fix w4018
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -194,7 +194,7 @@ namespace AZ
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AZStd::string AssImpMaterialWrapper::GetTextureFileName(MaterialMapType textureType) const
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{
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/// Engine currently doesn't support multiple textures. Right now we only use first texture.
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int textureIndex = 0;
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unsigned int textureIndex = 0;
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aiString absTexturePath;
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switch (textureType)
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{
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