fix w4018
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -56,7 +56,7 @@ namespace AZ
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Events::ProcessingResultCombiner combinedMaterialImportResults;
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AZStd::unordered_map<int, AZStd::shared_ptr<SceneData::GraphData::MaterialData>> materialMap;
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for (int idx = 0; idx < context.m_sourceNode.m_assImpNode->mNumMeshes; ++idx)
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for (unsigned int idx = 0; idx < context.m_sourceNode.m_assImpNode->mNumMeshes; ++idx)
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{
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int meshIndex = context.m_sourceNode.m_assImpNode->mMeshes[idx];
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const aiMesh* assImpMesh = context.m_sourceScene.GetAssImpScene()->mMeshes[meshIndex];
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