fix w4018
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
@@ -85,7 +85,7 @@ namespace Benchmark
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void BM_Prefab::CreateEntities(const unsigned int entityCount, AZStd::vector<AZ::Entity*>& entities)
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{
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for (int entityIndex = 0; entityIndex < entityCount; ++entityIndex)
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for (unsigned int entityIndex = 0; entityIndex < entityCount; ++entityIndex)
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{
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AZStd::string entityName = "TestEntity";
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entityName = entityName + AZStd::to_string(entityIndex);
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@@ -101,7 +101,7 @@ namespace Benchmark
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void BM_Prefab::CreateFakePaths(const unsigned int pathCount)
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{
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//setup fake paths
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for (int number = 0; number < pathCount; ++number)
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for (unsigned int number = 0; number < pathCount; ++number)
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{
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AZStd::string path = m_pathString;
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m_paths.push_back(path + AZStd::to_string(number) + "_" + AZStd::to_string(pathCount));
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@@ -32,7 +32,7 @@ namespace Benchmark
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state.ResumeTiming();
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for (int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
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for (unsigned int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
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{
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newInstances.push_back(m_prefabSystemComponent->CreatePrefab(
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{ entities[instanceCounter] },
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@@ -110,7 +110,7 @@ namespace Benchmark
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AZStd::vector<AZStd::unique_ptr<Instance>> testInstances;
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testInstances.resize(numInstancesToAdd);
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for (int instanceCounter = 0; instanceCounter < numInstancesToAdd; ++instanceCounter)
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for (unsigned int instanceCounter = 0; instanceCounter < numInstancesToAdd; ++instanceCounter)
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{
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testInstances[instanceCounter] = (m_prefabSystemComponent->CreatePrefab(
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{ entities[instanceCounter] }
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@@ -161,7 +161,7 @@ namespace Benchmark
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state.ResumeTiming();
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for (int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
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for (unsigned int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
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{
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nestedInstanceRoot = m_prefabSystemComponent->CreatePrefab(
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{},
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+1
-1
@@ -33,7 +33,7 @@ namespace Benchmark
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state.ResumeTiming();
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for (int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
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for (unsigned int instanceCounter = 0; instanceCounter < numInstances; ++instanceCounter)
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{
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newInstances[instanceCounter] = m_prefabSystemComponent->InstantiatePrefab(templateToInstantiateId);
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}
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@@ -29,7 +29,7 @@ namespace Benchmark
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state.ResumeTiming();
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for (int templateCounter = 0; templateCounter < numTemplates; ++templateCounter)
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for (unsigned int templateCounter = 0; templateCounter < numTemplates; ++templateCounter)
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{
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m_prefabLoaderInterface->LoadTemplateFromFile(m_paths[templateCounter]);
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}
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