Merge remote-tracking branch 'upstream/development' into nvsickle/GenericDomDocument
This commit is contained in:
@@ -14,66 +14,6 @@
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#include "Include/IBaseLibraryManager.h"
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#include <Util/PathUtil.h>
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#include <IFileUtil.h>
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#include "Undo/IUndoObject.h"
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//////////////////////////////////////////////////////////////////////////
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// Undo functionality for libraries.
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//////////////////////////////////////////////////////////////////////////
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class CUndoBaseLibrary
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: public IUndoObject
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{
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public:
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CUndoBaseLibrary(CBaseLibrary* pLib, const QString& description, const QString& selectedItem = QString())
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: m_pLib(pLib)
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, m_description(description)
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, m_redo(nullptr)
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, m_selectedItem(selectedItem)
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{
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assert(m_pLib);
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m_undo = GetIEditor()->GetSystem()->CreateXmlNode("Undo");
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m_pLib->Serialize(m_undo, false);
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}
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QString GetEditorObjectName() override
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{
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return m_selectedItem;
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}
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protected:
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int GetSize() override { return sizeof(CUndoBaseLibrary); }
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QString GetDescription() override { return m_description; };
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void Undo(bool bUndo) override
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{
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if (bUndo)
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{
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m_redo = GetIEditor()->GetSystem()->CreateXmlNode("Redo");
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m_pLib->Serialize(m_redo, false);
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}
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m_pLib->Serialize(m_undo, true);
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m_pLib->SetModified();
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GetIEditor()->Notify(eNotify_OnDataBaseUpdate);
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}
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void Redo() override
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{
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m_pLib->Serialize(m_redo, true);
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m_pLib->SetModified();
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GetIEditor()->Notify(eNotify_OnDataBaseUpdate);
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}
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private:
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QString m_description;
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QString m_selectedItem;
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_smart_ptr<CBaseLibrary> m_pLib;
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XmlNodeRef m_undo;
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XmlNodeRef m_redo;
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};
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//////////////////////////////////////////////////////////////////////////
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// CBaseLibrary implementation.
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@@ -29,7 +29,6 @@ public:
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assert(libMgr);
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m_itemPath = libItem->GetFullName();
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m_description = "Lib item changed: " + m_itemPath;
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//serialize the lib item to undo
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m_undoCtx.node = GetIEditor()->GetSystem()->CreateXmlNode("Undo");
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@@ -45,13 +44,8 @@ public:
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m_size = sizeof(CUndoBaseLibraryItem);
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m_size += static_cast<int>(xmlStr.GetAllocatedMemory());
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m_size += m_itemPath.length();
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m_size += m_description.length();
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}
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QString GetEditorObjectName() override
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{
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return m_itemPath;
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}
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protected:
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int GetSize() override
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@@ -59,11 +53,6 @@ protected:
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return m_size;
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}
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QString GetDescription() override
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{
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return m_description;
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}
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void Undo(bool bUndo) override
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{
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//find the libItem
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@@ -111,7 +100,6 @@ protected:
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}
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private:
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QString m_description;
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QString m_itemPath;
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IDataBaseItem::SerializeContext m_undoCtx; //saved before operation
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IDataBaseItem::SerializeContext m_redoCtx; //saved after operation so used for redo
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@@ -17,120 +17,6 @@
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#include "ErrorReport.h"
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#include "Undo/IUndoObject.h"
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Undo functionality for Managers, including add library, remove library, and rename library -- Vera, Confetti
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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class CUndoBaseLibraryManager
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: public IUndoObject
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{
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public:
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CUndoBaseLibraryManager(CBaseLibraryManager* pMngr, const QString& description, const QString& modifiedManager = nullptr)
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: m_pMngr(pMngr)
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, m_description(description)
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, m_editorObject(modifiedManager)
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{
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assert(m_pMngr);
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SerializeTo(m_undos);
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}
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QString GetEditorObjectName() override
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{
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return m_editorObject;
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}
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protected:
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int GetSize() override { return sizeof(CUndoBaseLibraryManager); }
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QString GetDescription() override { return m_description; };
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void Undo(bool bUndo) override
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{
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if (bUndo)
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{
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SerializeTo(m_redos);
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}
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m_pMngr->ClearAll();
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UnserializeFrom(m_undos);
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GetIEditor()->Notify(eNotify_OnDataBaseUpdate);
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}
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void Redo() override
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{
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m_pMngr->ClearAll();
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UnserializeFrom(m_redos);
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GetIEditor()->Notify(eNotify_OnDataBaseUpdate);
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}
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private:
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struct LibUndoNode
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: public _i_reference_target_t
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{
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LibUndoNode()
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{
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node = nullptr;
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fileName = "";
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}
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XmlNodeRef node;
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QString fileName;
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};
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static const char* const LIBRARY_TAG;
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static const char* const LEVEL_LIBRARY_TAG;
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void SerializeTo(std::vector<_smart_ptr<LibUndoNode> >& undos) // Save Library Undo
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{
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undos.clear();
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for (int i = 0; i < m_pMngr->GetLibraryCount(); i++)
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{
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IDataBaseLibrary* library = m_pMngr->GetLibrary(i);
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const char* tag = library->IsLevelLibrary() ? LEVEL_LIBRARY_TAG : LIBRARY_TAG;
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XmlNodeRef node = GetIEditor()->GetSystem()->CreateXmlNode(tag);
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QString file = library->GetFilename().isEmpty() ? library->GetFilename() : library->GetName();
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library->Serialize(node, false);
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if (node && !file.isEmpty())
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{
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_smart_ptr<LibUndoNode> undo = new LibUndoNode();
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undo->fileName = file;
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undo->node = node;
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undos.push_back(undo);
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}
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}
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}
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void UnserializeFrom(std::vector<_smart_ptr<LibUndoNode> >& undos) // Load Library Undo
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{
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for (int i = 0; i < undos.size(); i++)
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{
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_smart_ptr<LibUndoNode> undo = undos[i];
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if (undo->node && !undo->fileName.isEmpty())
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{
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//AddLibrary adds a .xml to the end of the library path, this will remove the extra for compatibility
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undo->fileName.replace(m_pMngr->GetLibsPath().toLower(), "");
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undo->fileName.replace(".xml", "");
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const bool isLevelLibrary = (strcmp(undo->node->getTag(), LEVEL_LIBRARY_TAG) == 0);
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IDataBaseLibrary* library = m_pMngr->AddLibrary(undo->fileName, isLevelLibrary);
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library->Serialize(undo->node, true);
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}
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}
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}
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QString m_description;
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QString m_editorObject;
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CBaseLibraryManager* m_pMngr;
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std::vector<_smart_ptr<LibUndoNode> > m_undos;
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std::vector<_smart_ptr<LibUndoNode> > m_redos;
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};
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const char* const CUndoBaseLibraryManager::LIBRARY_TAG = "UndoLibrary";
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const char* const CUndoBaseLibraryManager::LEVEL_LIBRARY_TAG = "UndoLevelLibrary";
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//////////////////////////////////////////////////////////////////////////
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// CBaseLibraryManager implementation.
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//////////////////////////////////////////////////////////////////////////
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@@ -82,7 +82,6 @@ protected:
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}
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int GetSize() override { return sizeof(*this); }
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QString GetDescription() override { return "UndoSplineCtrlEx"; };
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void Undo(bool bUndo) override
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{
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@@ -33,6 +33,7 @@ AZ_POP_DISABLE_WARNING
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#include <QScopedValueRollback>
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#include <QClipboard>
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#include <QMenuBar>
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#include <QMessageBox>
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#include <QDialogButtonBox>
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// Aws Native SDK
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@@ -2809,14 +2810,11 @@ void CCryEditApp::OpenProjectManager(const AZStd::string& screen)
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{
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// provide the current project path for in case we want to update the project
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AZ::IO::FixedMaxPathString projectPath = AZ::Utils::GetProjectPath();
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#if !AZ_TRAIT_OS_PLATFORM_APPLE && !AZ_TRAIT_OS_USE_WINDOWS_FILE_PATHS
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const char* argumentQuoteString = R"(")";
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#else
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const char* argumentQuoteString = R"(\")";
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#endif
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const AZStd::string commandLineOptions = AZStd::string::format(R"( --screen %s --project-path %s%s%s)",
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screen.c_str(),
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argumentQuoteString, projectPath.c_str(), argumentQuoteString);
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const AZStd::vector<AZStd::string> commandLineOptions {
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"--screen", screen,
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"--project-path", AZStd::string::format(R"("%s")", projectPath.c_str()) };
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bool launchSuccess = AzFramework::ProjectManager::LaunchProjectManager(commandLineOptions);
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if (!launchSuccess)
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{
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@@ -4016,7 +4014,7 @@ void CCryEditApp::OnError(AzFramework::AssetSystem::AssetSystemErrors error)
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break;
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}
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CryMessageBox(errorMessage.c_str(), "Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND);
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QMessageBox::critical(nullptr,"Error",errorMessage.c_str());
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}
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void CCryEditApp::OnOpenProceduralMaterialEditor()
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@@ -51,7 +51,6 @@
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#include "GameExporter.h"
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#include "MainWindow.h"
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#include "LevelFileDialog.h"
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#include "StatObjBus.h"
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#include "Undo/Undo.h"
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#include <Atom/RPI.Public/ViewportContext.h>
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@@ -246,9 +245,6 @@ void CCryEditDoc::DeleteContents()
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EBUS_EVENT(AzToolsFramework::EditorEntityContextRequestBus, ResetEditorContext);
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// [LY-90904] move this to the EditorVegetationManager component
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InstanceStatObjEventBus::Broadcast(&InstanceStatObjEventBus::Events::ReleaseData);
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//////////////////////////////////////////////////////////////////////////
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// Clear all undo info.
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//////////////////////////////////////////////////////////////////////////
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@@ -308,8 +304,6 @@ void CCryEditDoc::Save(TDocMultiArchive& arrXmlAr)
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||||
|
||||
// Fog settings ///////////////////////////////////////////////////////
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SerializeFogSettings((*arrXmlAr[DMAS_GENERAL]));
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||||
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||||
SerializeNameSelection((*arrXmlAr[DMAS_GENERAL]));
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||||
}
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||||
}
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||||
AfterSave();
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||||
@@ -455,12 +449,6 @@ void CCryEditDoc::Load(TDocMultiArchive& arrXmlAr, const QString& szFilename)
|
||||
}
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||||
}
|
||||
|
||||
if (!isPrefabEnabled)
|
||||
{
|
||||
// Name Selection groups
|
||||
SerializeNameSelection((*arrXmlAr[DMAS_GENERAL]));
|
||||
}
|
||||
|
||||
{
|
||||
CAutoLogTime logtime("Post Load");
|
||||
|
||||
@@ -595,16 +583,6 @@ void CCryEditDoc::SerializeFogSettings(CXmlArchive& xmlAr)
|
||||
}
|
||||
}
|
||||
|
||||
void CCryEditDoc::SerializeNameSelection(CXmlArchive& xmlAr)
|
||||
{
|
||||
IObjectManager* pObjManager = GetIEditor()->GetObjectManager();
|
||||
|
||||
if (pObjManager)
|
||||
{
|
||||
pObjManager->SerializeNameSelection(xmlAr.root, xmlAr.bLoading);
|
||||
}
|
||||
}
|
||||
|
||||
void CCryEditDoc::SetModifiedModules(EModifiedModule eModifiedModule, bool boSet)
|
||||
{
|
||||
if (!boSet)
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
#include <IEditor.h>
|
||||
#endif
|
||||
|
||||
class CClouds;
|
||||
struct LightingSettings;
|
||||
struct IVariable;
|
||||
struct ICVar;
|
||||
@@ -124,7 +123,6 @@ public: // Create from serialization only
|
||||
const char* GetTemporaryLevelName() const;
|
||||
void DeleteTemporaryLevel();
|
||||
|
||||
CClouds* GetClouds() { return m_pClouds; }
|
||||
void SetWaterColor(const QColor& col) { m_waterColor = col; }
|
||||
QColor GetWaterColor() const { return m_waterColor; }
|
||||
XmlNodeRef& GetFogTemplate() { return m_fogTemplate; }
|
||||
@@ -163,7 +161,6 @@ protected:
|
||||
bool LoadEntitiesFromSlice(const QString& sliceFile);
|
||||
void SerializeFogSettings(CXmlArchive& xmlAr);
|
||||
virtual void SerializeViewSettings(CXmlArchive& xmlAr);
|
||||
void SerializeNameSelection(CXmlArchive& xmlAr);
|
||||
void LogLoadTime(int time) const;
|
||||
|
||||
struct TSaveDocContext
|
||||
@@ -195,7 +192,6 @@ protected:
|
||||
QColor m_waterColor = QColor(0, 0, 255);
|
||||
XmlNodeRef m_fogTemplate;
|
||||
XmlNodeRef m_environmentTemplate;
|
||||
CClouds* m_pClouds;
|
||||
std::list<IDocListener*> m_listeners;
|
||||
bool m_bDocumentReady = false;
|
||||
ICVar* doc_validate_surface_types = nullptr;
|
||||
|
||||
@@ -356,7 +356,8 @@ namespace SandboxEditor
|
||||
AZ::TransformBus::EventResult(worldFromLocal, viewEntityId, &AZ::TransformBus::Events::GetWorldTM);
|
||||
|
||||
AtomToolsFramework::ModularViewportCameraControllerRequestBus::Event(
|
||||
m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::StartTrackingTransform, worldFromLocal);
|
||||
m_viewportId, &AtomToolsFramework::ModularViewportCameraControllerRequestBus::Events::StartTrackingTransform,
|
||||
worldFromLocal);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -367,8 +368,10 @@ namespace SandboxEditor
|
||||
|
||||
void EditorModularViewportCameraComposer::OnTick(const float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
|
||||
{
|
||||
const float delta = [duration = &ed_cameraDefaultOrbitFadeDuration, deltaTime] {
|
||||
if (*duration == 0.0f) {
|
||||
const float delta = [duration = &ed_cameraDefaultOrbitFadeDuration, deltaTime]
|
||||
{
|
||||
if (*duration == 0.0f)
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
return deltaTime / *duration;
|
||||
|
||||
@@ -112,6 +112,31 @@ void EditorPreferencesDialog::showEvent(QShowEvent* event)
|
||||
QDialog::showEvent(event);
|
||||
}
|
||||
|
||||
void WidgetHandleKeyPressEvent(QWidget* widget, QKeyEvent* event)
|
||||
{
|
||||
// If the enter key is pressed during any text input, the dialog box will close
|
||||
// making it inconvenient to do multiple edits. This routine captures the
|
||||
// Key_Enter or Key_Return and clears the focus to give a visible cue that
|
||||
// editing of that field has finished and then doesn't propogate it.
|
||||
if (event->key() != Qt::Key::Key_Enter && event->key() != Qt::Key::Key_Return)
|
||||
{
|
||||
QApplication::sendEvent(widget, event);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (QWidget* editWidget = QApplication::focusWidget())
|
||||
{
|
||||
editWidget->clearFocus();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void EditorPreferencesDialog::keyPressEvent(QKeyEvent* event)
|
||||
{
|
||||
WidgetHandleKeyPressEvent(this, event);
|
||||
}
|
||||
|
||||
void EditorPreferencesDialog::OnTreeCurrentItemChanged()
|
||||
{
|
||||
QTreeWidgetItem* currentItem = ui->pageTree->currentItem();
|
||||
|
||||
@@ -19,6 +19,8 @@ namespace Ui
|
||||
|
||||
class EditorPreferencesTreeWidgetItem;
|
||||
|
||||
void WidgetHandleKeyPressEvent(QWidget* widget, QKeyEvent* event);
|
||||
|
||||
class EditorPreferencesDialog
|
||||
: public QDialog
|
||||
, public AzToolsFramework::IPropertyEditorNotify
|
||||
@@ -36,6 +38,7 @@ public:
|
||||
|
||||
protected:
|
||||
void showEvent(QShowEvent* event) override;
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
|
||||
private:
|
||||
void CreateImages();
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
|
||||
#include "EditorPreferencesPageViewportManipulator.h"
|
||||
|
||||
#include <AzToolsFramework/Viewport/ViewportSettings.h>
|
||||
|
||||
// Editor
|
||||
#include "EditorViewportSettings.h"
|
||||
#include "Settings.h"
|
||||
@@ -19,7 +21,17 @@ void CEditorPreferencesPage_ViewportManipulator::Reflect(AZ::SerializeContext& s
|
||||
serialize.Class<Manipulators>()
|
||||
->Version(1)
|
||||
->Field("LineBoundWidth", &Manipulators::m_manipulatorLineBoundWidth)
|
||||
->Field("CircleBoundWidth", &Manipulators::m_manipulatorCircleBoundWidth);
|
||||
->Field("CircleBoundWidth", &Manipulators::m_manipulatorCircleBoundWidth)
|
||||
->Field("LinearManipulatorAxisLength", &Manipulators::m_linearManipulatorAxisLength)
|
||||
->Field("PlanarManipulatorAxisLength", &Manipulators::m_planarManipulatorAxisLength)
|
||||
->Field("SurfaceManipulatorRadius", &Manipulators::m_surfaceManipulatorRadius)
|
||||
->Field("SurfaceManipulatorOpacity", &Manipulators::m_surfaceManipulatorOpacity)
|
||||
->Field("LinearManipulatorConeLength", &Manipulators::m_linearManipulatorConeLength)
|
||||
->Field("LinearManipulatorConeRadius", &Manipulators::m_linearManipulatorConeRadius)
|
||||
->Field("ScaleManipulatorBoxHalfExtent", &Manipulators::m_scaleManipulatorBoxHalfExtent)
|
||||
->Field("RotationManipulatorRadius", &Manipulators::m_rotationManipulatorRadius)
|
||||
->Field("ManipulatorViewBaseScale", &Manipulators::m_manipulatorViewBaseScale)
|
||||
->Field("FlipManipulatorAxesTowardsView", &Manipulators::m_flipManipulatorAxesTowardsView);
|
||||
|
||||
serialize.Class<CEditorPreferencesPage_ViewportManipulator>()->Version(2)->Field(
|
||||
"Manipulators", &CEditorPreferencesPage_ViewportManipulator::m_manipulators);
|
||||
@@ -36,7 +48,55 @@ void CEditorPreferencesPage_ViewportManipulator::Reflect(AZ::SerializeContext& s
|
||||
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_manipulatorCircleBoundWidth, "Circle Bound Width",
|
||||
"Manipulator Circle Bound Width")
|
||||
->Attribute(AZ::Edit::Attributes::Min, 0.001f)
|
||||
->Attribute(AZ::Edit::Attributes::Max, 2.0f);
|
||||
->Attribute(AZ::Edit::Attributes::Max, 2.0f)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_linearManipulatorAxisLength, "Linear Manipulator Axis Length",
|
||||
"Length of default Linear Manipulator (for Translation and Scale Manipulators)")
|
||||
->Attribute(AZ::Edit::Attributes::Min, 0.1f)
|
||||
->Attribute(AZ::Edit::Attributes::Max, 5.0f)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_planarManipulatorAxisLength, "Planar Manipulator Axis Length",
|
||||
"Length of default Planar Manipulator (for Translation Manipulators)")
|
||||
->Attribute(AZ::Edit::Attributes::Min, 0.1f)
|
||||
->Attribute(AZ::Edit::Attributes::Max, 5.0f)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_surfaceManipulatorRadius, "Surface Manipulator Radius",
|
||||
"Radius of default Surface Manipulator (for Translation Manipulators)")
|
||||
->Attribute(AZ::Edit::Attributes::Min, 0.05f)
|
||||
->Attribute(AZ::Edit::Attributes::Max, 1.0f)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_surfaceManipulatorOpacity, "Surface Manipulator Opacity",
|
||||
"Opacity of default Surface Manipulator (for Translation Manipulators)")
|
||||
->Attribute(AZ::Edit::Attributes::Min, 0.01f)
|
||||
->Attribute(AZ::Edit::Attributes::Max, 1.0f)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_linearManipulatorConeLength, "Linear Manipulator Cone Length",
|
||||
"Length of cone for default Linear Manipulator (for Translation Manipulators)")
|
||||
->Attribute(AZ::Edit::Attributes::Min, 0.05f)
|
||||
->Attribute(AZ::Edit::Attributes::Max, 1.0f)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_linearManipulatorConeRadius, "Linear Manipulator Cone Radius",
|
||||
"Radius of cone for default Linear Manipulator (for Translation Manipulators)")
|
||||
->Attribute(AZ::Edit::Attributes::Min, 0.05f)
|
||||
->Attribute(AZ::Edit::Attributes::Max, 0.5f)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_scaleManipulatorBoxHalfExtent, "Scale Manipulator Box Half Extent",
|
||||
"Half extent of box for default Scale Manipulator")
|
||||
->Attribute(AZ::Edit::Attributes::Min, 0.05f)
|
||||
->Attribute(AZ::Edit::Attributes::Max, 1.0f)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_rotationManipulatorRadius, "Rotation Manipulator Radius",
|
||||
"Radius of default Angular Manipulators (for Rotation Manipulators)")
|
||||
->Attribute(AZ::Edit::Attributes::Min, 0.5f)
|
||||
->Attribute(AZ::Edit::Attributes::Max, 5.0f)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::SpinBox, &Manipulators::m_manipulatorViewBaseScale, "Manipulator View Base Scale",
|
||||
"The base scale to apply to all Manipulator Views (default is 1.0)")
|
||||
->Attribute(AZ::Edit::Attributes::Min, 0.5f)
|
||||
->Attribute(AZ::Edit::Attributes::Max, 2.0f)
|
||||
->DataElement(
|
||||
AZ::Edit::UIHandlers::CheckBox, &Manipulators::m_flipManipulatorAxesTowardsView, "Flip Manipulator Axes Towards View",
|
||||
"Determines whether Planar and Linear Manipulators should switch to face the view (camera) in the Editor");
|
||||
|
||||
editContext
|
||||
->Class<CEditorPreferencesPage_ViewportManipulator>("Manipulator Viewport Preferences", "Manipulator Viewport Preferences")
|
||||
@@ -82,10 +142,32 @@ void CEditorPreferencesPage_ViewportManipulator::OnApply()
|
||||
{
|
||||
SandboxEditor::SetManipulatorLineBoundWidth(m_manipulators.m_manipulatorLineBoundWidth);
|
||||
SandboxEditor::SetManipulatorCircleBoundWidth(m_manipulators.m_manipulatorCircleBoundWidth);
|
||||
|
||||
AzToolsFramework::SetLinearManipulatorAxisLength(m_manipulators.m_linearManipulatorAxisLength);
|
||||
AzToolsFramework::SetPlanarManipulatorAxisLength(m_manipulators.m_planarManipulatorAxisLength);
|
||||
AzToolsFramework::SetSurfaceManipulatorRadius(m_manipulators.m_surfaceManipulatorRadius);
|
||||
AzToolsFramework::SetSurfaceManipulatorOpacity(m_manipulators.m_surfaceManipulatorOpacity);
|
||||
AzToolsFramework::SetLinearManipulatorConeLength(m_manipulators.m_linearManipulatorConeLength);
|
||||
AzToolsFramework::SetLinearManipulatorConeRadius(m_manipulators.m_linearManipulatorConeRadius);
|
||||
AzToolsFramework::SetScaleManipulatorBoxHalfExtent(m_manipulators.m_scaleManipulatorBoxHalfExtent);
|
||||
AzToolsFramework::SetRotationManipulatorRadius(m_manipulators.m_rotationManipulatorRadius);
|
||||
AzToolsFramework::SetFlipManipulatorAxesTowardsView(m_manipulators.m_flipManipulatorAxesTowardsView);
|
||||
AzToolsFramework::SetManipulatorViewBaseScale(m_manipulators.m_manipulatorViewBaseScale);
|
||||
}
|
||||
|
||||
void CEditorPreferencesPage_ViewportManipulator::InitializeSettings()
|
||||
{
|
||||
m_manipulators.m_manipulatorLineBoundWidth = SandboxEditor::ManipulatorLineBoundWidth();
|
||||
m_manipulators.m_manipulatorCircleBoundWidth = SandboxEditor::ManipulatorCircleBoundWidth();
|
||||
|
||||
m_manipulators.m_linearManipulatorAxisLength = AzToolsFramework::LinearManipulatorAxisLength();
|
||||
m_manipulators.m_planarManipulatorAxisLength = AzToolsFramework::PlanarManipulatorAxisLength();
|
||||
m_manipulators.m_surfaceManipulatorRadius = AzToolsFramework::SurfaceManipulatorRadius();
|
||||
m_manipulators.m_surfaceManipulatorOpacity = AzToolsFramework::SurfaceManipulatorOpacity();
|
||||
m_manipulators.m_linearManipulatorConeLength = AzToolsFramework::LinearManipulatorConeLength();
|
||||
m_manipulators.m_linearManipulatorConeRadius = AzToolsFramework::LinearManipulatorConeRadius();
|
||||
m_manipulators.m_scaleManipulatorBoxHalfExtent = AzToolsFramework::ScaleManipulatorBoxHalfExtent();
|
||||
m_manipulators.m_rotationManipulatorRadius = AzToolsFramework::RotationManipulatorRadius();
|
||||
m_manipulators.m_flipManipulatorAxesTowardsView = AzToolsFramework::FlipManipulatorAxesTowardsView();
|
||||
m_manipulators.m_manipulatorViewBaseScale = AzToolsFramework::ManipulatorViewBaseScale();
|
||||
}
|
||||
|
||||
@@ -41,6 +41,16 @@ private:
|
||||
|
||||
float m_manipulatorLineBoundWidth = 0.0f;
|
||||
float m_manipulatorCircleBoundWidth = 0.0f;
|
||||
float m_linearManipulatorAxisLength = 0.0f;
|
||||
float m_planarManipulatorAxisLength = 0.0f;
|
||||
float m_surfaceManipulatorRadius = 0.0f;
|
||||
float m_surfaceManipulatorOpacity = 0.0f;
|
||||
float m_linearManipulatorConeLength = 0.0f;
|
||||
float m_linearManipulatorConeRadius = 0.0f;
|
||||
float m_scaleManipulatorBoxHalfExtent = 0.0f;
|
||||
float m_rotationManipulatorRadius = 0.0f;
|
||||
float m_manipulatorViewBaseScale = 0.0f;
|
||||
bool m_flipManipulatorAxesTowardsView = false;
|
||||
};
|
||||
|
||||
Manipulators m_manipulators;
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <AzCore/Settings/SettingsRegistry.h>
|
||||
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
|
||||
#include <AzCore/std/string/string_view.h>
|
||||
#include <AzToolsFramework/Viewport/ViewportSettings.h>
|
||||
|
||||
namespace SandboxEditor
|
||||
{
|
||||
@@ -57,31 +58,6 @@ namespace SandboxEditor
|
||||
constexpr AZStd::string_view CameraDefaultStartingPositionY = "/Amazon/Preferences/Editor/Camera/DefaultStartingPosition/y";
|
||||
constexpr AZStd::string_view CameraDefaultStartingPositionZ = "/Amazon/Preferences/Editor/Camera/DefaultStartingPosition/z";
|
||||
|
||||
template<typename T>
|
||||
void SetRegistry(const AZStd::string_view setting, T&& value)
|
||||
{
|
||||
if (auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
registry->Set(setting, AZStd::forward<T>(value));
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
AZStd::remove_cvref_t<T> GetRegistry(const AZStd::string_view setting, T&& defaultValue)
|
||||
{
|
||||
AZStd::remove_cvref_t<T> value = AZStd::forward<T>(defaultValue);
|
||||
if (const auto* registry = AZ::SettingsRegistry::Get())
|
||||
{
|
||||
T potentialValue;
|
||||
if (registry->Get(potentialValue, setting))
|
||||
{
|
||||
value = AZStd::move(potentialValue);
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
struct EditorViewportSettingsCallbacksImpl : public EditorViewportSettingsCallbacks
|
||||
{
|
||||
EditorViewportSettingsCallbacksImpl()
|
||||
@@ -118,399 +94,409 @@ namespace SandboxEditor
|
||||
AZ::Vector3 CameraDefaultEditorPosition()
|
||||
{
|
||||
return AZ::Vector3(
|
||||
aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionX, 0.0)),
|
||||
aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionY, -10.0)),
|
||||
aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionZ, 4.0)));
|
||||
aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraDefaultStartingPositionX, 0.0)),
|
||||
aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraDefaultStartingPositionY, -10.0)),
|
||||
aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraDefaultStartingPositionZ, 4.0)));
|
||||
}
|
||||
|
||||
void SetCameraDefaultEditorPosition(const AZ::Vector3& defaultCameraPosition)
|
||||
{
|
||||
SetRegistry(CameraDefaultStartingPositionX, defaultCameraPosition.GetX());
|
||||
SetRegistry(CameraDefaultStartingPositionY, defaultCameraPosition.GetY());
|
||||
SetRegistry(CameraDefaultStartingPositionZ, defaultCameraPosition.GetZ());
|
||||
AzToolsFramework::SetRegistry(CameraDefaultStartingPositionX, defaultCameraPosition.GetX());
|
||||
AzToolsFramework::SetRegistry(CameraDefaultStartingPositionY, defaultCameraPosition.GetY());
|
||||
AzToolsFramework::SetRegistry(CameraDefaultStartingPositionZ, defaultCameraPosition.GetZ());
|
||||
}
|
||||
|
||||
AZ::u64 MaxItemsShownInAssetBrowserSearch()
|
||||
{
|
||||
return GetRegistry(AssetBrowserMaxItemsShownInSearchSetting, aznumeric_cast<AZ::u64>(50));
|
||||
return AzToolsFramework::GetRegistry(AssetBrowserMaxItemsShownInSearchSetting, aznumeric_cast<AZ::u64>(50));
|
||||
}
|
||||
|
||||
void SetMaxItemsShownInAssetBrowserSearch(const AZ::u64 numberOfItemsShown)
|
||||
{
|
||||
SetRegistry(AssetBrowserMaxItemsShownInSearchSetting, numberOfItemsShown);
|
||||
AzToolsFramework::SetRegistry(AssetBrowserMaxItemsShownInSearchSetting, numberOfItemsShown);
|
||||
}
|
||||
|
||||
bool GridSnappingEnabled()
|
||||
{
|
||||
return GetRegistry(GridSnappingSetting, false);
|
||||
return AzToolsFramework::GetRegistry(GridSnappingSetting, false);
|
||||
}
|
||||
|
||||
void SetGridSnapping(const bool enabled)
|
||||
{
|
||||
SetRegistry(GridSnappingSetting, enabled);
|
||||
AzToolsFramework::SetRegistry(GridSnappingSetting, enabled);
|
||||
}
|
||||
|
||||
float GridSnappingSize()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(GridSizeSetting, 0.1));
|
||||
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(GridSizeSetting, 0.1));
|
||||
}
|
||||
|
||||
void SetGridSnappingSize(const float size)
|
||||
{
|
||||
SetRegistry(GridSizeSetting, size);
|
||||
AzToolsFramework::SetRegistry(GridSizeSetting, size);
|
||||
}
|
||||
|
||||
bool AngleSnappingEnabled()
|
||||
{
|
||||
return GetRegistry(AngleSnappingSetting, false);
|
||||
return AzToolsFramework::GetRegistry(AngleSnappingSetting, false);
|
||||
}
|
||||
|
||||
void SetAngleSnapping(const bool enabled)
|
||||
{
|
||||
SetRegistry(AngleSnappingSetting, enabled);
|
||||
AzToolsFramework::SetRegistry(AngleSnappingSetting, enabled);
|
||||
}
|
||||
|
||||
float AngleSnappingSize()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(AngleSizeSetting, 5.0));
|
||||
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(AngleSizeSetting, 5.0));
|
||||
}
|
||||
|
||||
void SetAngleSnappingSize(const float size)
|
||||
{
|
||||
SetRegistry(AngleSizeSetting, size);
|
||||
AzToolsFramework::SetRegistry(AngleSizeSetting, size);
|
||||
}
|
||||
|
||||
bool ShowingGrid()
|
||||
{
|
||||
return GetRegistry(ShowGridSetting, false);
|
||||
return AzToolsFramework::GetRegistry(ShowGridSetting, false);
|
||||
}
|
||||
|
||||
void SetShowingGrid(const bool showing)
|
||||
{
|
||||
SetRegistry(ShowGridSetting, showing);
|
||||
AzToolsFramework::SetRegistry(ShowGridSetting, showing);
|
||||
}
|
||||
|
||||
bool StickySelectEnabled()
|
||||
{
|
||||
return GetRegistry(StickySelectSetting, false);
|
||||
return AzToolsFramework::GetRegistry(StickySelectSetting, false);
|
||||
}
|
||||
|
||||
void SetStickySelectEnabled(const bool enabled)
|
||||
{
|
||||
SetRegistry(StickySelectSetting, enabled);
|
||||
AzToolsFramework::SetRegistry(StickySelectSetting, enabled);
|
||||
}
|
||||
|
||||
float ManipulatorLineBoundWidth()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(ManipulatorLineBoundWidthSetting, 0.1));
|
||||
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(ManipulatorLineBoundWidthSetting, 0.1));
|
||||
}
|
||||
|
||||
void SetManipulatorLineBoundWidth(const float lineBoundWidth)
|
||||
{
|
||||
SetRegistry(ManipulatorLineBoundWidthSetting, lineBoundWidth);
|
||||
AzToolsFramework::SetRegistry(ManipulatorLineBoundWidthSetting, lineBoundWidth);
|
||||
}
|
||||
|
||||
float ManipulatorCircleBoundWidth()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(ManipulatorCircleBoundWidthSetting, 0.1));
|
||||
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(ManipulatorCircleBoundWidthSetting, 0.1));
|
||||
}
|
||||
|
||||
void SetManipulatorCircleBoundWidth(const float circleBoundWidth)
|
||||
{
|
||||
SetRegistry(ManipulatorCircleBoundWidthSetting, circleBoundWidth);
|
||||
AzToolsFramework::SetRegistry(ManipulatorCircleBoundWidthSetting, circleBoundWidth);
|
||||
}
|
||||
|
||||
float CameraTranslateSpeed()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraTranslateSpeedSetting, 10.0));
|
||||
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraTranslateSpeedSetting, 10.0));
|
||||
}
|
||||
|
||||
void SetCameraTranslateSpeed(const float speed)
|
||||
{
|
||||
SetRegistry(CameraTranslateSpeedSetting, speed);
|
||||
AzToolsFramework::SetRegistry(CameraTranslateSpeedSetting, speed);
|
||||
}
|
||||
|
||||
float CameraBoostMultiplier()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraBoostMultiplierSetting, 3.0));
|
||||
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraBoostMultiplierSetting, 3.0));
|
||||
}
|
||||
|
||||
void SetCameraBoostMultiplier(const float multiplier)
|
||||
{
|
||||
SetRegistry(CameraBoostMultiplierSetting, multiplier);
|
||||
AzToolsFramework::SetRegistry(CameraBoostMultiplierSetting, multiplier);
|
||||
}
|
||||
|
||||
float CameraRotateSpeed()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraRotateSpeedSetting, 0.005));
|
||||
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraRotateSpeedSetting, 0.005));
|
||||
}
|
||||
|
||||
void SetCameraRotateSpeed(const float speed)
|
||||
{
|
||||
SetRegistry(CameraRotateSpeedSetting, speed);
|
||||
AzToolsFramework::SetRegistry(CameraRotateSpeedSetting, speed);
|
||||
}
|
||||
|
||||
float CameraScrollSpeed()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraScrollSpeedSetting, 0.02));
|
||||
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraScrollSpeedSetting, 0.02));
|
||||
}
|
||||
|
||||
void SetCameraScrollSpeed(const float speed)
|
||||
{
|
||||
SetRegistry(CameraScrollSpeedSetting, speed);
|
||||
AzToolsFramework::SetRegistry(CameraScrollSpeedSetting, speed);
|
||||
}
|
||||
|
||||
float CameraDollyMotionSpeed()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraDollyMotionSpeedSetting, 0.01));
|
||||
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraDollyMotionSpeedSetting, 0.01));
|
||||
}
|
||||
|
||||
void SetCameraDollyMotionSpeed(const float speed)
|
||||
{
|
||||
SetRegistry(CameraDollyMotionSpeedSetting, speed);
|
||||
AzToolsFramework::SetRegistry(CameraDollyMotionSpeedSetting, speed);
|
||||
}
|
||||
|
||||
bool CameraOrbitYawRotationInverted()
|
||||
{
|
||||
return GetRegistry(CameraOrbitYawRotationInvertedSetting, false);
|
||||
return AzToolsFramework::GetRegistry(CameraOrbitYawRotationInvertedSetting, false);
|
||||
}
|
||||
|
||||
void SetCameraOrbitYawRotationInverted(const bool inverted)
|
||||
{
|
||||
SetRegistry(CameraOrbitYawRotationInvertedSetting, inverted);
|
||||
AzToolsFramework::SetRegistry(CameraOrbitYawRotationInvertedSetting, inverted);
|
||||
}
|
||||
|
||||
bool CameraPanInvertedX()
|
||||
{
|
||||
return GetRegistry(CameraPanInvertedXSetting, true);
|
||||
return AzToolsFramework::GetRegistry(CameraPanInvertedXSetting, true);
|
||||
}
|
||||
|
||||
void SetCameraPanInvertedX(const bool inverted)
|
||||
{
|
||||
SetRegistry(CameraPanInvertedXSetting, inverted);
|
||||
AzToolsFramework::SetRegistry(CameraPanInvertedXSetting, inverted);
|
||||
}
|
||||
|
||||
bool CameraPanInvertedY()
|
||||
{
|
||||
return GetRegistry(CameraPanInvertedYSetting, true);
|
||||
return AzToolsFramework::GetRegistry(CameraPanInvertedYSetting, true);
|
||||
}
|
||||
|
||||
void SetCameraPanInvertedY(const bool inverted)
|
||||
{
|
||||
SetRegistry(CameraPanInvertedYSetting, inverted);
|
||||
AzToolsFramework::SetRegistry(CameraPanInvertedYSetting, inverted);
|
||||
}
|
||||
|
||||
float CameraPanSpeed()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraPanSpeedSetting, 0.01));
|
||||
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraPanSpeedSetting, 0.01));
|
||||
}
|
||||
|
||||
void SetCameraPanSpeed(float speed)
|
||||
{
|
||||
SetRegistry(CameraPanSpeedSetting, speed);
|
||||
AzToolsFramework::SetRegistry(CameraPanSpeedSetting, speed);
|
||||
}
|
||||
|
||||
float CameraRotateSmoothness()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraRotateSmoothnessSetting, 5.0));
|
||||
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraRotateSmoothnessSetting, 5.0));
|
||||
}
|
||||
|
||||
void SetCameraRotateSmoothness(const float smoothness)
|
||||
{
|
||||
SetRegistry(CameraRotateSmoothnessSetting, smoothness);
|
||||
AzToolsFramework::SetRegistry(CameraRotateSmoothnessSetting, smoothness);
|
||||
}
|
||||
|
||||
float CameraTranslateSmoothness()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraTranslateSmoothnessSetting, 5.0));
|
||||
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraTranslateSmoothnessSetting, 5.0));
|
||||
}
|
||||
|
||||
void SetCameraTranslateSmoothness(const float smoothness)
|
||||
{
|
||||
SetRegistry(CameraTranslateSmoothnessSetting, smoothness);
|
||||
AzToolsFramework::SetRegistry(CameraTranslateSmoothnessSetting, smoothness);
|
||||
}
|
||||
|
||||
bool CameraRotateSmoothingEnabled()
|
||||
{
|
||||
return GetRegistry(CameraRotateSmoothingSetting, true);
|
||||
return AzToolsFramework::GetRegistry(CameraRotateSmoothingSetting, true);
|
||||
}
|
||||
|
||||
void SetCameraRotateSmoothingEnabled(const bool enabled)
|
||||
{
|
||||
SetRegistry(CameraRotateSmoothingSetting, enabled);
|
||||
AzToolsFramework::SetRegistry(CameraRotateSmoothingSetting, enabled);
|
||||
}
|
||||
|
||||
bool CameraTranslateSmoothingEnabled()
|
||||
{
|
||||
return GetRegistry(CameraTranslateSmoothingSetting, true);
|
||||
return AzToolsFramework::GetRegistry(CameraTranslateSmoothingSetting, true);
|
||||
}
|
||||
|
||||
void SetCameraTranslateSmoothingEnabled(const bool enabled)
|
||||
{
|
||||
SetRegistry(CameraTranslateSmoothingSetting, enabled);
|
||||
AzToolsFramework::SetRegistry(CameraTranslateSmoothingSetting, enabled);
|
||||
}
|
||||
|
||||
bool CameraCaptureCursorForLook()
|
||||
{
|
||||
return GetRegistry(CameraCaptureCursorLookSetting, true);
|
||||
return AzToolsFramework::GetRegistry(CameraCaptureCursorLookSetting, true);
|
||||
}
|
||||
|
||||
void SetCameraCaptureCursorForLook(const bool capture)
|
||||
{
|
||||
SetRegistry(CameraCaptureCursorLookSetting, capture);
|
||||
AzToolsFramework::SetRegistry(CameraCaptureCursorLookSetting, capture);
|
||||
}
|
||||
|
||||
float CameraDefaultOrbitDistance()
|
||||
{
|
||||
return aznumeric_cast<float>(GetRegistry(CameraDefaultOrbitDistanceSetting, 20.0));
|
||||
return aznumeric_cast<float>(AzToolsFramework::GetRegistry(CameraDefaultOrbitDistanceSetting, 20.0));
|
||||
}
|
||||
|
||||
void SetCameraDefaultOrbitDistance(const float distance)
|
||||
{
|
||||
SetRegistry(CameraDefaultOrbitDistanceSetting, distance);
|
||||
AzToolsFramework::SetRegistry(CameraDefaultOrbitDistanceSetting, distance);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraTranslateForwardChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(
|
||||
GetRegistry(CameraTranslateForwardIdSetting, AZStd::string("keyboard_key_alphanumeric_W")).c_str());
|
||||
AzToolsFramework::GetRegistry(CameraTranslateForwardIdSetting, AZStd::string("keyboard_key_alphanumeric_W")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraTranslateForwardChannelId(AZStd::string_view cameraTranslateForwardId)
|
||||
{
|
||||
SetRegistry(CameraTranslateForwardIdSetting, cameraTranslateForwardId);
|
||||
AzToolsFramework::SetRegistry(CameraTranslateForwardIdSetting, cameraTranslateForwardId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraTranslateBackwardChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(
|
||||
GetRegistry(CameraTranslateBackwardIdSetting, AZStd::string("keyboard_key_alphanumeric_S")).c_str());
|
||||
AzToolsFramework::GetRegistry(CameraTranslateBackwardIdSetting, AZStd::string("keyboard_key_alphanumeric_S")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraTranslateBackwardChannelId(AZStd::string_view cameraTranslateBackwardId)
|
||||
{
|
||||
SetRegistry(CameraTranslateBackwardIdSetting, cameraTranslateBackwardId);
|
||||
AzToolsFramework::SetRegistry(CameraTranslateBackwardIdSetting, cameraTranslateBackwardId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraTranslateLeftChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraTranslateLeftIdSetting, AZStd::string("keyboard_key_alphanumeric_A")).c_str());
|
||||
return AzFramework::InputChannelId(
|
||||
AzToolsFramework::GetRegistry(CameraTranslateLeftIdSetting, AZStd::string("keyboard_key_alphanumeric_A")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraTranslateLeftChannelId(AZStd::string_view cameraTranslateLeftId)
|
||||
{
|
||||
SetRegistry(CameraTranslateLeftIdSetting, cameraTranslateLeftId);
|
||||
AzToolsFramework::SetRegistry(CameraTranslateLeftIdSetting, cameraTranslateLeftId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraTranslateRightChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(
|
||||
GetRegistry(CameraTranslateRightIdSetting, AZStd::string("keyboard_key_alphanumeric_D")).c_str());
|
||||
AzToolsFramework::GetRegistry(CameraTranslateRightIdSetting, AZStd::string("keyboard_key_alphanumeric_D")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraTranslateRightChannelId(AZStd::string_view cameraTranslateRightId)
|
||||
{
|
||||
SetRegistry(CameraTranslateRightIdSetting, cameraTranslateRightId);
|
||||
AzToolsFramework::SetRegistry(CameraTranslateRightIdSetting, cameraTranslateRightId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraTranslateUpChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraTranslateUpIdSetting, AZStd::string("keyboard_key_alphanumeric_E")).c_str());
|
||||
return AzFramework::InputChannelId(
|
||||
AzToolsFramework::GetRegistry(CameraTranslateUpIdSetting, AZStd::string("keyboard_key_alphanumeric_E")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraTranslateUpChannelId(AZStd::string_view cameraTranslateUpId)
|
||||
{
|
||||
SetRegistry(CameraTranslateUpIdSetting, cameraTranslateUpId);
|
||||
AzToolsFramework::SetRegistry(CameraTranslateUpIdSetting, cameraTranslateUpId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraTranslateDownChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraTranslateDownIdSetting, AZStd::string("keyboard_key_alphanumeric_Q")).c_str());
|
||||
return AzFramework::InputChannelId(
|
||||
AzToolsFramework::GetRegistry(CameraTranslateDownIdSetting, AZStd::string("keyboard_key_alphanumeric_Q")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraTranslateDownChannelId(AZStd::string_view cameraTranslateDownId)
|
||||
{
|
||||
SetRegistry(CameraTranslateDownIdSetting, cameraTranslateDownId);
|
||||
AzToolsFramework::SetRegistry(CameraTranslateDownIdSetting, cameraTranslateDownId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraTranslateBoostChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(
|
||||
GetRegistry(CameraTranslateBoostIdSetting, AZStd::string("keyboard_key_modifier_shift_l")).c_str());
|
||||
AzToolsFramework::GetRegistry(CameraTranslateBoostIdSetting, AZStd::string("keyboard_key_modifier_shift_l")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraTranslateBoostChannelId(AZStd::string_view cameraTranslateBoostId)
|
||||
{
|
||||
SetRegistry(CameraTranslateBoostIdSetting, cameraTranslateBoostId);
|
||||
AzToolsFramework::SetRegistry(CameraTranslateBoostIdSetting, cameraTranslateBoostId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraOrbitChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraOrbitIdSetting, AZStd::string("keyboard_key_modifier_alt_l")).c_str());
|
||||
return AzFramework::InputChannelId(
|
||||
AzToolsFramework::GetRegistry(CameraOrbitIdSetting, AZStd::string("keyboard_key_modifier_alt_l")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraOrbitChannelId(AZStd::string_view cameraOrbitId)
|
||||
{
|
||||
SetRegistry(CameraOrbitIdSetting, cameraOrbitId);
|
||||
AzToolsFramework::SetRegistry(CameraOrbitIdSetting, cameraOrbitId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraFreeLookChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraFreeLookIdSetting, AZStd::string("mouse_button_right")).c_str());
|
||||
return AzFramework::InputChannelId(
|
||||
AzToolsFramework::GetRegistry(CameraFreeLookIdSetting, AZStd::string("mouse_button_right")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraFreeLookChannelId(AZStd::string_view cameraFreeLookId)
|
||||
{
|
||||
SetRegistry(CameraFreeLookIdSetting, cameraFreeLookId);
|
||||
AzToolsFramework::SetRegistry(CameraFreeLookIdSetting, cameraFreeLookId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraFreePanChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraFreePanIdSetting, AZStd::string("mouse_button_middle")).c_str());
|
||||
return AzFramework::InputChannelId(
|
||||
AzToolsFramework::GetRegistry(CameraFreePanIdSetting, AZStd::string("mouse_button_middle")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraFreePanChannelId(AZStd::string_view cameraFreePanId)
|
||||
{
|
||||
SetRegistry(CameraFreePanIdSetting, cameraFreePanId);
|
||||
AzToolsFramework::SetRegistry(CameraFreePanIdSetting, cameraFreePanId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraOrbitLookChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraOrbitLookIdSetting, AZStd::string("mouse_button_left")).c_str());
|
||||
return AzFramework::InputChannelId(
|
||||
AzToolsFramework::GetRegistry(CameraOrbitLookIdSetting, AZStd::string("mouse_button_left")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraOrbitLookChannelId(AZStd::string_view cameraOrbitLookId)
|
||||
{
|
||||
SetRegistry(CameraOrbitLookIdSetting, cameraOrbitLookId);
|
||||
AzToolsFramework::SetRegistry(CameraOrbitLookIdSetting, cameraOrbitLookId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraOrbitDollyChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraOrbitDollyIdSetting, AZStd::string("mouse_button_right")).c_str());
|
||||
return AzFramework::InputChannelId(
|
||||
AzToolsFramework::GetRegistry(CameraOrbitDollyIdSetting, AZStd::string("mouse_button_right")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraOrbitDollyChannelId(AZStd::string_view cameraOrbitDollyId)
|
||||
{
|
||||
SetRegistry(CameraOrbitDollyIdSetting, cameraOrbitDollyId);
|
||||
AzToolsFramework::SetRegistry(CameraOrbitDollyIdSetting, cameraOrbitDollyId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraOrbitPanChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraOrbitPanIdSetting, AZStd::string("mouse_button_middle")).c_str());
|
||||
return AzFramework::InputChannelId(
|
||||
AzToolsFramework::GetRegistry(CameraOrbitPanIdSetting, AZStd::string("mouse_button_middle")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraOrbitPanChannelId(AZStd::string_view cameraOrbitPanId)
|
||||
{
|
||||
SetRegistry(CameraOrbitPanIdSetting, cameraOrbitPanId);
|
||||
AzToolsFramework::SetRegistry(CameraOrbitPanIdSetting, cameraOrbitPanId);
|
||||
}
|
||||
|
||||
AzFramework::InputChannelId CameraFocusChannelId()
|
||||
{
|
||||
return AzFramework::InputChannelId(GetRegistry(CameraFocusIdSetting, AZStd::string("keyboard_key_alphanumeric_X")).c_str());
|
||||
return AzFramework::InputChannelId(
|
||||
AzToolsFramework::GetRegistry(CameraFocusIdSetting, AZStd::string("keyboard_key_alphanumeric_X")).c_str());
|
||||
}
|
||||
|
||||
void SetCameraFocusChannelId(AZStd::string_view cameraFocusId)
|
||||
{
|
||||
SetRegistry(CameraFocusIdSetting, cameraFocusId);
|
||||
AzToolsFramework::SetRegistry(CameraFocusIdSetting, cameraFocusId);
|
||||
}
|
||||
} // namespace SandboxEditor
|
||||
|
||||
@@ -97,9 +97,6 @@
|
||||
|
||||
#include <QtGui/private/qhighdpiscaling_p.h>
|
||||
|
||||
#include <IEntityRenderState.h>
|
||||
#include <IStatObj.h>
|
||||
|
||||
AZ_CVAR(
|
||||
bool, ed_visibility_logTiming, false, nullptr, AZ::ConsoleFunctorFlags::Null, "Output the timing of the new IVisibilitySystem query");
|
||||
|
||||
@@ -475,7 +472,7 @@ void EditorViewportWidget::Update()
|
||||
{
|
||||
auto start = std::chrono::steady_clock::now();
|
||||
|
||||
m_entityVisibilityQuery.UpdateVisibility(GetCameraState());
|
||||
m_entityVisibilityQuery.UpdateVisibility(m_renderViewport->GetCameraState());
|
||||
|
||||
if (ed_visibility_logTiming)
|
||||
{
|
||||
@@ -668,13 +665,7 @@ void EditorViewportWidget::OnBeginPrepareRender()
|
||||
RenderAll();
|
||||
|
||||
// Draw 2D helpers.
|
||||
#ifdef LYSHINE_ATOM_TODO
|
||||
TransformationMatrices backupSceneMatrices;
|
||||
#endif
|
||||
m_debugDisplay->DepthTestOff();
|
||||
#ifdef LYSHINE_ATOM_TODO
|
||||
m_renderer->Set2DMode(m_rcClient.right(), m_rcClient.bottom(), backupSceneMatrices);
|
||||
#endif
|
||||
auto prevState = m_debugDisplay->GetState();
|
||||
m_debugDisplay->SetState(e_Mode3D | e_AlphaBlended | e_FillModeSolid | e_CullModeBack | e_DepthWriteOn | e_DepthTestOn);
|
||||
|
||||
@@ -717,7 +708,7 @@ void EditorViewportWidget::RenderAll()
|
||||
|
||||
m_debugDisplay->DepthTestOff();
|
||||
m_manipulatorManager->DrawManipulators(
|
||||
*m_debugDisplay, GetCameraState(),
|
||||
*m_debugDisplay, m_renderViewport->GetCameraState(),
|
||||
BuildMouseInteractionInternal(
|
||||
AztfVi::MouseButtons(AztfVi::TranslateMouseButtons(QGuiApplication::mouseButtons())), keyboardModifiers,
|
||||
BuildMousePick(WidgetToViewport(mapFromGlobal(QCursor::pos())))));
|
||||
@@ -881,31 +872,11 @@ void EditorViewportWidget::OnMenuSelectCurrentCamera()
|
||||
}
|
||||
}
|
||||
|
||||
AzFramework::CameraState EditorViewportWidget::GetCameraState()
|
||||
{
|
||||
return m_renderViewport->GetCameraState();
|
||||
}
|
||||
|
||||
AZ::Vector3 EditorViewportWidget::PickTerrain(const AzFramework::ScreenPoint& point)
|
||||
{
|
||||
return LYVec3ToAZVec3(ViewToWorld(AzToolsFramework::ViewportInteraction::QPointFromScreenPoint(point), nullptr, true));
|
||||
}
|
||||
|
||||
float EditorViewportWidget::TerrainHeight(const AZ::Vector2& position)
|
||||
{
|
||||
return GetIEditor()->GetTerrainElevation(position.GetX(), position.GetY());
|
||||
}
|
||||
|
||||
void EditorViewportWidget::FindVisibleEntities(AZStd::vector<AZ::EntityId>& visibleEntitiesOut)
|
||||
{
|
||||
visibleEntitiesOut.assign(m_entityVisibilityQuery.Begin(), m_entityVisibilityQuery.End());
|
||||
}
|
||||
|
||||
AzFramework::ScreenPoint EditorViewportWidget::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
|
||||
{
|
||||
return m_renderViewport->ViewportWorldToScreen(worldPosition);
|
||||
}
|
||||
|
||||
QWidget* EditorViewportWidget::GetWidgetForViewportContextMenu()
|
||||
{
|
||||
return this;
|
||||
@@ -2135,7 +2106,7 @@ bool EditorViewportWidget::GetActiveCameraState(AzFramework::CameraState& camera
|
||||
{
|
||||
if (m_pPrimaryViewport == this)
|
||||
{
|
||||
cameraState = GetCameraState();
|
||||
cameraState = m_renderViewport->GetCameraState();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -205,8 +205,6 @@ private:
|
||||
void* GetSystemCursorConstraintWindow() const override;
|
||||
|
||||
// AzToolsFramework::MainEditorViewportInteractionRequestBus overrides ...
|
||||
AZ::Vector3 PickTerrain(const AzFramework::ScreenPoint& point) override;
|
||||
float TerrainHeight(const AZ::Vector2& position) override;
|
||||
bool ShowingWorldSpace() override;
|
||||
QWidget* GetWidgetForViewportContextMenu() override;
|
||||
|
||||
@@ -293,9 +291,6 @@ private:
|
||||
// This switches the active camera to the next one in the list of (default, all custom cams).
|
||||
void CycleCamera();
|
||||
|
||||
AzFramework::CameraState GetCameraState();
|
||||
AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
|
||||
|
||||
QPoint WidgetToViewport(const QPoint& point) const;
|
||||
QPoint ViewportToWidget(const QPoint& point) const;
|
||||
QSize WidgetToViewport(const QSize& size) const;
|
||||
|
||||
@@ -35,20 +35,8 @@
|
||||
#include "Resource.h"
|
||||
#include "Plugins/ComponentEntityEditorPlugin/Objects/ComponentEntityObject.h"
|
||||
|
||||
#include <IEntityRenderState.h>
|
||||
#include <IStatObj.h>
|
||||
|
||||
namespace
|
||||
{
|
||||
inline Export::Vector3D Vec3ToVector3D(const Vec3& vec)
|
||||
{
|
||||
Export::Vector3D ret;
|
||||
ret.x = vec.x;
|
||||
ret.y = vec.y;
|
||||
ret.z = vec.z;
|
||||
return ret;
|
||||
}
|
||||
|
||||
const float kTangentDelta = 0.01f;
|
||||
const float kAspectRatio = 1.777778f;
|
||||
const int kReserveCount = 7; // x,y,z,rot_x,rot_y,rot_z,fov
|
||||
@@ -106,22 +94,22 @@ void Export::CData::Clear()
|
||||
// CExportManager
|
||||
CExportManager::CExportManager()
|
||||
: m_isPrecaching(false)
|
||||
, m_pBaseObj(nullptr)
|
||||
, m_FBXBakedExportFPS(0.0f)
|
||||
, m_fScale(100.0f)
|
||||
, m_bAnimationExport(false)
|
||||
, m_pBaseObj(nullptr)
|
||||
, // this scale is used by CryEngine RC
|
||||
m_bAnimationExport(false)
|
||||
m_FBXBakedExportFPS(0.0f)
|
||||
, m_bExportLocalCoords(false)
|
||||
, m_bExportOnlyPrimaryCamera(false)
|
||||
, m_numberOfExportFrames(0)
|
||||
, m_pivotEntityObject(nullptr)
|
||||
, m_bBakedKeysSequenceExport(true)
|
||||
, m_animTimeExportPrimarySequenceCurrentTime(0.0f)
|
||||
, m_animKeyTimeExport(true)
|
||||
, m_soundKeyTimeExport(true)
|
||||
, m_bExportOnlyPrimaryCamera(false)
|
||||
{
|
||||
RegisterExporter(new COBJExporter());
|
||||
RegisterExporter(new COCMExporter());
|
||||
CExportManager::RegisterExporter(new COBJExporter());
|
||||
CExportManager::RegisterExporter(new COCMExporter());
|
||||
}
|
||||
|
||||
|
||||
@@ -313,203 +301,6 @@ void CExportManager::AddEntityAnimationData(AZ::EntityId entityId)
|
||||
ProcessEntityAnimationTrack(entityId, pObj, AnimParamType::Rotation);
|
||||
}
|
||||
|
||||
|
||||
void CExportManager::AddMesh(Export::CObject* pObj, const IIndexedMesh* pIndMesh, Matrix34A* pTm)
|
||||
{
|
||||
if (m_isPrecaching || !pObj)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pObj->m_MeshHash = reinterpret_cast<size_t>(pIndMesh);
|
||||
IIndexedMesh::SMeshDescription meshDesc;
|
||||
pIndMesh->GetMeshDescription(meshDesc);
|
||||
|
||||
// if we have subset of meshes we need to duplicate vertices,
|
||||
// keep transformation of submesh,
|
||||
// and store new offset for indices
|
||||
int newOffsetIndex = pObj->GetVertexCount();
|
||||
|
||||
if (meshDesc.m_nVertCount)
|
||||
{
|
||||
pObj->m_vertices.reserve(meshDesc.m_nVertCount + newOffsetIndex);
|
||||
pObj->m_normals.reserve(meshDesc.m_nVertCount + newOffsetIndex);
|
||||
}
|
||||
|
||||
for (int v = 0; v < meshDesc.m_nVertCount; ++v)
|
||||
{
|
||||
Vec3 n = meshDesc.m_pNorms[v].GetN();
|
||||
Vec3 tmp = (meshDesc.m_pVerts ? meshDesc.m_pVerts[v] : meshDesc.m_pVertsF16[v].ToVec3());
|
||||
if (pTm)
|
||||
{
|
||||
tmp = pTm->TransformPoint(tmp);
|
||||
}
|
||||
|
||||
pObj->m_vertices.push_back(Vec3ToVector3D(tmp * m_fScale));
|
||||
pObj->m_normals.push_back(Vec3ToVector3D(n));
|
||||
}
|
||||
|
||||
if (meshDesc.m_nCoorCount)
|
||||
{
|
||||
pObj->m_texCoords.reserve(meshDesc.m_nCoorCount + newOffsetIndex);
|
||||
}
|
||||
|
||||
for (int v = 0; v < meshDesc.m_nCoorCount; ++v)
|
||||
{
|
||||
Vec2 uv = meshDesc.m_pTexCoord[v].GetUV();
|
||||
uv.y = 1.0f - uv.y;
|
||||
pObj->m_texCoords.push_back({uv.x,uv.y});
|
||||
}
|
||||
|
||||
if (pIndMesh->GetSubSetCount() && !(pIndMesh->GetSubSetCount() == 1 && pIndMesh->GetSubSet(0).nNumIndices == 0))
|
||||
{
|
||||
for (int i = 0; i < pIndMesh->GetSubSetCount(); ++i)
|
||||
{
|
||||
Export::CMesh* pMesh = new Export::CMesh();
|
||||
|
||||
const SMeshSubset& sms = pIndMesh->GetSubSet(i);
|
||||
const vtx_idx* pIndices = &meshDesc.m_pIndices[sms.nFirstIndexId];
|
||||
int nTris = sms.nNumIndices / 3;
|
||||
pMesh->m_faces.reserve(nTris);
|
||||
for (int f = 0; f < nTris; ++f)
|
||||
{
|
||||
Export::Face face;
|
||||
face.idx[0] = *(pIndices++) + newOffsetIndex;
|
||||
face.idx[1] = *(pIndices++) + newOffsetIndex;
|
||||
face.idx[2] = *(pIndices++) + newOffsetIndex;
|
||||
pMesh->m_faces.push_back(face);
|
||||
}
|
||||
|
||||
pObj->m_meshes.push_back(pMesh);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Export::CMesh* pMesh = new Export::CMesh();
|
||||
if (meshDesc.m_nFaceCount == 0 && meshDesc.m_nIndexCount != 0 && meshDesc.m_pIndices != nullptr)
|
||||
{
|
||||
const vtx_idx* pIndices = &meshDesc.m_pIndices[0];
|
||||
int nTris = meshDesc.m_nIndexCount / 3;
|
||||
pMesh->m_faces.reserve(nTris);
|
||||
for (int f = 0; f < nTris; ++f)
|
||||
{
|
||||
Export::Face face;
|
||||
face.idx[0] = *(pIndices++) + newOffsetIndex;
|
||||
face.idx[1] = *(pIndices++) + newOffsetIndex;
|
||||
face.idx[2] = *(pIndices++) + newOffsetIndex;
|
||||
pMesh->m_faces.push_back(face);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pMesh->m_faces.reserve(meshDesc.m_nFaceCount);
|
||||
for (int f = 0; f < meshDesc.m_nFaceCount; ++f)
|
||||
{
|
||||
Export::Face face;
|
||||
face.idx[0] = meshDesc.m_pFaces[f].v[0];
|
||||
face.idx[1] = meshDesc.m_pFaces[f].v[1];
|
||||
face.idx[2] = meshDesc.m_pFaces[f].v[2];
|
||||
pMesh->m_faces.push_back(face);
|
||||
}
|
||||
}
|
||||
|
||||
pObj->m_meshes.push_back(pMesh);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool CExportManager::AddStatObj(Export::CObject* pObj, IStatObj* pStatObj, Matrix34A* pTm)
|
||||
{
|
||||
IIndexedMesh* pIndMesh = nullptr;
|
||||
|
||||
if (pStatObj->GetSubObjectCount())
|
||||
{
|
||||
for (int i = 0; i < pStatObj->GetSubObjectCount(); i++)
|
||||
{
|
||||
IStatObj::SSubObject* pSubObj = pStatObj->GetSubObject(i);
|
||||
if (pSubObj && pSubObj->nType == STATIC_SUB_OBJECT_MESH && pSubObj->pStatObj)
|
||||
{
|
||||
pIndMesh = nullptr;
|
||||
if (m_isOccluder)
|
||||
{
|
||||
if (pSubObj->pStatObj->GetLodObject(2))
|
||||
{
|
||||
pIndMesh = pSubObj->pStatObj->GetLodObject(2)->GetIndexedMesh(true);
|
||||
}
|
||||
if (!pIndMesh && pSubObj->pStatObj->GetLodObject(1))
|
||||
{
|
||||
pIndMesh = pSubObj->pStatObj->GetLodObject(1)->GetIndexedMesh(true);
|
||||
}
|
||||
}
|
||||
if (!pIndMesh)
|
||||
{
|
||||
pIndMesh = pSubObj->pStatObj->GetIndexedMesh(true);
|
||||
}
|
||||
if (pIndMesh)
|
||||
{
|
||||
AddMesh(pObj, pIndMesh, pTm);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!pIndMesh)
|
||||
{
|
||||
if (m_isOccluder)
|
||||
{
|
||||
if (pStatObj->GetLodObject(2))
|
||||
{
|
||||
pIndMesh = pStatObj->GetLodObject(2)->GetIndexedMesh(true);
|
||||
}
|
||||
if (!pIndMesh && pStatObj->GetLodObject(1))
|
||||
{
|
||||
pIndMesh = pStatObj->GetLodObject(1)->GetIndexedMesh(true);
|
||||
}
|
||||
}
|
||||
if (!pIndMesh)
|
||||
{
|
||||
pIndMesh = pStatObj->GetIndexedMesh(true);
|
||||
}
|
||||
if (pIndMesh)
|
||||
{
|
||||
AddMesh(pObj, pIndMesh, pTm);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CExportManager::AddMeshes(Export::CObject* pObj)
|
||||
{
|
||||
if (m_pBaseObj->GetType() == OBJTYPE_AZENTITY)
|
||||
{
|
||||
CEntityObject* pEntityObject = (CEntityObject*)m_pBaseObj;
|
||||
IRenderNode* pEngineNode = pEntityObject->GetEngineNode();
|
||||
|
||||
if (pEngineNode)
|
||||
{
|
||||
if (!m_isPrecaching)
|
||||
{
|
||||
for (int i = 0; i < pEngineNode->GetSlotCount(); ++i)
|
||||
{
|
||||
Matrix34A tm;
|
||||
IStatObj* pStatObj = pEngineNode->GetEntityStatObj(i, 0, &tm);
|
||||
if (pStatObj)
|
||||
{
|
||||
Matrix34A objTM = m_pBaseObj->GetWorldTM();
|
||||
objTM.Invert();
|
||||
tm = objTM * tm;
|
||||
AddStatObj(pObj, pStatObj, &tm);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool CExportManager::AddObject(CBaseObject* pBaseObj)
|
||||
{
|
||||
if (m_isOccluder)
|
||||
@@ -531,7 +322,6 @@ bool CExportManager::AddObject(CBaseObject* pBaseObj)
|
||||
|
||||
if (m_isPrecaching)
|
||||
{
|
||||
AddMeshes(nullptr);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -542,7 +332,6 @@ bool CExportManager::AddObject(CBaseObject* pBaseObj)
|
||||
|
||||
m_objectMap[pBaseObj] = int(m_data.m_objects.size() - 1);
|
||||
|
||||
AddMeshes(pObj);
|
||||
m_pBaseObj = nullptr;
|
||||
|
||||
return true;
|
||||
@@ -1227,15 +1016,6 @@ bool CExportManager::ImportFromFile(const char* filename)
|
||||
return bRet;
|
||||
}
|
||||
|
||||
bool CExportManager::ExportSingleStatObj(IStatObj* pStatObj, const char* filename)
|
||||
{
|
||||
Export::CObject* pObj = new Export::CObject(Path::GetFileName(filename).toUtf8().data());
|
||||
AddStatObj(pObj, pStatObj);
|
||||
m_data.m_objects.push_back(pObj);
|
||||
ExportToFile(filename, true);
|
||||
return true;
|
||||
}
|
||||
|
||||
void CExportManager::SaveNodeKeysTimeToXML()
|
||||
{
|
||||
CTrackViewSequence* pSequence = GetIEditor()->GetAnimation()->GetSequence();
|
||||
|
||||
@@ -139,18 +139,11 @@ public:
|
||||
bool ImportFromFile(const char* filename);
|
||||
const Export::CData& GetData() const {return m_data; };
|
||||
|
||||
//! Exports the stat obj to the obj file specified
|
||||
//! returns true if succeeded, otherwise false
|
||||
bool ExportSingleStatObj(IStatObj* pStatObj, const char* filename) override;
|
||||
|
||||
void SetBakedKeysSequenceExport(bool bBaked){m_bBakedKeysSequenceExport = bBaked; };
|
||||
|
||||
void SaveNodeKeysTimeToXML();
|
||||
|
||||
private:
|
||||
void AddMesh(Export::CObject* pObj, const IIndexedMesh* pIndMesh, Matrix34A* pTm = nullptr);
|
||||
bool AddStatObj(Export::CObject* pObj, IStatObj* pStatObj, Matrix34A* pTm = nullptr);
|
||||
bool AddMeshes(Export::CObject* pObj);
|
||||
bool AddObject(CBaseObject* pBaseObj);
|
||||
void SolveHierarchy();
|
||||
|
||||
|
||||
@@ -35,7 +35,6 @@
|
||||
|
||||
// CryCommon
|
||||
#include <CryCommon/INavigationSystem.h>
|
||||
#include <CryCommon/LyShine/ILyShine.h>
|
||||
#include <CryCommon/MainThreadRenderRequestBus.h>
|
||||
|
||||
// Editor
|
||||
@@ -157,20 +156,20 @@ struct SSystemUserCallback
|
||||
}
|
||||
}
|
||||
|
||||
int ShowMessage(const char* text, const char* caption, unsigned int uType) override
|
||||
void ShowMessage(const char* text, const char* caption, unsigned int uType) override
|
||||
{
|
||||
if (CCryEditApp::instance()->IsInAutotestMode())
|
||||
{
|
||||
return IDOK;
|
||||
return;
|
||||
}
|
||||
|
||||
const UINT kMessageBoxButtonMask = 0x000f;
|
||||
if (!GetIEditor()->IsInGameMode() && (uType == 0 || uType == MB_OK || !(uType & kMessageBoxButtonMask)))
|
||||
{
|
||||
static_cast<CEditorImpl*>(GetIEditor())->AddErrorMessage(text, caption);
|
||||
return IDOK;
|
||||
return;
|
||||
}
|
||||
return CryMessageBox(text, caption, uType);
|
||||
CryMessageBox(text, caption, uType);
|
||||
}
|
||||
|
||||
void OnSplashScreenDone()
|
||||
@@ -443,7 +442,7 @@ AZ::Outcome<void, AZStd::string> CGameEngine::Init(
|
||||
REGISTER_COMMAND("quit", CGameEngine::HandleQuitRequest, VF_RESTRICTEDMODE, "Quit/Shutdown the engine");
|
||||
|
||||
EBUS_EVENT(CrySystemEventBus, OnCryEditorInitialized);
|
||||
|
||||
|
||||
return AZ::Success();
|
||||
}
|
||||
|
||||
@@ -466,7 +465,7 @@ void CGameEngine::SetLevelPath(const QString& path)
|
||||
const char* oldExtension = EditorUtils::LevelFile::GetOldCryFileExtension();
|
||||
const char* defaultExtension = EditorUtils::LevelFile::GetDefaultFileExtension();
|
||||
|
||||
// Store off if
|
||||
// Store off if
|
||||
if (QFileInfo(path + oldExtension).exists())
|
||||
{
|
||||
m_levelExtension = oldExtension;
|
||||
@@ -595,13 +594,6 @@ void CGameEngine::SwitchToInEditor()
|
||||
// Enable accelerators.
|
||||
GetIEditor()->EnableAcceleratos(true);
|
||||
|
||||
|
||||
// reset UI system
|
||||
if (gEnv->pLyShine)
|
||||
{
|
||||
gEnv->pLyShine->Reset();
|
||||
}
|
||||
|
||||
// [Anton] - order changed, see comments for CGameEngine::SetSimulationMode
|
||||
//! Send event to switch out of game.
|
||||
GetIEditor()->GetObjectManager()->SendEvent(EVENT_OUTOFGAME);
|
||||
|
||||
@@ -8,17 +8,11 @@
|
||||
|
||||
|
||||
// Description : The game engine for editor
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_EDITOR_GAMEENGINE_H
|
||||
#define CRYINCLUDE_EDITOR_GAMEENGINE_H
|
||||
|
||||
#pragma once
|
||||
|
||||
#if !defined(Q_MOC_RUN)
|
||||
#include <AzCore/Outcome/Outcome.h>
|
||||
#include "LogFile.h"
|
||||
#include "CryListenerSet.h"
|
||||
#include "Util/ModalWindowDismisser.h"
|
||||
#endif
|
||||
|
||||
@@ -159,5 +153,3 @@ private:
|
||||
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
};
|
||||
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_GAMEENGINE_H
|
||||
|
||||
@@ -146,13 +146,11 @@ bool CGameExporter::Export(unsigned int flags, [[maybe_unused]] EEndian eExportE
|
||||
exportSuccessful = false;
|
||||
}
|
||||
|
||||
if (exportSuccessful)
|
||||
if (exportSuccessful && m_bAutoExportMode)
|
||||
{
|
||||
if (m_bAutoExportMode)
|
||||
{
|
||||
// Remove read-only flags.
|
||||
CrySetFileAttributes(m_levelPak.m_sPath.toUtf8().data(), FILE_ATTRIBUTE_NORMAL);
|
||||
}
|
||||
// Remove read-only flags.
|
||||
auto perms = QFile::permissions(m_levelPak.m_sPath) | QFile::Permission::WriteOwner;
|
||||
QFile::setPermissions(m_levelPak.m_sPath, perms);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "GotoPositionDlg.h"
|
||||
#include "EditorDefs.h"
|
||||
|
||||
@@ -25,6 +24,17 @@ AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
#include <ui_GotoPositionDlg.h>
|
||||
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
|
||||
void GotoPositionPitchConstraints::DeterminePitchRange(const AngleRangeConfigureFn& configurePitchRangeFn) const
|
||||
{
|
||||
const auto [pitchMinRadians, pitchMaxRadians] = AzFramework::CameraPitchMinMaxRadians();
|
||||
configurePitchRangeFn(AZ::RadToDeg(pitchMinRadians), AZ::RadToDeg(pitchMaxRadians));
|
||||
}
|
||||
|
||||
float GotoPositionPitchConstraints::PitchClampedRadians(float pitchDegrees) const
|
||||
{
|
||||
return AzFramework::ClampPitchRotation(AZ::DegToRad(pitchDegrees));
|
||||
}
|
||||
|
||||
GotoPositionDialog::GotoPositionDialog(QWidget* parent)
|
||||
: QDialog(parent)
|
||||
, m_ui(new Ui::GotoPositionDialog)
|
||||
@@ -55,20 +65,23 @@ void GotoPositionDialog::OnInitDialog()
|
||||
const auto yawDegrees = AZ::RadToDeg(cameraRotation.GetZ());
|
||||
|
||||
// position
|
||||
m_ui->m_dymX->setRange(-64000.0, 64000.0);
|
||||
const double CameraPositionExtent = 64000.0;
|
||||
m_ui->m_dymX->setRange(-CameraPositionExtent, CameraPositionExtent);
|
||||
m_ui->m_dymX->setValue(cameraTranslation.GetX());
|
||||
|
||||
m_ui->m_dymY->setRange(-64000.0, 64000.0);
|
||||
m_ui->m_dymY->setRange(-CameraPositionExtent, CameraPositionExtent);
|
||||
m_ui->m_dymY->setValue(cameraTranslation.GetY());
|
||||
|
||||
m_ui->m_dymZ->setRange(-64000.0, 64000.0);
|
||||
m_ui->m_dymZ->setRange(-CameraPositionExtent, CameraPositionExtent);
|
||||
m_ui->m_dymZ->setValue(cameraTranslation.GetZ());
|
||||
|
||||
// rotation
|
||||
m_ui->m_dymAnglePitch->setRange(-180.0, 180.0);
|
||||
m_gotoPositionPitchConstraints.DeterminePitchRange(
|
||||
[this](const float minPitchDegrees, const float maxPitchDegrees)
|
||||
{
|
||||
m_ui->m_dymAnglePitch->setRange(minPitchDegrees, maxPitchDegrees);
|
||||
});
|
||||
m_ui->m_dymAnglePitch->setValue(pitchDegrees);
|
||||
|
||||
m_ui->m_dymAngleYaw->setRange(-180.0, 180.0);
|
||||
m_ui->m_dymAngleYaw->setRange(-360, 360);
|
||||
m_ui->m_dymAngleYaw->setValue(yawDegrees);
|
||||
|
||||
// ensure the goto button is highlighted correctly.
|
||||
@@ -108,12 +121,13 @@ void GotoPositionDialog::OnUpdateNumbers()
|
||||
|
||||
void GotoPositionDialog::accept()
|
||||
{
|
||||
SandboxEditor::InterpolateDefaultViewportCameraToTransform(
|
||||
AZ::Vector3(
|
||||
aznumeric_cast<float>(m_ui->m_dymX->value()), aznumeric_cast<float>(m_ui->m_dymY->value()),
|
||||
aznumeric_cast<float>(m_ui->m_dymZ->value())),
|
||||
AZ::DegToRad(aznumeric_cast<float>(m_ui->m_dymAnglePitch->value())),
|
||||
AZ::DegToRad(aznumeric_cast<float>(m_ui->m_dymAngleYaw->value())));
|
||||
const auto position = AZ::Vector3(
|
||||
aznumeric_cast<float>(m_ui->m_dymX->value()), aznumeric_cast<float>(m_ui->m_dymY->value()),
|
||||
aznumeric_cast<float>(m_ui->m_dymZ->value()));
|
||||
const auto pitchRadians = m_gotoPositionPitchConstraints.PitchClampedRadians(aznumeric_cast<float>(m_ui->m_dymAnglePitch->value()));
|
||||
const auto yawRadians = AZ::DegToRad(aznumeric_cast<float>(m_ui->m_dymAngleYaw->value()));
|
||||
|
||||
SandboxEditor::InterpolateDefaultViewportCameraToTransform(position, pitchRadians, yawRadians);
|
||||
|
||||
QDialog::accept();
|
||||
}
|
||||
|
||||
@@ -6,21 +6,33 @@
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#if !defined(Q_MOC_RUN)
|
||||
#include <QDialog>
|
||||
#endif
|
||||
|
||||
#include <SandboxAPI.h>
|
||||
|
||||
#include <AzCore/std/functional.h>
|
||||
|
||||
namespace Ui
|
||||
{
|
||||
class GotoPositionDialog;
|
||||
}
|
||||
|
||||
//! Utility to deal with ensuring camera pitch values are in the expected range.
|
||||
struct GotoPositionPitchConstraints
|
||||
{
|
||||
using AngleRangeConfigureFn = AZStd::function<void(float, float)>;
|
||||
//! Notify a callback with the min and max camera pitch constraints (no tolerance included).
|
||||
SANDBOX_API void DeterminePitchRange(const AngleRangeConfigureFn& configurePitchRangeFn) const;
|
||||
//! Returns the clamped pitch value (including tolerance with range extents).
|
||||
SANDBOX_API float PitchClampedRadians(float pitchDegrees) const;
|
||||
};
|
||||
|
||||
//! GotoPositionDialog for setting camera position and rotation.
|
||||
class GotoPositionDialog
|
||||
: public QDialog
|
||||
class GotoPositionDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
@@ -39,5 +51,6 @@ public:
|
||||
QString m_transform;
|
||||
|
||||
private:
|
||||
GotoPositionPitchConstraints m_gotoPositionPitchConstraints;
|
||||
QScopedPointer<Ui::GotoPositionDialog> m_ui;
|
||||
};
|
||||
|
||||
@@ -508,8 +508,6 @@ struct IEditor
|
||||
virtual CBaseObject* NewObject(const char* typeName, const char* fileName = "", const char* name = "", float x = 0.0f, float y = 0.0f, float z = 0.0f, bool modifyDoc = true) = 0;
|
||||
//! Delete object
|
||||
virtual void DeleteObject(CBaseObject* obj) = 0;
|
||||
//! Clone object
|
||||
virtual CBaseObject* CloneObject(CBaseObject* obj) = 0;
|
||||
//! Get current selection group
|
||||
virtual CSelectionGroup* GetSelection() = 0;
|
||||
virtual CBaseObject* GetSelectedObject() = 0;
|
||||
|
||||
@@ -397,11 +397,6 @@ void CEditorImpl::Update()
|
||||
// Make sure this is not called recursively
|
||||
m_bUpdates = false;
|
||||
|
||||
//@FIXME: Restore this latter.
|
||||
//if (GetGameEngine() && GetGameEngine()->IsLevelLoaded())
|
||||
{
|
||||
m_pObjectManager->Update();
|
||||
}
|
||||
if (IsInPreviewMode())
|
||||
{
|
||||
SetModifiedFlag(false);
|
||||
@@ -687,13 +682,6 @@ void CEditorImpl::DeleteObject(CBaseObject* obj)
|
||||
GetObjectManager()->DeleteObject(obj);
|
||||
}
|
||||
|
||||
CBaseObject* CEditorImpl::CloneObject(CBaseObject* obj)
|
||||
{
|
||||
SetModifiedFlag();
|
||||
GetIEditor()->SetModifiedModule(eModifiedBrushes);
|
||||
return GetObjectManager()->CloneObject(obj);
|
||||
}
|
||||
|
||||
CBaseObject* CEditorImpl::GetSelectedObject()
|
||||
{
|
||||
if (m_pObjectManager->GetSelection()->GetCount() != 1)
|
||||
|
||||
@@ -141,7 +141,6 @@ public:
|
||||
const SGizmoParameters& GetGlobalGizmoParameters() override;
|
||||
CBaseObject* NewObject(const char* typeName, const char* fileName = "", const char* name = "", float x = 0.0f, float y = 0.0f, float z = 0.0f, bool modifyDoc = true) override;
|
||||
void DeleteObject(CBaseObject* obj) override;
|
||||
CBaseObject* CloneObject(CBaseObject* obj) override;
|
||||
IObjectManager* GetObjectManager() override;
|
||||
// This will return a null pointer if CrySystem is not loaded before
|
||||
// Global Sandbox Settings are loaded from the registry before CrySystem
|
||||
|
||||
@@ -21,8 +21,6 @@
|
||||
#include "Util/Image.h"
|
||||
#include "Util/ImageUtil.h"
|
||||
|
||||
#include <IStatObj.h>
|
||||
|
||||
#define HELPER_MATERIAL "Objects/Helper"
|
||||
|
||||
namespace
|
||||
@@ -38,7 +36,6 @@ namespace
|
||||
CIconManager::CIconManager()
|
||||
{
|
||||
ZeroStruct(m_icons);
|
||||
ZeroStruct(m_objects);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -61,13 +58,7 @@ void CIconManager::Done()
|
||||
void CIconManager::Reset()
|
||||
{
|
||||
// Do not unload objects. but clears them.
|
||||
int i;
|
||||
for (i = 0; i < sizeof(m_objects) / sizeof(m_objects[0]); i++)
|
||||
{
|
||||
delete m_objects[i];
|
||||
m_objects[i] = nullptr;
|
||||
}
|
||||
for (i = 0; i < eIcon_COUNT; i++)
|
||||
for (int i = 0; i < eIcon_COUNT; i++)
|
||||
{
|
||||
m_icons[i] = 0;
|
||||
}
|
||||
@@ -110,12 +101,6 @@ int CIconManager::GetIconTexture(EIcon icon)
|
||||
return m_icons[icon];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
IStatObj* CIconManager::GetObject(EStatObject)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
QImage* CIconManager::GetIconBitmap(const char* filename, bool& bHaveAlpha, uint32 effects /*=0*/)
|
||||
{
|
||||
|
||||
@@ -8,11 +8,6 @@
|
||||
|
||||
|
||||
// Description : Manages Textures used by Icon.
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_EDITOR_ICONMANAGER_H
|
||||
#define CRYINCLUDE_EDITOR_ICONMANAGER_H
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Include/IIconManager.h" // for IIconManager
|
||||
@@ -31,7 +26,7 @@ class CIconManager
|
||||
public:
|
||||
// Construction
|
||||
CIconManager();
|
||||
~CIconManager();
|
||||
~CIconManager() override;
|
||||
|
||||
void Init();
|
||||
void Done();
|
||||
@@ -41,8 +36,6 @@ public:
|
||||
|
||||
// Operations
|
||||
virtual int GetIconTexture(EIcon icon);
|
||||
|
||||
virtual IStatObj* GetObject(EStatObject object);
|
||||
virtual int GetIconTexture(const char* iconName);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -61,7 +54,6 @@ public:
|
||||
private:
|
||||
StdMap<QString, int> m_textures;
|
||||
|
||||
IStatObj* m_objects[eStatObject_COUNT];
|
||||
int m_icons[eIcon_COUNT];
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -70,5 +62,3 @@ private:
|
||||
typedef std::map<QString, QImage*> IconsMap;
|
||||
IconsMap m_iconBitmapsMap;
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_ICONMANAGER_H
|
||||
|
||||
@@ -6,9 +6,6 @@
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IDISPLAYVIEWPORT_H
|
||||
#define CRYINCLUDE_EDITOR_INCLUDE_IDISPLAYVIEWPORT_H
|
||||
#pragma once
|
||||
|
||||
struct DisplayContext;
|
||||
@@ -22,7 +19,6 @@ struct IDisplayViewport
|
||||
{
|
||||
virtual void Update() = 0;
|
||||
virtual float GetScreenScaleFactor(const Vec3& position) const = 0;
|
||||
virtual bool HitTestLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& hitpoint, int pixelRadius, float* pToCameraDistance = 0) const = 0;
|
||||
|
||||
/**
|
||||
* Gets the distance of the point on screen to the line defined by the two points, converted to screenspace.
|
||||
@@ -48,12 +44,9 @@ struct IDisplayViewport
|
||||
virtual Vec3 WorldToView3D(const Vec3& worldPoint, int flags = 0) const = 0;
|
||||
virtual Vec3 ViewToWorld(const QPoint& vp, bool* collideWithTerrain = nullptr, bool onlyTerrain = false, bool bSkipVegetation = false, bool bTestRenderMesh = false, bool* collideWithObject = nullptr) const = 0;
|
||||
virtual void ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const = 0;
|
||||
virtual float GetGridStep() const = 0;
|
||||
virtual void setRay(QPoint& vp, Vec3& raySrc, Vec3& rayDir) = 0;
|
||||
virtual void setHitcontext(QPoint& vp, Vec3& raySrc, Vec3& rayDir) = 0;
|
||||
|
||||
virtual float GetAspectRatio() const = 0;
|
||||
virtual const ::Plane* GetConstructionPlane() const = 0;
|
||||
|
||||
virtual bool IsBoundsVisible(const AABB& box) const = 0;
|
||||
|
||||
@@ -62,5 +55,3 @@ struct IDisplayViewport
|
||||
|
||||
virtual CViewport *asCViewport() { return nullptr; }
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_INCLUDE_IDISPLAYVIEWPORT_H
|
||||
|
||||
@@ -8,14 +8,9 @@
|
||||
|
||||
|
||||
// Description : Export geometry interfaces
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IEXPORTMANAGER_H
|
||||
#define CRYINCLUDE_EDITOR_INCLUDE_IEXPORTMANAGER_H
|
||||
#pragma once
|
||||
|
||||
#define EXP_NAMESIZE 32
|
||||
struct IStatObj;
|
||||
enum class AnimParamType;
|
||||
|
||||
namespace Export
|
||||
@@ -178,18 +173,10 @@ struct IExporter
|
||||
virtual void Release() = 0;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// IExportManager: interface to export manager
|
||||
struct IExportManager
|
||||
{
|
||||
//! Register exporter
|
||||
//! return true if succeed, otherwise false
|
||||
virtual bool RegisterExporter(IExporter* pExporter) = 0;
|
||||
|
||||
virtual bool ExportSingleStatObj(IStatObj* pStatObj, const char* filename) = 0;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_INCLUDE_IEXPORTMANAGER_H
|
||||
|
||||
@@ -6,12 +6,8 @@
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IICONMANAGER_H
|
||||
#define CRYINCLUDE_EDITOR_INCLUDE_IICONMANAGER_H
|
||||
#pragma once
|
||||
|
||||
struct IStatObj;
|
||||
struct IMaterial;
|
||||
class CBitmap;
|
||||
|
||||
@@ -56,12 +52,9 @@ enum EIconEffect
|
||||
struct IIconManager
|
||||
{
|
||||
virtual ~IIconManager() = default;
|
||||
virtual IStatObj* GetObject(EStatObject object) = 0;
|
||||
virtual int GetIconTexture(EIcon icon) = 0;
|
||||
virtual int GetIconTexture(const char* iconName) = 0;
|
||||
virtual QImage* GetIconBitmap(const char* filename, bool& haveAlpha, uint32 effects = 0) = 0;
|
||||
// Register an Icon for the specific command
|
||||
virtual void RegisterCommandIcon([[maybe_unused]] const char* filename, [[maybe_unused]] int nCommandId) {}
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_INCLUDE_IICONMANAGER_H
|
||||
|
||||
@@ -5,10 +5,6 @@
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IOBJECTMANAGER_H
|
||||
#define CRYINCLUDE_EDITOR_INCLUDE_IOBJECTMANAGER_H
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/PlatformIncl.h>
|
||||
@@ -29,32 +25,15 @@ class CObjectArchive;
|
||||
class CViewport;
|
||||
struct HitContext;
|
||||
enum class ImageRotationDegrees;
|
||||
struct IStatObj;
|
||||
class CBaseObject;
|
||||
class XmlNodeRef;
|
||||
|
||||
#include "ObjectEvent.h"
|
||||
|
||||
enum SerializeFlags
|
||||
{
|
||||
SERIALIZE_ALL = 0,
|
||||
SERIALIZE_ONLY_SHARED = 1,
|
||||
SERIALIZE_ONLY_NOTSHARED = 2,
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
typedef std::vector<CBaseObject*> CBaseObjectsArray;
|
||||
typedef std::pair< bool(CALLBACK*)(CBaseObject const&, void*), void* > BaseObjectFilterFunctor;
|
||||
|
||||
struct IObjectSelectCallback
|
||||
{
|
||||
//! Called when object is selected.
|
||||
//! Return true if selection should proceed, or false to abort object selection.
|
||||
virtual bool OnSelectObject(CBaseObject* obj) = 0;
|
||||
//! Return true if object can be selected.
|
||||
virtual bool CanSelectObject(CBaseObject* obj) = 0;
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Interface to access editor objects scene graph.
|
||||
@@ -78,10 +57,6 @@ public:
|
||||
virtual void DeleteObject(CBaseObject* obj) = 0;
|
||||
virtual void DeleteSelection(CSelectionGroup* pSelection) = 0;
|
||||
virtual void DeleteAllObjects() = 0;
|
||||
virtual CBaseObject* CloneObject(CBaseObject* obj) = 0;
|
||||
|
||||
virtual void BeginEditParams(CBaseObject* obj, int flags) = 0;
|
||||
virtual void EndEditParams(int flags = 0) = 0;
|
||||
|
||||
//! Get number of objects manager by ObjectManager (not contain sub objects of groups).
|
||||
virtual int GetObjectCount() const = 0;
|
||||
@@ -90,27 +65,9 @@ public:
|
||||
//! @param layer if 0 get objects for all layers, or layer to get objects from.
|
||||
virtual void GetObjects(CBaseObjectsArray& objects) const = 0;
|
||||
|
||||
//! Get array of objects that pass the filter.
|
||||
//! @param filter The filter functor, return true if you want to get the certain obj, return false if want to skip it.
|
||||
virtual void GetObjects(CBaseObjectsArray& objects, BaseObjectFilterFunctor const& filter) const = 0;
|
||||
|
||||
//! Display objects on specified display context.
|
||||
virtual void Display(DisplayContext& dc) = 0;
|
||||
|
||||
//! Called when selecting without selection helpers - this is needed since
|
||||
//! the visible object cache is normally not updated when not displaying helpers.
|
||||
virtual void ForceUpdateVisibleObjectCache(DisplayContext& dc) = 0;
|
||||
|
||||
//! Check intersection with objects.
|
||||
//! Find intersection with nearest to ray origin object hit by ray.
|
||||
//! If distance tollerance is specified certain relaxation applied on collision test.
|
||||
//! @return true if hit any object, and fills hitInfo structure.
|
||||
virtual bool HitTest(HitContext& hitInfo) = 0;
|
||||
|
||||
//! Check intersection with an object.
|
||||
//! @return true if hit, and fills hitInfo structure.
|
||||
virtual bool HitTestObject(CBaseObject* obj, HitContext& hc) = 0;
|
||||
|
||||
//! Gets a radius to be used for hit tests on the axis helpers, like the transform gizmo.
|
||||
//! @return the axis helper hit radius.
|
||||
virtual int GetAxisHelperHitRadius() const = 0;
|
||||
@@ -137,59 +94,18 @@ public:
|
||||
//! Find objects which intersect with a given AABB.
|
||||
virtual void FindObjectsInAABB(const AABB& aabb, std::vector<CBaseObject*>& result) const = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Operations on objects.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Makes object visible or invisible.
|
||||
virtual void HideObject(CBaseObject* obj, bool hide) = 0;
|
||||
//! Shows the last hidden object based on hidden ID
|
||||
virtual void ShowLastHiddenObject() = 0;
|
||||
//! Freeze object, making it unselectable.
|
||||
virtual void FreezeObject(CBaseObject* obj, bool freeze) = 0;
|
||||
//! Unhide all hidden objects.
|
||||
virtual void UnhideAll() = 0;
|
||||
//! Unfreeze all frozen objects.
|
||||
virtual void UnfreezeAll() = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Object Selection.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
virtual bool SelectObject(CBaseObject* obj, bool bUseMask = true) = 0;
|
||||
virtual void UnselectObject(CBaseObject* obj) = 0;
|
||||
|
||||
//! Select objects within specified distance from given position.
|
||||
//! Return number of selected objects.
|
||||
virtual int SelectObjects(const AABB& box, bool bUnselect = false) = 0;
|
||||
|
||||
virtual void SelectEntities(std::set<CEntityObject*>& s) = 0;
|
||||
|
||||
virtual int MoveObjects(const AABB& box, const Vec3& offset, ImageRotationDegrees rotation, bool bIsCopy = false) = 0;
|
||||
|
||||
//! Selects/Unselects all objects within 2d rectangle in given viewport.
|
||||
virtual void SelectObjectsInRect(CViewport* view, const QRect& rect, bool bSelect) = 0;
|
||||
virtual void FindObjectsInRect(CViewport* view, const QRect& rect, std::vector<GUID>& guids) = 0;
|
||||
|
||||
//! Clear default selection set.
|
||||
//! @Return number of objects removed from selection.
|
||||
virtual int ClearSelection() = 0;
|
||||
|
||||
//! Deselect all current selected objects and selects object that were unselected.
|
||||
//! @Return number of selected objects.
|
||||
virtual int InvertSelection() = 0;
|
||||
|
||||
//! Get current selection.
|
||||
virtual CSelectionGroup* GetSelection() const = 0;
|
||||
//! Get named selection.
|
||||
virtual CSelectionGroup* GetSelection(const QString& name) const = 0;
|
||||
// Get selection group names
|
||||
virtual void GetNameSelectionStrings(QStringList& names) = 0;
|
||||
//! Change name of current selection group.
|
||||
//! And store it in list.
|
||||
virtual void NameSelection(const QString& name) = 0;
|
||||
//! Set one of name selections as current selection.
|
||||
virtual void SetSelection(const QString& name) = 0;
|
||||
//! Removes one of named selections.
|
||||
virtual void RemoveSelection(const QString& name) = 0;
|
||||
|
||||
//! Delete all objects in current selection group.
|
||||
virtual void DeleteSelection() = 0;
|
||||
@@ -198,54 +114,11 @@ public:
|
||||
virtual QString GenerateUniqueObjectName(const QString& typeName) = 0;
|
||||
//! Register object name in object manager, needed for generating uniq names.
|
||||
virtual void RegisterObjectName(const QString& name) = 0;
|
||||
//! Enable/Disable generating of unique object names (Enabled by default).
|
||||
//! Return previous value.
|
||||
virtual bool EnableUniqObjectNames(bool bEnable) = 0;
|
||||
|
||||
//! Find object class by name.
|
||||
virtual CObjectClassDesc* FindClass(const QString& className) = 0;
|
||||
virtual void GetClassCategories(QStringList& categories) = 0;
|
||||
virtual void GetClassCategoryToolClassNamePairs(std::vector< std::pair<QString, QString> >& categoryToolClassNamePairs) = 0;
|
||||
virtual void GetClassTypes(const QString& category, QStringList& types) = 0;
|
||||
|
||||
//! Export objects to xml.
|
||||
//! When onlyShared is true ony objects with shared flags exported, overwise only not shared object exported.
|
||||
virtual void Export(const QString& levelPath, XmlNodeRef& rootNode, bool onlyShared) = 0;
|
||||
//! Export only entities to xml.
|
||||
virtual void ExportEntities(XmlNodeRef& rootNode) = 0;
|
||||
|
||||
//! Serialize Objects in manager to specified XML Node.
|
||||
//! @param flags Can be one of SerializeFlags.
|
||||
virtual void Serialize(XmlNodeRef& rootNode, bool bLoading, int flags = SERIALIZE_ALL) = 0;
|
||||
virtual void SerializeNameSelection(XmlNodeRef& rootNode, bool bLoading) = 0;
|
||||
|
||||
//! Load objects from object archive.
|
||||
//! @param bSelect if set newly loaded object will be selected.
|
||||
virtual void LoadObjects(CObjectArchive& ar, bool bSelect) = 0;
|
||||
|
||||
virtual void ChangeObjectId(REFGUID oldId, REFGUID newId) = 0;
|
||||
virtual bool IsDuplicateObjectName(const QString& newName) const = 0;
|
||||
virtual void ShowDuplicationMsgWarning(CBaseObject* obj, const QString& newName, bool bShowMsgBox) const = 0;
|
||||
virtual void ChangeObjectName(CBaseObject* obj, const QString& newName) = 0;
|
||||
|
||||
//! while loading PreFabs we need to force this IDs
|
||||
//! to force always the same IDs, on each load.
|
||||
//! needed for RAM-maps assignments
|
||||
virtual uint32 ForceID() const = 0;
|
||||
virtual void ForceID(uint32 FID) = 0;
|
||||
|
||||
//! Convert object of one type to object of another type.
|
||||
//! Original object is deleted.
|
||||
virtual bool ConvertToType(CBaseObject* pObject, const QString& typeName) = 0;
|
||||
|
||||
//! Set new selection callback.
|
||||
//! @return previous selection callback.
|
||||
virtual IObjectSelectCallback* SetSelectCallback(IObjectSelectCallback* callback) = 0;
|
||||
|
||||
// Enables/Disables creating of game objects.
|
||||
virtual void SetCreateGameObject(bool enable) = 0;
|
||||
//! Return true if objects loaded from xml should immidiatly create game objects associated with them.
|
||||
virtual bool IsCreateGameObjects() const = 0;
|
||||
|
||||
virtual IGizmoManager* GetGizmoManager() = 0;
|
||||
|
||||
@@ -253,34 +126,9 @@ public:
|
||||
//! Invalidate visibily settings of objects.
|
||||
virtual void InvalidateVisibleList() = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// ObjectManager notification Callbacks.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
virtual void AddObjectEventListener(EventListener* listener) = 0;
|
||||
virtual void RemoveObjectEventListener(EventListener* listener) = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Used to indicate starting and ending of objects loading.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
virtual void StartObjectsLoading(int numObjects) = 0;
|
||||
virtual void EndObjectsLoading() = 0;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Gathers all resources used by all objects.
|
||||
virtual void GatherUsedResources(CUsedResources& resources) = 0;
|
||||
|
||||
virtual bool IsLightClass(CBaseObject* pObject) = 0;
|
||||
|
||||
virtual void FindAndRenameProperty2(const char* property2Name, const QString& oldValue, const QString& newValue) = 0;
|
||||
virtual void FindAndRenameProperty2If(const char* property2Name, const QString& oldValue, const QString& newValue, const char* otherProperty2Name, const QString& otherValue) = 0;
|
||||
|
||||
virtual bool IsReloading() const = 0;
|
||||
|
||||
// Set bSkipUpdate to true if you want to skip update objects on the idle loop.
|
||||
virtual void SetSkipUpdate(bool bSkipUpdate) = 0;
|
||||
|
||||
virtual void SetExportingLevel(bool bExporting) = 0;
|
||||
virtual bool IsExportingLevelInprogress() const = 0;
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_INCLUDE_IOBJECTMANAGER_H
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
//! Standart objects types.
|
||||
enum ObjectType
|
||||
{
|
||||
OBJTYPE_DUMMY = 1 << 20,
|
||||
OBJTYPE_AZENTITY = 1 << 21,
|
||||
};
|
||||
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
#include <AzToolsFramework/ToolsComponents/TransformComponent.h>
|
||||
#include <EditorModularViewportCameraComposer.h>
|
||||
|
||||
#include <GotoPositionDlg.h>
|
||||
|
||||
namespace UnitTest
|
||||
{
|
||||
class EditorCameraFixture : public ::testing::Test
|
||||
@@ -257,4 +259,35 @@ namespace UnitTest
|
||||
EXPECT_THAT(interpolating, ::testing::IsFalse());
|
||||
EXPECT_THAT(nextInterpolationBegan, ::testing::IsTrue());
|
||||
}
|
||||
|
||||
TEST(GotoPositionPitchConstraints, GoToPositionPitchIsSetToPlusOrMinusNinetyDegrees)
|
||||
{
|
||||
float minPitch = 0.0f;
|
||||
float maxPitch = 0.0f;
|
||||
|
||||
GotoPositionPitchConstraints m_gotoPositionContraints;
|
||||
m_gotoPositionContraints.DeterminePitchRange(
|
||||
[&minPitch, &maxPitch](const float minPitchDegrees, const float maxPitchDegrees)
|
||||
{
|
||||
minPitch = minPitchDegrees;
|
||||
maxPitch = maxPitchDegrees;
|
||||
});
|
||||
|
||||
using ::testing::FloatNear;
|
||||
EXPECT_THAT(minPitch, FloatNear(-90.0f, AZ::Constants::FloatEpsilon));
|
||||
EXPECT_THAT(maxPitch, FloatNear(90.0f, AZ::Constants::FloatEpsilon));
|
||||
}
|
||||
|
||||
TEST(GotoPositionPitchConstraints, GoToPositionPitchClampsFinalPitchValueWithTolerance)
|
||||
{
|
||||
const auto [expectedMinPitchRadians, expectedMaxPitchRadians] = AzFramework::CameraPitchMinMaxRadiansWithTolerance();
|
||||
|
||||
GotoPositionPitchConstraints m_gotoPositionContraints;
|
||||
const float minClampedPitchRadians = m_gotoPositionContraints.PitchClampedRadians(-90.0f);
|
||||
const float maxClampedPitchRadians = m_gotoPositionContraints.PitchClampedRadians(90.0f);
|
||||
|
||||
using ::testing::FloatNear;
|
||||
EXPECT_THAT(minClampedPitchRadians, FloatNear(expectedMinPitchRadians, AZ::Constants::FloatEpsilon));
|
||||
EXPECT_THAT(maxClampedPitchRadians, FloatNear(expectedMaxPitchRadians, AZ::Constants::FloatEpsilon));
|
||||
}
|
||||
} // namespace UnitTest
|
||||
|
||||
@@ -19,7 +19,7 @@ using namespace ::testing;
|
||||
namespace UnitTest
|
||||
{
|
||||
class TestingClickableLabel
|
||||
: public testing::Test
|
||||
: public ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
ClickableLabel m_clickableLabel;
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include <AzCore/base.h>
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/Debug/TraceMessageBus.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
|
||||
|
||||
#include <AzToolsFramework/Application/ToolsApplication.h>
|
||||
@@ -22,7 +23,7 @@ namespace CryEditDocPythonBindingsUnitTests
|
||||
{
|
||||
|
||||
class CryEditDocPythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public ::UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -30,7 +31,6 @@ namespace CryEditDocPythonBindingsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include <AzCore/base.h>
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/Debug/TraceMessageBus.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
|
||||
|
||||
#include <AzToolsFramework/Application/ToolsApplication.h>
|
||||
@@ -24,7 +25,7 @@ namespace CryEditPythonBindingsUnitTests
|
||||
{
|
||||
|
||||
class CryEditPythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public ::UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -32,7 +33,6 @@ namespace CryEditPythonBindingsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
#include <AzCore/base.h>
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/Debug/TraceMessageBus.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzCore/UserSettings/UserSettingsComponent.h>
|
||||
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
|
||||
|
||||
#include <AzToolsFramework/Application/ToolsApplication.h>
|
||||
@@ -22,7 +24,7 @@ namespace DisplaySettingsPythonBindingsUnitTests
|
||||
{
|
||||
|
||||
class DisplaySettingsPythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public ::UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -30,7 +32,6 @@ namespace DisplaySettingsPythonBindingsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
m_app.RegisterComponentDescriptor(AzToolsFramework::DisplaySettingsPythonFuncsHandler::CreateDescriptor());
|
||||
@@ -52,7 +53,7 @@ namespace DisplaySettingsPythonBindingsUnitTests
|
||||
}
|
||||
|
||||
class DisplaySettingsComponentFixture
|
||||
: public testing::Test
|
||||
: public ::UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -60,10 +61,14 @@ namespace DisplaySettingsPythonBindingsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
m_app.RegisterComponentDescriptor(AzToolsFramework::DisplaySettingsComponent::CreateDescriptor());
|
||||
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
|
||||
// in the unit tests.
|
||||
AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
|
||||
}
|
||||
|
||||
void TearDown() override
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/Debug/TraceMessageBus.h>
|
||||
#include <AzCore/UserSettings/UserSettingsComponent.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
|
||||
|
||||
#include <AzToolsFramework/Application/ToolsApplication.h>
|
||||
@@ -79,7 +80,7 @@ namespace EditorPythonBindingsUnitTests
|
||||
};
|
||||
|
||||
class EditorPythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public ::UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -87,7 +88,6 @@ namespace EditorPythonBindingsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include <AzCore/base.h>
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/Debug/TraceMessageBus.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
|
||||
namespace EditorUtilsTest
|
||||
{
|
||||
@@ -39,7 +40,7 @@ namespace EditorUtilsTest
|
||||
|
||||
|
||||
class TestWarningAbsorber
|
||||
: public testing::Test
|
||||
: public ::UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
};
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/Debug/TraceMessageBus.h>
|
||||
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzCore/UserSettings/UserSettingsComponent.h>
|
||||
|
||||
#include <AzToolsFramework/Application/ToolsApplication.h>
|
||||
@@ -22,7 +23,7 @@ namespace MainWindowPythonBindingsUnitTests
|
||||
{
|
||||
|
||||
class MainWindowPythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public ::UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -30,7 +31,6 @@ namespace MainWindowPythonBindingsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/Debug/TraceMessageBus.h>
|
||||
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzCore/UserSettings/UserSettingsComponent.h>
|
||||
|
||||
#include <AzToolsFramework/Application/ToolsApplication.h>
|
||||
@@ -22,7 +23,7 @@ namespace ObjectManagerPythonBindingsUnitTests
|
||||
{
|
||||
|
||||
class ObjectManagerPythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public ::UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -30,7 +31,6 @@ namespace ObjectManagerPythonBindingsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
@@ -63,16 +63,6 @@ namespace ObjectManagerPythonBindingsUnitTests
|
||||
EXPECT_TRUE(behaviorContext->m_methods.find("get_selection_center") != behaviorContext->m_methods.end());
|
||||
EXPECT_TRUE(behaviorContext->m_methods.find("get_selection_aabb") != behaviorContext->m_methods.end());
|
||||
|
||||
EXPECT_TRUE(behaviorContext->m_methods.find("hide_object") != behaviorContext->m_methods.end());
|
||||
EXPECT_TRUE(behaviorContext->m_methods.find("is_object_hidden") != behaviorContext->m_methods.end());
|
||||
EXPECT_TRUE(behaviorContext->m_methods.find("unhide_object") != behaviorContext->m_methods.end());
|
||||
EXPECT_TRUE(behaviorContext->m_methods.find("hide_all_objects") != behaviorContext->m_methods.end());
|
||||
EXPECT_TRUE(behaviorContext->m_methods.find("unhide_all_objects") != behaviorContext->m_methods.end());
|
||||
|
||||
EXPECT_TRUE(behaviorContext->m_methods.find("freeze_object") != behaviorContext->m_methods.end());
|
||||
EXPECT_TRUE(behaviorContext->m_methods.find("is_object_frozen") != behaviorContext->m_methods.end());
|
||||
EXPECT_TRUE(behaviorContext->m_methods.find("unfreeze_object") != behaviorContext->m_methods.end());
|
||||
|
||||
EXPECT_TRUE(behaviorContext->m_methods.find("delete_object") != behaviorContext->m_methods.end());
|
||||
EXPECT_TRUE(behaviorContext->m_methods.find("delete_selected") != behaviorContext->m_methods.end());
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace TerrainFuncsUnitTests
|
||||
{
|
||||
|
||||
class TerrainHoleToolPythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -31,7 +31,6 @@ namespace TerrainFuncsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace TerrainFuncsUnitTests
|
||||
{
|
||||
|
||||
class TerrainLayerPythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -31,7 +31,6 @@ namespace TerrainFuncsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace TerrainModifyPythonBindingsUnitTests
|
||||
{
|
||||
|
||||
class TerrainModifyPythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -30,7 +30,6 @@ namespace TerrainModifyPythonBindingsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace TerrainFuncsUnitTests
|
||||
{
|
||||
|
||||
class TerrainPainterPythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -31,7 +31,6 @@ namespace TerrainFuncsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace TerrainFuncsUnitTests
|
||||
{
|
||||
|
||||
class TerrainPythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -31,7 +31,6 @@ namespace TerrainFuncsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace TerrainFuncsUnitTests
|
||||
{
|
||||
|
||||
class TerrainTexturePythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -31,7 +31,6 @@ namespace TerrainFuncsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/Debug/TraceMessageBus.h>
|
||||
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzCore/UserSettings/UserSettingsComponent.h>
|
||||
|
||||
#include <AzToolsFramework/Application/ToolsApplication.h>
|
||||
@@ -22,7 +23,7 @@ namespace TrackViewPythonBindingsUnitTests
|
||||
{
|
||||
|
||||
class TrackViewPythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -30,7 +31,6 @@ namespace TrackViewPythonBindingsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
@@ -82,7 +82,7 @@ namespace TrackViewPythonBindingsUnitTests
|
||||
}
|
||||
|
||||
class TrackViewComponentFixture
|
||||
: public testing::Test
|
||||
: public UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -90,7 +90,6 @@ namespace TrackViewPythonBindingsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
m_app.RegisterComponentDescriptor(AzToolsFramework::TrackViewComponent::CreateDescriptor());
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include <AzCore/base.h>
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/Debug/TraceMessageBus.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
|
||||
#include <AzCore/UserSettings/UserSettingsComponent.h>
|
||||
|
||||
@@ -22,7 +23,7 @@ namespace ViewPaneFuncsUnitTests
|
||||
{
|
||||
|
||||
class ViewPanePythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public ::UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -30,7 +31,6 @@ namespace ViewPaneFuncsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <AzCore/Memory/SystemAllocator.h>
|
||||
#include <AzCore/Debug/TraceMessageBus.h>
|
||||
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
|
||||
#include <AzCore/UnitTest/TestTypes.h>
|
||||
#include <AzCore/UserSettings/UserSettingsComponent.h>
|
||||
|
||||
#include <AzToolsFramework/Application/ToolsApplication.h>
|
||||
@@ -22,7 +23,7 @@ namespace ViewportTitleDlgFuncsUnitTests
|
||||
{
|
||||
|
||||
class ViewportTitleDlgPythonBindingsFixture
|
||||
: public testing::Test
|
||||
: public UnitTest::ScopedAllocatorSetupFixture
|
||||
{
|
||||
public:
|
||||
AzToolsFramework::ToolsApplication m_app;
|
||||
@@ -30,7 +31,6 @@ namespace ViewportTitleDlgFuncsUnitTests
|
||||
void SetUp() override
|
||||
{
|
||||
AzFramework::Application::Descriptor appDesc;
|
||||
appDesc.m_enableDrilling = false;
|
||||
|
||||
m_app.Start(appDesc);
|
||||
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
|
||||
|
||||
@@ -576,7 +576,6 @@ void MainWindow::closeEvent(QCloseEvent* event)
|
||||
}
|
||||
// Close all edit panels.
|
||||
GetIEditor()->ClearSelection();
|
||||
GetIEditor()->GetObjectManager()->EndEditParams();
|
||||
|
||||
// force clean up of all deferred deletes, so that we don't have any issues with windows from plugins not being deleted yet
|
||||
qApp->sendPostedEvents(nullptr, QEvent::DeferredDelete);
|
||||
|
||||
@@ -33,8 +33,6 @@
|
||||
#include "ViewManager.h"
|
||||
#include "IEditorImpl.h"
|
||||
#include "GameEngine.h"
|
||||
#include <IEntityRenderState.h>
|
||||
#include <IStatObj.h>
|
||||
// To use the Andrew's algorithm in order to make convex hull from the points, this header is needed.
|
||||
#include "Util/GeometryUtil.h"
|
||||
|
||||
@@ -53,18 +51,16 @@ class CUndoBaseObject
|
||||
: public IUndoObject
|
||||
{
|
||||
public:
|
||||
CUndoBaseObject(CBaseObject* pObj, const char* undoDescription);
|
||||
CUndoBaseObject(CBaseObject* pObj);
|
||||
|
||||
protected:
|
||||
int GetSize() override { return sizeof(*this); }
|
||||
QString GetDescription() override { return m_undoDescription; };
|
||||
QString GetObjectName() override;
|
||||
|
||||
void Undo(bool bUndo) override;
|
||||
void Redo() override;
|
||||
|
||||
protected:
|
||||
QString m_undoDescription;
|
||||
GUID m_guid;
|
||||
XmlNodeRef m_undo;
|
||||
XmlNodeRef m_redo;
|
||||
@@ -77,11 +73,10 @@ class CUndoBaseObjectMinimal
|
||||
: public IUndoObject
|
||||
{
|
||||
public:
|
||||
CUndoBaseObjectMinimal(CBaseObject* obj, const char* undoDescription, int flags);
|
||||
CUndoBaseObjectMinimal(CBaseObject* obj, int flags);
|
||||
|
||||
protected:
|
||||
int GetSize() override { return sizeof(*this); }
|
||||
QString GetDescription() override { return m_undoDescription; };
|
||||
QString GetObjectName() override;
|
||||
|
||||
void Undo(bool bUndo) override;
|
||||
@@ -101,7 +96,6 @@ private:
|
||||
void SetTransformsFromState(CBaseObject* pObject, const StateStruct& state, bool bUndo);
|
||||
|
||||
GUID m_guid;
|
||||
QString m_undoDescription;
|
||||
StateStruct m_undoState;
|
||||
StateStruct m_redoState;
|
||||
};
|
||||
@@ -167,7 +161,6 @@ private:
|
||||
}
|
||||
|
||||
int GetSize() override { return sizeof(CUndoAttachBaseObject); }
|
||||
QString GetDescription() override { return "Attachment Changed"; }
|
||||
|
||||
GUID m_attachedObjectGUID;
|
||||
GUID m_parentObjectGUID;
|
||||
@@ -176,11 +169,10 @@ private:
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CUndoBaseObject::CUndoBaseObject(CBaseObject* obj, const char* undoDescription)
|
||||
CUndoBaseObject::CUndoBaseObject(CBaseObject* obj)
|
||||
{
|
||||
// Stores the current state of this object.
|
||||
assert(obj != 0);
|
||||
m_undoDescription = undoDescription;
|
||||
m_guid = obj->GetId();
|
||||
|
||||
m_redo = nullptr;
|
||||
@@ -254,11 +246,10 @@ void CUndoBaseObject::Redo()
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CUndoBaseObjectMinimal::CUndoBaseObjectMinimal(CBaseObject* pObj, const char* undoDescription, [[maybe_unused]] int flags)
|
||||
CUndoBaseObjectMinimal::CUndoBaseObjectMinimal(CBaseObject* pObj, [[maybe_unused]] int flags)
|
||||
{
|
||||
// Stores the current state of this object.
|
||||
assert(pObj != nullptr);
|
||||
m_undoDescription = undoDescription;
|
||||
m_guid = pObj->GetId();
|
||||
|
||||
ZeroStruct(m_redoState);
|
||||
@@ -287,7 +278,7 @@ QString CUndoBaseObjectMinimal::GetObjectName()
|
||||
void CUndoBaseObjectMinimal::Undo(bool bUndo)
|
||||
{
|
||||
CBaseObject* pObject = GetIEditor()->GetObjectManager()->FindObject(m_guid);
|
||||
if (!pObject || pObject->GetType() == OBJTYPE_DUMMY)
|
||||
if (!pObject)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -316,7 +307,7 @@ void CUndoBaseObjectMinimal::Undo(bool bUndo)
|
||||
void CUndoBaseObjectMinimal::Redo()
|
||||
{
|
||||
CBaseObject* pObject = GetIEditor()->GetObjectManager()->FindObject(m_guid);
|
||||
if (!pObject || pObject->GetType() == OBJTYPE_DUMMY)
|
||||
if (!pObject)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -382,7 +373,6 @@ CBaseObject::CBaseObject()
|
||||
, m_rotate(IDENTITY)
|
||||
, m_scale(1, 1, 1)
|
||||
, m_guid(GUID_NULL)
|
||||
, m_floorNumber(-1)
|
||||
, m_flags(0)
|
||||
, m_nTextureIcon(0)
|
||||
, m_color(QColor(255, 255, 255))
|
||||
@@ -398,11 +388,9 @@ CBaseObject::CBaseObject()
|
||||
, m_bMatrixInWorldSpace(false)
|
||||
, m_bMatrixValid(false)
|
||||
, m_bWorldBoxValid(false)
|
||||
, m_nMaterialLayersMask(0)
|
||||
, m_nMinSpec(0)
|
||||
, m_vDrawIconPos(0, 0, 0)
|
||||
, m_nIconFlags(0)
|
||||
, m_hideOrder(CBaseObject::s_invalidHiddenID)
|
||||
{
|
||||
m_worldBounds.min.Set(0, 0, 0);
|
||||
m_worldBounds.max.Set(0, 0, 0);
|
||||
@@ -431,7 +419,6 @@ bool CBaseObject::Init([[maybe_unused]] IEditor* ie, CBaseObject* prev, [[maybe_
|
||||
SetLocalTM(prev->GetPos(), prev->GetRotation(), prev->GetScale());
|
||||
SetArea(prev->GetArea());
|
||||
SetColor(prev->GetColor());
|
||||
m_nMaterialLayersMask = prev->m_nMaterialLayersMask;
|
||||
SetMinSpec(prev->GetMinSpec(), false);
|
||||
|
||||
// Copy all basic variables.
|
||||
@@ -488,7 +475,7 @@ void CBaseObject::SetName(const QString& name)
|
||||
return;
|
||||
}
|
||||
|
||||
StoreUndo("Name");
|
||||
StoreUndo();
|
||||
|
||||
// Notification is expensive and not required if this is during construction.
|
||||
bool notify = (!m_name.isEmpty());
|
||||
@@ -500,7 +487,6 @@ void CBaseObject::SetName(const QString& name)
|
||||
if (notify)
|
||||
{
|
||||
NotifyListeners(ON_RENAME);
|
||||
static_cast<CObjectManager*>(GetIEditor()->GetObjectManager())->NotifyObjectListeners(this, ON_RENAME);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -529,47 +515,6 @@ const QString& CBaseObject::GetName() const
|
||||
return m_name;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
QString CBaseObject::GetWarningsText() const
|
||||
{
|
||||
QString warnings;
|
||||
|
||||
if (gSettings.viewports.bShowScaleWarnings)
|
||||
{
|
||||
const EScaleWarningLevel scaleWarningLevel = GetScaleWarningLevel();
|
||||
if (scaleWarningLevel == eScaleWarningLevel_Rescaled)
|
||||
{
|
||||
warnings += "\\n Warning: Object Scale is not 100%.";
|
||||
}
|
||||
else if (scaleWarningLevel == eScaleWarningLevel_RescaledNonUniform)
|
||||
{
|
||||
warnings += "\\n Warning: Object has non-uniform scale.";
|
||||
}
|
||||
}
|
||||
|
||||
if (gSettings.viewports.bShowRotationWarnings)
|
||||
{
|
||||
const ERotationWarningLevel rotationWarningLevel = GetRotationWarningLevel();
|
||||
|
||||
if (rotationWarningLevel == eRotationWarningLevel_Rotated)
|
||||
{
|
||||
warnings += "\\n Warning: Object is rotated.";
|
||||
}
|
||||
else if (rotationWarningLevel == eRotationWarningLevel_RotatedNonRectangular)
|
||||
{
|
||||
warnings += "\\n Warning: Object is rotated non-orthogonally.";
|
||||
}
|
||||
}
|
||||
|
||||
return warnings;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CBaseObject::IsSameClass(CBaseObject* obj)
|
||||
{
|
||||
return GetClassDesc() == obj->GetClassDesc();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CBaseObject::SetPos(const Vec3& pos, int flags)
|
||||
{
|
||||
@@ -615,7 +560,7 @@ bool CBaseObject::SetPos(const Vec3& pos, int flags)
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
if (!bPositionDelegated && (flags & eObjectUpdateFlags_RestoreUndo) == 0 && (flags & eObjectUpdateFlags_Animated) == 0)
|
||||
{
|
||||
StoreUndo("Position", true, flags);
|
||||
StoreUndo(true, flags);
|
||||
}
|
||||
|
||||
if (!bPositionDelegated)
|
||||
@@ -659,7 +604,7 @@ bool CBaseObject::SetRotation(const Quat& rotate, int flags)
|
||||
|
||||
if (!bRotationDelegated && (flags & eObjectUpdateFlags_RestoreUndo) == 0 && (flags & eObjectUpdateFlags_Animated) == 0)
|
||||
{
|
||||
StoreUndo("Rotate", true, flags);
|
||||
StoreUndo(true, flags);
|
||||
}
|
||||
|
||||
if (!bRotationDelegated)
|
||||
@@ -704,7 +649,7 @@ bool CBaseObject::SetScale(const Vec3& scale, int flags)
|
||||
|
||||
if (!bScaleDelegated && (flags & eObjectUpdateFlags_RestoreUndo) == 0 && (flags & eObjectUpdateFlags_Animated) == 0)
|
||||
{
|
||||
StoreUndo("Scale", true, flags);
|
||||
StoreUndo(true, flags);
|
||||
}
|
||||
|
||||
if (!bScaleDelegated)
|
||||
@@ -763,7 +708,7 @@ void CBaseObject::ChangeColor(const QColor& color)
|
||||
return;
|
||||
}
|
||||
|
||||
StoreUndo("Color", true);
|
||||
StoreUndo(true);
|
||||
|
||||
SetColor(color);
|
||||
SetModified(false);
|
||||
@@ -783,7 +728,7 @@ void CBaseObject::SetArea(float area)
|
||||
return;
|
||||
}
|
||||
|
||||
StoreUndo("Area", true);
|
||||
StoreUndo(true);
|
||||
|
||||
m_flattenArea = area;
|
||||
SetModified(false);
|
||||
@@ -1183,47 +1128,6 @@ bool CBaseObject::CanBeDrawn(const DisplayContext& dc, bool& outDisplaySelection
|
||||
return bResult;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
int CBaseObject::MouseCreateCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(Editor);
|
||||
|
||||
if (event == eMouseMove || event == eMouseLDown)
|
||||
{
|
||||
Vec3 pos;
|
||||
if (GetIEditor()->GetAxisConstrains() != AXIS_TERRAIN)
|
||||
{
|
||||
pos = view->MapViewToCP(point);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Snap to terrain.
|
||||
bool hitTerrain;
|
||||
pos = view->ViewToWorld(point, &hitTerrain);
|
||||
if (hitTerrain)
|
||||
{
|
||||
pos.z = GetIEditor()->GetTerrainElevation(pos.x, pos.y) + 1.0f;
|
||||
}
|
||||
pos = view->SnapToGrid(pos);
|
||||
}
|
||||
SetPos(pos);
|
||||
|
||||
if (event == eMouseLDown)
|
||||
{
|
||||
return MOUSECREATE_OK;
|
||||
}
|
||||
}
|
||||
|
||||
if (event == eMouseWheel)
|
||||
{
|
||||
float angle = 1;
|
||||
Quat rot = GetRotation();
|
||||
rot.SetRotationXYZ(Ang3(0.f, 0.f, rot.GetRotZ() + DEG2RAD(flags > 0 ? angle * (-1) : angle)));
|
||||
SetRotation(rot);
|
||||
}
|
||||
return MOUSECREATE_CONTINUE;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBaseObject::OnEvent(ObjectEvent event)
|
||||
{
|
||||
@@ -1237,18 +1141,13 @@ void CBaseObject::OnEvent(ObjectEvent event)
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBaseObject::SetShared([[maybe_unused]] bool bShared)
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBaseObject::SetHidden(bool bHidden, uint64 hiddenID, bool bAnimated)
|
||||
void CBaseObject::SetHidden(bool bHidden, bool bAnimated)
|
||||
{
|
||||
if (CheckFlags(OBJFLAG_HIDDEN) != bHidden)
|
||||
{
|
||||
if (!bAnimated)
|
||||
{
|
||||
StoreUndo("Hide Object");
|
||||
StoreUndo();
|
||||
}
|
||||
|
||||
if (bHidden)
|
||||
@@ -1260,7 +1159,6 @@ void CBaseObject::SetHidden(bool bHidden, uint64 hiddenID, bool bAnimated)
|
||||
ClearFlags(OBJFLAG_HIDDEN);
|
||||
}
|
||||
|
||||
m_hideOrder = hiddenID;
|
||||
UpdateVisibility(!IsHidden());
|
||||
}
|
||||
}
|
||||
@@ -1270,7 +1168,7 @@ void CBaseObject::SetFrozen(bool bFrozen)
|
||||
{
|
||||
if (CheckFlags(OBJFLAG_FROZEN) != bFrozen)
|
||||
{
|
||||
StoreUndo("Freeze Object");
|
||||
StoreUndo();
|
||||
if (bFrozen)
|
||||
{
|
||||
SetFlags(OBJFLAG_FROZEN);
|
||||
@@ -1356,14 +1254,6 @@ void CBaseObject::Serialize(CObjectArchive& ar)
|
||||
if (ar.bLoading)
|
||||
{
|
||||
// Loading.
|
||||
if (ar.ShouldResetInternalMembers())
|
||||
{
|
||||
m_flags = 0;
|
||||
m_flattenArea = 0.0f;
|
||||
m_nMinSpec = 0;
|
||||
m_scale.Set(1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
|
||||
int flags = 0;
|
||||
int oldFlags = m_flags;
|
||||
|
||||
@@ -1403,7 +1293,6 @@ void CBaseObject::Serialize(CObjectArchive& ar)
|
||||
xmlNode->getAttr("LookAt", lookatId);
|
||||
xmlNode->getAttr("Material", mtlName);
|
||||
xmlNode->getAttr("MinSpec", nMinSpec);
|
||||
xmlNode->getAttr("FloorNumber", m_floorNumber);
|
||||
|
||||
if (nMinSpec <= CONFIG_VERYHIGH_SPEC) // Ignore invalid values.
|
||||
{
|
||||
@@ -1467,18 +1356,6 @@ void CBaseObject::Serialize(CObjectArchive& ar)
|
||||
SetModified(false);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
if (ar.bUndo)
|
||||
{
|
||||
// If we are selected update UI Panel.
|
||||
xmlNode->getAttr("HideOrder", m_hideOrder);
|
||||
}
|
||||
|
||||
// We reseted the min spec and deserialized it so set it internally
|
||||
if (ar.ShouldResetInternalMembers())
|
||||
{
|
||||
SetMinSpec(m_nMinSpec);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1490,7 +1367,6 @@ void CBaseObject::Serialize(CObjectArchive& ar)
|
||||
xmlNode->setAttr("Id", m_guid);
|
||||
|
||||
xmlNode->setAttr("Name", GetName().toUtf8().data());
|
||||
xmlNode->setAttr("HideOrder", m_hideOrder);
|
||||
|
||||
if (m_parent)
|
||||
{
|
||||
@@ -1507,8 +1383,6 @@ void CBaseObject::Serialize(CObjectArchive& ar)
|
||||
xmlNode->setAttr("Pos", GetPos());
|
||||
}
|
||||
|
||||
xmlNode->setAttr("FloorNumber", m_floorNumber);
|
||||
|
||||
xmlNode->setAttr("Rotate", m_rotate);
|
||||
|
||||
if (!IsEquivalent(GetScale(), Vec3(1, 1, 1), 0))
|
||||
@@ -1601,13 +1475,8 @@ CBaseObject* CBaseObject::FindObject(REFGUID id) const
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBaseObject::StoreUndo(const char* UndoDescription, bool minimal, int flags)
|
||||
void CBaseObject::StoreUndo(bool minimal, int flags)
|
||||
{
|
||||
if (m_objType == OBJTYPE_DUMMY)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't use Sandbox undo for AZ entities, except for the move & scale tools, which rely on it.
|
||||
const bool isGizmoTool = 0 != (flags & (eObjectUpdateFlags_MoveTool | eObjectUpdateFlags_ScaleTool | eObjectUpdateFlags_UserInput));
|
||||
if (!isGizmoTool && 0 != (m_flags & OBJFLAG_DONT_SAVE))
|
||||
@@ -1619,28 +1488,18 @@ void CBaseObject::StoreUndo(const char* UndoDescription, bool minimal, int flags
|
||||
{
|
||||
if (minimal)
|
||||
{
|
||||
CUndo::Record(new CUndoBaseObjectMinimal(this, UndoDescription, flags));
|
||||
CUndo::Record(new CUndoBaseObjectMinimal(this, flags));
|
||||
}
|
||||
else
|
||||
{
|
||||
CUndo::Record(new CUndoBaseObject(this, UndoDescription));
|
||||
CUndo::Record(new CUndoBaseObject(this));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CBaseObject::IsCreateGameObjects() const
|
||||
{
|
||||
return GetObjectManager()->IsCreateGameObjects();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
QString CBaseObject::GetTypeName() const
|
||||
{
|
||||
if (m_objType == OBJTYPE_DUMMY)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
QString className = m_classDesc->ClassName();
|
||||
QString subClassName = strstr(className.toUtf8().data(), "::");
|
||||
if (subClassName.isEmpty())
|
||||
@@ -1901,85 +1760,6 @@ bool CBaseObject::HitTestRect(HitContext& hc)
|
||||
return bHit;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CBaseObject::HitHelperTest(HitContext& hc)
|
||||
{
|
||||
return HitHelperAtTest(hc, GetWorldPos());
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CBaseObject::HitHelperAtTest(HitContext& hc, const Vec3& pos)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(Editor);
|
||||
|
||||
bool bResult = false;
|
||||
|
||||
if (m_nTextureIcon && (gSettings.viewports.bShowIcons || gSettings.viewports.bShowSizeBasedIcons) && !hc.bUseSelectionHelpers)
|
||||
{
|
||||
int iconSizeX = OBJECT_TEXTURE_ICON_SIZEX;
|
||||
int iconSizeY = OBJECT_TEXTURE_ICON_SIZEY;
|
||||
|
||||
if (gSettings.viewports.bDistanceScaleIcons)
|
||||
{
|
||||
float fScreenScale = hc.view->GetScreenScaleFactor(pos);
|
||||
|
||||
iconSizeX = static_cast<int>(static_cast<float>(iconSizeX) * OBJECT_TEXTURE_ICON_SCALE / fScreenScale);
|
||||
iconSizeY = static_cast<int>(static_cast<float>(iconSizeY) * OBJECT_TEXTURE_ICON_SCALE / fScreenScale);
|
||||
}
|
||||
|
||||
// Hit Test icon of this object.
|
||||
Vec3 testPos = pos;
|
||||
int y0 = -(iconSizeY / 2);
|
||||
int y1 = +(iconSizeY / 2);
|
||||
if (CheckFlags(OBJFLAG_SHOW_ICONONTOP))
|
||||
{
|
||||
Vec3 objectPos = GetWorldPos();
|
||||
|
||||
AABB box;
|
||||
GetBoundBox(box);
|
||||
testPos.z = (pos.z - objectPos.z) + box.max.z;
|
||||
y0 = -(iconSizeY);
|
||||
y1 = 0;
|
||||
}
|
||||
QPoint pnt = hc.view->WorldToView(testPos);
|
||||
|
||||
if (hc.point2d.x() >= pnt.x() - (iconSizeX / 2) && hc.point2d.x() <= pnt.x() + (iconSizeX / 2) &&
|
||||
hc.point2d.y() >= pnt.y() + y0 && hc.point2d.y() <= pnt.y() + y1)
|
||||
{
|
||||
hc.dist = hc.raySrc.GetDistance(testPos) - 0.2f;
|
||||
hc.iconHit = true;
|
||||
bResult = true;
|
||||
}
|
||||
}
|
||||
else if (hc.bUseSelectionHelpers)
|
||||
{
|
||||
// Check potentially children first
|
||||
bResult = HitHelperTestForChildObjects(hc);
|
||||
|
||||
// If no hit check this object
|
||||
if (!bResult)
|
||||
{
|
||||
// Hit test helper.
|
||||
Vec3 w = pos - hc.raySrc;
|
||||
w = hc.rayDir.Cross(w);
|
||||
float d = w.GetLengthSquared();
|
||||
|
||||
static const float screenScaleToRadiusFactor = 0.008f;
|
||||
const float radius = hc.view->GetScreenScaleFactor(pos) * screenScaleToRadiusFactor;
|
||||
const float pickDistance = hc.raySrc.GetDistance(pos);
|
||||
if (d < radius * radius + hc.distanceTolerance && hc.dist >= pickDistance)
|
||||
{
|
||||
hc.dist = pickDistance;
|
||||
hc.object = this;
|
||||
bResult = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return bResult;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CBaseObject* CBaseObject::GetChild(size_t const i) const
|
||||
{
|
||||
@@ -1987,47 +1767,6 @@ CBaseObject* CBaseObject::GetChild(size_t const i) const
|
||||
return m_childs[i];
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CBaseObject::IsChildOf(CBaseObject* node)
|
||||
{
|
||||
CBaseObject* p = m_parent;
|
||||
while (p && p != node)
|
||||
{
|
||||
p = p->m_parent;
|
||||
}
|
||||
if (p == node)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBaseObject::CloneChildren(CBaseObject* pFromObject)
|
||||
{
|
||||
if (pFromObject == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (size_t i = 0, nChildCount(pFromObject->GetChildCount()); i < nChildCount; ++i)
|
||||
{
|
||||
CBaseObject* pFromChildObject = pFromObject->GetChild(i);
|
||||
|
||||
CBaseObject* pChildClone = GetObjectManager()->CloneObject(pFromChildObject);
|
||||
if (pChildClone == nullptr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
pChildClone->CloneChildren(pFromChildObject);
|
||||
AddMember(pChildClone, false);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBaseObject::AttachChild(CBaseObject* child, bool bKeepPos)
|
||||
{
|
||||
@@ -2044,7 +1783,6 @@ void CBaseObject::AttachChild(CBaseObject* child, bool bKeepPos)
|
||||
return;
|
||||
}
|
||||
|
||||
static_cast<CObjectManager*>(GetObjectManager())->NotifyObjectListeners(child, ON_PREATTACHED);
|
||||
child->NotifyListeners(bKeepPos ? ON_PREATTACHEDKEEPXFORM : ON_PREATTACHED);
|
||||
|
||||
pTransformDelegate = m_pTransformDelegate;
|
||||
@@ -2089,7 +1827,6 @@ void CBaseObject::AttachChild(CBaseObject* child, bool bKeepPos)
|
||||
m_pTransformDelegate = pTransformDelegate;
|
||||
child->m_pTransformDelegate = pChildTransformDelegate;
|
||||
|
||||
static_cast<CObjectManager*>(GetObjectManager())->NotifyObjectListeners(child, ON_ATTACHED);
|
||||
child->NotifyListeners(ON_ATTACHED);
|
||||
|
||||
NotifyListeners(ON_CHILDATTACHED);
|
||||
@@ -2127,7 +1864,6 @@ void CBaseObject::DetachThis(bool bKeepPos)
|
||||
|
||||
{
|
||||
CScopedSuspendUndo suspendUndo;
|
||||
static_cast<CObjectManager*>(GetObjectManager())->NotifyObjectListeners(this, ON_PREDETACHED);
|
||||
NotifyListeners(bKeepPos ? ON_PREDETACHEDKEEPXFORM : ON_PREDETACHED);
|
||||
|
||||
pTransformDelegate = m_pTransformDelegate;
|
||||
@@ -2158,7 +1894,6 @@ void CBaseObject::DetachThis(bool bKeepPos)
|
||||
|
||||
SetTransformDelegate(pTransformDelegate);
|
||||
|
||||
static_cast<CObjectManager*>(GetObjectManager())->NotifyObjectListeners(this, ON_DETACHED);
|
||||
NotifyListeners(ON_DETACHED);
|
||||
}
|
||||
}
|
||||
@@ -2262,12 +1997,6 @@ Matrix34 CBaseObject::GetParentAttachPointWorldTM() const
|
||||
return Matrix34(IDENTITY);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CBaseObject::IsParentAttachmentValid() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBaseObject::InvalidateTM([[maybe_unused]] int flags)
|
||||
{
|
||||
@@ -2418,7 +2147,7 @@ void CBaseObject::SetLookAt(CBaseObject* target)
|
||||
return;
|
||||
}
|
||||
|
||||
StoreUndo("Change LookAt");
|
||||
StoreUndo();
|
||||
|
||||
if (m_lookat)
|
||||
{
|
||||
@@ -2543,63 +2272,6 @@ void CBaseObject::Validate(IErrorReport* report)
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
Ang3 CBaseObject::GetWorldAngles() const
|
||||
{
|
||||
if (m_scale == Vec3(1, 1, 1))
|
||||
{
|
||||
Quat q = Quat(GetWorldTM());
|
||||
Ang3 angles = RAD2DEG(Ang3::GetAnglesXYZ(Matrix33(q)));
|
||||
return angles;
|
||||
}
|
||||
else
|
||||
{
|
||||
Matrix34 tm = GetWorldTM();
|
||||
tm.OrthonormalizeFast();
|
||||
Quat q = Quat(tm);
|
||||
Ang3 angles = RAD2DEG(Ang3::GetAnglesXYZ(Matrix33(q)));
|
||||
return angles;
|
||||
}
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBaseObject::PostClone(CBaseObject* pFromObject, CObjectCloneContext& ctx)
|
||||
{
|
||||
CBaseObject* pFromParent = pFromObject->GetParent();
|
||||
if (pFromParent)
|
||||
{
|
||||
SetFloorNumber(pFromObject->GetFloorNumber());
|
||||
|
||||
CBaseObject* pFromParentInContext = ctx.FindClone(pFromParent);
|
||||
if (pFromParentInContext)
|
||||
{
|
||||
pFromParentInContext->AddMember(this, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
pFromParent->AddMember(this, false);
|
||||
}
|
||||
}
|
||||
if (pFromObject->ShouldCloneChildren())
|
||||
{
|
||||
for (int i = 0; i < pFromObject->GetChildCount(); i++)
|
||||
{
|
||||
CBaseObject* pChildObject = pFromObject->GetChild(i);
|
||||
CBaseObject* pClonedChild = GetObjectManager()->CloneObject(pChildObject);
|
||||
ctx.AddClone(pChildObject, pClonedChild);
|
||||
}
|
||||
for (int i = 0; i < pFromObject->GetChildCount(); i++)
|
||||
{
|
||||
CBaseObject* pChildObject = pFromObject->GetChild(i);
|
||||
CBaseObject* pClonedChild = ctx.FindClone(pChildObject);
|
||||
if (pClonedChild)
|
||||
{
|
||||
pClonedChild->PostClone(pChildObject, ctx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBaseObject::GatherUsedResources(CUsedResources& resources)
|
||||
{
|
||||
@@ -2635,79 +2307,6 @@ void CBaseObject::SetMinSpec(uint32 nSpec, bool bSetChildren)
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBaseObject::OnPropertyChanged(IVariable*)
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBaseObject::OnMultiSelPropertyChanged(IVariable*)
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBaseObject::OnMenuShowInAssetBrowser()
|
||||
{
|
||||
if (!IsSelected())
|
||||
{
|
||||
CUndo undo("Select Object");
|
||||
GetIEditor()->GetObjectManager()->ClearSelection();
|
||||
GetIEditor()->SelectObject(this);
|
||||
}
|
||||
|
||||
GetIEditor()->ExecuteCommand("asset_browser.show_viewport_selection");
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CBaseObject::OnContextMenu(QMenu* menu)
|
||||
{
|
||||
if (!menu->isEmpty())
|
||||
{
|
||||
menu->addSeparator();
|
||||
}
|
||||
CUsedResources resources;
|
||||
GatherUsedResources(resources);
|
||||
|
||||
static_cast<CEditorImpl*>(GetIEditor())->OnObjectContextMenuOpened(menu, this);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CBaseObject::IntersectRayMesh(const Vec3& raySrc, const Vec3& rayDir, SRayHitInfo& outHitInfo) const
|
||||
{
|
||||
const float fRenderMeshTestDistance = 0.2f;
|
||||
IRenderNode* pRenderNode = GetEngineNode();
|
||||
if (!pRenderNode)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Matrix34 worldTM;
|
||||
IStatObj* pStatObj = pRenderNode->GetEntityStatObj(0, 0, &worldTM);
|
||||
if (!pStatObj)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// transform decal into object space
|
||||
Matrix34 worldTM_Inverted = worldTM.GetInverted();
|
||||
Matrix33 worldRot(worldTM_Inverted);
|
||||
worldRot.Transpose();
|
||||
// put hit direction into the object space
|
||||
Vec3 vRayDir = rayDir.GetNormalized() * worldRot;
|
||||
// put hit position into the object space
|
||||
Vec3 vHitPos = worldTM_Inverted.TransformPoint(raySrc);
|
||||
Vec3 vLineP1 = vHitPos - vRayDir * fRenderMeshTestDistance;
|
||||
|
||||
memset(&outHitInfo, 0, sizeof(outHitInfo));
|
||||
outHitInfo.inReferencePoint = vHitPos;
|
||||
outHitInfo.inRay.origin = vLineP1;
|
||||
outHitInfo.inRay.direction = vRayDir;
|
||||
outHitInfo.bInFirstHit = false;
|
||||
outHitInfo.bUseCache = false;
|
||||
|
||||
return pStatObj->RayIntersection(outHitInfo, nullptr);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
EScaleWarningLevel CBaseObject::GetScaleWarningLevel() const
|
||||
{
|
||||
|
||||
@@ -35,8 +35,6 @@ struct SSubObjSelectionModifyContext;
|
||||
struct SRayHitInfo;
|
||||
class CPopupMenuItem;
|
||||
class QMenu;
|
||||
struct IRenderNode;
|
||||
struct IStatObj;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
typedef _smart_ptr<CBaseObject> CBaseObjectPtr;
|
||||
@@ -119,15 +117,6 @@ enum ObjectFlags
|
||||
|
||||
#define ERF_GET_WRITABLE(flags) (flags)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! This flags passed to CBaseObject::BeginEditParams method.
|
||||
enum ObjectEditFlags
|
||||
{
|
||||
OBJECT_CREATE = 0x001,
|
||||
OBJECT_EDIT = 0x002,
|
||||
OBJECT_COLLAPSE_OBJECTPANEL = 0x004
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Return values from CBaseObject::MouseCreateCallback method.
|
||||
enum MouseCreateResult
|
||||
@@ -137,19 +126,6 @@ enum MouseCreateResult
|
||||
MOUSECREATE_OK, //!< Accept this object.
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Interface to the object create with the mouse callback.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
struct IMouseCreateCallback
|
||||
{
|
||||
virtual void Release() = 0;
|
||||
virtual MouseCreateResult OnMouseEvent(CViewport* view, EMouseEvent event, QPoint& point, int flags) = 0;
|
||||
// Some process of creation need to be able to be displayed such as creation for custom solid.
|
||||
virtual void Display([[maybe_unused]] DisplayContext& dc){}
|
||||
// Called after accepting an object to see if new object creation mode should be continued.
|
||||
virtual bool ContinueCreation() = 0;
|
||||
};
|
||||
|
||||
// Flags used for object interaction
|
||||
enum EObjectUpdateFlags
|
||||
{
|
||||
@@ -261,22 +237,11 @@ public:
|
||||
|
||||
/** Check if both object are of same class.
|
||||
*/
|
||||
virtual bool IsSameClass(CBaseObject* obj);
|
||||
virtual void SetDefaultType() { m_objType = OBJTYPE_DUMMY; };
|
||||
virtual ObjectType GetType() const
|
||||
{
|
||||
if (m_objType == OBJTYPE_DUMMY)
|
||||
{
|
||||
return m_objType;
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_classDesc->GetObjectType();
|
||||
}
|
||||
return m_classDesc->GetObjectType();
|
||||
};
|
||||
// const char* GetTypeName() const { return m_classDesc->ClassName(); };
|
||||
QString GetTypeName() const;
|
||||
virtual QString GetTypeDescription() const { return m_classDesc->ClassName(); };
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Flags.
|
||||
@@ -289,8 +254,6 @@ public:
|
||||
// Hidden ID
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
static const uint64 s_invalidHiddenID = 0;
|
||||
uint64 GetHideOrder() const { return m_hideOrder; }
|
||||
void SetHideOrder(uint64 newID) { m_hideOrder = newID; }
|
||||
|
||||
//! Returns true if object hidden.
|
||||
bool IsHidden() const;
|
||||
@@ -307,26 +270,19 @@ public:
|
||||
virtual bool IsSelectable() const;
|
||||
|
||||
// Return texture icon.
|
||||
bool HaveTextureIcon() const { return m_nTextureIcon != 0; };
|
||||
int GetTextureIcon() const { return m_nTextureIcon; }
|
||||
void SetTextureIcon(int nTexIcon) { m_nTextureIcon = nTexIcon; }
|
||||
|
||||
//! Set shared between missions flag.
|
||||
virtual void SetShared(bool bShared);
|
||||
//! Set object hidden status.
|
||||
virtual void SetHidden(bool bHidden, uint64 hiddenId = CBaseObject::s_invalidHiddenID, bool bAnimated = false);
|
||||
virtual void SetHidden(bool bHidden, bool bAnimated = false);
|
||||
//! Set object frozen status.
|
||||
virtual void SetFrozen(bool bFrozen);
|
||||
//! Set object selected status.
|
||||
virtual void SetSelected(bool bSelect);
|
||||
//! Return associated 3DEngine render node
|
||||
virtual IRenderNode* GetEngineNode() const { return nullptr; };
|
||||
//! Set object highlighted (Note: not selected)
|
||||
virtual void SetHighlight(bool bHighlight);
|
||||
//! Check if object is highlighted.
|
||||
bool IsHighlighted() const { return CheckFlags(OBJFLAG_HIGHLIGHT); }
|
||||
//! Check if object can have measurement axises.
|
||||
virtual bool HasMeasurementAxis() const { return true; }
|
||||
//! Check if the object is isolated when the editor is in Isolation Mode
|
||||
virtual bool IsIsolated() const { return false; }
|
||||
|
||||
@@ -345,8 +301,6 @@ public:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Get name of object.
|
||||
const QString& GetName() const;
|
||||
virtual QString GetComment() const { return QString(); }
|
||||
virtual QString GetWarningsText() const;
|
||||
|
||||
//! Change name of object.
|
||||
virtual void SetName(const QString& name);
|
||||
@@ -376,10 +330,6 @@ public:
|
||||
//! Get object scale.
|
||||
const Vec3 GetScale() const;
|
||||
|
||||
virtual bool StartScaling() { return false; }
|
||||
virtual bool GetUntransformedScale([[maybe_unused]] Vec3& scale) const { return false; }
|
||||
virtual bool TransformScale([[maybe_unused]] const Vec3& scale) { return false; }
|
||||
|
||||
//! Set flatten area.
|
||||
void SetArea(float area);
|
||||
float GetArea() const { return m_flattenArea; };
|
||||
@@ -397,8 +347,6 @@ public:
|
||||
// CHILDS
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//! Return true if node have childs.
|
||||
bool HaveChilds() const { return !m_childs.empty(); }
|
||||
//! Return true if have attached childs.
|
||||
size_t GetChildCount() const { return m_childs.size(); }
|
||||
|
||||
@@ -406,10 +354,6 @@ public:
|
||||
CBaseObject* GetChild(size_t const i) const;
|
||||
//! Return parent node if exist.
|
||||
CBaseObject* GetParent() const { return m_parent; };
|
||||
//! Scans hierarchy up to determine if we child of specified node.
|
||||
virtual bool IsChildOf(CBaseObject* node);
|
||||
//! Clone Children
|
||||
void CloneChildren(CBaseObject* pFromObject);
|
||||
//! Attach new child node.
|
||||
//! @param bKeepPos if true Child node will keep its world space position.
|
||||
virtual void AttachChild(CBaseObject* child, bool bKeepPos = true);
|
||||
@@ -422,8 +366,6 @@ public:
|
||||
virtual void DetachAll(bool bKeepPos = true);
|
||||
// Detach this node from parent.
|
||||
virtual void DetachThis(bool bKeepPos = true);
|
||||
// Returns the link parent.
|
||||
virtual CBaseObject* GetLinkParent() const { return GetParent(); }
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// MATRIX
|
||||
@@ -437,15 +379,11 @@ public:
|
||||
// Gets matrix of parent attachment point
|
||||
virtual Matrix34 GetParentAttachPointWorldTM() const;
|
||||
|
||||
// Checks if the attachment point is valid
|
||||
virtual bool IsParentAttachmentValid() const;
|
||||
|
||||
//! Set position in world space.
|
||||
virtual void SetWorldPos(const Vec3& pos, int flags = 0);
|
||||
|
||||
//! Get position in world space.
|
||||
Vec3 GetWorldPos() const { return GetWorldTM().GetTranslation(); };
|
||||
Ang3 GetWorldAngles() const;
|
||||
|
||||
//! Set xform of object given in world space.
|
||||
virtual void SetWorldTM(const Matrix34& tm, int flags = 0);
|
||||
@@ -460,12 +398,6 @@ public:
|
||||
// Interface to be implemented in plugins.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//! Called when object is being created (use GetMouseCreateCallback for more advanced mouse creation callback).
|
||||
virtual int MouseCreateCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags);
|
||||
// Return pointer to the callback object used when creating object by the mouse.
|
||||
// If this function return nullptr MouseCreateCallback method will be used instead.
|
||||
virtual IMouseCreateCallback* GetMouseCreateCallback() { return nullptr; };
|
||||
|
||||
//! Draw object to specified viewport.
|
||||
virtual void Display([[maybe_unused]] DisplayContext& disp) {}
|
||||
|
||||
@@ -477,10 +409,6 @@ public:
|
||||
//! Return true if was hit.
|
||||
virtual bool HitTestRect(HitContext& hc);
|
||||
|
||||
//! Perform intersection testing of this object based on its icon helper.
|
||||
//! Return true if was hit.
|
||||
virtual bool HitHelperTest(HitContext& hc);
|
||||
|
||||
//! Get bounding box of object in world coordinate space.
|
||||
virtual void GetBoundBox(AABB& box);
|
||||
|
||||
@@ -500,8 +428,6 @@ public:
|
||||
//! @param bUndo true if loading or saving data for Undo/Redo purposes.
|
||||
virtual void Serialize(CObjectArchive& ar);
|
||||
|
||||
//// Pre load called before serialize after all objects where completly loaded.
|
||||
//virtual void PreLoad( CObjectArchive &ar ) {};
|
||||
// Post load called after all objects where completely loaded.
|
||||
virtual void PostLoad([[maybe_unused]] CObjectArchive& ar) {};
|
||||
|
||||
@@ -513,9 +439,6 @@ public:
|
||||
//! Override in derived classes, to handle specific events.
|
||||
virtual void OnEvent(ObjectEvent event);
|
||||
|
||||
//! Generate dynamic context menu for the object
|
||||
virtual void OnContextMenu(QMenu* menu);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// LookAt Target.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -523,13 +446,11 @@ public:
|
||||
CBaseObject* GetLookAt() const { return m_lookat; };
|
||||
//! Returns true if this object is a look-at target.
|
||||
bool IsLookAtTarget() const;
|
||||
CBaseObject* GetLookAtSource() const { return m_lookatSource; };
|
||||
|
||||
|
||||
IObjectManager* GetObjectManager() const;
|
||||
|
||||
//! Store undo information for this object.
|
||||
void StoreUndo(const char* undoDescription, bool minimal = false, int flags = 0);
|
||||
void StoreUndo(bool minimal = false, int flags = 0);
|
||||
|
||||
//! Add event listener callback.
|
||||
void AddEventListener(EventListener* listener);
|
||||
@@ -548,52 +469,21 @@ public:
|
||||
//! Check if specified object is very similar to this one.
|
||||
virtual bool IsSimilarObject(CBaseObject* pObject);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Material Layers Mask.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
virtual void SetMaterialLayersMask(uint32 nLayersMask) { m_nMaterialLayersMask = nLayersMask; }
|
||||
uint32 GetMaterialLayersMask() const { return m_nMaterialLayersMask; };
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Object minimal usage spec (All/Low/Medium/High)
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
uint32 GetMinSpec() const { return m_nMinSpec; }
|
||||
virtual void SetMinSpec(uint32 nSpec, bool bSetChildren = true);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// SubObj selection.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Return true if object support selecting of this sub object element type.
|
||||
virtual bool StartSubObjSelection([[maybe_unused]] int elemType) { return false; };
|
||||
virtual void EndSubObjectSelection() {};
|
||||
virtual void ModifySubObjSelection([[maybe_unused]] SSubObjSelectionModifyContext& modCtx) {};
|
||||
virtual void AcceptSubObjectModify() {};
|
||||
|
||||
//! In This function variables of the object must be initialized.
|
||||
virtual void InitVariables() {};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Procedural Floor Management.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
int GetFloorNumber() const { return m_floorNumber; };
|
||||
void SetFloorNumber(int floorNumber) { m_floorNumber = floorNumber; };
|
||||
|
||||
virtual void OnPropertyChanged(IVariable*);
|
||||
virtual void OnMultiSelPropertyChanged(IVariable*);
|
||||
|
||||
//! Draw a reddish highlight indicating its budget usage.
|
||||
virtual void DrawBudgetUsage(DisplayContext& dc, const QColor& color);
|
||||
|
||||
bool IntersectRayMesh(const Vec3& raySrc, const Vec3& rayDir, SRayHitInfo& outHitInfo) const;
|
||||
|
||||
virtual void EditTags([[maybe_unused]] bool alwaysTag) {}
|
||||
virtual bool SupportsEditTags() const { return false; }
|
||||
|
||||
bool CanBeHightlighted() const;
|
||||
bool IsSkipSelectionHelper() const;
|
||||
|
||||
virtual IStatObj* GetIStatObj() { return nullptr; }
|
||||
|
||||
// Invalidates cached transformation matrix.
|
||||
// nWhyFlags - Flags that indicate the reason for matrix invalidation.
|
||||
virtual void InvalidateTM(int nWhyFlags);
|
||||
@@ -612,26 +502,14 @@ protected:
|
||||
//! Optional file parameter specify initial object or script for this object.
|
||||
virtual bool Init(IEditor* ie, CBaseObject* prev, const QString& file);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Must be called after cloning the object on clone of object.
|
||||
//! This will make sure object references are cloned correctly.
|
||||
virtual void PostClone(CBaseObject* pFromObject, CObjectCloneContext& ctx);
|
||||
|
||||
//! Must be implemented by derived class to create game related objects.
|
||||
virtual bool CreateGameObject() { return true; };
|
||||
|
||||
//! If true, all attached chilren will be cloned when the parent object is cloned.
|
||||
virtual bool ShouldCloneChildren() const { return true; }
|
||||
|
||||
/** Called when object is about to be deleted.
|
||||
All Game resources should be freed in this function.
|
||||
All Game resources should be freed in this function.
|
||||
*/
|
||||
virtual void Done();
|
||||
|
||||
/** Change current id of object.
|
||||
*/
|
||||
//virtual void SetId( uint32 objectId ) { m_id = objectId; };
|
||||
|
||||
//! Call this to delete an object.
|
||||
virtual void DeleteThis() = 0;
|
||||
|
||||
@@ -682,17 +560,11 @@ protected:
|
||||
// Function can be used by derived classes.
|
||||
bool HitTestRectBounds(HitContext& hc, const AABB& box);
|
||||
|
||||
// Do helper hit testing as specific location.
|
||||
bool HitHelperAtTest(HitContext& hc, const Vec3& pos);
|
||||
|
||||
// Do helper hit testing taking child objects into account (e.g. opened prefab)
|
||||
virtual bool HitHelperTestForChildObjects([[maybe_unused]] HitContext& hc) { return false; }
|
||||
|
||||
CBaseObject* FindObject(REFGUID id) const;
|
||||
|
||||
// Returns true if game objects should be created.
|
||||
bool IsCreateGameObjects() const;
|
||||
|
||||
// Helper gizmo functions.
|
||||
void AddGizmo(CGizmo* gizmo);
|
||||
void RemoveGizmo(CGizmo* gizmo);
|
||||
@@ -703,14 +575,6 @@ protected:
|
||||
//! Only used by ObjectManager.
|
||||
bool IsPotentiallyVisible() const;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// May be overridden in derived classes to handle helpers scaling.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
virtual void SetHelperScale([[maybe_unused]] float scale) {};
|
||||
virtual float GetHelperScale() { return 1.0f; };
|
||||
|
||||
void SetNameInternal(const QString& name) { m_name = name; }
|
||||
|
||||
void SetDrawTextureIconProperties(DisplayContext& dc, const Vec3& pos, float alpha = 1.0f, int texIconFlags = 0);
|
||||
const Vec3& GetTextureIconDrawPos(){ return m_vDrawIconPos; };
|
||||
int GetTextureIconFlags(){ return m_nIconFlags; };
|
||||
@@ -732,8 +596,6 @@ private:
|
||||
friend class CObjectArchive;
|
||||
friend class CSelectionGroup;
|
||||
|
||||
void OnMenuShowInAssetBrowser();
|
||||
|
||||
//! Set class description for this object,
|
||||
//! Only called once after creation by ObjectManager.
|
||||
void SetClassDesc(CObjectClassDesc* classDesc);
|
||||
@@ -741,9 +603,6 @@ private:
|
||||
EScaleWarningLevel GetScaleWarningLevel() const;
|
||||
ERotationWarningLevel GetRotationWarningLevel() const;
|
||||
|
||||
// auto resolving
|
||||
void OnMtlResolved(uint32 id, bool success, const char* orgName, const char* newName);
|
||||
|
||||
bool IsInSelectionBox() const { return m_bInSelectionBox; }
|
||||
|
||||
void SetId(REFGUID guid) { m_guid = guid; }
|
||||
@@ -766,13 +625,10 @@ private:
|
||||
//! Unique object Id.
|
||||
GUID m_guid;
|
||||
|
||||
// floor number of object if procedural object flag is set
|
||||
int m_floorNumber;
|
||||
|
||||
//! Flags of this object.
|
||||
int m_flags;
|
||||
|
||||
// Id of the texture icon for this object.
|
||||
//! Id of the texture icon for this object.
|
||||
int m_nTextureIcon;
|
||||
|
||||
//! Display color.
|
||||
@@ -823,13 +679,10 @@ private:
|
||||
mutable uint32 m_bMatrixValid : 1;
|
||||
mutable uint32 m_bWorldBoxValid : 1;
|
||||
uint32 m_bInSelectionBox : 1;
|
||||
uint32 m_nMaterialLayersMask : 8;
|
||||
uint32 m_nMinSpec : 8;
|
||||
|
||||
Vec3 m_vDrawIconPos;
|
||||
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
|
||||
uint64 m_hideOrder;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(CBaseObject*)
|
||||
|
||||
@@ -81,11 +81,38 @@ struct SANDBOX_API DisplayContext
|
||||
// Draw functions
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Set current materialc color.
|
||||
void SetColor(float r, float g, float b, float a = 1) { m_color4b = ColorB(static_cast<uint8>(r * 255.0f), static_cast<uint8>(g * 255.0f), static_cast<uint8>(b * 255.0f), static_cast<uint8>(a * 255.0f)); };
|
||||
void SetColor(const Vec3& color, float a = 1) { m_color4b = ColorB(static_cast<uint8>(color.x * 255.0f), static_cast<uint8>(color.y * 255.0f), static_cast<uint8>(color.z * 255.0f), static_cast<uint8>(a * 255.0f)); };
|
||||
void SetColor(const QColor& rgb, float a) { m_color4b = ColorB(static_cast<uint8>(rgb.red()), static_cast<uint8>(rgb.green()), static_cast<uint8>(rgb.blue()), static_cast<uint8>(a * 255.0f)); };
|
||||
void SetColor(const QColor& color) { m_color4b = ColorB(static_cast<uint8>(color.red()), static_cast<uint8>(color.green()), static_cast<uint8>(color.blue()), static_cast<uint8>(color.alpha())); };
|
||||
void SetColor(const ColorB& color) { m_color4b = color; };
|
||||
void SetColor(float r, float g, float b, float a = 1)
|
||||
{
|
||||
m_color4b = ColorB(
|
||||
static_cast<uint8>(r * 255.0f), static_cast<uint8>(g * 255.0f), static_cast<uint8>(b * 255.0f), static_cast<uint8>(a * 255.0f));
|
||||
};
|
||||
void SetColor(const Vec3& color, float a = 1)
|
||||
{
|
||||
m_color4b = ColorB(
|
||||
static_cast<uint8>(color.x * 255.0f), static_cast<uint8>(color.y * 255.0f), static_cast<uint8>(color.z * 255.0f),
|
||||
static_cast<uint8>(a * 255.0f));
|
||||
};
|
||||
void SetColor(const AZ::Vector3& color, float a = 1)
|
||||
{
|
||||
m_color4b = ColorB(
|
||||
static_cast<uint8>(color.GetX() * 255.0f), static_cast<uint8>(color.GetY() * 255.0f), static_cast<uint8>(color.GetZ() * 255.0f),
|
||||
static_cast<uint8>(a * 255.0f));
|
||||
};
|
||||
void SetColor(const QColor& rgb, float a)
|
||||
{
|
||||
m_color4b = ColorB(
|
||||
static_cast<uint8>(rgb.red()), static_cast<uint8>(rgb.green()), static_cast<uint8>(rgb.blue()), static_cast<uint8>(a * 255.0f));
|
||||
};
|
||||
void SetColor(const QColor& color)
|
||||
{
|
||||
m_color4b = ColorB(
|
||||
static_cast<uint8>(color.red()), static_cast<uint8>(color.green()), static_cast<uint8>(color.blue()),
|
||||
static_cast<uint8>(color.alpha()));
|
||||
};
|
||||
void SetColor(const ColorB& color)
|
||||
{
|
||||
m_color4b = color;
|
||||
};
|
||||
void SetAlpha(float a = 1) { m_color4b.a = static_cast<uint8>(a * 255.0f); };
|
||||
ColorB GetColor() const { return m_color4b; }
|
||||
|
||||
@@ -108,6 +135,7 @@ struct SANDBOX_API DisplayContext
|
||||
void DrawTrianglesIndexed(const AZStd::vector<Vec3>& vertices, const AZStd::vector<vtx_idx>& indices, const ColorB& color);
|
||||
// Draw wireframe box.
|
||||
void DrawWireBox(const Vec3& min, const Vec3& max);
|
||||
void DrawWireBox(const AZ::Vector3& min, const AZ::Vector3& max);
|
||||
// Draw filled box
|
||||
void DrawSolidBox(const Vec3& min, const Vec3& max);
|
||||
void DrawSolidOBB(const Vec3& center, const Vec3& axisX, const Vec3& axisY, const Vec3& axisZ, const Vec3& halfExtents);
|
||||
|
||||
@@ -225,6 +225,12 @@ void DisplayContext::DrawWireBox(const Vec3& min, const Vec3& max)
|
||||
pRenderAuxGeom->DrawAABB(AABB(min, max), m_matrixStack[m_currentMatrix], false, m_color4b, eBBD_Faceted);
|
||||
}
|
||||
|
||||
void DisplayContext::DrawWireBox(const AZ::Vector3& min, const AZ::Vector3& max)
|
||||
{
|
||||
pRenderAuxGeom->DrawAABB(
|
||||
AABB(Vec3(min.GetX(), min.GetY(), min.GetZ()), Vec3(max.GetX(), max.GetY(), max.GetZ())),
|
||||
m_matrixStack[m_currentMatrix], false, m_color4b, eBBD_Faceted);
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void DisplayContext::DrawSolidBox(const Vec3& min, const Vec3& max)
|
||||
{
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
#include "HitContext.h"
|
||||
#include "Objects/SelectionGroup.h"
|
||||
|
||||
#include <IEntityRenderState.h>
|
||||
#include <IStatObj.h>
|
||||
static constexpr int VIEW_DISTANCE_MULTIPLIER_MAX = 100;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Undo Entity Link
|
||||
@@ -58,7 +57,6 @@ public:
|
||||
protected:
|
||||
void Release() override { delete this; };
|
||||
int GetSize() override { return sizeof(*this); }; // Return size of xml state.
|
||||
QString GetDescription() override { return "Entity Link"; };
|
||||
QString GetObjectName() override{ return ""; };
|
||||
|
||||
void Undo([[maybe_unused]] bool bUndo) override
|
||||
@@ -139,7 +137,6 @@ private:
|
||||
}
|
||||
|
||||
int GetSize() override { return sizeof(CUndoAttachEntity); }
|
||||
QString GetDescription() override { return "Attachment Changed"; }
|
||||
|
||||
GUID m_attachedEntityGUID;
|
||||
CEntityObject::EAttachmentType m_attachmentType;
|
||||
@@ -151,8 +148,6 @@ private:
|
||||
// CBase implementation.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
float CEntityObject::m_helperScale = 1;
|
||||
|
||||
namespace
|
||||
{
|
||||
CEntityObject* s_pPropertyPanelEntityObject = nullptr;
|
||||
@@ -163,12 +158,9 @@ namespace
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CEntityObject::CEntityObject()
|
||||
: m_listeners(1)
|
||||
{
|
||||
m_bLoadFailed = false;
|
||||
|
||||
m_visualObject = nullptr;
|
||||
|
||||
m_box.min.Set(0, 0, 0);
|
||||
m_box.max.Set(0, 0, 0);
|
||||
|
||||
@@ -223,7 +215,7 @@ CEntityObject::CEntityObject()
|
||||
mv_ratioLOD = 100;
|
||||
mv_viewDistanceMultiplier = 1.0f;
|
||||
mv_ratioLOD.SetLimits(0, 255);
|
||||
mv_viewDistanceMultiplier.SetLimits(0.0f, IRenderNode::VIEW_DISTANCE_MULTIPLIER_MAX);
|
||||
mv_viewDistanceMultiplier.SetLimits(0.0f, VIEW_DISTANCE_MULTIPLIER_MAX);
|
||||
|
||||
m_physicsState = nullptr;
|
||||
|
||||
@@ -247,7 +239,6 @@ CEntityObject::CEntityObject()
|
||||
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnProjectInAllDirsChange(var); });
|
||||
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnProjectorFOVChange(var); });
|
||||
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnProjectorTextureChange(var); });
|
||||
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnPropertyChange(var); });
|
||||
m_onSetCallbacksCache.emplace_back([this](IVariable* var) { OnRadiusChange(var); });
|
||||
}
|
||||
|
||||
@@ -295,11 +286,6 @@ void CEntityObject::Done()
|
||||
ReleaseEventTargets();
|
||||
RemoveAllEntityLinks();
|
||||
|
||||
for (CListenerSet<IEntityObjectListener*>::Notifier notifier(m_listeners); notifier.IsValid(); notifier.Next())
|
||||
{
|
||||
notifier->OnDone();
|
||||
}
|
||||
|
||||
CBaseObject::Done();
|
||||
}
|
||||
|
||||
@@ -365,12 +351,6 @@ void CEntityObject::SetTransformDelegate(ITransformDelegate* pTransformDelegate)
|
||||
ResetCallbacks();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CEntityObject::IsSameClass(CBaseObject* obj)
|
||||
{
|
||||
return (GetClassDesc() == obj->GetClassDesc());
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CEntityObject::ConvertFromObject(CBaseObject* object)
|
||||
{
|
||||
@@ -458,33 +438,10 @@ bool CEntityObject::HitTest(HitContext& hc)
|
||||
return false;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CEntityObject::HitHelperTest(HitContext& hc)
|
||||
{
|
||||
bool bResult = CBaseObject::HitHelperTest(hc);
|
||||
if (bResult)
|
||||
{
|
||||
hc.object = this;
|
||||
}
|
||||
|
||||
return bResult;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CEntityObject::HitTestRect(HitContext& hc)
|
||||
{
|
||||
bool bResult = false;
|
||||
|
||||
if (m_visualObject && !gSettings.viewports.bShowIcons && !gSettings.viewports.bShowSizeBasedIcons)
|
||||
{
|
||||
AABB box;
|
||||
box.SetTransformedAABB(GetWorldTM(), m_visualObject->GetAABB());
|
||||
bResult = HitTestRectBounds(hc, box);
|
||||
}
|
||||
else
|
||||
{
|
||||
bResult = CBaseObject::HitTestRect(hc);
|
||||
}
|
||||
bool bResult = CBaseObject::HitTestRect(hc);
|
||||
|
||||
if (bResult)
|
||||
{
|
||||
@@ -494,42 +451,6 @@ bool CEntityObject::HitTestRect(HitContext& hc)
|
||||
return bResult;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
int CEntityObject::MouseCreateCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(Entity);
|
||||
|
||||
if (event == eMouseMove || event == eMouseLDown)
|
||||
{
|
||||
Vec3 pos;
|
||||
// Rise Entity above ground on Bounding box amount.
|
||||
if (GetIEditor()->GetAxisConstrains() != AXIS_TERRAIN)
|
||||
{
|
||||
pos = view->MapViewToCP(point);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Snap to terrain.
|
||||
bool hitTerrain;
|
||||
pos = view->ViewToWorld(point, &hitTerrain);
|
||||
if (hitTerrain)
|
||||
{
|
||||
pos.z = GetIEditor()->GetTerrainElevation(pos.x, pos.y);
|
||||
pos.z = pos.z - m_box.min.z;
|
||||
}
|
||||
pos = view->SnapToGrid(pos);
|
||||
}
|
||||
SetPos(pos);
|
||||
|
||||
if (event == eMouseLDown)
|
||||
{
|
||||
return MOUSECREATE_OK;
|
||||
}
|
||||
return MOUSECREATE_CONTINUE;
|
||||
}
|
||||
return CBaseObject::MouseCreateCallback(view, event, point, flags);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
IVariable* CEntityObject::FindVariableInSubBlock(CVarBlockPtr& properties, IVariable* pSubBlockVar, const char* pVarName)
|
||||
{
|
||||
@@ -680,11 +601,6 @@ void CEntityObject::SetName(const QString& name)
|
||||
|
||||
CBaseObject::SetName(name);
|
||||
|
||||
CListenerSet<IEntityObjectListener*> listeners = m_listeners;
|
||||
for (CListenerSet<IEntityObjectListener*>::Notifier notifier(listeners); notifier.IsValid(); notifier.Next())
|
||||
{
|
||||
notifier->OnNameChanged(name.toUtf8().data());
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -697,19 +613,6 @@ void CEntityObject::SetSelected(bool bSelect)
|
||||
UpdateLightProperty();
|
||||
}
|
||||
|
||||
for (CListenerSet<IEntityObjectListener*>::Notifier notifier(m_listeners); notifier.IsValid(); notifier.Next())
|
||||
{
|
||||
notifier->OnSelectionChanged(bSelect);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CEntityObject::OnPropertyChange([[maybe_unused]] IVariable* var)
|
||||
{
|
||||
if (s_ignorePropertiesUpdate)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
@@ -941,11 +844,9 @@ void CEntityObject::Serialize(CObjectArchive& ar)
|
||||
m_eventTargets.emplace_back(AZStd::move(et));
|
||||
if (targetId != GUID_NULL)
|
||||
{
|
||||
using namespace AZStd::placeholders;
|
||||
ar.SetResolveCallback(
|
||||
this, targetId,
|
||||
[this](CBaseObject* object, unsigned int index) { ResolveEventTarget(object, index); },
|
||||
i);
|
||||
[this,i](CBaseObject* object) { ResolveEventTarget(object, i); });
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1154,12 +1055,6 @@ XmlNodeRef CEntityObject::Export([[maybe_unused]] const QString& levelPath, XmlN
|
||||
objNode->setAttr("MinSpec", ( uint32 )GetMinSpec());
|
||||
}
|
||||
|
||||
uint32 nMtlLayersMask = GetMaterialLayersMask();
|
||||
if (nMtlLayersMask != 0)
|
||||
{
|
||||
objNode->setAttr("MatLayersMask", nMtlLayersMask);
|
||||
}
|
||||
|
||||
if (mv_hiddenInGame)
|
||||
{
|
||||
objNode->setAttr("HiddenInGame", true);
|
||||
@@ -1256,11 +1151,6 @@ void CEntityObject::OnEvent(ObjectEvent event)
|
||||
|
||||
case EVENT_CONFIG_SPEC_CHANGE:
|
||||
{
|
||||
IObjectManager* objMan = GetIEditor()->GetObjectManager();
|
||||
if (objMan && objMan->IsLightClass(this))
|
||||
{
|
||||
OnPropertyChange(nullptr);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -1350,56 +1240,6 @@ QString CEntityObject::GetLightAnimation() const
|
||||
return "";
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CEntityObject::PostClone(CBaseObject* pFromObject, CObjectCloneContext& ctx)
|
||||
{
|
||||
CBaseObject::PostClone(pFromObject, ctx);
|
||||
|
||||
CEntityObject* pFromEntity = ( CEntityObject* )pFromObject;
|
||||
// Clone event targets.
|
||||
if (!pFromEntity->m_eventTargets.empty())
|
||||
{
|
||||
size_t numTargets = pFromEntity->m_eventTargets.size();
|
||||
for (size_t i = 0; i < numTargets; i++)
|
||||
{
|
||||
CEntityEventTarget& et = pFromEntity->m_eventTargets[i];
|
||||
CBaseObject* pClonedTarget = ctx.FindClone(et.target);
|
||||
if (!pClonedTarget)
|
||||
{
|
||||
pClonedTarget = et.target; // If target not cloned, link to original target.
|
||||
}
|
||||
|
||||
// Add cloned event.
|
||||
AddEventTarget(pClonedTarget, et.event, et.sourceEvent, true);
|
||||
}
|
||||
}
|
||||
|
||||
// Clone links.
|
||||
if (!pFromEntity->m_links.empty())
|
||||
{
|
||||
int numTargets = static_cast<int>(pFromEntity->m_links.size());
|
||||
for (int i = 0; i < numTargets; i++)
|
||||
{
|
||||
CEntityLink& et = pFromEntity->m_links[i];
|
||||
CBaseObject* pClonedTarget = ctx.FindClone(et.target);
|
||||
if (!pClonedTarget)
|
||||
{
|
||||
pClonedTarget = et.target; // If target not cloned, link to original target.
|
||||
}
|
||||
|
||||
// Add cloned event.
|
||||
if (pClonedTarget)
|
||||
{
|
||||
AddEntityLink(et.name, pClonedTarget->GetId());
|
||||
}
|
||||
else
|
||||
{
|
||||
AddEntityLink(et.name, GUID_NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CEntityObject::ResolveEventTarget(CBaseObject* object, unsigned int index)
|
||||
{
|
||||
@@ -1554,7 +1394,7 @@ void CEntityObject::OnObjectEvent(CBaseObject* target, int event)
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
int CEntityObject::AddEventTarget(CBaseObject* target, const QString& event, const QString& sourceEvent, [[maybe_unused]] bool bUpdateScript)
|
||||
{
|
||||
StoreUndo("Add EventTarget");
|
||||
StoreUndo();
|
||||
CEntityEventTarget et;
|
||||
et.target = target;
|
||||
et.event = event;
|
||||
@@ -1588,7 +1428,7 @@ void CEntityObject::RemoveEventTarget(int index, [[maybe_unused]] bool bUpdateSc
|
||||
{
|
||||
if (index >= 0 && index < m_eventTargets.size())
|
||||
{
|
||||
StoreUndo("Remove EventTarget");
|
||||
StoreUndo();
|
||||
|
||||
if (m_eventTargets[index].pLineGizmo)
|
||||
{
|
||||
@@ -1624,7 +1464,7 @@ int CEntityObject::AddEntityLink(const QString& name, GUID targetEntityId)
|
||||
}
|
||||
}
|
||||
|
||||
StoreUndo("Add EntityLink");
|
||||
StoreUndo();
|
||||
|
||||
CLineGizmo* pLineGizmo = nullptr;
|
||||
|
||||
@@ -1672,7 +1512,7 @@ void CEntityObject::RemoveEntityLink(int index)
|
||||
if (index >= 0 && index < m_links.size())
|
||||
{
|
||||
CEntityLink& link = m_links[index];
|
||||
StoreUndo("Remove EntityLink");
|
||||
StoreUndo();
|
||||
|
||||
if (link.pLineGizmo)
|
||||
{
|
||||
@@ -1695,7 +1535,7 @@ void CEntityObject::RenameEntityLink(int index, const QString& newName)
|
||||
{
|
||||
if (index >= 0 && index < m_links.size())
|
||||
{
|
||||
StoreUndo("Rename EntityLink");
|
||||
StoreUndo();
|
||||
|
||||
if (m_links[index].pLineGizmo)
|
||||
{
|
||||
@@ -1842,18 +1682,6 @@ void CEntityObject::OnLoadFailed()
|
||||
GetIEditor()->GetErrorReport()->ReportError(err);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CEntityObject::SetHelperScale(float scale)
|
||||
{
|
||||
m_helperScale = scale;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
float CEntityObject::GetHelperScale()
|
||||
{
|
||||
return m_helperScale;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Analyze errors for this object.
|
||||
void CEntityObject::Validate(IErrorReport* report)
|
||||
@@ -1901,19 +1729,6 @@ bool CEntityObject::IsSimilarObject(CBaseObject* pObject)
|
||||
return false;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CEntityObject::OnContextMenu(QMenu* pMenu)
|
||||
{
|
||||
if (!pMenu->isEmpty())
|
||||
{
|
||||
pMenu->addSeparator();
|
||||
}
|
||||
|
||||
// Events
|
||||
|
||||
CBaseObject::OnContextMenu(pMenu);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CEntityObject::PreInitLightProperty()
|
||||
{
|
||||
@@ -2171,16 +1986,6 @@ void CEntityObject::StoreUndoEntityLink(CSelectionGroup* pGroup)
|
||||
}
|
||||
}
|
||||
|
||||
void CEntityObject::RegisterListener(IEntityObjectListener* pListener)
|
||||
{
|
||||
m_listeners.Add(pListener);
|
||||
}
|
||||
|
||||
void CEntityObject::UnregisterListener(IEntityObjectListener* pListener)
|
||||
{
|
||||
m_listeners.Remove(pListener);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T CEntityObject::GetEntityProperty(const char* pName, T defaultvalue) const
|
||||
{
|
||||
|
||||
@@ -16,10 +16,7 @@
|
||||
#include "BaseObject.h"
|
||||
|
||||
#include "IMovieSystem.h"
|
||||
#include "IEntityObjectListener.h"
|
||||
#include "Gizmo.h"
|
||||
#include "CryListenerSet.h"
|
||||
#include "StatObjBus.h"
|
||||
|
||||
#include <QObject>
|
||||
#endif
|
||||
@@ -81,11 +78,6 @@ public:
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Overrides from CBaseObject.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Return type name of Entity.
|
||||
QString GetTypeDescription() const override { return GetEntityClass(); };
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool IsSameClass(CBaseObject* obj) override;
|
||||
|
||||
bool Init(IEditor* ie, CBaseObject* prev, const QString& file) override;
|
||||
void InitVariables() override;
|
||||
@@ -102,16 +94,12 @@ public:
|
||||
void SetEntityPropertyFloat(const char* name, float value);
|
||||
void SetEntityPropertyString(const char* name, const QString& value);
|
||||
|
||||
int MouseCreateCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags) override;
|
||||
void OnContextMenu(QMenu* menu) override;
|
||||
|
||||
void SetName(const QString& name) override;
|
||||
void SetSelected(bool bSelect) override;
|
||||
|
||||
void GetLocalBounds(AABB& box) override;
|
||||
|
||||
bool HitTest(HitContext& hc) override;
|
||||
bool HitHelperTest(HitContext& hc) override;
|
||||
bool HitTestRect(HitContext& hc) override;
|
||||
void UpdateVisibility(bool bVisible) override;
|
||||
bool ConvertFromObject(CBaseObject* object) override;
|
||||
@@ -139,14 +127,9 @@ public:
|
||||
EAttachmentType GetAttachType() const { return m_attachmentType; }
|
||||
QString GetAttachTarget() const { return m_attachmentTarget; }
|
||||
|
||||
void SetHelperScale(float scale) override;
|
||||
float GetHelperScale() override;
|
||||
|
||||
void GatherUsedResources(CUsedResources& resources) override;
|
||||
bool IsSimilarObject(CBaseObject* pObject) override;
|
||||
|
||||
bool HasMeasurementAxis() const override { return false; }
|
||||
|
||||
bool IsIsolated() const override { return false; }
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -220,20 +203,12 @@ public:
|
||||
|
||||
static void StoreUndoEntityLink(CSelectionGroup* pGroup);
|
||||
|
||||
void RegisterListener(IEntityObjectListener* pListener);
|
||||
void UnregisterListener(IEntityObjectListener* pListener);
|
||||
|
||||
protected:
|
||||
template <typename T>
|
||||
void SetEntityProperty(const char* name, T value);
|
||||
template <typename T>
|
||||
T GetEntityProperty(const char* name, T defaultvalue) const;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Must be called after cloning the object on clone of object.
|
||||
//! This will make sure object references are cloned correctly.
|
||||
void PostClone(CBaseObject* pFromObject, CObjectCloneContext& ctx) override;
|
||||
|
||||
//! Draw default object items.
|
||||
void DrawProjectorPyramid(DisplayContext& dc, float dist);
|
||||
void DrawProjectorFrustum(DisplayContext& dc, Vec2 size, float dist);
|
||||
@@ -242,10 +217,6 @@ protected:
|
||||
|
||||
CVarBlock* CloneProperties(CVarBlock* srcProperties);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Callback called when one of entity properties have been modified.
|
||||
void OnPropertyChange(IVariable* var);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void OnObjectEvent(CBaseObject* target, int event) override;
|
||||
void ResolveEventTarget(CBaseObject* object, unsigned int index);
|
||||
@@ -327,7 +298,6 @@ protected:
|
||||
// Used for light entities
|
||||
float m_projectorFOV;
|
||||
|
||||
IStatObj* m_visualObject;
|
||||
AABB m_box;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -388,8 +358,6 @@ protected:
|
||||
XmlNodeRef m_physicsState;
|
||||
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
|
||||
static float m_helperScale;
|
||||
|
||||
EAttachmentType m_attachmentType;
|
||||
|
||||
bool m_bEnableReload;
|
||||
@@ -433,7 +401,6 @@ private:
|
||||
void ForceVariableUpdate();
|
||||
|
||||
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
CListenerSet<IEntityObjectListener*> m_listeners;
|
||||
std::vector< std::pair<IVariable*, IVariable::OnSetCallback*> > m_callbacks;
|
||||
AZStd::fixed_vector< IVariable::OnSetCallback, VariableCallbackIndex::Count > m_onSetCallbacksCache;
|
||||
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
|
||||
@@ -1,20 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
class IEntityObjectListener
|
||||
{
|
||||
public:
|
||||
virtual ~IEntityObjectListener() = default;
|
||||
|
||||
virtual void OnNameChanged(const char* pName) = 0;
|
||||
virtual void OnSelectionChanged(const bool bSelected) = 0;
|
||||
virtual void OnDone() = 0;
|
||||
};
|
||||
|
||||
@@ -28,19 +28,12 @@ CObjectArchive::CObjectArchive(IObjectManager* objMan, XmlNodeRef xmlRoot, bool
|
||||
m_nFlags = 0;
|
||||
node = xmlRoot;
|
||||
m_pCurrentErrorReport = GetIEditor()->GetErrorReport();
|
||||
m_pGeometryPak = nullptr;
|
||||
m_pCurrentObject = nullptr;
|
||||
m_bNeedResolveObjects = false;
|
||||
m_bProgressBarEnabled = true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CObjectArchive::~CObjectArchive()
|
||||
{
|
||||
if (m_pGeometryPak)
|
||||
{
|
||||
delete m_pGeometryPak;
|
||||
}
|
||||
// Always make sure objects are resolved when loading from archive.
|
||||
if (bLoading && m_bNeedResolveObjects)
|
||||
{
|
||||
@@ -74,31 +67,6 @@ void CObjectArchive::SetResolveCallback(CBaseObject* fromObject, REFGUID objectI
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CObjectArchive::SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor2 func, uint32 userData)
|
||||
{
|
||||
if (objectId == GUID_NULL)
|
||||
{
|
||||
func(0, userData);
|
||||
return;
|
||||
}
|
||||
|
||||
CBaseObject* object = m_objectManager->FindObject(objectId);
|
||||
if (object && !(m_nFlags & eObjectLoader_MakeNewIDs))
|
||||
{
|
||||
// Object is already resolved. immidiatly call callback.
|
||||
func(object, userData);
|
||||
}
|
||||
else
|
||||
{
|
||||
Callback cb;
|
||||
cb.fromObject = fromObject;
|
||||
cb.func2 = func;
|
||||
cb.userData = userData;
|
||||
m_resolveCallbacks.insert(Callbacks::value_type(objectId, cb));
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
GUID CObjectArchive::ResolveID(REFGUID id)
|
||||
{
|
||||
@@ -117,10 +85,7 @@ void CObjectArchive::ResolveObjects()
|
||||
|
||||
{
|
||||
CWaitProgress wait("Loading Objects", false);
|
||||
if (m_bProgressBarEnabled)
|
||||
{
|
||||
wait.Start();
|
||||
}
|
||||
wait.Start();
|
||||
|
||||
GetIEditor()->SuspendUndo();
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -129,10 +94,7 @@ void CObjectArchive::ResolveObjects()
|
||||
int numObj = static_cast<int>(m_loadedObjects.size());
|
||||
for (i = 0; i < numObj; i++)
|
||||
{
|
||||
if (m_bProgressBarEnabled)
|
||||
{
|
||||
wait.Step((i * 100) / numObj);
|
||||
}
|
||||
wait.Step((i * 100) / numObj);
|
||||
|
||||
SLoadedObjectInfo& obj = m_loadedObjects[i];
|
||||
m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
|
||||
@@ -204,30 +166,20 @@ void CObjectArchive::ResolveObjects()
|
||||
{
|
||||
(cb.func1)(object);
|
||||
}
|
||||
if (cb.func2)
|
||||
{
|
||||
(cb.func2)(object, cb.userData);
|
||||
}
|
||||
}
|
||||
m_resolveCallbacks.clear();
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
{
|
||||
CWaitProgress wait("Creating Objects", false);
|
||||
if (m_bProgressBarEnabled)
|
||||
{
|
||||
wait.Start();
|
||||
}
|
||||
wait.Start();
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Serialize All Objects from XML.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
int numObj = static_cast<int>(m_loadedObjects.size());
|
||||
for (i = 0; i < numObj; i++)
|
||||
{
|
||||
if (m_bProgressBarEnabled)
|
||||
{
|
||||
wait.Step((i * 100) / numObj);
|
||||
}
|
||||
wait.Step((i * 100) / numObj);
|
||||
|
||||
SLoadedObjectInfo& obj = m_loadedObjects[i];
|
||||
m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
|
||||
@@ -258,8 +210,6 @@ void CObjectArchive::ResolveObjects()
|
||||
|
||||
m_bNeedResolveObjects = false;
|
||||
m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
|
||||
m_sequenceIdRemap.clear();
|
||||
m_pendingIds.clear();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -272,7 +222,6 @@ void CObjectArchive::SaveObject(CBaseObject* pObject)
|
||||
|
||||
if (m_savedObjects.find(pObject) == m_savedObjects.end())
|
||||
{
|
||||
m_pCurrentObject = pObject;
|
||||
m_savedObjects.insert(pObject);
|
||||
// If this object was not saved before.
|
||||
XmlNodeRef objNode = node->newChild("Object");
|
||||
@@ -307,45 +256,6 @@ CBaseObject* CObjectArchive::LoadObject(const XmlNodeRef& objNode, CBaseObject*
|
||||
return pObject;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CObjectArchive::LoadObjects(XmlNodeRef& rootObjectsNode)
|
||||
{
|
||||
int numObjects = rootObjectsNode->getChildCount();
|
||||
for (int i = 0; i < numObjects; i++)
|
||||
{
|
||||
XmlNodeRef objNode = rootObjectsNode->getChild(i);
|
||||
LoadObject(objNode, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CObjectArchive::ReportError(CErrorRecord& err)
|
||||
{
|
||||
if (m_pCurrentErrorReport)
|
||||
{
|
||||
m_pCurrentErrorReport->ReportError(err);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CObjectArchive::SetErrorReport(CErrorReport* errReport)
|
||||
{
|
||||
if (errReport)
|
||||
{
|
||||
m_pCurrentErrorReport = errReport;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pCurrentErrorReport = GetIEditor()->GetErrorReport();
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CObjectArchive::ShowErrors()
|
||||
{
|
||||
GetIEditor()->GetErrorReport()->Display();
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CObjectArchive::MakeNewIds(bool bEnable)
|
||||
{
|
||||
@@ -359,70 +269,8 @@ void CObjectArchive::MakeNewIds(bool bEnable)
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CObjectArchive::SetShouldResetInternalMembers(bool reset)
|
||||
{
|
||||
if (reset)
|
||||
{
|
||||
m_nFlags |= eObjectLoader_ResetInternalMembers;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_nFlags &= ~(eObjectLoader_ResetInternalMembers);
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CObjectArchive::RemapID(REFGUID oldId, REFGUID newId)
|
||||
{
|
||||
m_IdRemap[oldId] = newId;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CPakFile* CObjectArchive::GetGeometryPak(const char* sFilename)
|
||||
{
|
||||
if (m_pGeometryPak)
|
||||
{
|
||||
return m_pGeometryPak;
|
||||
}
|
||||
m_pGeometryPak = new CPakFile;
|
||||
m_pGeometryPak->Open(sFilename);
|
||||
return m_pGeometryPak;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CBaseObject* CObjectArchive::GetCurrentObject()
|
||||
{
|
||||
return m_pCurrentObject;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CObjectArchive::AddSequenceIdMapping(uint32 oldId, uint32 newId)
|
||||
{
|
||||
assert(oldId != newId);
|
||||
assert(GetIEditor()->GetMovieSystem()->FindSequenceById(oldId) || stl::find(m_pendingIds, oldId));
|
||||
assert(GetIEditor()->GetMovieSystem()->FindSequenceById(newId) == nullptr);
|
||||
assert(stl::find(m_pendingIds, newId) == false);
|
||||
m_sequenceIdRemap[oldId] = newId;
|
||||
m_pendingIds.push_back(newId);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
uint32 CObjectArchive::RemapSequenceId(uint32 id) const
|
||||
{
|
||||
std::map<uint32, uint32>::const_iterator itr = m_sequenceIdRemap.find(id);
|
||||
if (itr == m_sequenceIdRemap.end())
|
||||
{
|
||||
return id;
|
||||
}
|
||||
else
|
||||
{
|
||||
return itr->second;
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CObjectArchive::IsAmongPendingIds(uint32 id) const
|
||||
{
|
||||
return stl::find(m_pendingIds, id);
|
||||
}
|
||||
|
||||
@@ -6,18 +6,13 @@
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_EDITOR_OBJECTS_OBJECTLOADER_H
|
||||
#define CRYINCLUDE_EDITOR_OBJECTS_OBJECTLOADER_H
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "Util/GuidUtil.h"
|
||||
#include "ErrorReport.h"
|
||||
#include <AzCore/std/containers/set.h>
|
||||
|
||||
#include <set>
|
||||
|
||||
class CPakFile;
|
||||
class CErrorRecord;
|
||||
struct IObjectManager;
|
||||
|
||||
@@ -43,63 +38,27 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
|
||||
|
||||
//! Resolve callback with only one parameter of CBaseObject.
|
||||
typedef AZStd::function<void(CBaseObject*)> ResolveObjRefFunctor1;
|
||||
//! Resolve callback with two parameters one is pointer to CBaseObject and second use data integer.
|
||||
typedef AZStd::function<void(CBaseObject*, unsigned int)> ResolveObjRefFunctor2;
|
||||
|
||||
/** Register Object id.
|
||||
@param objectId Original object id from the file.
|
||||
@param realObjectId Changed object id.
|
||||
*/
|
||||
//void RegisterObjectId( int objectId,int realObjectId );
|
||||
|
||||
// Return object ID remapped after loading.
|
||||
GUID ResolveID(REFGUID id);
|
||||
|
||||
//! Set object resolve callback, it will be called once object with specified Id is loaded.
|
||||
void SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor1 func);
|
||||
//! Set object resolve callback, it will be called once object with specified Id is loaded.
|
||||
void SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor2 func, uint32 userData);
|
||||
//! Resolve all object ids and call callbacks on resolved objects.
|
||||
void ResolveObjects();
|
||||
|
||||
// Save object to archive.
|
||||
void SaveObject(CBaseObject* pObject);
|
||||
|
||||
//! Load multiple objects from archive.
|
||||
void LoadObjects(XmlNodeRef& rootObjectsNode);
|
||||
|
||||
//! Load one object from archive.
|
||||
CBaseObject* LoadObject(const XmlNodeRef& objNode, CBaseObject* pPrevObject = nullptr);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
int GetLoadedObjectsCount() { return static_cast<int>(m_loadedObjects.size()); }
|
||||
CBaseObject* GetLoadedObject(int nIndex) const { return m_loadedObjects[nIndex].pObject; }
|
||||
|
||||
//! If true new loaded objects will be assigned new GUIDs.
|
||||
void MakeNewIds(bool bEnable);
|
||||
|
||||
//! Remap object ids.
|
||||
void RemapID(REFGUID oldId, REFGUID newId);
|
||||
|
||||
//! Report error during loading.
|
||||
void ReportError(CErrorRecord& err);
|
||||
//! Assigner different error report class.
|
||||
void SetErrorReport(CErrorReport* errReport);
|
||||
//! Display collected error reports.
|
||||
void ShowErrors();
|
||||
|
||||
void EnableProgressBar(bool bEnable) { m_bProgressBarEnabled = bEnable; };
|
||||
|
||||
CPakFile* GetGeometryPak(const char* sFilename);
|
||||
CBaseObject* GetCurrentObject();
|
||||
|
||||
void AddSequenceIdMapping(uint32 oldId, uint32 newId);
|
||||
uint32 RemapSequenceId(uint32 id) const;
|
||||
bool IsAmongPendingIds(uint32 id) const;
|
||||
|
||||
void SetShouldResetInternalMembers(bool reset);
|
||||
bool ShouldResetInternalMembers() const { return m_nFlags & eObjectLoader_ResetInternalMembers; }
|
||||
|
||||
private:
|
||||
struct SLoadedObjectInfo
|
||||
{
|
||||
@@ -110,22 +69,19 @@ private:
|
||||
bool operator <(const SLoadedObjectInfo& oi) const { return nSortOrder < oi.nSortOrder; }
|
||||
};
|
||||
|
||||
|
||||
IObjectManager* m_objectManager;
|
||||
struct Callback
|
||||
{
|
||||
ResolveObjRefFunctor1 func1;
|
||||
ResolveObjRefFunctor2 func2;
|
||||
uint32 userData;
|
||||
_smart_ptr<CBaseObject> fromObject;
|
||||
Callback() { func1 = 0; func2 = 0; userData = 0; };
|
||||
Callback() { func1 = 0; }
|
||||
};
|
||||
typedef std::multimap<GUID, Callback, guid_less_predicate> Callbacks;
|
||||
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
Callbacks m_resolveCallbacks;
|
||||
|
||||
// Set of all saved objects to this archive.
|
||||
typedef std::set<_smart_ptr<CBaseObject> > ObjectsSet;
|
||||
typedef AZStd::set<_smart_ptr<CBaseObject> > ObjectsSet;
|
||||
ObjectsSet m_savedObjects;
|
||||
|
||||
//typedef std::multimap<int,_smart_ptr<CBaseObject> > OrderedObjects;
|
||||
@@ -138,20 +94,11 @@ private:
|
||||
enum EObjectLoaderFlags
|
||||
{
|
||||
eObjectLoader_MakeNewIDs = 0x0001, // If true new loaded objects will be assigned new GUIDs.
|
||||
eObjectLoader_ResetInternalMembers = 0x0004, // In case we are deserializing and we would like to wipe all previous state
|
||||
};
|
||||
int m_nFlags;
|
||||
IErrorReport* m_pCurrentErrorReport;
|
||||
CPakFile* m_pGeometryPak;
|
||||
CBaseObject* m_pCurrentObject;
|
||||
|
||||
bool m_bNeedResolveObjects;
|
||||
bool m_bProgressBarEnabled;
|
||||
|
||||
// This table is used when there is any collision of ids while importing TrackView sequences.
|
||||
std::map<uint32, uint32> m_sequenceIdRemap;
|
||||
std::vector<uint32> m_pendingIds;
|
||||
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_OBJECTS_OBJECTLOADER_H
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -8,10 +8,6 @@
|
||||
|
||||
|
||||
// Description : ObjectManager definition.
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_EDITOR_OBJECTS_OBJECTMANAGER_H
|
||||
#define CRYINCLUDE_EDITOR_OBJECTS_OBJECTMANAGER_H
|
||||
#pragma once
|
||||
|
||||
#include "IObjectManager.h"
|
||||
@@ -42,12 +38,10 @@ public:
|
||||
CObjectManagerLevelIsExporting()
|
||||
{
|
||||
AZ::ObjectManagerEventBus::Broadcast(&AZ::ObjectManagerEventBus::Events::OnExportingStarting);
|
||||
GetIEditor()->GetObjectManager()->SetExportingLevel(true);
|
||||
}
|
||||
|
||||
~CObjectManagerLevelIsExporting()
|
||||
{
|
||||
GetIEditor()->GetObjectManager()->SetExportingLevel(false);
|
||||
AZ::ObjectManagerEventBus::Broadcast(&AZ::ObjectManagerEventBus::Events::OnExportingFinished);
|
||||
}
|
||||
};
|
||||
@@ -66,20 +60,12 @@ public:
|
||||
CObjectManager();
|
||||
~CObjectManager();
|
||||
|
||||
void RegisterObjectClasses();
|
||||
|
||||
CBaseObject* NewObject(CObjectClassDesc* cls, CBaseObject* prev = 0, const QString& file = "", const char* newObjectName = nullptr) override;
|
||||
CBaseObject* NewObject(const QString& typeName, CBaseObject* prev = 0, const QString& file = "", const char* newEntityName = nullptr) override;
|
||||
|
||||
void DeleteObject(CBaseObject* obj) override;
|
||||
void DeleteSelection(CSelectionGroup* pSelection) override;
|
||||
void DeleteAllObjects() override;
|
||||
CBaseObject* CloneObject(CBaseObject* obj) override;
|
||||
|
||||
void BeginEditParams(CBaseObject* obj, int flags) override;
|
||||
void EndEditParams(int flags = 0) override;
|
||||
// Hides all transform manipulators.
|
||||
void HideTransformManipulators();
|
||||
|
||||
//! Get number of objects manager by ObjectManager (not contain sub objects of groups).
|
||||
int GetObjectCount() const override;
|
||||
@@ -88,30 +74,9 @@ public:
|
||||
//! @param layer if 0 get objects for all layers, or layer to get objects from.
|
||||
void GetObjects(CBaseObjectsArray& objects) const override;
|
||||
|
||||
//! Get array of objects that pass the filter.
|
||||
//! @param filter The filter functor, return true if you want to get the certain obj, return false if want to skip it.
|
||||
void GetObjects(CBaseObjectsArray& objects, BaseObjectFilterFunctor const& filter) const override;
|
||||
|
||||
//! Update objects.
|
||||
void Update();
|
||||
|
||||
//! Display objects on display context.
|
||||
void Display(DisplayContext& dc) override;
|
||||
|
||||
//! Called when selecting without selection helpers - this is needed since
|
||||
//! the visible object cache is normally not updated when not displaying helpers.
|
||||
void ForceUpdateVisibleObjectCache(DisplayContext& dc) override;
|
||||
|
||||
//! Check intersection with objects.
|
||||
//! Find intersection with nearest to ray origin object hit by ray.
|
||||
//! If distance tollerance is specified certain relaxation applied on collision test.
|
||||
//! @return true if hit any object, and fills hitInfo structure.
|
||||
bool HitTest(HitContext& hitInfo) override;
|
||||
|
||||
//! Check intersection with an object.
|
||||
//! @return true if hit, and fills hitInfo structure.
|
||||
bool HitTestObject(CBaseObject* obj, HitContext& hc) override;
|
||||
|
||||
//! Send event to all objects.
|
||||
//! Will cause OnEvent handler to be called on all objects.
|
||||
void SendEvent(ObjectEvent event) override;
|
||||
@@ -134,76 +99,28 @@ public:
|
||||
//! Find objects which intersect with a given AABB.
|
||||
void FindObjectsInAABB(const AABB& aabb, std::vector<CBaseObject*>& result) const override;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Operations on objects.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Makes object visible or invisible.
|
||||
void HideObject(CBaseObject* obj, bool hide) override;
|
||||
//! Shows the last hidden object based on hidden ID
|
||||
void ShowLastHiddenObject() override;
|
||||
//! Freeze object, making it unselectable.
|
||||
void FreezeObject(CBaseObject* obj, bool freeze) override;
|
||||
//! Unhide all hidden objects.
|
||||
void UnhideAll() override;
|
||||
//! Unfreeze all frozen objects.
|
||||
void UnfreezeAll() override;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Object Selection.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool SelectObject(CBaseObject* obj, bool bUseMask = true) override;
|
||||
void UnselectObject(CBaseObject* obj) override;
|
||||
|
||||
//! Select objects within specified distance from given position.
|
||||
//! Return number of selected objects.
|
||||
int SelectObjects(const AABB& box, bool bUnselect = false) override;
|
||||
|
||||
void SelectEntities(std::set<CEntityObject*>& s) override;
|
||||
|
||||
int MoveObjects(const AABB& box, const Vec3& offset, ImageRotationDegrees rotation, bool bIsCopy = false) override;
|
||||
|
||||
//! Selects/Unselects all objects within 2d rectangle in given viewport.
|
||||
void SelectObjectsInRect(CViewport* view, const QRect& rect, bool bSelect) override;
|
||||
void FindObjectsInRect(CViewport* view, const QRect& rect, std::vector<GUID>& guids) override;
|
||||
|
||||
//! Clear default selection set.
|
||||
//! @Return number of objects removed from selection.
|
||||
int ClearSelection() override;
|
||||
|
||||
//! Deselect all current selected objects and selects object that were unselected.
|
||||
//! @Return number of selected objects.
|
||||
int InvertSelection() override;
|
||||
|
||||
//! Get current selection.
|
||||
CSelectionGroup* GetSelection() const override { return m_currSelection; };
|
||||
//! Get named selection.
|
||||
CSelectionGroup* GetSelection(const QString& name) const override;
|
||||
// Get selection group names
|
||||
void GetNameSelectionStrings(QStringList& names) override;
|
||||
//! Change name of current selection group.
|
||||
//! And store it in list.
|
||||
void NameSelection(const QString& name) override;
|
||||
//! Set one of name selections as current selection.
|
||||
void SetSelection(const QString& name) override;
|
||||
void RemoveSelection(const QString& name) override;
|
||||
|
||||
bool IsObjectDeletionAllowed(CBaseObject* pObject);
|
||||
|
||||
//! Delete all objects in selection group.
|
||||
void DeleteSelection() override;
|
||||
|
||||
uint32 ForceID() const override{return m_ForceID; }
|
||||
void ForceID(uint32 FID) override{m_ForceID = FID; }
|
||||
|
||||
//! Generates uniq name base on type name of object.
|
||||
QString GenerateUniqueObjectName(const QString& typeName) override;
|
||||
//! Register object name in object manager, needed for generating uniq names.
|
||||
void RegisterObjectName(const QString& name) override;
|
||||
//! Decrease name number and remove if it was last in object manager, needed for generating uniq names.
|
||||
void UpdateRegisterObjectName(const QString& name);
|
||||
//! Enable/Disable generating of unique object names (Enabled by default).
|
||||
//! Return previous value.
|
||||
bool EnableUniqObjectNames(bool bEnable) override;
|
||||
|
||||
//! Register XML template of runtime class.
|
||||
void RegisterClassTemplate(const XmlNodeRef& templ);
|
||||
@@ -215,52 +132,10 @@ public:
|
||||
|
||||
//! Find object class by name.
|
||||
CObjectClassDesc* FindClass(const QString& className) override;
|
||||
void GetClassCategories(QStringList& categories) override;
|
||||
void GetClassCategoryToolClassNamePairs(std::vector< std::pair<QString, QString> >& categoryToolClassNamePairs) override;
|
||||
void GetClassTypes(const QString& category, QStringList& types) override;
|
||||
|
||||
//! Export objects to xml.
|
||||
//! When onlyShared is true ony objects with shared flags exported, overwise only not shared object exported.
|
||||
void Export(const QString& levelPath, XmlNodeRef& rootNode, bool onlyShared) override;
|
||||
void ExportEntities(XmlNodeRef& rootNode) override;
|
||||
|
||||
//! Serialize Objects in manager to specified XML Node.
|
||||
//! @param flags Can be one of SerializeFlags.
|
||||
void Serialize(XmlNodeRef& rootNode, bool bLoading, int flags = SERIALIZE_ALL) override;
|
||||
|
||||
void SerializeNameSelection(XmlNodeRef& rootNode, bool bLoading) override;
|
||||
|
||||
//! Load objects from object archive.
|
||||
//! @param bSelect if set newly loaded object will be selected.
|
||||
void LoadObjects(CObjectArchive& ar, bool bSelect) override;
|
||||
|
||||
//! Delete from Object manager all objects without SHARED flag.
|
||||
void DeleteNotSharedObjects();
|
||||
//! Delete from Object manager all objects with SHARED flag.
|
||||
void DeleteSharedObjects();
|
||||
|
||||
bool AddObject(CBaseObject* obj);
|
||||
void RemoveObject(CBaseObject* obj);
|
||||
void ChangeObjectId(REFGUID oldId, REFGUID newId) override;
|
||||
bool IsDuplicateObjectName(const QString& newName) const override
|
||||
{
|
||||
return FindObject(newName) ? true : false;
|
||||
}
|
||||
void ShowDuplicationMsgWarning(CBaseObject* obj, const QString& newName, bool bShowMsgBox) const override;
|
||||
void ChangeObjectName(CBaseObject* obj, const QString& newName) override;
|
||||
|
||||
//! Convert object of one type to object of another type.
|
||||
//! Original object is deleted.
|
||||
bool ConvertToType(CBaseObject* pObject, const QString& typeName) override;
|
||||
|
||||
//! Set new selection callback.
|
||||
//! @return previous selection callback.
|
||||
IObjectSelectCallback* SetSelectCallback(IObjectSelectCallback* callback) override;
|
||||
|
||||
// Enables/Disables creating of game objects.
|
||||
void SetCreateGameObject(bool enable) override { m_createGameObjects = enable; };
|
||||
//! Return true if objects loaded from xml should immidiatly create game objects associated with them.
|
||||
bool IsCreateGameObjects() const override { return m_createGameObjects; };
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Get access to gizmo manager.
|
||||
@@ -270,33 +145,12 @@ public:
|
||||
//! Invalidate visibily settings of objects.
|
||||
void InvalidateVisibleList() override;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// ObjectManager notification Callbacks.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void AddObjectEventListener(EventListener* listener) override;
|
||||
void RemoveObjectEventListener(EventListener* listener) override;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Used to indicate starting and ending of objects loading.
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void StartObjectsLoading(int numObjects) override;
|
||||
void EndObjectsLoading() override;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Gathers all resources used by all objects.
|
||||
void GatherUsedResources(CUsedResources& resources) override;
|
||||
|
||||
bool IsLightClass(CBaseObject* pObject) override;
|
||||
|
||||
virtual void FindAndRenameProperty2(const char* property2Name, const QString& oldValue, const QString& newValue) override;
|
||||
virtual void FindAndRenameProperty2If(const char* property2Name, const QString& oldValue, const QString& newValue, const char* otherProperty2Name, const QString& otherValue) override;
|
||||
|
||||
bool IsReloading() const override { return m_bInReloading; }
|
||||
void SetSkipUpdate(bool bSkipUpdate) override { m_bSkipObjectUpdate = bSkipUpdate; }
|
||||
|
||||
void SetExportingLevel(bool bExporting) override { m_bLevelExporting = bExporting; }
|
||||
bool IsExportingLevelInprogress() const override { return m_bLevelExporting; }
|
||||
|
||||
int GetAxisHelperHitRadius() const override { return m_axisHelperHitRadius; }
|
||||
|
||||
private:
|
||||
@@ -317,29 +171,12 @@ private:
|
||||
void SelectCurrent();
|
||||
void SetObjectSelected(CBaseObject* pObject, bool bSelect);
|
||||
|
||||
// Recursive functions potentially taking into child objects into account
|
||||
void SelectObjectInRect(CBaseObject* pObj, CViewport* view, HitContext hc, bool bSelect);
|
||||
void HitTestObjectAgainstRect(CBaseObject* pObj, CViewport* view, HitContext hc, std::vector<GUID>& guids);
|
||||
|
||||
void SaveRegistry();
|
||||
void LoadRegistry();
|
||||
|
||||
void NotifyObjectListeners(CBaseObject* pObject, CBaseObject::EObjectListenerEvent event);
|
||||
|
||||
void FindDisplayableObjects(DisplayContext& dc, bool bDisplay);
|
||||
|
||||
private:
|
||||
typedef std::map<GUID, CBaseObjectPtr, guid_less_predicate> Objects;
|
||||
typedef AZStd::map<GUID, CBaseObjectPtr, guid_less_predicate> Objects;
|
||||
Objects m_objects;
|
||||
typedef std::unordered_map<AZ::u32, CBaseObjectPtr> ObjectsByNameCrc;
|
||||
typedef AZStd::unordered_map<AZ::u32, CBaseObjectPtr> ObjectsByNameCrc;
|
||||
ObjectsByNameCrc m_objectsByName;
|
||||
|
||||
typedef std::map<QString, CSelectionGroup*> TNameSelectionMap;
|
||||
TNameSelectionMap m_selections;
|
||||
|
||||
//! Used for forcing IDs of "GetEditorObjectID" of PreFabs, as they used to have random IDs on each load
|
||||
uint32 m_ForceID;
|
||||
|
||||
//! Array of currently visible objects.
|
||||
TBaseObjects m_visibleObjects;
|
||||
|
||||
@@ -349,16 +186,11 @@ private:
|
||||
unsigned int m_lastComputedVisibility = 0; // when the object manager itself last updated visibility (since it also has a cache)
|
||||
int m_lastHideMask = 0;
|
||||
|
||||
float m_maxObjectViewDistRatio;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Selection.
|
||||
//! Current selection group.
|
||||
CSelectionGroup* m_currSelection;
|
||||
int m_nLastSelCount;
|
||||
bool m_bSelectionChanged;
|
||||
IObjectSelectCallback* m_selectCallback;
|
||||
bool m_bLoadingObjects;
|
||||
|
||||
// True while performing a select or deselect operation on more than one object.
|
||||
// Prevents individual undo/redo commands for every object, allowing bulk undo/redo
|
||||
@@ -367,20 +199,9 @@ private:
|
||||
//! Default selection.
|
||||
CSelectionGroup m_defaultSelection;
|
||||
|
||||
CBaseObjectPtr m_currEditObject;
|
||||
bool m_bSingleSelection;
|
||||
|
||||
bool m_createGameObjects;
|
||||
bool m_bGenUniqObjectNames;
|
||||
|
||||
// Object manager also handles Gizmo manager.
|
||||
CGizmoManager* m_gizmoManager;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Loading progress.
|
||||
CWaitProgress* m_pLoadProgress;
|
||||
int m_loadedObjects;
|
||||
int m_totalObjectsToLoad;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -389,10 +210,6 @@ private:
|
||||
typedef std::map<QString, std::set<uint16>, stl::less_stricmp<QString> > NameNumbersMap;
|
||||
NameNumbersMap m_nameNumbersMap;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Listeners.
|
||||
std::list<EventListener*> m_objectEventListeners;
|
||||
|
||||
bool m_bExiting;
|
||||
|
||||
std::unordered_set<CEntityObject*> m_animatedAttachedEntities;
|
||||
@@ -401,10 +218,6 @@ private:
|
||||
|
||||
uint64 m_currentHideCount;
|
||||
|
||||
bool m_bInReloading;
|
||||
bool m_bSkipObjectUpdate;
|
||||
bool m_bLevelExporting;
|
||||
|
||||
int m_axisHelperHitRadius = 20;
|
||||
};
|
||||
|
||||
@@ -426,4 +239,3 @@ namespace AzToolsFramework
|
||||
|
||||
} // namespace AzToolsFramework
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_OBJECTS_OBJECTMANAGER_H
|
||||
|
||||
@@ -24,12 +24,11 @@ public:
|
||||
CUndoBaseObjectNew(CBaseObject* object);
|
||||
|
||||
protected:
|
||||
virtual int GetSize() override { return sizeof(*this); }; // Return size of xml state.
|
||||
virtual QString GetDescription() override { return "New BaseObject"; };
|
||||
virtual QString GetObjectName() override { return m_object->GetName(); };
|
||||
int GetSize() override { return sizeof(*this); } // Return size of xml state.
|
||||
QString GetObjectName() override { return m_object->GetName(); }
|
||||
|
||||
virtual void Undo(bool bUndo) override;
|
||||
virtual void Redo() override;
|
||||
void Undo(bool bUndo) override;
|
||||
void Redo() override;
|
||||
|
||||
private:
|
||||
CBaseObjectPtr m_object;
|
||||
@@ -47,12 +46,11 @@ public:
|
||||
CUndoBaseObjectDelete(CBaseObject* object);
|
||||
|
||||
protected:
|
||||
virtual int GetSize() override { return sizeof(*this); }; // Return size of xml state.
|
||||
virtual QString GetDescription() override { return "Delete BaseObject"; };
|
||||
virtual QString GetObjectName() override { return m_object->GetName(); };
|
||||
int GetSize() override { return sizeof(*this); } // Return size of xml state.
|
||||
QString GetObjectName() override { return m_object->GetName(); }
|
||||
|
||||
virtual void Undo(bool bUndo) override;
|
||||
virtual void Redo() override;
|
||||
void Undo(bool bUndo) override;
|
||||
void Redo() override;
|
||||
|
||||
private:
|
||||
CBaseObjectPtr m_object;
|
||||
@@ -73,20 +71,19 @@ public:
|
||||
* This Undo command can be used for either Legacy or Component Entities, though for
|
||||
* performance reasons Component Entities are typically undone using CUndoBaseObjectBulkSelect
|
||||
*
|
||||
* @param pObj The object to perform the undo/redo operation on.
|
||||
* @param object The object to perform the undo/redo operation on.
|
||||
* @param isSelect This is true if you are trying to undo a select operation, and false if
|
||||
* trying to undo a deselect operation
|
||||
*/
|
||||
CUndoBaseObjectSelect(CBaseObject* object, bool isSelect);
|
||||
|
||||
protected:
|
||||
virtual void Release() override { delete this; };
|
||||
virtual int GetSize() override { return sizeof(*this); }; // Return size of xml state.
|
||||
virtual QString GetDescription() override { return "Select Object"; };
|
||||
virtual QString GetObjectName() override;
|
||||
void Release() override { delete this; }
|
||||
int GetSize() override { return sizeof(*this); } // Return size of xml state.
|
||||
QString GetObjectName() override;
|
||||
|
||||
virtual void Undo(bool bUndo) override;
|
||||
virtual void Redo() override;
|
||||
void Undo(bool bUndo) override;
|
||||
void Redo() override;
|
||||
|
||||
private:
|
||||
GUID m_guid;
|
||||
@@ -116,7 +113,6 @@ public:
|
||||
|
||||
protected:
|
||||
int GetSize() override { return sizeof(*this); } // Return size of xml state.
|
||||
QString GetDescription() override { return QObject::tr("Select Objects"); }
|
||||
|
||||
/*
|
||||
* Deselects the objects
|
||||
@@ -153,7 +149,6 @@ public:
|
||||
|
||||
protected:
|
||||
int GetSize() override { return sizeof(*this); } // Return size of xml state.
|
||||
QString GetDescription() override { return QObject::tr("Select Objects"); }
|
||||
|
||||
void Undo(bool bUndo) override;
|
||||
|
||||
|
||||
@@ -18,8 +18,6 @@
|
||||
#include "ViewManager.h"
|
||||
#include "Include/IObjectManager.h"
|
||||
|
||||
#include <IStatObj.h>
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
CSelectionGroup::CSelectionGroup()
|
||||
: m_ref(1)
|
||||
@@ -226,7 +224,6 @@ void CSelectionGroup::Move(const Vec3& offset, EMoveSelectionFlag moveFlag, [[ma
|
||||
|
||||
m_bVertexSnapped = false;
|
||||
FilterParents();
|
||||
Vec3 newPos;
|
||||
|
||||
bool bValidFollowGeometryMode(true);
|
||||
if (point.x() == -1 || point.y() == -1)
|
||||
@@ -234,8 +231,6 @@ void CSelectionGroup::Move(const Vec3& offset, EMoveSelectionFlag moveFlag, [[ma
|
||||
bValidFollowGeometryMode = false;
|
||||
}
|
||||
|
||||
SRayHitInfo pickedInfo;
|
||||
|
||||
if (moveFlag == eMS_FollowGeometryPosNorm)
|
||||
{
|
||||
if (m_LastestMoveSelectionFlag != eMS_FollowGeometryPosNorm)
|
||||
@@ -249,6 +244,8 @@ void CSelectionGroup::Move(const Vec3& offset, EMoveSelectionFlag moveFlag, [[ma
|
||||
}
|
||||
|
||||
m_LastestMoveSelectionFlag = moveFlag;
|
||||
Vec3 zeroPickedInfo_vHitNormal;
|
||||
Vec3 zeroPickedInfo_vHitPos;
|
||||
|
||||
for (int i = 0; i < GetFilteredCount(); i++)
|
||||
{
|
||||
@@ -264,16 +261,15 @@ void CSelectionGroup::Move(const Vec3& offset, EMoveSelectionFlag moveFlag, [[ma
|
||||
Vec3 zaxis = m_LastestMovedObjectRot * Vec3(0, 0, 1);
|
||||
zaxis.Normalize();
|
||||
Quat nq;
|
||||
nq.SetRotationV0V1(zaxis, pickedInfo.vHitNormal);
|
||||
obj->SetPos(pickedInfo.vHitPos);
|
||||
nq.SetRotationV0V1(zaxis, zeroPickedInfo_vHitNormal);
|
||||
obj->SetPos(zeroPickedInfo_vHitPos);
|
||||
obj->SetRotation(nq * m_LastestMovedObjectRot);
|
||||
continue;
|
||||
}
|
||||
|
||||
Matrix34 wtm = obj->GetWorldTM();
|
||||
const Matrix34 &wtm = obj->GetWorldTM();
|
||||
Vec3 wp = wtm.GetTranslation();
|
||||
|
||||
newPos = wp + offset;
|
||||
Vec3 newPos = wp + offset;
|
||||
if (moveFlag == eMS_FollowTerrain)
|
||||
{
|
||||
// Make sure object keeps it height.
|
||||
@@ -465,17 +461,6 @@ void CSelectionGroup::SetScale(const Vec3& scale, int referenceCoordSys)
|
||||
Scale(relScale, referenceCoordSys);
|
||||
}
|
||||
|
||||
|
||||
void CSelectionGroup::StartScaling()
|
||||
{
|
||||
for (int i = 0; i < GetFilteredCount(); i++)
|
||||
{
|
||||
CBaseObject* obj = GetFilteredObject(i);
|
||||
obj->StartScaling();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CSelectionGroup::Align()
|
||||
{
|
||||
@@ -533,45 +518,6 @@ void CSelectionGroup::ResetTransformation()
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CSelectionGroup::Clone(CSelectionGroup& newGroup)
|
||||
{
|
||||
IObjectManager* pObjMan = GetIEditor()->GetObjectManager();
|
||||
assert(pObjMan);
|
||||
|
||||
int i;
|
||||
CObjectCloneContext cloneContext;
|
||||
|
||||
FilterParents();
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Clone every object.
|
||||
for (i = 0; i < GetFilteredCount(); i++)
|
||||
{
|
||||
CBaseObject* pFromObject = GetFilteredObject(i);
|
||||
CBaseObject* newObj = pObjMan->CloneObject(pFromObject);
|
||||
if (!newObj) // can be null, e.g. sequence can't be cloned
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
cloneContext.AddClone(pFromObject, newObj);
|
||||
newGroup.AddObject(newObj);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Only after everything was cloned, call PostClone on all cloned objects.
|
||||
for (i = 0; i < newGroup.GetCount(); ++i)
|
||||
{
|
||||
CBaseObject* pFromObject = GetFilteredObject(i);
|
||||
CBaseObject* pClonedObject = newGroup.GetObject(i);
|
||||
if (pClonedObject)
|
||||
{
|
||||
pClonedObject->PostClone(pFromObject, cloneContext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CSelectionGroup::SendEvent(ObjectEvent event)
|
||||
{
|
||||
|
||||
@@ -98,7 +98,6 @@ public:
|
||||
//! Resets rotation and scale to identity and (1.0f, 1.0f, 1.0f)
|
||||
void ResetTransformation();
|
||||
//! Scale objects in selection by given scale.
|
||||
void StartScaling();
|
||||
void Scale(const Vec3& scale, int referenceCoordSys);
|
||||
void SetScale(const Vec3& scale, int referenceCoordSys);
|
||||
//! Align objects in selection to surface normal
|
||||
@@ -106,11 +105,6 @@ public:
|
||||
//! Very special method to move contents of a voxel.
|
||||
void MoveContent(const Vec3& offset);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Clone objects in this group and add cloned objects to new selection group.
|
||||
//! Only topmost parent objects will be added to this selection group.
|
||||
void Clone(CSelectionGroup& newGroup);
|
||||
|
||||
// Send event to all objects in selection group.
|
||||
void SendEvent(ObjectEvent event);
|
||||
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
// Editor
|
||||
#include "Include/IViewPane.h"
|
||||
|
||||
#include <QMessageBox>
|
||||
|
||||
CClassFactory* CClassFactory::s_pInstance = nullptr;
|
||||
CAutoRegisterClassHelper* CAutoRegisterClassHelper::s_pFirst = nullptr;
|
||||
@@ -79,7 +80,7 @@ void CClassFactory::RegisterClass(IClassDesc* pClassDesc)
|
||||
existingUUIDString,
|
||||
findByGuid->second->ClassName().toUtf8().data());
|
||||
|
||||
CryMessageBox(errorMessageBuffer, "Invalid class registration - Duplicate UUID", MB_OK);
|
||||
QMessageBox::critical(nullptr,"Invalid class registration - Duplicate UUID",QString::fromLatin1(errorMessageBuffer));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -107,7 +108,7 @@ void CClassFactory::RegisterClass(IClassDesc* pClassDesc)
|
||||
newUUIDString,
|
||||
existingUUIDString);
|
||||
|
||||
CryMessageBox(errorMessageBuffer, "Invalid class registration - Duplicate Class Name", MB_OK);
|
||||
QMessageBox::critical(nullptr, "Invalid class registration - Duplicate Class Name", QString::fromLatin1(errorMessageBuffer));
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -36,7 +36,6 @@
|
||||
#include <AzToolsFramework/ToolsComponents/EditorSelectionAccentSystemComponent.h>
|
||||
#include <AzToolsFramework/ToolsComponents/EditorEntityIconComponentBus.h>
|
||||
#include <AzToolsFramework/Undo/UndoCacheInterface.h>
|
||||
#include <LmbrCentral/Rendering/RenderNodeBus.h>
|
||||
|
||||
#include <IDisplayViewport.h>
|
||||
#include <CryCommon/Cry_GeoIntersect.h>
|
||||
@@ -48,14 +47,12 @@
|
||||
/**
|
||||
* Scalars for icon drawing behavior.
|
||||
*/
|
||||
static const int s_kIconSize = 36; /// Icon display size (in pixels)
|
||||
|
||||
CComponentEntityObject::CComponentEntityObject()
|
||||
: m_hasIcon(false)
|
||||
: m_accentType(AzToolsFramework::EntityAccentType::None)
|
||||
, m_hasIcon(false)
|
||||
, m_entityIconVisible(false)
|
||||
, m_iconOnlyHitTest(false)
|
||||
, m_drawAccents(true)
|
||||
, m_accentType(AzToolsFramework::EntityAccentType::None)
|
||||
, m_isIsolated(false)
|
||||
, m_iconTexture(nullptr)
|
||||
{
|
||||
@@ -243,7 +240,7 @@ void CComponentEntityObject::SetSelected(bool bSelect)
|
||||
}
|
||||
|
||||
bool anySelected = false;
|
||||
|
||||
|
||||
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(anySelected, &AzToolsFramework::ToolsApplicationRequests::AreAnyEntitiesSelected);
|
||||
|
||||
if (!anySelected)
|
||||
@@ -266,18 +263,6 @@ void CComponentEntityObject::SetHighlight(bool bHighlight)
|
||||
}
|
||||
}
|
||||
|
||||
IRenderNode* CComponentEntityObject::GetEngineNode() const
|
||||
{
|
||||
// It's possible for AZ::Entities to have multiple IRenderNodes.
|
||||
// However, the editor currently expects a single IRenderNode per "editor object".
|
||||
// Therefore, return the highest priority handler.
|
||||
if (auto* renderNodeHandler = LmbrCentral::RenderNodeRequestBus::FindFirstHandler(m_entityId))
|
||||
{
|
||||
return renderNodeHandler->GetRenderNode();
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CComponentEntityObject::OnEntityNameChanged(const AZStd::string& name)
|
||||
{
|
||||
if (m_nameReentryGuard)
|
||||
@@ -331,14 +316,6 @@ void CComponentEntityObject::DetachThis(bool /*bKeepPos*/)
|
||||
}
|
||||
}
|
||||
|
||||
CBaseObject* CComponentEntityObject::GetLinkParent() const
|
||||
{
|
||||
AZ::EntityId parentId;
|
||||
EBUS_EVENT_ID_RESULT(parentId, m_entityId, AZ::TransformBus, GetParentId);
|
||||
|
||||
return CComponentEntityObject::FindObjectForEntity(parentId);
|
||||
}
|
||||
|
||||
bool CComponentEntityObject::IsFrozen() const
|
||||
{
|
||||
return CheckFlags(OBJFLAG_FROZEN);
|
||||
@@ -358,16 +335,6 @@ void CComponentEntityObject::OnEntityLockChanged(bool locked)
|
||||
CEntityObject::SetFrozen(locked);
|
||||
}
|
||||
|
||||
void CComponentEntityObject::SetHidden(
|
||||
bool bHidden, [[maybe_unused]] uint64 hiddenId /*=CBaseObject::s_invalidHiddenID*/, [[maybe_unused]] bool bAnimated /*=false*/)
|
||||
{
|
||||
if (m_visibilityFlagReentryGuard)
|
||||
{
|
||||
EditorActionScope flagChange(m_visibilityFlagReentryGuard);
|
||||
AzToolsFramework::SetEntityVisibility(m_entityId, !bHidden);
|
||||
}
|
||||
}
|
||||
|
||||
void CComponentEntityObject::OnEntityVisibilityChanged(bool visible)
|
||||
{
|
||||
CEntityObject::SetHidden(!visible);
|
||||
@@ -612,66 +579,6 @@ void CComponentEntityObject::OnTransformChanged([[maybe_unused]] const AZ::Trans
|
||||
}
|
||||
}
|
||||
|
||||
int CComponentEntityObject::MouseCreateCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags)
|
||||
{
|
||||
if (event == eMouseMove || event == eMouseLDown)
|
||||
{
|
||||
Vec3 pos;
|
||||
if (GetIEditor()->GetAxisConstrains() != AXIS_TERRAIN)
|
||||
{
|
||||
pos = view->MapViewToCP(point);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Snap to terrain.
|
||||
bool hitTerrain;
|
||||
pos = view->ViewToWorld(point, &hitTerrain);
|
||||
if (hitTerrain)
|
||||
{
|
||||
pos.z = GetIEditor()->GetTerrainElevation(pos.x, pos.y);
|
||||
}
|
||||
pos = view->SnapToGrid(pos);
|
||||
}
|
||||
|
||||
pos = view->SnapToGrid(pos);
|
||||
SetPos(pos);
|
||||
|
||||
if (event == eMouseLDown)
|
||||
{
|
||||
return MOUSECREATE_OK;
|
||||
}
|
||||
|
||||
return MOUSECREATE_CONTINUE;
|
||||
}
|
||||
|
||||
return CBaseObject::MouseCreateCallback(view, event, point, flags);
|
||||
}
|
||||
|
||||
bool CComponentEntityObject::HitHelperTest(HitContext& hc)
|
||||
{
|
||||
bool hit = CEntityObject::HitHelperTest(hc);
|
||||
if (!hit && m_entityId.IsValid())
|
||||
{
|
||||
// Pick against icon in screen space.
|
||||
if (IsEntityIconVisible())
|
||||
{
|
||||
const QPoint entityScreenPos = hc.view->WorldToView(GetWorldPos());
|
||||
const float screenPosX = static_cast<float>(entityScreenPos.x());
|
||||
const float screenPosY = static_cast<float>(entityScreenPos.y());
|
||||
const float iconRange = static_cast<float>(s_kIconSize / 2);
|
||||
|
||||
if ((hc.point2d.x() >= screenPosX - iconRange && hc.point2d.x() <= screenPosX + iconRange)
|
||||
&& (hc.point2d.y() >= screenPosY - iconRange && hc.point2d.y() <= screenPosY + iconRange))
|
||||
{
|
||||
hc.dist = hc.raySrc.GetDistance(GetWorldPos());
|
||||
hc.iconHit = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return hit;
|
||||
}
|
||||
|
||||
bool CComponentEntityObject::HitTest(HitContext& hc)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(Entity);
|
||||
@@ -907,11 +814,6 @@ void CComponentEntityObject::DrawDefault(DisplayContext& dc, const QColor& label
|
||||
DrawAccent(dc);
|
||||
}
|
||||
|
||||
IStatObj* CComponentEntityObject::GetIStatObj()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool CComponentEntityObject::IsIsolated() const
|
||||
{
|
||||
return m_isIsolated;
|
||||
@@ -952,11 +854,6 @@ void CComponentEntityObject::SetWorldPos(const Vec3& pos, int flags)
|
||||
CEntityObject::SetWorldPos(pos, flags);
|
||||
}
|
||||
|
||||
void CComponentEntityObject::OnContextMenu(QMenu* /*pMenu*/)
|
||||
{
|
||||
// Deliberately bypass the base class implementation (CEntityObject::OnContextMenu()).
|
||||
}
|
||||
|
||||
void CComponentEntityObject::SetupEntityIcon()
|
||||
{
|
||||
bool hideIconInViewport = false;
|
||||
|
||||
@@ -56,27 +56,21 @@ public:
|
||||
bool SetScale(const Vec3& scale, int flags) override;
|
||||
void InvalidateTM(int nWhyFlags) override;
|
||||
void Display(DisplayContext& disp) override;
|
||||
void OnContextMenu(QMenu* pMenu) override;
|
||||
int MouseCreateCallback(CViewport* view, EMouseEvent event, QPoint& point, int flags) override;
|
||||
bool HitHelperTest(HitContext& hc) override;
|
||||
bool HitTest(HitContext& hc) override;
|
||||
void GetLocalBounds(AABB& box) override;
|
||||
void GetBoundBox(AABB& box) override;
|
||||
void SetName(const QString& name) override;
|
||||
bool IsFrozen() const override;
|
||||
void SetFrozen(bool bFrozen) override;
|
||||
void SetHidden(bool bHidden, uint64 hiddenId = CBaseObject::s_invalidHiddenID, bool bAnimated = false) override;
|
||||
void SetSelected(bool bSelect) override;
|
||||
void SetHighlight(bool bHighlight) override;
|
||||
IRenderNode* GetEngineNode() const override;
|
||||
void AttachChild(CBaseObject* child, bool bKeepPos = true) override;
|
||||
void DetachAll(bool bKeepPos = true) override;
|
||||
void DetachThis(bool bKeepPos = true) override;
|
||||
CBaseObject* GetLinkParent() const override;
|
||||
XmlNodeRef Export(const QString& levelPath, XmlNodeRef& xmlNode) override;
|
||||
void DeleteEntity() override;
|
||||
void DrawDefault(DisplayContext& dc, const QColor& labelColor = QColor(255, 255, 255)) override;
|
||||
IStatObj* GetIStatObj() override;
|
||||
|
||||
bool IsIsolated() const override;
|
||||
bool IsSelected() const override;
|
||||
bool IsSelectable() const override;
|
||||
@@ -88,12 +82,6 @@ public:
|
||||
// Component entity highlighting (accenting) is taken care of elsewhere
|
||||
void DrawHighlight(DisplayContext& /*dc*/) override {};
|
||||
|
||||
// Don't auto-clone children. Cloning happens in groups with reference fixups,
|
||||
// and individually selected objercts should be cloned as individuals.
|
||||
bool ShouldCloneChildren() const override { return false; }
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -41,6 +41,7 @@
|
||||
#include <AzToolsFramework/Editor/EditorContextMenuBus.h>
|
||||
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
|
||||
#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
|
||||
#include <AzToolsFramework/Entity/ReadOnly/ReadOnlyEntityInterface.h>
|
||||
#include <AzToolsFramework/Entity/SliceEditorEntityOwnershipServiceBus.h>
|
||||
#include <AzToolsFramework/Slice/SliceRequestBus.h>
|
||||
#include <AzToolsFramework/Slice/SliceUtilities.h>
|
||||
@@ -208,6 +209,9 @@ void SandboxIntegrationManager::Setup()
|
||||
m_editorEntityAPI = AZ::Interface<AzToolsFramework::EditorEntityAPI>::Get();
|
||||
AZ_Assert(m_editorEntityAPI, "SandboxIntegrationManager requires an EditorEntityAPI instance to be present on Setup().");
|
||||
|
||||
m_readOnlyEntityPublicInterface = AZ::Interface<AzToolsFramework::ReadOnlyEntityPublicInterface>::Get();
|
||||
AZ_Assert(m_readOnlyEntityPublicInterface, "SandboxIntegrationManager requires an ReadOnlyEntityPublicInterface instance to be present on Setup().");
|
||||
|
||||
AzToolsFramework::Layers::EditorLayerComponentNotificationBus::Handler::BusConnect();
|
||||
}
|
||||
|
||||
@@ -447,7 +451,7 @@ void SandboxIntegrationManager::OnEndUndo(const char* label, bool changed)
|
||||
// Add the undo only after we know it's got a legit change, we can't remove undos from the cry undo system so we do it here instead of OnBeginUndo
|
||||
if (changed && CUndo::IsRecording())
|
||||
{
|
||||
CUndo::Record(new CToolsApplicationUndoLink(label));
|
||||
CUndo::Record(new CToolsApplicationUndoLink());
|
||||
}
|
||||
if (m_startedUndoRecordingNestingLevel)
|
||||
{
|
||||
@@ -658,15 +662,17 @@ void SandboxIntegrationManager::PopulateEditorGlobalContextMenu(QMenu* menu, con
|
||||
// when a single entity is selected, entity is created as its child
|
||||
else if (selected.size() == 1)
|
||||
{
|
||||
AZ::EntityId selectedEntityId = selected.front();
|
||||
bool selectedEntityIsReadOnly = m_readOnlyEntityPublicInterface->IsReadOnly(selectedEntityId);
|
||||
auto containerEntityInterface = AZ::Interface<AzToolsFramework::ContainerEntityInterface>::Get();
|
||||
if (!prefabSystemEnabled || (containerEntityInterface && containerEntityInterface->IsContainerOpen(selected.front())))
|
||||
if (!prefabSystemEnabled || (containerEntityInterface && containerEntityInterface->IsContainerOpen(selectedEntityId) && !selectedEntityIsReadOnly))
|
||||
{
|
||||
action = menu->addAction(QObject::tr("Create entity"));
|
||||
QObject::connect(
|
||||
action, &QAction::triggered, action,
|
||||
[selected]
|
||||
[selectedEntityId]
|
||||
{
|
||||
AzToolsFramework::EditorRequestBus::Broadcast(&AzToolsFramework::EditorRequestBus::Handler::CreateNewEntityAsChild, selected.front());
|
||||
AzToolsFramework::EditorRequestBus::Broadcast(&AzToolsFramework::EditorRequestBus::Handler::CreateNewEntityAsChild, selectedEntityId);
|
||||
}
|
||||
);
|
||||
}
|
||||
@@ -691,11 +697,27 @@ void SandboxIntegrationManager::PopulateEditorGlobalContextMenu(QMenu* menu, con
|
||||
SetupSliceContextMenu(menu);
|
||||
}
|
||||
|
||||
action = menu->addAction(QObject::tr("Duplicate"));
|
||||
QObject::connect(action, &QAction::triggered, action, [this] { ContextMenu_Duplicate(); });
|
||||
if (selected.size() == 0)
|
||||
if (!selected.empty())
|
||||
{
|
||||
action->setDisabled(true);
|
||||
// Don't allow duplication if any of the selected entities are direct desendants of a read-only entity
|
||||
bool selectionContainsDescendantOfReadOnlyEntity = false;
|
||||
for (const auto& entityId : selected)
|
||||
{
|
||||
AZ::EntityId parentEntityId;
|
||||
AZ::TransformBus::EventResult(parentEntityId, entityId, &AZ::TransformBus::Events::GetParentId);
|
||||
|
||||
if (parentEntityId.IsValid() && m_readOnlyEntityPublicInterface->IsReadOnly(parentEntityId))
|
||||
{
|
||||
selectionContainsDescendantOfReadOnlyEntity = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!selectionContainsDescendantOfReadOnlyEntity)
|
||||
{
|
||||
action = menu->addAction(QObject::tr("Duplicate"));
|
||||
QObject::connect(action, &QAction::triggered, action, [this] { ContextMenu_Duplicate(); });
|
||||
}
|
||||
}
|
||||
|
||||
if (!prefabSystemEnabled)
|
||||
@@ -1396,7 +1418,7 @@ void SandboxIntegrationManager::ContextMenu_NewEntity()
|
||||
{
|
||||
worldPosition = AzToolsFramework::FindClosestPickIntersection(
|
||||
view->GetViewportId(), AzFramework::ScreenPointFromVector2(m_contextMenuViewPoint), AzToolsFramework::EditorPickRayLength,
|
||||
GetDefaultEntityPlacementDistance());
|
||||
AzToolsFramework::GetDefaultEntityPlacementDistance());
|
||||
}
|
||||
|
||||
CreateNewEntityAtPosition(worldPosition);
|
||||
|
||||
@@ -76,6 +76,7 @@ namespace AzToolsFramework
|
||||
{
|
||||
class EditorEntityAPI;
|
||||
class EditorEntityUiInterface;
|
||||
class ReadOnlyEntityPublicInterface;
|
||||
|
||||
namespace AssetBrowser
|
||||
{
|
||||
@@ -295,6 +296,7 @@ private:
|
||||
AzToolsFramework::EditorEntityUiInterface* m_editorEntityUiInterface = nullptr;
|
||||
AzToolsFramework::Prefab::PrefabIntegrationInterface* m_prefabIntegrationInterface = nullptr;
|
||||
AzToolsFramework::EditorEntityAPI* m_editorEntityAPI = nullptr;
|
||||
AzToolsFramework::ReadOnlyEntityPublicInterface* m_readOnlyEntityPublicInterface = nullptr;
|
||||
|
||||
// Overrides UI styling and behavior for Layer Entities
|
||||
AzToolsFramework::LayerUiHandler m_layerUiOverrideHandler;
|
||||
@@ -306,8 +308,7 @@ class CToolsApplicationUndoLink
|
||||
{
|
||||
public:
|
||||
|
||||
CToolsApplicationUndoLink(const char* description)
|
||||
: m_description(description)
|
||||
CToolsApplicationUndoLink()
|
||||
{
|
||||
}
|
||||
|
||||
@@ -316,11 +317,6 @@ public:
|
||||
return 0;
|
||||
}
|
||||
|
||||
QString GetDescription() override
|
||||
{
|
||||
return m_description.c_str();
|
||||
}
|
||||
|
||||
void Undo(bool bUndo = true) override
|
||||
{
|
||||
// Always run the undo even if the flag was set to false, that just means that undo wasn't expressly desired, but can be used in cases of canceling the current super undo.
|
||||
@@ -354,8 +350,6 @@ public:
|
||||
w->setFocus(Qt::OtherFocusReason);
|
||||
}
|
||||
}
|
||||
|
||||
AZStd::string m_description;
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_COMPONENTENTITYEDITORPLUGIN_SANDBOXINTEGRATION_H
|
||||
|
||||
@@ -1281,6 +1281,8 @@ void OutlinerWidget::OnSearchTextChanged(const QString& activeTextFilter)
|
||||
|
||||
m_listModel->SearchStringChanged(filterString);
|
||||
m_proxyModel->UpdateFilter();
|
||||
|
||||
m_gui->m_objectTree->expandAll();
|
||||
}
|
||||
|
||||
void OutlinerWidget::OnFilterChanged(const AzQtComponents::SearchTypeFilterList& activeTypeFilters)
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/EBus/EBus.h>
|
||||
#include <LyShine/UiBase.h>
|
||||
|
||||
class UndoStack;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//! Interface class that the UI Editor needs to implement
|
||||
class UiEditorDLLInterface
|
||||
: public AZ::EBusTraits
|
||||
{
|
||||
public: // member functions
|
||||
|
||||
virtual ~UiEditorDLLInterface(){}
|
||||
|
||||
//! Get the selected elements in the UiEditor
|
||||
virtual LyShine::EntityArray GetSelectedElements() = 0;
|
||||
|
||||
//! Get the id of the active Canvas the UiEditor
|
||||
virtual AZ::EntityId GetActiveCanvasId() = 0;
|
||||
|
||||
//! Get the active undo stack for the UI Editor
|
||||
virtual UndoStack* GetActiveUndoStack() = 0;
|
||||
|
||||
//! Soft-switch to the given file. Note that this should prompt for unsaved changes, etc.
|
||||
virtual void OpenSourceCanvasFile(QString absolutePathToFile) = 0;
|
||||
|
||||
public: // static member functions
|
||||
|
||||
static const char* GetUniqueName() { return "UiEditorDLLInterface"; }
|
||||
};
|
||||
|
||||
typedef AZ::EBus<UiEditorDLLInterface> UiEditorDLLBus;
|
||||
@@ -13,7 +13,6 @@ set(FILES
|
||||
EditorCommonAPI.h
|
||||
ActionOutput.h
|
||||
ActionOutput.cpp
|
||||
UiEditorDLLBus.h
|
||||
DockTitleBarWidget.cpp
|
||||
DockTitleBarWidget.h
|
||||
SaveUtilities/AsyncSaveRunner.h
|
||||
|
||||
@@ -57,7 +57,6 @@ protected:
|
||||
}
|
||||
|
||||
int GetSize() override { return sizeof(*this); }
|
||||
QString GetDescription() override { return "UndoTrackViewSplineCtrl"; };
|
||||
|
||||
void Undo(bool bUndo) override
|
||||
{
|
||||
|
||||
@@ -6,9 +6,6 @@
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_EDITOR_TRACKVIEW_TRACKVIEWUNDO_H
|
||||
#define CRYINCLUDE_EDITOR_TRACKVIEW_TRACKVIEWUNDO_H
|
||||
#pragma once
|
||||
|
||||
#include "TrackViewTrack.h"
|
||||
@@ -27,11 +24,10 @@ public:
|
||||
CUndoComponentEntityTrackObject(CTrackViewTrack* track);
|
||||
|
||||
protected:
|
||||
virtual int GetSize() override { return sizeof(*this); }
|
||||
virtual QString GetDescription() override { return "Undo Component Entity Track Modify"; };
|
||||
int GetSize() override { return sizeof(*this); }
|
||||
|
||||
virtual void Undo(bool bUndo) override;
|
||||
virtual void Redo() override;
|
||||
void Undo(bool bUndo) override;
|
||||
void Redo() override;
|
||||
|
||||
private:
|
||||
|
||||
@@ -50,5 +46,3 @@ private:
|
||||
CTrackViewTrackMemento m_undo;
|
||||
CTrackViewTrackMemento m_redo;
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_TRACKVIEW_TRACKVIEWUNDO_H
|
||||
|
||||
@@ -8,10 +8,6 @@
|
||||
|
||||
|
||||
// Description : Interface for implementation of IUndo objects.
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_EDITOR_UNDO_IUNDOOBJECT_H
|
||||
#define CRYINCLUDE_EDITOR_UNDO_IUNDOOBJECT_H
|
||||
#pragma once
|
||||
|
||||
#include <QString>
|
||||
@@ -26,8 +22,6 @@ struct IUndoObject
|
||||
virtual void Release() { delete this; };
|
||||
//! Return size of this Undo object.
|
||||
virtual int GetSize() = 0;
|
||||
//! Return description of this Undo object.
|
||||
virtual QString GetDescription() = 0;
|
||||
|
||||
//! Undo this object.
|
||||
//! @param bUndo If true this operation called in response to Undo operation.
|
||||
@@ -37,14 +31,5 @@ struct IUndoObject
|
||||
virtual void Redo() = 0;
|
||||
|
||||
// Returns the name of undo object
|
||||
virtual QString GetObjectName(){ return QString(); };
|
||||
|
||||
// Returns the name of related editor object.
|
||||
// Ex: For a undo action which would modify value for var "Emitter Strength" of emitter "Level.example",
|
||||
// this function will return emitter name "Level.example" - Vera, Confetti
|
||||
virtual QString GetEditorObjectName() { return QString(); };
|
||||
|
||||
virtual bool IsChanged([[maybe_unused]] unsigned int& compareValue) const { return false; }
|
||||
virtual QString GetObjectName(){ return QString(); }
|
||||
};
|
||||
|
||||
#endif // CRYINCLUDE_EDITOR_UNDO_IUNDOOBJECT_H
|
||||
|
||||
@@ -75,17 +75,16 @@ void CImageEx::ReverseUpDown()
|
||||
}
|
||||
|
||||
uint32* pPixData = GetData();
|
||||
uint32* pReversePix = new uint32[GetWidth() * GetHeight()];
|
||||
|
||||
for (int i = GetHeight() - 1, i2 = 0; i >= 0; i--, i2++)
|
||||
const int height = GetHeight();
|
||||
const int width = GetWidth();
|
||||
for (int i = 0; i < height / 2; i++)
|
||||
{
|
||||
for (int k = 0; k < GetWidth(); k++)
|
||||
for (int j = 0; j < width; j++)
|
||||
{
|
||||
pReversePix[i2 * GetWidth() + k] = pPixData[i * GetWidth() + k];
|
||||
AZStd::swap(pPixData[i * width + j], pPixData[(height - 1 - i) * width + j]);
|
||||
}
|
||||
}
|
||||
|
||||
Attach(pReversePix, GetWidth(), GetHeight());
|
||||
}
|
||||
|
||||
void CImageEx::FillAlpha(unsigned char value)
|
||||
|
||||
@@ -1,572 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include "EditorDefs.h"
|
||||
|
||||
#include "KDTree.h"
|
||||
|
||||
#include <IStatObj.h>
|
||||
|
||||
class KDTreeNode
|
||||
{
|
||||
public:
|
||||
KDTreeNode()
|
||||
{
|
||||
pChildren[0] = nullptr;
|
||||
pChildren[1] = nullptr;
|
||||
pVertexIndices = nullptr;
|
||||
}
|
||||
~KDTreeNode()
|
||||
{
|
||||
if (!IsLeaf())
|
||||
{
|
||||
if (pChildren[0])
|
||||
{
|
||||
delete pChildren[0];
|
||||
}
|
||||
if (pChildren[1])
|
||||
{
|
||||
delete pChildren[1];
|
||||
}
|
||||
}
|
||||
else if (GetVertexBufferSize() > 1)
|
||||
{
|
||||
if (pVertexIndices)
|
||||
{
|
||||
delete [] pVertexIndices;
|
||||
}
|
||||
}
|
||||
}
|
||||
uint32 GetVertexBufferSize() const
|
||||
{
|
||||
return nVertexIndexBufferSize;
|
||||
}
|
||||
float GetSplitPos() const
|
||||
{
|
||||
return splitPos;
|
||||
}
|
||||
void SetSplitPos(float pos)
|
||||
{
|
||||
splitPos = pos;
|
||||
}
|
||||
CKDTree::ESplitAxis GetSplitAxis() const
|
||||
{
|
||||
if (splitAxis == 0)
|
||||
{
|
||||
return CKDTree::eSA_X;
|
||||
}
|
||||
if (splitAxis == 1)
|
||||
{
|
||||
return CKDTree::eSA_Y;
|
||||
}
|
||||
if (splitAxis == 2)
|
||||
{
|
||||
return CKDTree::eSA_Z;
|
||||
}
|
||||
return CKDTree::eSA_Invalid;
|
||||
}
|
||||
void SetSplitAxis(const CKDTree::ESplitAxis& axis)
|
||||
{
|
||||
splitAxis = axis;
|
||||
}
|
||||
bool IsLeaf() const
|
||||
{
|
||||
return pChildren[0] == nullptr && pChildren[1] == nullptr;
|
||||
}
|
||||
KDTreeNode* GetChild(uint32 nIndex) const
|
||||
{
|
||||
if (nIndex > 1)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return pChildren[nIndex];
|
||||
}
|
||||
void SetChild(uint32 nIndex, KDTreeNode* pNode)
|
||||
{
|
||||
if (nIndex > 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (pChildren[nIndex])
|
||||
{
|
||||
delete pChildren[nIndex];
|
||||
}
|
||||
pChildren[nIndex] = pNode;
|
||||
}
|
||||
const AABB& GetBoundBox()
|
||||
{
|
||||
return boundbox;
|
||||
}
|
||||
void SetBoundBox(const AABB& aabb)
|
||||
{
|
||||
boundbox = aabb;
|
||||
}
|
||||
void SetVertexIndexBuffer(std::vector<uint32>& vertexInfos)
|
||||
{
|
||||
nVertexIndexBufferSize = (uint32)vertexInfos.size();
|
||||
if (nVertexIndexBufferSize == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (nVertexIndexBufferSize == 1)
|
||||
{
|
||||
oneIndex = vertexInfos[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
pVertexIndices = new uint32[nVertexIndexBufferSize];
|
||||
memcpy(pVertexIndices, &vertexInfos[0], sizeof(uint32) * nVertexIndexBufferSize);
|
||||
}
|
||||
}
|
||||
uint32 GetVertexIndex(uint32 nIndex) const
|
||||
{
|
||||
if (GetVertexBufferSize() == 1)
|
||||
{
|
||||
return oneIndex & 0x00FFFFFF;
|
||||
}
|
||||
|
||||
return pVertexIndices[nIndex] & 0x00FFFFFF;
|
||||
}
|
||||
uint32 GetObjIndex(uint32 nIndex) const
|
||||
{
|
||||
if (GetVertexBufferSize() == 1)
|
||||
{
|
||||
return (oneIndex & 0xFF000000) >> 24;
|
||||
}
|
||||
|
||||
return (pVertexIndices[nIndex] & 0xFF000000) >> 24;
|
||||
}
|
||||
|
||||
private:
|
||||
union
|
||||
{
|
||||
float splitPos; // Interior
|
||||
uint32 oneIndex; // Leaf
|
||||
uint32* pVertexIndices; // Leaf : high 8bits - object index, low 24bits - vertex index
|
||||
};
|
||||
union
|
||||
{
|
||||
uint32 splitAxis; // Interior
|
||||
uint32 nVertexIndexBufferSize; // Leaf
|
||||
};
|
||||
AABB boundbox; // Both
|
||||
KDTreeNode* pChildren[2]; // Interior
|
||||
};
|
||||
|
||||
CKDTree::ESplitAxis SearchForBestSplitAxis(const AABB& aabb)
|
||||
{
|
||||
float xsize = aabb.max.x - aabb.min.x;
|
||||
float ysize = aabb.max.y - aabb.min.y;
|
||||
float zsize = aabb.max.z - aabb.min.z;
|
||||
|
||||
CKDTree::ESplitAxis axis;
|
||||
if (xsize > ysize && xsize > zsize)
|
||||
{
|
||||
axis = CKDTree::eSA_X;
|
||||
}
|
||||
else if (ysize > zsize && ysize > xsize)
|
||||
{
|
||||
axis = CKDTree::eSA_Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
axis = CKDTree::eSA_Z;
|
||||
}
|
||||
|
||||
return axis;
|
||||
}
|
||||
|
||||
bool SearchForBestSplitPos(CKDTree::ESplitAxis axis, const std::vector<CKDTree::SStatObj>& statObjList, std::vector<uint32>& indices, float& outBestSplitPos)
|
||||
{
|
||||
if (axis != CKDTree::eSA_X && axis != CKDTree::eSA_Y && axis != CKDTree::eSA_Z)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
outBestSplitPos = 0;
|
||||
|
||||
int nSizeOfIndices = static_cast<int>(indices.size());
|
||||
|
||||
for (int i = 0; i < nSizeOfIndices; ++i)
|
||||
{
|
||||
int nObjIndex = (indices[i] & 0xFF000000) >> 24;
|
||||
int nVertexIndex = (indices[i] & 0xFFFFFF);
|
||||
|
||||
const CKDTree::SStatObj* pObj = &statObjList[nObjIndex];
|
||||
|
||||
const IIndexedMesh* pMesh = pObj->pStatObj->GetIndexedMesh();
|
||||
if (pMesh == nullptr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
IIndexedMesh::SMeshDescription meshDesc;
|
||||
pMesh->GetMeshDescription(meshDesc);
|
||||
|
||||
if (meshDesc.m_pVerts)
|
||||
{
|
||||
outBestSplitPos += pObj->tm.TransformPoint(meshDesc.m_pVerts[nVertexIndex])[axis];
|
||||
}
|
||||
else if (meshDesc.m_pVertsF16)
|
||||
{
|
||||
outBestSplitPos += pObj->tm.TransformPoint(meshDesc.m_pVertsF16[nVertexIndex].ToVec3())[axis];
|
||||
}
|
||||
}
|
||||
|
||||
outBestSplitPos /= nSizeOfIndices;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
struct SSplitInfo
|
||||
{
|
||||
AABB aboveBoundbox;
|
||||
std::vector<uint32> aboveIndices;
|
||||
AABB belowBoundbox;
|
||||
std::vector<uint32> belowIndices;
|
||||
};
|
||||
|
||||
bool SplitNode(const std::vector<CKDTree::SStatObj>& statObjList, const AABB& boundbox, const std::vector<uint32>& indices, CKDTree::ESplitAxis splitAxis, float splitPos, SSplitInfo& outInfo)
|
||||
{
|
||||
if (splitAxis != CKDTree::eSA_X && splitAxis != CKDTree::eSA_Y && splitAxis != CKDTree::eSA_Z)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
outInfo.aboveBoundbox = boundbox;
|
||||
outInfo.belowBoundbox = boundbox;
|
||||
|
||||
outInfo.aboveBoundbox.max[splitAxis] = splitPos;
|
||||
outInfo.belowBoundbox.min[splitAxis] = splitPos;
|
||||
|
||||
uint32 iIndexSize = (uint32)indices.size();
|
||||
outInfo.aboveIndices.reserve(iIndexSize);
|
||||
outInfo.belowIndices.reserve(iIndexSize);
|
||||
|
||||
for (uint32 i = 0; i < iIndexSize; ++i)
|
||||
{
|
||||
int nObjIndex = (indices[i] & 0xFF000000) >> 24;
|
||||
int nVertexIndex = indices[i] & 0xFFFFFF;
|
||||
|
||||
const CKDTree::SStatObj* pObj = &statObjList[nObjIndex];
|
||||
|
||||
const IIndexedMesh* pMesh = pObj->pStatObj->GetIndexedMesh();
|
||||
if (pMesh == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
IIndexedMesh::SMeshDescription meshDesc;
|
||||
pMesh->GetMeshDescription(meshDesc);
|
||||
|
||||
Vec3 vPos;
|
||||
if (meshDesc.m_pVerts)
|
||||
{
|
||||
vPos = pObj->tm.TransformPoint(meshDesc.m_pVerts[nVertexIndex]);
|
||||
}
|
||||
else if (meshDesc.m_pVertsF16)
|
||||
{
|
||||
vPos = pObj->tm.TransformPoint(meshDesc.m_pVertsF16[nVertexIndex].ToVec3());
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (vPos[splitAxis] < splitPos)
|
||||
{
|
||||
outInfo.aboveIndices.push_back(indices[i]);
|
||||
assert(outInfo.aboveBoundbox.IsContainPoint(vPos));
|
||||
}
|
||||
else
|
||||
{
|
||||
outInfo.belowIndices.push_back(indices[i]);
|
||||
assert(outInfo.belowBoundbox.IsContainPoint(vPos));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
CKDTree::CKDTree()
|
||||
{
|
||||
m_pRootNode = nullptr;
|
||||
}
|
||||
|
||||
CKDTree::~CKDTree()
|
||||
{
|
||||
if (m_pRootNode)
|
||||
{
|
||||
delete m_pRootNode;
|
||||
}
|
||||
}
|
||||
|
||||
bool CKDTree::Build(IStatObj* pStatObj)
|
||||
{
|
||||
if (pStatObj == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_StatObjectList.clear();
|
||||
|
||||
if (pStatObj->GetIndexedMesh(true))
|
||||
{
|
||||
SStatObj rootObj;
|
||||
rootObj.tm.SetIdentity();
|
||||
rootObj.pStatObj = pStatObj;
|
||||
m_StatObjectList.push_back(rootObj);
|
||||
}
|
||||
|
||||
ConstructStatObjList(pStatObj, Matrix34::CreateIdentity());
|
||||
|
||||
AABB entireBoundBox;
|
||||
entireBoundBox.Reset();
|
||||
|
||||
std::vector<uint32> indices;
|
||||
for (int i = 0, iStatObjSize = static_cast<uint32>(m_StatObjectList.size()); i < iStatObjSize; ++i)
|
||||
{
|
||||
IIndexedMesh* pMesh = m_StatObjectList[i].pStatObj->GetIndexedMesh(true);
|
||||
if (pMesh == nullptr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
IIndexedMesh::SMeshDescription meshDesc;
|
||||
pMesh->GetMeshDescription(meshDesc);
|
||||
|
||||
for (int k = 0; k < meshDesc.m_nVertCount; ++k)
|
||||
{
|
||||
entireBoundBox.Add(m_StatObjectList[i].tm.TransformPoint(meshDesc.m_pVerts[k]));
|
||||
indices.push_back((i << 24) | k);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_pRootNode)
|
||||
{
|
||||
delete m_pRootNode;
|
||||
}
|
||||
|
||||
m_pRootNode = new KDTreeNode;
|
||||
BuildRecursively(m_pRootNode, entireBoundBox, indices);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CKDTree::BuildRecursively(KDTreeNode* pNode, const AABB& boundbox, std::vector<uint32>& indices) const
|
||||
{
|
||||
pNode->SetBoundBox(boundbox);
|
||||
|
||||
if (indices.size() <= s_MinimumVertexSizeInLeafNode)
|
||||
{
|
||||
pNode->SetVertexIndexBuffer(indices);
|
||||
return;
|
||||
}
|
||||
|
||||
ESplitAxis splitAxis = SearchForBestSplitAxis(boundbox);
|
||||
float splitPos(0);
|
||||
SearchForBestSplitPos(splitAxis, m_StatObjectList, indices, splitPos);
|
||||
pNode->SetSplitAxis(splitAxis);
|
||||
pNode->SetSplitPos(splitPos);
|
||||
|
||||
SSplitInfo splitInfo;
|
||||
if (!SplitNode(m_StatObjectList, boundbox, indices, splitAxis, splitPos, splitInfo))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (splitInfo.aboveIndices.empty() || splitInfo.belowIndices.empty())
|
||||
{
|
||||
pNode->SetVertexIndexBuffer(indices);
|
||||
return;
|
||||
}
|
||||
|
||||
KDTreeNode* pChild0 = new KDTreeNode;
|
||||
KDTreeNode* pChild1 = new KDTreeNode;
|
||||
|
||||
pNode->SetChild(0, pChild0);
|
||||
pNode->SetChild(1, pChild1);
|
||||
|
||||
BuildRecursively(pChild0, splitInfo.aboveBoundbox, splitInfo.aboveIndices);
|
||||
BuildRecursively(pChild1, splitInfo.belowBoundbox, splitInfo.belowIndices);
|
||||
}
|
||||
|
||||
void CKDTree::ConstructStatObjList(IStatObj* pStatObj, const Matrix34& matParent)
|
||||
{
|
||||
if (pStatObj == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
for (int i = 0, nChildObjSize(pStatObj->GetSubObjectCount()); i < nChildObjSize; ++i)
|
||||
{
|
||||
IStatObj::SSubObject* pSubObj = pStatObj->GetSubObject(i);
|
||||
SStatObj s;
|
||||
s.tm = matParent * pSubObj->localTM;
|
||||
if (pSubObj->pStatObj && pSubObj->pStatObj->GetIndexedMesh(true))
|
||||
{
|
||||
s.pStatObj = pSubObj->pStatObj;
|
||||
m_StatObjectList.push_back(s);
|
||||
}
|
||||
ConstructStatObjList(pSubObj->pStatObj, s.tm);
|
||||
}
|
||||
}
|
||||
|
||||
bool CKDTree::FindNearestVertex(const Vec3& raySrc, const Vec3& rayDir, float vVertexBoxSize, const Vec3& localCameraPos, Vec3& outPos, Vec3& vOutHitPosOnCube) const
|
||||
{
|
||||
return FindNearestVertexRecursively(m_pRootNode, raySrc, rayDir, vVertexBoxSize, localCameraPos, outPos, vOutHitPosOnCube);
|
||||
}
|
||||
|
||||
AABB GetNodeBoundBox(KDTreeNode* pNode, float vVertexBoxSize, const Vec3& localCameraPos)
|
||||
{
|
||||
AABB nodeAABB = pNode->GetBoundBox();
|
||||
float fScreenFactorMin = localCameraPos.GetDistance(nodeAABB.min);
|
||||
Vec3 vBoundBoxMin(fScreenFactorMin * vVertexBoxSize, fScreenFactorMin * vVertexBoxSize, fScreenFactorMin * vVertexBoxSize);
|
||||
float fScreenFactorMax = localCameraPos.GetDistance(nodeAABB.max);
|
||||
Vec3 vBoundBoxMax(fScreenFactorMax * vVertexBoxSize, fScreenFactorMax * vVertexBoxSize, fScreenFactorMax * vVertexBoxSize);
|
||||
nodeAABB.min -= vBoundBoxMin;
|
||||
nodeAABB.max += vBoundBoxMax;
|
||||
return nodeAABB;
|
||||
}
|
||||
|
||||
bool CKDTree::FindNearestVertexRecursively(KDTreeNode* pNode, const Vec3& raySrc, const Vec3& rayDir, float vVertexBoxSize, const Vec3& localCameraPos, Vec3& outPos, Vec3& vOutHitPosOnCube) const
|
||||
{
|
||||
if (!pNode)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Vec3 vHitPos;
|
||||
AABB nodeAABB = GetNodeBoundBox(pNode, vVertexBoxSize, localCameraPos);
|
||||
if (!pNode->GetBoundBox().IsContainPoint(raySrc) && !Intersect::Ray_AABB(raySrc, rayDir, nodeAABB, vHitPos))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pNode->IsLeaf())
|
||||
{
|
||||
if (m_StatObjectList.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32 nVBuffSize = pNode->GetVertexBufferSize();
|
||||
if (nVBuffSize == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
float fNearestDist = 3e10f;
|
||||
|
||||
for (uint32 i = 0; i < nVBuffSize; ++i)
|
||||
{
|
||||
uint32 nVertexIndex = pNode->GetVertexIndex(i);
|
||||
uint32 nObjIndex = pNode->GetObjIndex(i);
|
||||
|
||||
assert(nObjIndex < m_StatObjectList.size());
|
||||
|
||||
const SStatObj* pStatObjInfo = &(m_StatObjectList[nObjIndex]);
|
||||
|
||||
IIndexedMesh* pMesh = m_StatObjectList[nObjIndex].pStatObj->GetIndexedMesh();
|
||||
if (pMesh == nullptr)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
IIndexedMesh::SMeshDescription meshDesc;
|
||||
pMesh->GetMeshDescription(meshDesc);
|
||||
|
||||
Vec3 vCandidatePos(0, 0, 0);
|
||||
if (meshDesc.m_pVerts)
|
||||
{
|
||||
vCandidatePos = pStatObjInfo->tm.TransformPoint(meshDesc.m_pVerts[nVertexIndex]);
|
||||
}
|
||||
else if (meshDesc.m_pVertsF16)
|
||||
{
|
||||
vCandidatePos = pStatObjInfo->tm.TransformPoint(meshDesc.m_pVertsF16[nVertexIndex].ToVec3());
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
float fScreenFactor = localCameraPos.GetDistance(vCandidatePos);
|
||||
Vec3 vBoundBox(fScreenFactor * vVertexBoxSize, fScreenFactor * vVertexBoxSize, fScreenFactor * vVertexBoxSize);
|
||||
|
||||
Vec3 vHitPosOnCube;
|
||||
if (Intersect::Ray_AABB(raySrc, rayDir, AABB(vCandidatePos - vBoundBox, vCandidatePos + vBoundBox), vHitPosOnCube))
|
||||
{
|
||||
float fDist = vHitPosOnCube.GetDistance(raySrc);
|
||||
if (fDist < fNearestDist)
|
||||
{
|
||||
fNearestDist = fDist;
|
||||
outPos = vCandidatePos;
|
||||
vOutHitPosOnCube = vHitPosOnCube;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (fNearestDist < 3e10f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Vec3 vNearestPos0, vNearestPos0OnCube;
|
||||
Vec3 vNearestPos1, vNearestPos1OnCube;
|
||||
bool bFoundChild0 = FindNearestVertexRecursively(pNode->GetChild(0), raySrc, rayDir, vVertexBoxSize, localCameraPos, vNearestPos0, vNearestPos0OnCube);
|
||||
bool bFoundChild1 = FindNearestVertexRecursively(pNode->GetChild(1), raySrc, rayDir, vVertexBoxSize, localCameraPos, vNearestPos1, vNearestPos1OnCube);
|
||||
|
||||
if (bFoundChild0 && bFoundChild1)
|
||||
{
|
||||
float fDist0 = raySrc.GetDistance(vNearestPos0OnCube);
|
||||
float fDist1 = raySrc.GetDistance(vNearestPos1OnCube);
|
||||
if (fDist0 < fDist1)
|
||||
{
|
||||
outPos = vNearestPos0;
|
||||
vOutHitPosOnCube = vNearestPos0OnCube;
|
||||
}
|
||||
else
|
||||
{
|
||||
outPos = vNearestPos1;
|
||||
vOutHitPosOnCube = vNearestPos1OnCube;
|
||||
}
|
||||
}
|
||||
else if (bFoundChild0 && !bFoundChild1)
|
||||
{
|
||||
outPos = vNearestPos0;
|
||||
vOutHitPosOnCube = vNearestPos0OnCube;
|
||||
}
|
||||
else if (!bFoundChild0 && bFoundChild1)
|
||||
{
|
||||
outPos = vNearestPos1;
|
||||
vOutHitPosOnCube = vNearestPos1OnCube;
|
||||
}
|
||||
|
||||
return bFoundChild0 || bFoundChild1;
|
||||
}
|
||||
|
||||
void CKDTree::GetPenetratedBoxes(const Vec3& raySrc, const Vec3& rayDir, std::vector<AABB>& outBoxes)
|
||||
{
|
||||
GetPenetratedBoxesRecursively(m_pRootNode, raySrc, rayDir, outBoxes);
|
||||
}
|
||||
|
||||
void CKDTree::GetPenetratedBoxesRecursively(KDTreeNode* pNode, const Vec3& raySrc, const Vec3& rayDir, std::vector<AABB>& outBoxes)
|
||||
{
|
||||
Vec3 vHitPos;
|
||||
if (!pNode || (!pNode->GetBoundBox().IsContainPoint(raySrc) && !Intersect::Ray_AABB(raySrc, rayDir, pNode->GetBoundBox(), vHitPos)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
outBoxes.push_back(pNode->GetBoundBox());
|
||||
|
||||
GetPenetratedBoxesRecursively(pNode->GetChild(0), raySrc, rayDir, outBoxes);
|
||||
GetPenetratedBoxesRecursively(pNode->GetChild(1), raySrc, rayDir, outBoxes);
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#ifndef CRYINCLUDE_EDITOR_UTIL_KDTREE_H
|
||||
#define CRYINCLUDE_EDITOR_UTIL_KDTREE_H
|
||||
#pragma once
|
||||
|
||||
struct IStatObj;
|
||||
|
||||
class KDTreeNode;
|
||||
|
||||
class CKDTree
|
||||
{
|
||||
public:
|
||||
|
||||
CKDTree();
|
||||
~CKDTree();
|
||||
|
||||
bool Build(IStatObj* pStatObj);
|
||||
bool FindNearestVertex(const Vec3& raySrc, const Vec3& rayDir, float vVertexBoxSize, const Vec3& localCameraPos, Vec3& outPos, Vec3& vOutHitPosOnCube) const;
|
||||
void GetPenetratedBoxes(const Vec3& raySrc, const Vec3& rayDir, std::vector<AABB>& outBoxes);
|
||||
|
||||
enum ESplitAxis
|
||||
{
|
||||
eSA_X = 0,
|
||||
eSA_Y,
|
||||
eSA_Z,
|
||||
eSA_Invalid
|
||||
};
|
||||
|
||||
struct SStatObj
|
||||
{
|
||||
Matrix34 tm;
|
||||
IStatObj* pStatObj;
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
void BuildRecursively(KDTreeNode* pNode, const AABB& boundbox, std::vector<uint32>& indices) const;
|
||||
bool FindNearestVertexRecursively(KDTreeNode* pNode, const Vec3& raySrc, const Vec3& rayDir, float vVertexBoxSize, const Vec3& localCameraPos, Vec3& outPos, Vec3& vOutHitPosOnCube) const;
|
||||
void GetPenetratedBoxesRecursively(KDTreeNode* pNode, const Vec3& raySrc, const Vec3& rayDir, std::vector<AABB>& outBoxes);
|
||||
void ConstructStatObjList(IStatObj* pStatObj, const Matrix34& matParent);
|
||||
|
||||
static const int s_MinimumVertexSizeInLeafNode = 4;
|
||||
|
||||
private:
|
||||
|
||||
KDTreeNode* m_pRootNode;
|
||||
std::vector<SStatObj> m_StatObjectList;
|
||||
};
|
||||
#endif // CRYINCLUDE_EDITOR_UTIL_KDTREE_H
|
||||
@@ -16,102 +16,6 @@
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// CXmlArchive
|
||||
bool CXmlArchive::Load(const QString& file)
|
||||
{
|
||||
bLoading = true;
|
||||
|
||||
char filename[AZ_MAX_PATH_LEN] = { 0 };
|
||||
AZ::IO::FileIOBase::GetInstance()->ResolvePath(file.toUtf8().data(), filename, AZ_MAX_PATH_LEN);
|
||||
|
||||
QFile cFile(filename);
|
||||
if (!cFile.open(QFile::ReadOnly))
|
||||
{
|
||||
CLogFile::FormatLine("Warning: Loading of %s failed", filename);
|
||||
return false;
|
||||
}
|
||||
CArchive ar(&cFile, CArchive::load);
|
||||
|
||||
QString str;
|
||||
ar >> str;
|
||||
|
||||
root = XmlHelpers::LoadXmlFromBuffer(str.toUtf8().data(), str.toUtf8().length());
|
||||
if (!root)
|
||||
{
|
||||
// If we didn't extract valid XML, attempt to check the header to see if we're dealing with an improperly serialized archive
|
||||
// When deserializing QStrings, we use readStringLength in EditorUtils, which mimics MFC's decoding.
|
||||
// In this encoding, the length is first read as an unsigned 8-bit value, if that is 0xFF then the next two bytes are read
|
||||
// If the 16 bit uint is 0xFFFF, then the next four bytes are read, etc. up to a final 64 bit value.
|
||||
|
||||
// In 1.09, there was a bug in which we'd serialize out the 32-bit length improperly like so:
|
||||
// 0xFF 0xFF 0x00 <4 byte proper length>
|
||||
|
||||
// Note that the header could also historically start with 0xFF 0xFF 0xFE to indicate wide strings prior to the length data
|
||||
// but we don't have to deal with that here as the broken version of the code never prepended this
|
||||
cFile.seek(0);
|
||||
quint8 len8;
|
||||
ar >> len8;
|
||||
|
||||
quint16 len16;
|
||||
ar >> len16;
|
||||
|
||||
// Possible bad header, attempt to read 32 bit length.
|
||||
if (len8 == 0xff && len16 == 0xff)
|
||||
{
|
||||
// This version of operator<< only serialized out UTF8 strings up to 32 bits of length, no need to 64-bit check or do wchar.
|
||||
quint32 len32;
|
||||
ar >> len32;
|
||||
|
||||
str = QString::fromUtf8(cFile.read(len32));
|
||||
root = XmlHelpers::LoadXmlFromBuffer(str.toUtf8().data(), str.toUtf8().length());
|
||||
}
|
||||
|
||||
if (!root)
|
||||
{
|
||||
CLogFile::FormatLine("Warning: Loading of %s failed", filename);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const bool loaded = pNamedData->Serialize(ar);
|
||||
if (!loaded)
|
||||
{
|
||||
CLogFile::FormatLine("Error: Can't load xml file: '%s'! File corrupted. Binary file possibly was corrupted by Source Control if it was marked like text format.", filename);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void CXmlArchive::Save(const QString& file)
|
||||
{
|
||||
char filename[AZ_MAX_PATH_LEN] = { 0 };
|
||||
AZ::IO::FileIOBase::GetInstance()->ResolvePath(file.toUtf8().data(), filename, AZ_MAX_PATH_LEN);
|
||||
|
||||
bLoading = false;
|
||||
if (!root)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
QFile cFile(filename);
|
||||
// Open the file for writing, create it if needed
|
||||
if (!cFile.open(QFile::WriteOnly))
|
||||
{
|
||||
CLogFile::FormatLine("Warning: Saving of %s failed", filename);
|
||||
return;
|
||||
}
|
||||
// Create the archive object
|
||||
CArchive ar(&cFile, CArchive::store);
|
||||
|
||||
_smart_ptr<IXmlStringData> pXmlStrData = root->getXMLData(5000000);
|
||||
|
||||
// Need convert to QString for CArchive::operator<<
|
||||
QString str = pXmlStrData->GetString();
|
||||
ar << str;
|
||||
|
||||
pNamedData->Serialize(ar);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool CXmlArchive::SaveToPak([[maybe_unused]] const QString& levelPath, CPakFile& pakFile)
|
||||
|
||||
@@ -60,9 +60,6 @@ public:
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool Load(const QString& file);
|
||||
void Save(const QString& file);
|
||||
|
||||
//! Save XML Archive to pak file.
|
||||
//! @return true if saved.
|
||||
bool SaveToPak(const QString& levelPath, CPakFile& pakFile);
|
||||
|
||||
@@ -14,14 +14,11 @@
|
||||
// Qt
|
||||
#include <QPainter>
|
||||
|
||||
// AzCore
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
|
||||
// AzQtComponents
|
||||
#include <AzQtComponents/DragAndDrop/ViewportDragAndDrop.h>
|
||||
|
||||
// AzToolsFramework
|
||||
#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
|
||||
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
|
||||
#include <AzToolsFramework/Viewport/ViewportMessages.h>
|
||||
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
|
||||
|
||||
@@ -41,19 +38,6 @@
|
||||
#undef LoadCursor
|
||||
#endif
|
||||
|
||||
AZ_CVAR(
|
||||
float,
|
||||
ed_defaultEntityPlacementDistance,
|
||||
10.0f,
|
||||
nullptr,
|
||||
AZ::ConsoleFunctorFlags::Null,
|
||||
"The default distance to place an entity from the camera if no intersection is found");
|
||||
|
||||
float GetDefaultEntityPlacementDistance()
|
||||
{
|
||||
return ed_defaultEntityPlacementDistance;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Viewport drag and drop support
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
@@ -63,7 +47,7 @@ void QtViewport::BuildDragDropContext(
|
||||
{
|
||||
context.m_hitLocation = AzToolsFramework::FindClosestPickIntersection(
|
||||
viewportId, AzToolsFramework::ViewportInteraction::ScreenPointFromQPoint(point), AzToolsFramework::EditorPickRayLength,
|
||||
GetDefaultEntityPlacementDistance());
|
||||
AzToolsFramework::GetDefaultEntityPlacementDistance());
|
||||
}
|
||||
|
||||
void QtViewport::dragEnterEvent(QDragEnterEvent* event)
|
||||
@@ -1062,11 +1046,6 @@ Vec3 QtViewport::SnapToGrid(const Vec3& vec)
|
||||
return vec;
|
||||
}
|
||||
|
||||
float QtViewport::GetGridStep() const
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void QtViewport::BeginUndo()
|
||||
{
|
||||
@@ -1121,30 +1100,6 @@ bool QtViewport::IsBoundsVisible([[maybe_unused]] const AABB& box) const
|
||||
return true;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool QtViewport::HitTestLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& hitpoint, int pixelRadius, float* pToCameraDistance) const
|
||||
{
|
||||
float dist = GetDistanceToLine(lineP1, lineP2, hitpoint);
|
||||
if (dist <= pixelRadius)
|
||||
{
|
||||
if (pToCameraDistance)
|
||||
{
|
||||
Vec3 raySrc, rayDir;
|
||||
ViewToWorldRay(hitpoint, raySrc, rayDir);
|
||||
Vec3 rayTrg = raySrc + rayDir * 10000.0f;
|
||||
|
||||
Vec3 pa, pb;
|
||||
float mua, mub;
|
||||
LineLineIntersect(lineP1, lineP2, raySrc, rayTrg, pa, pb, mua, mub);
|
||||
*pToCameraDistance = mub;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
float QtViewport::GetDistanceToLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& point) const
|
||||
{
|
||||
@@ -1349,6 +1304,7 @@ float QtViewport::GetFOV() const
|
||||
{
|
||||
return gSettings.viewports.fDefaultFov;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void QtViewport::setRay(QPoint& vp, Vec3& raySrc, Vec3& rayDir)
|
||||
{
|
||||
@@ -1356,12 +1312,5 @@ void QtViewport::setRay(QPoint& vp, Vec3& raySrc, Vec3& rayDir)
|
||||
m_raySrc = raySrc;
|
||||
m_rayDir = rayDir;
|
||||
}
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
void QtViewport::setHitcontext(QPoint& vp, Vec3& raySrc, Vec3& rayDir)
|
||||
{
|
||||
vp = m_vp;
|
||||
raySrc = m_raySrc;
|
||||
rayDir = m_rayDir;
|
||||
}
|
||||
|
||||
#include <moc_Viewport.cpp>
|
||||
|
||||
+1
-12
@@ -87,9 +87,6 @@ enum EStdCursor
|
||||
STD_CURSOR_LAST,
|
||||
};
|
||||
|
||||
//! The default distance an entity is placed from the camera if there is no intersection
|
||||
SANDBOX_API float GetDefaultEntityPlacementDistance();
|
||||
|
||||
AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING
|
||||
class SANDBOX_API CViewport
|
||||
: public IDisplayViewport
|
||||
@@ -397,7 +394,6 @@ public:
|
||||
|
||||
//! Snap any given 3D world position to grid lines if snap is enabled.
|
||||
Vec3 SnapToGrid(const Vec3& vec) override;
|
||||
float GetGridStep() const override;
|
||||
|
||||
//! Returns the screen scale factor for a point given in world coordinates.
|
||||
//! This factor gives the width in world-space units at the point's distance of the viewport.
|
||||
@@ -434,19 +430,12 @@ public:
|
||||
//! Performs hit testing of 2d point in view to find which object hit.
|
||||
bool HitTest(const QPoint& point, HitContext& hitInfo) override;
|
||||
|
||||
//! Do 2D hit testing of line in world space.
|
||||
// pToCameraDistance is an optional output parameter in which distance from the camera to the line is returned.
|
||||
bool HitTestLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& hitpoint, int pixelRadius, float* pToCameraDistance = 0) const override;
|
||||
|
||||
float GetDistanceToLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& point) const override;
|
||||
|
||||
// Access to the member m_bAdvancedSelectMode so interested modules can know its value.
|
||||
bool GetAdvancedSelectModeFlag() override;
|
||||
|
||||
void GetPerpendicularAxis(EAxis* pAxis, bool* pIs2D) const override;
|
||||
const ::Plane* GetConstructionPlane() const override { return &m_constructionPlane; }
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//! Set construction plane from given position construction matrix refrence coord system and axis settings.
|
||||
@@ -502,7 +491,7 @@ public:
|
||||
void ReleaseMouse() override { m_mouseCaptured = false; QWidget::releaseMouse(); }
|
||||
|
||||
void setRay(QPoint& vp, Vec3& raySrc, Vec3& rayDir) override;
|
||||
void setHitcontext(QPoint& vp, Vec3& raySrc, Vec3& rayDir) override;
|
||||
|
||||
QPoint m_vp;
|
||||
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
Vec3 m_raySrc;
|
||||
|
||||
@@ -488,7 +488,6 @@ set(FILES
|
||||
UndoViewPosition.h
|
||||
UndoViewRotation.h
|
||||
Util/GeometryUtil.h
|
||||
Util/KDTree.h
|
||||
WipFeaturesDlg.h
|
||||
WipFeaturesDlg.ui
|
||||
WipFeaturesDlg.qrc
|
||||
@@ -499,7 +498,6 @@ set(FILES
|
||||
Objects/ClassDesc.cpp
|
||||
Objects/ClassDesc.h
|
||||
Objects/DisplayContextShared.inl
|
||||
Objects/IEntityObjectListener.h
|
||||
Objects/SelectionGroup.cpp
|
||||
Objects/SelectionGroup.h
|
||||
Objects/SubObjSelection.cpp
|
||||
@@ -710,7 +708,6 @@ set(FILES
|
||||
Util/GuidUtil.cpp
|
||||
Util/GuidUtil.h
|
||||
Util/IObservable.h
|
||||
Util/KDTree.cpp
|
||||
Util/Mailer.h
|
||||
Util/NamedData.cpp
|
||||
Util/NamedData.h
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace AZ
|
||||
using namespace AZ;
|
||||
|
||||
// Handle asserts
|
||||
class TraceDrillerHook
|
||||
class TestEnvironmentHook
|
||||
: public AZ::Test::ITestEnvironment
|
||||
, public UnitTest::TraceBusRedirector
|
||||
{
|
||||
@@ -57,5 +57,5 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
AZ_UNIT_TEST_HOOK(new TraceDrillerHook());
|
||||
AZ_UNIT_TEST_HOOK(new TestEnvironmentHook());
|
||||
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <AzCore/std/string/string_view.h>
|
||||
#include <AzCore/std/typetraits/is_base_of.h>
|
||||
#include <AzCore/Debug/AssetTracking.h>
|
||||
#include <AzCore/IO/Streamer/FileRequest.h>
|
||||
|
||||
namespace AZ
|
||||
@@ -169,7 +168,7 @@ namespace AZ
|
||||
virtual bool IsRegisterReadonlyAndShareable() { return true; }
|
||||
|
||||
/**
|
||||
* Override this function to control automatic reload behavior.
|
||||
* Override this function to control automatic reload behavior.
|
||||
* By default, the asset will reload automatically.
|
||||
* Return false to disable automatic reload. Potential use cases include:
|
||||
* 1, If an asset is dependent on a parent asset(i.e.both assets need to be reloaded as a group) the parent asset can explicitly reload the child.
|
||||
@@ -201,10 +200,10 @@ namespace AZ
|
||||
|
||||
AssetHandler* m_registeredHandler{ nullptr };
|
||||
|
||||
// This is used to identify a unique asset and should only be set by the asset manager
|
||||
// This is used to identify a unique asset and should only be set by the asset manager
|
||||
// and therefore does not need to be atomic.
|
||||
// All shared copy of an asset should have the same identifier and therefore
|
||||
// should not be modified while making copy of an existing asset.
|
||||
// should not be modified while making copy of an existing asset.
|
||||
int m_creationToken = s_defaultCreationToken;
|
||||
// General purpose flags that should only be accessed within the asset mutex
|
||||
AZStd::bitset<32> m_flags;
|
||||
@@ -325,13 +324,13 @@ namespace AZ
|
||||
|
||||
T& operator*() const
|
||||
{
|
||||
AZ_Assert(m_assetData, "Asset is not loaded");
|
||||
AZ_Assert(m_assetData, "Asset %s (%s) is not loaded", m_assetId.ToString<AZStd::string>().c_str(), m_assetHint.c_str());
|
||||
return *Get();
|
||||
}
|
||||
|
||||
T* operator->() const
|
||||
{
|
||||
AZ_Assert(m_assetData, "Asset is not loaded");
|
||||
AZ_Assert(m_assetData, "Asset %s (%s) is not loaded", m_assetId.ToString<AZStd::string>().c_str(), m_assetHint.c_str());
|
||||
return Get();
|
||||
}
|
||||
|
||||
@@ -431,7 +430,7 @@ namespace AZ
|
||||
*/
|
||||
void UpgradeAssetInfo();
|
||||
|
||||
/**
|
||||
/**
|
||||
* for debugging purposes - creates a string that represents the assets id, subid, hint, and name.
|
||||
* You should use this function for any time you want to show the full details of an asset in a log message
|
||||
* as it will always produce a consistent output string. By convention, don't surround the output of this call
|
||||
@@ -581,33 +580,32 @@ namespace AZ
|
||||
template<typename Bus>
|
||||
using ConnectionPolicy = AssetConnectionPolicy<Bus>;
|
||||
|
||||
using EventProcessingPolicy = Debug::AssetTrackingEventProcessingPolicy<>;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
virtual ~AssetEvents() {}
|
||||
|
||||
/// Called when an asset is loaded, patched and ready to be used.
|
||||
virtual void OnAssetReady(Asset<AssetData> asset) { (void)asset; }
|
||||
|
||||
|
||||
/// Called when an asset has been moved (usually due to de-fragmentation/compaction), if possible the only data pointer is provided otherwise NULL.
|
||||
virtual void OnAssetMoved(Asset<AssetData> asset, void* oldDataPointer) { (void)asset; (void)oldDataPointer; }
|
||||
|
||||
|
||||
/// Called before an asset reload has started.
|
||||
virtual void OnAssetPreReload(Asset<AssetData> asset) { (void)asset; }
|
||||
|
||||
|
||||
/// Called when an asset has been reloaded (usually in tool mode and loose more). It should not be called in final build.
|
||||
virtual void OnAssetReloaded(Asset<AssetData> asset) { (void)asset; }
|
||||
|
||||
|
||||
/// Called when an asset failed to reload.
|
||||
virtual void OnAssetReloadError(Asset<AssetData> asset) { (void)asset; }
|
||||
|
||||
|
||||
/// Called when an asset has been saved. In general most assets can't be saved (in a game) so make sure you check the flag.
|
||||
virtual void OnAssetSaved(Asset<AssetData> asset, bool isSuccessful) { (void)asset; (void)isSuccessful; }
|
||||
|
||||
|
||||
/// Called when an asset is unloaded.
|
||||
virtual void OnAssetUnloaded(const AssetId assetId, const AssetType assetType) { (void)assetId; (void)assetType; }
|
||||
|
||||
/**
|
||||
|
||||
/**
|
||||
* Called when an error happened with an asset. When this message is received the asset should be considered broken by default.
|
||||
* Note that this can happen when the asset errors during load, but also happens when the asset is missing (not in catalog etc.)
|
||||
* in the case of an asset that is completely missing, the Asset<T> passed in here will have no hint or other information about
|
||||
@@ -1096,7 +1094,7 @@ namespace AZ
|
||||
// if we are a different asset (or being swapped with a empty) then we just swap as usual.
|
||||
AZStd::swap(m_assetHint, rhs.m_assetHint);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//=========================================================================
|
||||
@@ -1220,7 +1218,7 @@ namespace AZ
|
||||
/// Indiscriminately skips all asset references.
|
||||
bool AssetFilterNoAssetLoading(const AssetFilterInfo& filterInfo);
|
||||
|
||||
// Shared ProductDependency concepts between AP and LY
|
||||
// Shared ProductDependency concepts between AP and LY
|
||||
namespace ProductDependencyInfo
|
||||
{
|
||||
//! Corresponds to all ProductDependencyFlags, not just LoadBehaviors
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace AZ::Data
|
||||
AZ_PROFILE_SCOPE(AzCore, "AZ::Data::LoadAssetDataStreamCallback %s",
|
||||
m_filePath.c_str());
|
||||
|
||||
// Get the results
|
||||
// Get the results
|
||||
auto streamer = AZ::Interface<AZ::IO::IStreamer>::Get();
|
||||
AZ::u64 bytesRead = 0;
|
||||
streamer->GetReadRequestResult(fileHandle, m_buffer, bytesRead,
|
||||
|
||||
@@ -100,7 +100,7 @@ namespace AZ::Data
|
||||
//! The path and file name of the asset being loaded
|
||||
AZStd::string m_filePath;
|
||||
|
||||
//! The offset into the file to start loading at.
|
||||
//! The offset into the file to start loading at.
|
||||
size_t m_fileOffset{ 0 };
|
||||
|
||||
//! The amount of data that's expected to be loaded.
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include <AzCore/Asset/AssetManager_private.h>
|
||||
#include <AzCore/Asset/AssetDataStream.h>
|
||||
#include <AzCore/Casting/numeric_cast.h>
|
||||
#include <AzCore/Debug/AssetTracking.h>
|
||||
#include <AzCore/IO/IStreamer.h>
|
||||
#include <AzCore/Math/Crc.h>
|
||||
#include <AzCore/Math/MathUtils.h>
|
||||
@@ -164,8 +163,6 @@ namespace AZ::Data
|
||||
AZ_PROFILE_SCOPE(AzCore, "AZ::Data::LoadAssetJob::Process: %s",
|
||||
asset.GetHint().c_str());
|
||||
|
||||
AZ_ASSET_ATTACH_TO_SCOPE(this);
|
||||
|
||||
if (m_owner->ValidateAndRegisterAssetLoading(asset))
|
||||
{
|
||||
LoadAndSignal(asset);
|
||||
@@ -200,7 +197,6 @@ namespace AZ::Data
|
||||
AZStd::this_thread::sleep_for(AZStd::chrono::milliseconds(cl_assetLoadDelay));
|
||||
}
|
||||
|
||||
AZ_ASSET_NAMED_SCOPE(asset.GetHint().c_str());
|
||||
bool loadedSuccessfully = false;
|
||||
|
||||
if (!cl_assetLoadError && m_requestState == AZ::IO::IStreamerTypes::RequestStatus::Completed)
|
||||
@@ -982,7 +978,6 @@ namespace AZ::Data
|
||||
}
|
||||
|
||||
AZ_PROFILE_SCOPE(AzCore, "GetAsset: %s", assetInfo.m_relativePath.c_str());
|
||||
AZ_ASSET_NAMED_SCOPE("GetAsset: %s", assetInfo.m_relativePath.c_str());
|
||||
|
||||
AZStd::shared_ptr<AssetDataStream> dataStream;
|
||||
AssetStreamInfo loadInfo;
|
||||
|
||||
@@ -45,12 +45,9 @@
|
||||
#include <AzCore/Module/Module.h>
|
||||
#include <AzCore/Module/ModuleManager.h>
|
||||
|
||||
#include <AzCore/IO/Path/PathReflect.h>
|
||||
#include <AzCore/IO/SystemFile.h>
|
||||
|
||||
#include <AzCore/Driller/Driller.h>
|
||||
#include <AzCore/Memory/MemoryDriller.h>
|
||||
#include <AzCore/Debug/TraceMessagesDriller.h>
|
||||
#include <AzCore/Debug/EventTraceDriller.h>
|
||||
#include <AzCore/Debug/Profiler.h>
|
||||
#include <AzCore/Script/ScriptSystemBus.h>
|
||||
|
||||
@@ -155,7 +152,6 @@ namespace AZ
|
||||
m_reservedDebug = 0;
|
||||
m_recordingMode = Debug::AllocationRecords::RECORD_STACK_IF_NO_FILE_LINE;
|
||||
m_stackRecordLevels = 5;
|
||||
m_enableDrilling = false;
|
||||
m_useOverrunDetection = false;
|
||||
m_useMalloc = false;
|
||||
}
|
||||
@@ -327,7 +323,6 @@ namespace AZ
|
||||
->Field("blockSize", &Descriptor::m_memoryBlocksByteSize)
|
||||
->Field("reservedOS", &Descriptor::m_reservedOS)
|
||||
->Field("reservedDebug", &Descriptor::m_reservedDebug)
|
||||
->Field("enableDrilling", &Descriptor::m_enableDrilling)
|
||||
->Field("useOverrunDetection", &Descriptor::m_useOverrunDetection)
|
||||
->Field("useMalloc", &Descriptor::m_useMalloc)
|
||||
->Field("allocatorRemappings", &Descriptor::m_allocatorRemappings)
|
||||
@@ -366,7 +361,6 @@ namespace AZ
|
||||
->Attribute(Edit::Attributes::Step, &Descriptor::m_pageSize)
|
||||
->DataElement(Edit::UIHandlers::SpinBox, &Descriptor::m_reservedOS, "OS reserved memory", "System memory reserved for OS (used only when 'Allocate all memory at startup' is true)")
|
||||
->DataElement(Edit::UIHandlers::SpinBox, &Descriptor::m_reservedDebug, "Memory reserved for debugger", "System memory reserved for Debug allocator, like memory tracking (used only when 'Allocate all memory at startup' is true)")
|
||||
->DataElement(Edit::UIHandlers::CheckBox, &Descriptor::m_enableDrilling, "Enable Driller", "Enable Drilling support for the application (ignored in Release builds)")
|
||||
->DataElement(Edit::UIHandlers::CheckBox, &Descriptor::m_useOverrunDetection, "Use Overrun Detection", "Use the overrun detection memory manager (only available on some platforms, ignored in Release builds)")
|
||||
->DataElement(Edit::UIHandlers::CheckBox, &Descriptor::m_useMalloc, "Use Malloc", "Use malloc for memory allocations (for memory debugging only, ignored in Release builds)")
|
||||
;
|
||||
@@ -485,9 +479,11 @@ namespace AZ
|
||||
|
||||
// Merge Command Line arguments
|
||||
constexpr bool executeRegDumpCommands = false;
|
||||
SettingsRegistryMergeUtils::MergeSettingsToRegistry_CommandLine(*m_settingsRegistry, m_commandLine, executeRegDumpCommands);
|
||||
|
||||
#if defined(AZ_DEBUG_BUILD) || defined(AZ_PROFILE_BUILD)
|
||||
// Skip over merging the User Registry in non-debug and profile configurations
|
||||
SettingsRegistryMergeUtils::MergeSettingsToRegistry_O3deUserRegistry(*m_settingsRegistry, AZ_TRAIT_OS_PLATFORM_CODENAME, {});
|
||||
#endif
|
||||
SettingsRegistryMergeUtils::MergeSettingsToRegistry_CommandLine(*m_settingsRegistry, m_commandLine, executeRegDumpCommands);
|
||||
SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(*m_settingsRegistry);
|
||||
|
||||
@@ -1547,7 +1543,7 @@ namespace AZ
|
||||
// reflect name dictionary.
|
||||
Name::Reflect(context);
|
||||
// reflect path
|
||||
IO::PathReflection::Reflect(context);
|
||||
IO::PathReflect(context);
|
||||
|
||||
// reflect the SettingsRegistryInterface, SettignsRegistryImpl and the global Settings Registry
|
||||
// instance (AZ::SettingsRegistry::Get()) into the Behavior Context
|
||||
|
||||
@@ -41,7 +41,6 @@ namespace AZ
|
||||
}
|
||||
namespace AZ::Debug
|
||||
{
|
||||
class DrillerManager;
|
||||
class LocalFileEventLogger;
|
||||
}
|
||||
|
||||
@@ -143,7 +142,6 @@ namespace AZ
|
||||
AZ::u64 m_reservedDebug; //!< Reserved memory for Debugging (allocation,etc.). Used only when m_grabAllMemory is set to true. (default: 0)
|
||||
Debug::AllocationRecords::Mode m_recordingMode; //!< When to record stack traces (default: AZ::Debug::AllocationRecords::RECORD_STACK_IF_NO_FILE_LINE)
|
||||
AZ::u64 m_stackRecordLevels; //!< If stack recording is enabled, how many stack levels to record. (default: 5)
|
||||
bool m_enableDrilling; //!< True to enabled drilling support for the application. RegisterDrillers will be called. Ignored in release. (default: true)
|
||||
bool m_useOverrunDetection; //!< True to use the overrun detection memory management scheme. Only available on some platforms; greatly increases memory consumption.
|
||||
bool m_useMalloc; //!< True to use malloc instead of the internal memory manager. Intended for debugging purposes only.
|
||||
|
||||
|
||||
@@ -37,11 +37,6 @@ namespace AZ
|
||||
class ComponentFactoryInterface;
|
||||
}
|
||||
|
||||
namespace Debug
|
||||
{
|
||||
class DrillerManager;
|
||||
}
|
||||
|
||||
struct ApplicationTypeQuery
|
||||
{
|
||||
bool IsEditor() const;
|
||||
|
||||
@@ -811,12 +811,12 @@ namespace AZ
|
||||
if (behaviorContext)
|
||||
{
|
||||
behaviorContext->Class<EntityId>()
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::ListOnly)
|
||||
->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
|
||||
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
|
||||
->Attribute(AZ::Script::Attributes::Module, "entity")
|
||||
->Method("IsValid", &EntityId::IsValid)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::ListOnly)
|
||||
->Method("ToString", &EntityId::ToString)
|
||||
->Attribute(AZ::Script::Attributes::Operator, AZ::Script::Attributes::OperatorType::ToString)
|
||||
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All)
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
#define AZCORE_COMPONENT_TICK_BUS_H
|
||||
|
||||
#include <AzCore/Component/ComponentBus.h>
|
||||
#include <AzCore/Debug/AssetTracking.h>
|
||||
#include <AzCore/std/chrono/chrono.h>
|
||||
#include <AzCore/std/parallel/mutex.h> // For TickBus thread events.
|
||||
#include <AzCore/Script/ScriptTimePoint.h>
|
||||
@@ -112,10 +111,6 @@ namespace AZ
|
||||
AZ_FORCE_INLINE bool operator()(TickEvents* left, TickEvents* right) const { return left->GetTickOrder() < right->GetTickOrder(); }
|
||||
};
|
||||
|
||||
/**
|
||||
* Enable tick bus to work with the AssetTracking
|
||||
*/
|
||||
using EventProcessingPolicy = Debug::AssetTrackingEventProcessingPolicy<>;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
@@ -217,10 +212,6 @@ namespace AZ
|
||||
*/
|
||||
typedef AZStd::mutex EventQueueMutexType;
|
||||
|
||||
/**
|
||||
* Enable tick bus to work with the AssetTracking
|
||||
*/
|
||||
using EventProcessingPolicy = Debug::AssetTrackingEventProcessingPolicy<>;
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
|
||||
@@ -243,7 +243,7 @@ namespace AZ
|
||||
|
||||
if (StringFunc::StartsWith(curr->m_name, command, false))
|
||||
{
|
||||
AZLOG_INFO("- %s : %s\n", curr->m_name, curr->m_desc);
|
||||
AZLOG_INFO("- %s : %s", curr->m_name, curr->m_desc);
|
||||
|
||||
if (commandSubset.size() < MaxConsoleCommandPlusArgsLength)
|
||||
{
|
||||
@@ -433,29 +433,29 @@ namespace AZ
|
||||
{
|
||||
if ((curr->GetFlags() & requiredSet) != requiredSet)
|
||||
{
|
||||
AZLOG_WARN("%s failed required set flag check\n", curr->m_name);
|
||||
AZLOG_WARN("%s failed required set flag check", curr->m_name);
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((curr->GetFlags() & requiredClear) != ConsoleFunctorFlags::Null)
|
||||
{
|
||||
AZLOG_WARN("%s failed required clear flag check\n", curr->m_name);
|
||||
AZLOG_WARN("%s failed required clear flag check", curr->m_name);
|
||||
continue;
|
||||
}
|
||||
|
||||
if ((curr->GetFlags() & ConsoleFunctorFlags::IsCheat) != ConsoleFunctorFlags::Null)
|
||||
{
|
||||
AZLOG_WARN("%s is marked as a cheat\n", curr->m_name);
|
||||
AZLOG_WARN("%s is marked as a cheat", curr->m_name);
|
||||
}
|
||||
|
||||
if ((curr->GetFlags() & ConsoleFunctorFlags::IsDeprecated) != ConsoleFunctorFlags::Null)
|
||||
{
|
||||
AZLOG_WARN("%s is marked as deprecated\n", curr->m_name);
|
||||
AZLOG_WARN("%s is marked as deprecated", curr->m_name);
|
||||
}
|
||||
|
||||
if ((curr->GetFlags() & ConsoleFunctorFlags::NeedsReload) != ConsoleFunctorFlags::Null)
|
||||
{
|
||||
AZLOG_WARN("Changes to %s will only take effect after level reload\n", curr->m_name);
|
||||
AZLOG_WARN("Changes to %s will only take effect after level reload", curr->m_name);
|
||||
}
|
||||
|
||||
// Letting this intentionally fall-through, since in editor we can register common variables multiple times
|
||||
@@ -468,7 +468,7 @@ namespace AZ
|
||||
{
|
||||
CVarFixedString value;
|
||||
curr->GetValue(value);
|
||||
AZLOG_INFO("> %s : %s\n", curr->GetName(), value.empty() ? "<empty>" : value.c_str());
|
||||
AZLOG_INFO("> %s : %s", curr->GetName(), value.empty() ? "<empty>" : value.c_str());
|
||||
}
|
||||
flags = curr->GetFlags();
|
||||
}
|
||||
|
||||
@@ -32,7 +32,16 @@ namespace AZ
|
||||
template <typename BASE_TYPE, ThreadSafety THREAD_SAFETY>
|
||||
inline void ConsoleDataWrapper<BASE_TYPE, THREAD_SAFETY>::operator =(const BASE_TYPE& rhs)
|
||||
{
|
||||
const BASE_TYPE currentValue = this->m_value;
|
||||
// Do the value assignment outside new value check.
|
||||
// Client code can supply a type for m_value that overrides the operator= function and trigger side effects
|
||||
// in the operator= function body. Doing the assignment outside the value change check avoids those side
|
||||
// effects not being triggered because AzCore believes the value wouldn't change.
|
||||
this->m_value = rhs;
|
||||
if (currentValue != rhs)
|
||||
{
|
||||
InvokeCallback();
|
||||
}
|
||||
}
|
||||
|
||||
template <typename BASE_TYPE, ThreadSafety THREAD_SAFETY>
|
||||
|
||||
@@ -119,25 +119,21 @@ namespace AZ
|
||||
void LoggerSystemComponent::LogInternalV(LogLevel level, const char* format, const char* file, const char* function, int32_t line, va_list args)
|
||||
{
|
||||
constexpr AZStd::size_t MaxLogBufferSize = 1000;
|
||||
char buffer[MaxLogBufferSize];
|
||||
auto buffer = AZStd::fixed_string<MaxLogBufferSize>::format_arg(format, args);
|
||||
m_logEvent.Signal(level, buffer.c_str(), file, function, line);
|
||||
buffer += '\n';
|
||||
|
||||
const AZStd::size_t length = azvsnprintf(buffer, MaxLogBufferSize, format, args);
|
||||
buffer[AZStd::min<AZStd::size_t>(length + 1, MaxLogBufferSize - 1)] = '\0';
|
||||
m_logEvent.Signal(level, buffer, file, function, line);
|
||||
|
||||
// Force a new-line before calling the AZ::Debug::Trace functions, as they assume a newline is present
|
||||
buffer[AZStd::min<AZStd::size_t>(length + 1, MaxLogBufferSize - 2)] = '\n';
|
||||
switch (level)
|
||||
{
|
||||
case LogLevel::Warn:
|
||||
AZ_Warning("Logger", true, buffer);
|
||||
AZ_Warning("Logger", true, buffer.c_str());
|
||||
break;
|
||||
case LogLevel::Error:
|
||||
AZ_Error("Logger", true, buffer);
|
||||
AZ_Error("Logger", true, buffer.c_str());
|
||||
break;
|
||||
default:
|
||||
// Catch all else with trace
|
||||
AZ::Debug::Trace::Output("Logger", buffer);
|
||||
AZ::Debug::Trace::Output("Logger", buffer.c_str());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,326 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#include "AssetTracking.h"
|
||||
|
||||
#include <AzCore/Debug/AssetTrackingTypes.h>
|
||||
#include <AzCore/Memory/AllocatorManager.h>
|
||||
#include <AzCore/Memory/HphaSchema.h>
|
||||
#include <AzCore/std/containers/map.h>
|
||||
#include <AzCore/std/smart_ptr/make_shared.h>
|
||||
|
||||
namespace AZ::Debug
|
||||
{
|
||||
namespace
|
||||
{
|
||||
struct AssetTreeNode;
|
||||
|
||||
// Per-thread data that needs to be stored.
|
||||
struct ThreadData
|
||||
{
|
||||
AZStd::vector<AssetTreeNodeBase*, AZStdAssetTrackingAllocator> m_currentAssetStack;
|
||||
};
|
||||
|
||||
// Access thread data through a virtual function to ensure that the same thread-local data is being shared across DLLs.
|
||||
// Otherwise, the thread_local variables are replicated across DLLs that link the AzCore library, and you'll get a
|
||||
// different version in each module.
|
||||
class ThreadDataProvider
|
||||
{
|
||||
public:
|
||||
virtual ThreadData& GetThreadData() = 0;
|
||||
};
|
||||
}
|
||||
|
||||
class AssetTrackingImpl final :
|
||||
public ThreadDataProvider
|
||||
{
|
||||
public:
|
||||
AZ_TYPE_INFO(AssetTrackingImpl, "{01E2A099-3523-40BE-80E0-E0ADD861BEE1}");
|
||||
AZ_CLASS_ALLOCATOR(AssetTrackingImpl, OSAllocator, 0);
|
||||
|
||||
AssetTrackingImpl(AssetTreeBase* assetTree, AssetAllocationTableBase* allocationTable);
|
||||
~AssetTrackingImpl();
|
||||
|
||||
void AssetBegin(const char* id, const char* file, int line);
|
||||
void AssetAttach(void* otherAllocation, const char* file, int line);
|
||||
void AssetEnd();
|
||||
|
||||
ThreadData& GetThreadData() override;
|
||||
|
||||
private:
|
||||
static EnvironmentVariable<AssetTrackingImpl*>& GetEnvironmentVariable();
|
||||
static AssetTrackingImpl* GetSharedInstance();
|
||||
static ThreadData& GetSharedThreadData();
|
||||
|
||||
using PrimaryAssets = AZStd::unordered_map<AssetTrackingId, AssetPrimaryInfo, AZStd::hash<AssetTrackingId>, AZStd::equal_to<AssetTrackingId>, AZStdAssetTrackingAllocator>;
|
||||
using ThreadData = ThreadData;
|
||||
using mutex_type = AZStd::mutex;
|
||||
using lock_type = AZStd::lock_guard<mutex_type>;
|
||||
|
||||
mutex_type m_mutex;
|
||||
PrimaryAssets m_primaryAssets;
|
||||
AssetTreeNodeBase* m_assetRoot = nullptr;
|
||||
AssetAllocationTableBase* m_allocationTable = nullptr;
|
||||
bool m_performingAnalysis = false;
|
||||
|
||||
friend class AssetTracking;
|
||||
friend class AssetTracking::Scope;
|
||||
};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// AssetTrackingImpl methods
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AssetTrackingImpl::AssetTrackingImpl(AssetTreeBase* assetTree, AssetAllocationTableBase* allocationTable) :
|
||||
m_assetRoot(&assetTree->GetRoot()),
|
||||
m_allocationTable(allocationTable)
|
||||
{
|
||||
AZ_Assert(!GetSharedInstance(), "Only one AssetTrackingImpl can exist!");
|
||||
|
||||
GetEnvironmentVariable().Set(this);
|
||||
AllocatorManager::Instance().EnterProfilingMode();
|
||||
}
|
||||
|
||||
AssetTrackingImpl::~AssetTrackingImpl()
|
||||
{
|
||||
AllocatorManager::Instance().ExitProfilingMode();
|
||||
GetEnvironmentVariable().Reset();
|
||||
}
|
||||
|
||||
void AssetTrackingImpl::AssetBegin(const char* id, const char* file, int line)
|
||||
{
|
||||
// In the future it may be desirable to organize assets based on where in code the asset was entered into.
|
||||
// For now these are ignored.
|
||||
AZ_UNUSED(file);
|
||||
AZ_UNUSED(line);
|
||||
|
||||
using namespace Internal;
|
||||
|
||||
AssetTrackingId assetId(id);
|
||||
auto& threadData = GetSharedThreadData();
|
||||
AssetTreeNodeBase* parentAsset = threadData.m_currentAssetStack.empty() ? nullptr : threadData.m_currentAssetStack.back();
|
||||
AssetTreeNodeBase* childAsset;
|
||||
AssetPrimaryInfo* assetPrimaryInfo;
|
||||
|
||||
if (!parentAsset)
|
||||
{
|
||||
parentAsset = m_assetRoot;
|
||||
}
|
||||
|
||||
{
|
||||
lock_type lock(m_mutex);
|
||||
|
||||
// Locate or create the primary record for this asset
|
||||
auto primaryItr = m_primaryAssets.find(assetId);
|
||||
|
||||
if (primaryItr != m_primaryAssets.end())
|
||||
{
|
||||
assetPrimaryInfo = &primaryItr->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto insertResult = m_primaryAssets.emplace(assetId, AssetPrimaryInfo());
|
||||
assetPrimaryInfo = &insertResult.first->second;
|
||||
assetPrimaryInfo->m_id = &insertResult.first->first;
|
||||
}
|
||||
|
||||
// Add this asset to the stack for this thread's context
|
||||
childAsset = parentAsset->FindOrAddChild(assetId, assetPrimaryInfo);
|
||||
}
|
||||
|
||||
threadData.m_currentAssetStack.push_back(childAsset);
|
||||
}
|
||||
|
||||
void AssetTrackingImpl::AssetAttach(void* otherAllocation, const char* file, int line)
|
||||
{
|
||||
AZ_UNUSED(file);
|
||||
AZ_UNUSED(line);
|
||||
|
||||
using namespace Internal;
|
||||
|
||||
AssetTreeNodeBase* assetInfo = m_allocationTable->FindAllocation(otherAllocation);
|
||||
|
||||
// We will push back a nullptr if there is no asset, this is necessary to balance the call to AssetEnd()
|
||||
GetSharedThreadData().m_currentAssetStack.push_back(assetInfo);
|
||||
}
|
||||
|
||||
void AssetTrackingImpl::AssetEnd()
|
||||
{
|
||||
AZ_Assert(!GetSharedThreadData().m_currentAssetStack.empty(), "AssetEnd() called without matching AssetBegin() or AssetAttach. Use the AZ_ASSET_NAMED_SCOPE and AZ_ASSET_ATTACH_TO_SCOPE macros to avoid this!");
|
||||
GetSharedThreadData().m_currentAssetStack.pop_back();
|
||||
}
|
||||
|
||||
AssetTrackingImpl* AssetTrackingImpl::GetSharedInstance()
|
||||
{
|
||||
auto environmentVariable = GetEnvironmentVariable();
|
||||
|
||||
if(environmentVariable)
|
||||
{
|
||||
return *environmentVariable;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ThreadData& AssetTrackingImpl::GetSharedThreadData()
|
||||
{
|
||||
// Cast to the base type so our virtual call doesn't get optimized away. We require GetThreadData() to be executed in the same DLL every time.
|
||||
return static_cast<ThreadDataProvider*>(GetSharedInstance())->GetThreadData();
|
||||
}
|
||||
|
||||
AssetTrackingImpl::ThreadData& AssetTrackingImpl::GetThreadData()
|
||||
{
|
||||
static thread_local ThreadData* data = nullptr;
|
||||
static thread_local typename AZStd::aligned_storage_t<sizeof(ThreadData), alignof(ThreadData)> storage;
|
||||
|
||||
if (!data)
|
||||
{
|
||||
data = new (&storage) ThreadData;
|
||||
}
|
||||
|
||||
return *data;
|
||||
}
|
||||
|
||||
EnvironmentVariable<AssetTrackingImpl*>& AssetTrackingImpl::GetEnvironmentVariable()
|
||||
{
|
||||
static EnvironmentVariable<AssetTrackingImpl*> assetTrackingImpl = Environment::CreateVariable<AssetTrackingImpl*>(AzTypeInfo<AssetTrackingImpl*>::Name());
|
||||
|
||||
return assetTrackingImpl;
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// AssetTracking::Scope functions
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AssetTracking::Scope AssetTracking::Scope::ScopeFromAssetId(const char* file, int line, const char* fmt, ...)
|
||||
{
|
||||
if (auto impl = AssetTrackingImpl::GetSharedInstance())
|
||||
{
|
||||
static const int BUFFER_SIZE = 1024;
|
||||
|
||||
char buffer[BUFFER_SIZE];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
azvsnprintf(buffer, BUFFER_SIZE, fmt, args);
|
||||
va_end(args);
|
||||
|
||||
impl->AssetBegin(buffer, file, line);
|
||||
}
|
||||
|
||||
return Scope();
|
||||
}
|
||||
|
||||
AssetTracking::Scope AssetTracking::Scope::ScopeFromAttachment(void* attachTo, const char* file, int line)
|
||||
{
|
||||
if (auto impl = AssetTrackingImpl::GetSharedInstance())
|
||||
{
|
||||
impl->AssetAttach(attachTo, file, line);
|
||||
}
|
||||
|
||||
return Scope();
|
||||
}
|
||||
|
||||
AssetTracking::Scope::~Scope()
|
||||
{
|
||||
if (auto impl = AssetTrackingImpl::GetSharedInstance())
|
||||
{
|
||||
impl->AssetEnd();
|
||||
}
|
||||
}
|
||||
|
||||
AssetTracking::Scope::Scope()
|
||||
{
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// AssetTracking functions
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void AssetTracking::EnterScopeByAssetId(const char* file, int line, const char* fmt, ...)
|
||||
{
|
||||
if (auto impl = AssetTrackingImpl::GetSharedInstance())
|
||||
{
|
||||
static const int BUFFER_SIZE = 1024;
|
||||
|
||||
char buffer[BUFFER_SIZE];
|
||||
va_list args;
|
||||
va_start(args, fmt);
|
||||
azvsnprintf(buffer, BUFFER_SIZE, fmt, args);
|
||||
va_end(args);
|
||||
|
||||
impl->AssetBegin(buffer, file, line);
|
||||
}
|
||||
}
|
||||
|
||||
void AssetTracking::EnterScopeByAttachment(void* attachTo, const char* file, int line)
|
||||
{
|
||||
if (auto impl = AssetTrackingImpl::GetSharedInstance())
|
||||
{
|
||||
impl->AssetAttach(attachTo, file, line);
|
||||
}
|
||||
}
|
||||
|
||||
void AssetTracking::ExitScope()
|
||||
{
|
||||
if (auto impl = AssetTrackingImpl::GetSharedInstance())
|
||||
{
|
||||
impl->AssetEnd();
|
||||
}
|
||||
}
|
||||
|
||||
const char* AssetTracking::GetDebugScope()
|
||||
{
|
||||
// Output debug information about the current asset scope in the current thread.
|
||||
// Do not use in production code.
|
||||
#ifndef RELEASE
|
||||
static const int BUFFER_SIZE = 1024;
|
||||
static char buffer[BUFFER_SIZE];
|
||||
const auto& assetStack = AssetTrackingImpl::GetSharedInstance()->GetThreadData().m_currentAssetStack;
|
||||
|
||||
if (assetStack.empty())
|
||||
{
|
||||
azsnprintf(buffer, BUFFER_SIZE, "<none>");
|
||||
}
|
||||
else
|
||||
{
|
||||
char* pos = buffer;
|
||||
for (auto itr = assetStack.rbegin(); itr != assetStack.rend(); ++itr)
|
||||
{
|
||||
pos += azsnprintf(pos, BUFFER_SIZE - (pos - buffer), "%s\n", (*itr)->GetAssetPrimaryInfo()->m_id->m_id.c_str());
|
||||
|
||||
if (pos >= buffer + BUFFER_SIZE)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return buffer;
|
||||
#else
|
||||
return "";
|
||||
#endif
|
||||
}
|
||||
|
||||
AssetTracking::AssetTracking(AssetTreeBase* assetTree, AssetAllocationTableBase* allocationTable)
|
||||
{
|
||||
m_impl.reset(aznew AssetTrackingImpl(assetTree, allocationTable));
|
||||
}
|
||||
|
||||
AssetTracking::~AssetTracking()
|
||||
{
|
||||
}
|
||||
|
||||
AssetTreeNodeBase* AssetTracking::GetCurrentThreadAsset() const
|
||||
{
|
||||
const auto& assetStack = m_impl->GetThreadData().m_currentAssetStack;
|
||||
AssetTreeNodeBase* result = assetStack.empty() ? nullptr : assetStack.back();
|
||||
|
||||
return result;
|
||||
}
|
||||
} // namespace AzFramework
|
||||
@@ -1,131 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Memory/OSAllocator.h>
|
||||
#include <AzCore/std/smart_ptr/unique_ptr.h>
|
||||
#include <AzCore/EBus/Policies.h>
|
||||
|
||||
#ifndef AZ_TRACK_ASSET_SCOPES
|
||||
// You may manually uncomment this to enable asset tracking.
|
||||
//# define AZ_TRACK_ASSET_SCOPES
|
||||
#endif
|
||||
|
||||
#if !defined(AZ_TRACK_ASSET_SCOPES)
|
||||
// Default to enabling asset tracking when memory tracking is enabled
|
||||
# define AZ_TRACK_ASSET_SCOPES
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef AZ_TRACK_ASSET_SCOPES
|
||||
#define AZ_ASSET_SCOPE_VARIABLE_NAME(line) AZ_JOIN(_az_assettracking_scope_, line)
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Preferred macros to use at the top of a scope you want to to track asset memory for.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Creates a new scope with a name, usually the name of an asset being loaded. (This may be a format-string, e.g. "Foo: %s", bar.c_str())
|
||||
# define AZ_ASSET_NAMED_SCOPE(...) AZ::Debug::AssetTracking::Scope AZ_ASSET_SCOPE_VARIABLE_NAME(__LINE__) (AZ::Debug::AssetTracking::Scope::ScopeFromAssetId(__FILE__, __LINE__, __VA_ARGS__))
|
||||
|
||||
// Attempts to enter an existing scope that already owns some other allocation.
|
||||
# define AZ_ASSET_ATTACH_TO_SCOPE(other) AZ::Debug::AssetTracking::Scope AZ_ASSET_SCOPE_VARIABLE_NAME(__LINE__) (AZ::Debug::AssetTracking::Scope::ScopeFromAttachment((other), __FILE__, __LINE__))
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Optional macros to manually enter and exit a scope.
|
||||
// It is the responsibility of the user to make sure every call to AZ_ASSET_ENTER_SCOPE_* is matched by a corresponding call to AZ_ASSET_EXIT_SCOPE.
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
# define AZ_ASSET_ENTER_SCOPE_BY_ASSET_ID(...) AZ::Debug::AssetTracking::EnterScopeByAssetId(__FILE__, __LINE__, __VA_ARGS__)
|
||||
# define AZ_ASSET_ENTER_SCOPE_BY_ATTACHMENT(other) AZ::Debug::AssetTracking::EnterScopeByAttachment((other), __FILE__, __LINE__)
|
||||
# define AZ_ASSET_EXIT_SCOPE AZ::Debug::AssetTracking::ExitScope()
|
||||
|
||||
#else
|
||||
# define AZ_ASSET_NAMED_SCOPE(...) (void)0
|
||||
# define AZ_ASSET_ATTACH_TO_SCOPE(other) (void)0
|
||||
|
||||
# define AZ_ASSET_ENTER_SCOPE_BY_ASSET_ID(...) (void)0
|
||||
# define AZ_ASSET_ENTER_SCOPE_BY_ATTACHMENT(other) (void)0
|
||||
# define AZ_ASSET_EXIT_SCOPE (void)0
|
||||
|
||||
#endif
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
class ReflectContext;
|
||||
|
||||
namespace Debug
|
||||
{
|
||||
class AssetTrackingImpl;
|
||||
class AssetTreeBase;
|
||||
class AssetTreeNodeBase;
|
||||
class AssetAllocationTableBase;
|
||||
|
||||
class AssetTracking
|
||||
{
|
||||
public:
|
||||
AZ_TYPE_INFO(AssetTracking, "{D4335180-09A2-415A-8B50-9B734E7CE1E6}");
|
||||
AZ_CLASS_ALLOCATOR(AssetTracking, OSAllocator, 0);
|
||||
|
||||
// Provide RAII method for entering and exiting scopes.
|
||||
// Generally you will want to use the macros at the top of this file rather than instantiating this object directly.
|
||||
class Scope
|
||||
{
|
||||
public:
|
||||
static Scope ScopeFromAssetId(const char* file, int line, const char* fmt, ...);
|
||||
static Scope ScopeFromAttachment(void* attachTo, const char* file, int line);
|
||||
|
||||
Scope(Scope&&) = default;
|
||||
~Scope();
|
||||
|
||||
private:
|
||||
Scope();
|
||||
};
|
||||
|
||||
// Generally you will want to use the macros at the top of this file rather than calling these functions directly.
|
||||
static void EnterScopeByAssetId(const char* file, int line, const char* fmt, ...);
|
||||
static void EnterScopeByAttachment(void* attachTo, const char* file, int line);
|
||||
static void ExitScope();
|
||||
static const char* GetDebugScope();
|
||||
|
||||
AssetTracking(AssetTreeBase* assetTree, AssetAllocationTableBase* allocationTable);
|
||||
~AssetTracking();
|
||||
|
||||
AssetTreeNodeBase* GetCurrentThreadAsset() const;
|
||||
|
||||
private:
|
||||
AZStd::unique_ptr<AssetTrackingImpl> m_impl;
|
||||
};
|
||||
|
||||
// An EBus processing policy that attempts to attach to an existing scope before calling a handler.
|
||||
//
|
||||
// Use this on EBuses where you want the callees to track asset memory during their event handlers.
|
||||
// This will work so long as the callees were themselves allocated inside an existing asset scope.
|
||||
//
|
||||
// May be added to an existing EBus with the following code:
|
||||
// using EventProcessingPolicy = Debug::AssetTrackingEventProcessingPolicy;
|
||||
//
|
||||
template<typename Parent = EBusEventProcessingPolicy>
|
||||
struct AssetTrackingEventProcessingPolicy
|
||||
{
|
||||
template<class Results, class Function, class Interface, class... InputArgs>
|
||||
static void CallResult(Results& results, Function&& func, Interface&& iface, InputArgs&&... args)
|
||||
{
|
||||
AZ_ASSET_ATTACH_TO_SCOPE(iface);
|
||||
Parent::CallResult(results, AZStd::forward<Function>(func), AZStd::forward<Interface>(iface), AZStd::forward<InputArgs>(args)...);
|
||||
}
|
||||
|
||||
template<class Function, class Interface, class... InputArgs>
|
||||
static void Call(Function&& func, Interface&& iface, InputArgs&&... args)
|
||||
{
|
||||
AZ_ASSET_ATTACH_TO_SCOPE(iface);
|
||||
Parent::Call(AZStd::forward<Function>(func), AZStd::forward<Interface>(iface), AZStd::forward<InputArgs>(args)...);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
} // namespace AzFramework
|
||||
@@ -1,120 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Memory/HphaSchema.h>
|
||||
#include <AzCore/Memory/SimpleSchemaAllocator.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace Debug
|
||||
{
|
||||
struct AssetTrackingId;
|
||||
}
|
||||
}
|
||||
|
||||
namespace AZStd
|
||||
{
|
||||
// Declare hash specializations for types that need them; implementations will have to come after the classes are fully defined
|
||||
template<>
|
||||
struct hash<AZ::Debug::AssetTrackingId>
|
||||
{
|
||||
size_t operator()(const AZ::Debug::AssetTrackingId& id) const;
|
||||
};
|
||||
}
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace Debug
|
||||
{
|
||||
class AssetTrackingImpl;
|
||||
|
||||
// Custom allocator for the Analyzer that doesn't go through profiling tools and cannot be overridden
|
||||
class AssetTrackingAllocator : public AZ::SimpleSchemaAllocator<AZ::HphaSchema, AZ::HphaSchema::Descriptor, false>
|
||||
{
|
||||
public:
|
||||
AZ_TYPE_INFO(AssetTrackingAllocator, "{F6C08E92-559C-4153-9620-6A8491F78F10}");
|
||||
|
||||
using Base = AZ::SimpleSchemaAllocator<AZ::HphaSchema, AZ::HphaSchema::Descriptor, false>;
|
||||
using Descriptor = Base::Descriptor;
|
||||
|
||||
AssetTrackingAllocator()
|
||||
: Base("AssetTrackingAllocator", "Allocator for the AssetTracking")
|
||||
{
|
||||
DisableOverriding();
|
||||
}
|
||||
};
|
||||
|
||||
using AZStdAssetTrackingAllocator = AZ::AZStdAlloc<AssetTrackingAllocator>;
|
||||
using AssetTrackingString = AZStd::basic_string<char, AZStd::char_traits<char>, AZStdAssetTrackingAllocator>;
|
||||
|
||||
template<typename Key, typename MappedType>
|
||||
using AssetTrackingMap = AZStd::unordered_map<Key, MappedType, AZStd::hash<Key>, AZStd::equal_to<Key>, AZStdAssetTrackingAllocator>;
|
||||
|
||||
|
||||
// ID for an asset that is hashable.
|
||||
// Currently only contains one string identifier, but we may want to store a more sophisticated ID in the future.
|
||||
struct AssetTrackingId
|
||||
{
|
||||
AssetTrackingId(const char* id) : m_id(id)
|
||||
{
|
||||
}
|
||||
|
||||
bool operator==(const AssetTrackingId& other) const
|
||||
{
|
||||
return m_id == other.m_id;
|
||||
}
|
||||
|
||||
AssetTrackingString m_id;
|
||||
};
|
||||
|
||||
// Primary information about an asset.
|
||||
// Currently just contains the ID of the asset, but in the future may carry additional information about that asset (such as where in code it was initialized).
|
||||
struct AssetPrimaryInfo
|
||||
{
|
||||
const AssetTrackingId* m_id;
|
||||
};
|
||||
|
||||
// Base class for a node in the asset tree. Implemented by the template AssetTreeNode<>.
|
||||
class AssetTreeNodeBase
|
||||
{
|
||||
public:
|
||||
virtual ~AssetTreeNodeBase() = default;
|
||||
virtual const AssetPrimaryInfo* GetAssetPrimaryInfo() const = 0;
|
||||
virtual AssetTreeNodeBase* FindOrAddChild(const AssetTrackingId& id, const AssetPrimaryInfo* info) = 0;
|
||||
};
|
||||
|
||||
// Base class for an asset tree. Implemented by the template AssetTree<>.
|
||||
class AssetTreeBase
|
||||
{
|
||||
public:
|
||||
virtual ~AssetTreeBase() = default;
|
||||
virtual AssetTreeNodeBase& GetRoot() = 0;
|
||||
};
|
||||
|
||||
// Base class for an asset allocation table. Implemented by the template AssetAllocationTable<>.
|
||||
class AssetAllocationTableBase
|
||||
{
|
||||
public:
|
||||
virtual ~AssetAllocationTableBase() = default;
|
||||
virtual AssetTreeNodeBase* FindAllocation(void* ptr) const = 0;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Hash functions for map support
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
inline size_t AZStd::hash<AZ::Debug::AssetTrackingId>::operator()(const AZ::Debug::AssetTrackingId& info) const
|
||||
{
|
||||
return AZStd::hash<AZ::Debug::AssetTrackingString>()(info.m_id);
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user