fix w4018
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -62,7 +62,7 @@ namespace AZ
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// so they can be separated by engine code instead.
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bool foundTextureCoordinates = false;
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AZStd::array<int, AI_MAX_NUMBER_OF_TEXTURECOORDS> meshesPerTextureCoordinateIndex = {};
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for (int localMeshIndex = 0; localMeshIndex < currentNode->mNumMeshes; ++localMeshIndex)
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for (unsigned int localMeshIndex = 0; localMeshIndex < currentNode->mNumMeshes; ++localMeshIndex)
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{
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aiMesh* mesh = scene->mMeshes[currentNode->mMeshes[localMeshIndex]];
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for (int texCoordIndex = 0; texCoordIndex < meshesPerTextureCoordinateIndex.size(); ++texCoordIndex)
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@@ -110,7 +110,7 @@ namespace AZ
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uvMap->ReserveContainerSpace(vertexCount);
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bool customNameFound = false;
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AZStd::string name(AZStd::string::format("%s%d", m_defaultNodeName, texCoordIndex));
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for (int sdkMeshIndex = 0; sdkMeshIndex < currentNode->mNumMeshes; ++sdkMeshIndex)
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for (unsigned int sdkMeshIndex = 0; sdkMeshIndex < currentNode->mNumMeshes; ++sdkMeshIndex)
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{
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const aiMesh* mesh = scene->mMeshes[currentNode->mMeshes[sdkMeshIndex]];
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if(mesh->mTextureCoords[texCoordIndex])
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@@ -136,7 +136,7 @@ namespace AZ
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}
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}
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for (int v = 0; v < mesh->mNumVertices; ++v)
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for (unsigned int v = 0; v < mesh->mNumVertices; ++v)
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{
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if (mesh->mTextureCoords[texCoordIndex])
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{
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