fix w4018

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
pappeste
2021-06-18 17:45:51 -07:00
committed by Esteban Papp
parent 97354ce90a
commit 10f950b726
33 changed files with 72 additions and 73 deletions
@@ -85,7 +85,7 @@ namespace Benchmark
void BM_Prefab::CreateEntities(const unsigned int entityCount, AZStd::vector<AZ::Entity*>& entities)
{
for (int entityIndex = 0; entityIndex < entityCount; ++entityIndex)
for (unsigned int entityIndex = 0; entityIndex < entityCount; ++entityIndex)
{
AZStd::string entityName = "TestEntity";
entityName = entityName + AZStd::to_string(entityIndex);
@@ -101,7 +101,7 @@ namespace Benchmark
void BM_Prefab::CreateFakePaths(const unsigned int pathCount)
{
//setup fake paths
for (int number = 0; number < pathCount; ++number)
for (unsigned int number = 0; number < pathCount; ++number)
{
AZStd::string path = m_pathString;
m_paths.push_back(path + AZStd::to_string(number) + "_" + AZStd::to_string(pathCount));
@@ -32,7 +32,7 @@ namespace Benchmark
state.ResumeTiming();
for (int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
for (unsigned int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
{
newInstances.push_back(m_prefabSystemComponent->CreatePrefab(
{ entities[instanceCounter] },
@@ -110,7 +110,7 @@ namespace Benchmark
AZStd::vector<AZStd::unique_ptr<Instance>> testInstances;
testInstances.resize(numInstancesToAdd);
for (int instanceCounter = 0; instanceCounter < numInstancesToAdd; ++instanceCounter)
for (unsigned int instanceCounter = 0; instanceCounter < numInstancesToAdd; ++instanceCounter)
{
testInstances[instanceCounter] = (m_prefabSystemComponent->CreatePrefab(
{ entities[instanceCounter] }
@@ -161,7 +161,7 @@ namespace Benchmark
state.ResumeTiming();
for (int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
for (unsigned int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
{
nestedInstanceRoot = m_prefabSystemComponent->CreatePrefab(
{},
@@ -33,7 +33,7 @@ namespace Benchmark
state.ResumeTiming();
for (int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
for (unsigned int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
{
newInstances[instanceCounter] = m_prefabSystemComponent->InstantiatePrefab(templateToInstantiateId);
}
@@ -29,7 +29,7 @@ namespace Benchmark
state.ResumeTiming();
for (int templateCounter = 0; templateCounter < numTemplates; ++templateCounter)
for (unsigned int templateCounter = 0; templateCounter < numTemplates; ++templateCounter)
{
m_prefabLoaderInterface->LoadTemplateFromFile(m_paths[templateCounter]);
}