSpacePosition.GetW();
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// transform ndc space from <-1,1> to <0, 1> range
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const auto ndcNormalizedPosition = (AZ::Vector4ToVector2(ndcPosition) + AZ::Vector2::CreateOne()) * 0.5f;
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return (AZ::Vector4ToVector3(ndcPosition) + AZ::Vector3::CreateOne()) * 0.5f;
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}
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ScreenPoint WorldToScreen(
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const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection,
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const AZ::Vector2& viewportSize)
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{
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const auto ndcNormalizedPosition = WorldToScreenNDC(worldPosition, cameraView, cameraProjection);
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// scale ndc position by screen dimensions to return screen position
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return ScreenPoint(
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aznumeric_caster(std::round(ndcNormalizedPosition.GetX() * viewportSize.GetX())),
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aznumeric_caster(std::round(viewportSize.GetY() - (ndcNormalizedPosition.GetY() * viewportSize.GetY()))));
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return ScreenPointFromNDC(ndcNormalizedPosition, viewportSize);
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}
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ScreenPoint WorldToScreen(const AZ::Vector3& worldPosition, const CameraState& cameraState)
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@@ -127,12 +132,8 @@ namespace AzFramework
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const ScreenPoint& screenPosition, const AZ::Matrix4x4& inverseCameraView,
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const AZ::Matrix4x4& inverseCameraProjection, const AZ::Vector2& viewportSize)
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{
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const auto screenHeight = viewportSize.GetY();
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const auto flippedScreenPosition =
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AZ::Vector2(aznumeric_caster(screenPosition.m_x), aznumeric_caster(screenHeight - screenPosition.m_y));
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// convert screen space coordinates to <-1,1> range
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const auto ndcPosition = (flippedScreenPosition / viewportSize) * 2.0f - AZ::Vector2::CreateOne();
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// convert screen space coordinates from <0, 1> to <-1,1> range
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const auto ndcPosition = NDCFromScreenPoint(screenPosition, viewportSize) * 2.0f - AZ::Vector2::CreateOne();
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// transform ndc space position to clip space
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const auto clipSpacePosition = inverseCameraProjection * Vector2ToVector4(ndcPosition, -1.0f, 1.0f);
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@@ -28,6 +28,11 @@ namespace AzFramework
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struct ScreenPoint;
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struct ViewportInfo;
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//! Projects a position in world space to screen space normalized device coordinates for the given camera.
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AZ::Vector3 WorldToScreenNDC(
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const AZ::Vector3& worldPosition, const AZ::Matrix4x4& cameraView, const AZ::Matrix4x4& cameraProjection);
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//! Projects a position in world space to screen space for the given camera.
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ScreenPoint WorldToScreen(const AZ::Vector3& worldPosition, const CameraState& cameraState);
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@@ -145,6 +145,7 @@ set(FILES
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Components/NonUniformScaleComponent.cpp
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FileFunc/FileFunc.h
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FileFunc/FileFunc.cpp
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Font/FontInterface.h
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Gem/GemInfo.cpp
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Gem/GemInfo.h
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StringFunc/StringFunc.h
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