fix w4018

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
pappeste
2021-06-18 17:45:51 -07:00
committed by Esteban Papp
parent 97354ce90a
commit 10f950b726
33 changed files with 72 additions and 73 deletions
@@ -40,7 +40,7 @@ namespace AZ::SceneAPI::SceneBuilder
// This code re-combines them to match previous FBX SDK behavior,
// so they can be separated by engine code instead.
int vertOffset = 0;
for (int m = 0; m < currentNode->mNumMeshes; ++m)
for (unsigned int m = 0; m < currentNode->mNumMeshes; ++m)
{
const aiMesh* mesh = scene->mMeshes[currentNode->mMeshes[m]];
@@ -50,7 +50,7 @@ namespace AZ::SceneAPI::SceneBuilder
assImpMatIndexToLYIndex.insert(AZStd::pair<int, int>(mesh->mMaterialIndex, lyMeshIndex++));
}
for (int vertIdx = 0; vertIdx < mesh->mNumVertices; ++vertIdx)
for (unsigned int vertIdx = 0; vertIdx < mesh->mNumVertices; ++vertIdx)
{
AZ::Vector3 vertex(mesh->mVertices[vertIdx].x, mesh->mVertices[vertIdx].y, mesh->mVertices[vertIdx].z);
@@ -68,7 +68,7 @@ namespace AZ::SceneAPI::SceneBuilder
}
}
for (int faceIdx = 0; faceIdx < mesh->mNumFaces; ++faceIdx)
for (unsigned int faceIdx = 0; faceIdx < mesh->mNumFaces; ++faceIdx)
{
aiFace face = mesh->mFaces[faceIdx];
AZ::SceneAPI::DataTypes::IMeshData::Face meshFace;
@@ -82,7 +82,7 @@ namespace AZ::SceneAPI::SceneBuilder
face.mNumIndices);
continue;
}
for (int idx = 0; idx < face.mNumIndices; ++idx)
for (unsigned int idx = 0; idx < face.mNumIndices; ++idx)
{
meshFace.vertexIndex[idx] = face.mIndices[idx] + vertOffset;
}