fix w4018
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -85,7 +85,7 @@ namespace Benchmark
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void BM_Prefab::CreateEntities(const unsigned int entityCount, AZStd::vector<AZ::Entity*>& entities)
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{
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for (int entityIndex = 0; entityIndex < entityCount; ++entityIndex)
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for (unsigned int entityIndex = 0; entityIndex < entityCount; ++entityIndex)
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{
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AZStd::string entityName = "TestEntity";
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entityName = entityName + AZStd::to_string(entityIndex);
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@@ -101,7 +101,7 @@ namespace Benchmark
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void BM_Prefab::CreateFakePaths(const unsigned int pathCount)
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{
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//setup fake paths
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for (int number = 0; number < pathCount; ++number)
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for (unsigned int number = 0; number < pathCount; ++number)
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{
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AZStd::string path = m_pathString;
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m_paths.push_back(path + AZStd::to_string(number) + "_" + AZStd::to_string(pathCount));
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